Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
Agent | Our agents and its basic atrributes put in this file |
AIagent | Our AIagents and its methods and variables put in this file |
Ammo | Variables and methods that a bullet contains put in this file |
Army | Variables and methods that a army contains put in this file |
Brain | Variables and methods that a Brain contains put in this file |
compareDistance | |
Environment | Variables and methods that a Environment contains put in this file |
face | |
GameEntity | Variables and methods that a GameEntities contains put in this file |
GLWindow | Our main glwindow widget for NGL applications all drawing elements are put in this file |
Graph | Variables and methods that a Graph contains put in this file |
GraphEdge | This is the class for edges between the nodes |
GridNodes | This is the class for nodes and their attributes |
MainWindow | Main re-sizable window which contains a GLWindow widget used to hold our basic gl applications |
Map | This is the class for map which sorts the obstacles in the environment and draws objects in that position |
Models | This class contains all meshes required for the game level we use this as we only need to load meshes once but may need to attach to many objects in our game |
Parser | Our class contains the read the text from a file and saving it |
Tile | |
UserAgent | |
UserAgents | Variables and methods that a Environment contains put in this file |
UserControl | Variables and methods that a User control contains put in this file |
UserControls | |
UserMotion | |