Wing 323 - Gamepad Version  V1.0
Public Member Functions
BulletEffects Class Reference

Creates a bullet effect, which consists of a combination of a bullet hole, spark or blood splatter effect. More...

List of all members.

Public Member Functions

void Start ()
 Initialises the bullet effects properties.
void createBulletHole (RaycastHit _hit)
 Creates a bullet hole object (plane with bullet texture applied to it) and positions and rotates it relative to the object (the area the bullet hit).
void createBulletSparks (RaycastHit _hit)
 Creates a bullet spark (a particle effect) positioned relative to the object the bullet has hit.
void createBloodSplatter (RaycastHit _hit)
 Creates a bullet splatter effect, which is positioned parallel to the object the ray cast hits.

Detailed Description

Creates a bullet effect, which consists of a combination of a bullet hole, spark or blood splatter effect.

Author:
Alexander Poolton
Version:
3.0
Date:
12/7/2011

Member Function Documentation

void BulletEffects::createBloodSplatter ( RaycastHit  _hit) [inline]

Creates a bullet splatter effect, which is positioned parallel to the object the ray cast hits.

Parameters:
[in]_hitThe hit information gathered from where the ray cast hit (returns collider and object information from the object hit).
void BulletEffects::createBulletHole ( RaycastHit  _hit) [inline]

Creates a bullet hole object (plane with bullet texture applied to it) and positions and rotates it relative to the object (the area the bullet hit).

Parameters:
[in]_hitThe hit information gathered from where the ray cast hit (returns collider and object information from the object hit).
void BulletEffects::createBulletSparks ( RaycastHit  _hit) [inline]

Creates a bullet spark (a particle effect) positioned relative to the object the bullet has hit.

Parameters:
[in]_hitThe hit information gathered from where the ray cast hit (returns collider and object information from the object hit).

The documentation for this class was generated from the following file:
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