File List

Here is a list of all documented files with brief descriptions:
ui_MainWindow.h [code]
include/Cloth.h [code]Contains class responsible for creation and drawing a cloth Cloth is drawn as a wireframe and made of masses connected by springs It uses Mass-Spring system for representation Numerous parameters can be changed in order to achieve the behaviour of different types of materials
include/CollisionsManager.h [code]CollisionsManager is responsible for handling the collisions of all types
include/Edge.h [code]
include/Environment.h [code]Environment comtains classes to create and manipulate the objects of the scene
include/Face.h [code]
include/FilesManager.h [code]
include/GLWindow.h [code]Basic Qt GL window class for ngl demos
include/HashTableData.h [code]
include/Integrator.h [code]Classes to perform different integration methods
include/MainWindow.h [code]
include/Mass.h [code]Class responsible for creation and drawing of a single mass Mass - is a node of a cloth. Masses are connected by springs. The visual representation is sphere
include/ObjObject.h [code]Contains classes representing different objects in the scene
include/RK4Spring.h [code]
include/SpatialPartioning.h [code]Classes for hashing the objects of the scene
include/Spring.h [code]Class responsible for creation and drawing of a single spring Spring connects to masses. The same as a real spring it has its rest length. Springs are used to keep masses together
include/Triangle.h [code]
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