DeferredRenderer 1.0
|
Application.cpp [code] | |
Application.h [code] | File Containing the Application class |
Effect.cpp [code] | |
Effect.h [code] | File containing the Effect class |
FrameBufferObject.cpp [code] | |
FrameBufferObject.h [code] | Interface for the FrameBufferObject class |
Frustum.cpp [code] | |
Frustum.h [code] | Interface for Frustum class |
GLWindow.cpp [code] | |
GLWindow.h [code] | Main workhorse of the application |
LightingManager.cpp [code] | |
LightingManager.h [code] | |
main.cpp [code] | |
NGLMath.cpp [code] | |
NGLMath.h [code] | Some maths functions to fill some cracks in NGL maths |
PointLight.cpp [code] | |
PointLight.h [code] | |
PostProcessor.cpp [code] | |
PostProcessor.h [code] | File containgin PostProcessor interface |
Scene.cpp [code] | |
Scene.h [code] | |
ScreenQuad.cpp [code] | |
ScreenQuad.h [code] | File containing ScreenQuad |
ShadowSpot.cpp [code] | |
ShadowSpot.h [code] | |
SpotLight.cpp [code] | |
SpotLight.h [code] | |
Texture.cpp [code] | |
Texture.h [code] | Interface for a GL Texture |
TextureManager.cpp [code] | |
TextureManager.h [code] | File contaioning TextureManager |