Wing 323 - Gamepad Version
V1.0
Main Page
Classes
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Class Index
Class Hierarchy
Class Members
All
Functions
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w
- a -
addItem() :
Inventory
addPower() :
Flashlight
Awake() :
MainMenu
- c -
calcDistFromPlayer() :
Enemy
calcIsWithinFiringDist() :
Orc
calculateCamPitch() :
KinectControl
calculateCamRoll() :
KinectControl
calculateHandDisplacement() :
KinectControl
calculatePlayerYaw() :
KinectControl
changeAmmo() :
Gun
changeHealth() :
Enemy
,
Player
checkAllEnemiesDead() :
EnemyRoom
createBloodSplatter() :
BulletEffects
createBulletHole() :
BulletEffects
createBulletSparks() :
BulletEffects
creditsScreen() :
Game
- d -
deathScreenDelay() :
Player
destroyLightEvent() :
LightEvent
destroySelfDelay() :
Enemy
die() :
Enemy
,
Player
displayDeathScreen() :
Player
displayGameCompletedScreen() :
Game
displayInventory() :
Inventory
displayLoadingScreen() :
LoadingScreen
displayObjectID() :
Player
displayThanksScreen() :
Game
drainPower() :
Flashlight
drawGun() :
Gun
dropItem() :
Player
duckAndReload() :
Orc
- f -
fireGun() :
Orc
flickerFlashlightBar() :
HUD
flickerLights() :
LightsControl
- g -
getCurrentAmmoInMag() :
Gun
getHandPointX() :
KinectControl
getHandPointY() :
KinectControl
getHealth() :
Enemy
,
Player
getIsAccessGranted() :
Door
getIsInPickupSpace() :
KinectControl
getIsObjectInLeftHand() :
Player
getIsObjectInRightHand() :
Player
getIsSwitchedOn() :
Flashlight
getItem() :
Inventory
getItemImage() :
InventoryItem
getItemName() :
InventoryItem
getKeycardRequired() :
Door
getLeftHandPos() :
Player
getMaxPower() :
Flashlight
getNumberOfDeaths() :
Player
getNumberOfItems() :
Inventory
getNumOfSecretItemsCollected() :
Game
getPowerDrainRate() :
Flashlight
getPowerLevel() :
Flashlight
getRightHandPos() :
Player
getTotalAmmo() :
Gun
goBerserk() :
Enemy
- h -
holsterGun() :
Gun
- i -
isInInventory() :
Inventory
- l -
lerpCamera() :
MainMenu
LoadNextBullet() :
Gun
,
Orc
- m -
meeleHitDelay() :
Player
- o -
OnControllerColliderHit() :
Player
OnGUI() :
HUD
,
Inventory
,
MainMenu
OnTriggerEnter() :
KinectControl
,
LightEvent
,
AudioEvent
,
Game
OnTriggerExit() :
KinectControl
openDoor() :
Door
- p -
pickupItem() :
Player
playSoundEffect() :
Enemy
positionFlashlight() :
Flashlight
positionGun() :
Gun
positionKinectRig() :
KinectControl
- r -
reload() :
Gun
removeItem() :
Inventory
resetLights() :
LightsControl
resetLightsWithDelay() :
LightsControl
resetPlayer() :
Player
restartGame() :
Game
- s -
setAmbientLighting() :
LightsControl
setCurrentMusic() :
AudioReceiver
setCurrentSoundEffect() :
AudioReceiver
setIsDoorOpening() :
Door
setIsObjectInLeftHand() :
Player
setIsObjectInRightHand() :
Player
setItemIDText() :
HUD
setLastCheckpoint() :
Player
setLastRoomCompleted() :
Room
setStatusText() :
HUD
spawnEnemies() :
EnemyRoom
spawnKeyCard() :
Room
spawnWaypoint() :
Enemy
Start() :
Game
,
Orc
,
BulletEffects
,
AudioReceiver
,
Door
,
LightEvent
,
Player
,
Inventory
,
EnemyRoom
,
Gun
,
InventoryItem
,
KinectControl
,
LoadingScreen
,
HUD
,
Keycard
- t -
takeDamage() :
Player
takeHitDamage() :
Enemy
toggleAllLights() :
LightsControl
toString() :
InventoryItem
- u -
Update() :
Orc
,
PuzzleRoom
,
EnemyRoom
,
Door
,
Player
,
Inventory
,
MainMenu
,
LoadingScreen
,
KinectControl
,
Game
- w -
wander() :
Enemy
All
Classes
Functions
Generated on Thu Aug 18 2011 04:20:56 for Wing 323 - Gamepad Version by
1.7.5