Classes

include/Environment.h File Reference

Environment comtains classes to create and manipulate the objects of the scene. More...

#include <fstream>
#include <vector>
#include <ObjObject.h>
#include <SpatialPartioning.h>
#include "CollisionsManager.h"
#include <QFile>
#include <QMessageBox>
#include <QString>

Go to the source code of this file.

Classes

class  Environment
 class is responsible for performing all the tasks which come from the user after they have been ‘interpreted’ by m_gl window. These tasks may include: loading of new objects/animation into the scene, conversion of the static object into the cloth, deleting the objects in which the user is not interested any longer, maintain the collisions between the objects of the scene, set-up parameters and integration methods to each particular cloth, descretize all the objects of the scene into hash cells for fast collision detection. More...

Detailed Description

Environment comtains classes to create and manipulate the objects of the scene.

Author:
Volha Kolchyna
Version:
2.1
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