Agent.h [code] | Basic Agent class which contains all the User and Artificial Intelligent Agents |
AIagent.h [code] | Basic AIagent class which contains all Artificial Intelligent Agents |
Ammo.h [code] | Basic Ammo class which contains the information of the bullets shot by the agents |
Army.h [code] | Basic Army class which contains the information of the artificial agents of the army |
Brain.h [code] | Basic Brain class which processes the script for the agents |
Environment.h [code] | Basic Environment class which processes everything for the agents |
GameEntity.h [code] | Basic GameEntity class which contains the gold coins and bullets |
GLWindow.h [code] | Basic Qt GL window class for ngl demos, revided from Jon's ParticleFactory |
Graph.h [code] | Basic Graph class which contains the nodes and edges |
GraphEdge.h [code] | |
GridNodes.h [code] | Nodes that consist the graph network |
MainWindow.h [code] | This is the MainWindow Class which is generated by the Ui file, if we wish to add anything to the main Ui we add it here |
Map.h [code] | Map of the environment |
Models.h [code] | Class to contain all models |
Parser.h [code] | Parser class to read the transformation information to load the level |
UserAgent.h [code] | Basic UserAgent class which processes everything for the user agents |
UserControls.h [code] | Basic UserControl class which processes the user controls for the user |