face Struct Reference

#include <Environment.h>

List of all members.

Public Attributes

ngl::Vec3 normal
float minX
float maxX
float minY
float maxY
float minZ
float maxZ
float a
float b
float c
float d
ngl::Vec3 centre

Detailed Description

Definition at line 53 of file Environment.h.


Member Data Documentation

float face::a

Definition at line 61 of file Environment.h.

float face::b

Definition at line 62 of file Environment.h.

float face::c

Definition at line 63 of file Environment.h.

ngl::Vec3 face::centre

Definition at line 65 of file Environment.h.

float face::d

Definition at line 64 of file Environment.h.

float face::maxX

Definition at line 56 of file Environment.h.

float face::maxY

Definition at line 58 of file Environment.h.

float face::maxZ

Definition at line 60 of file Environment.h.

float face::minX

Definition at line 55 of file Environment.h.

float face::minY

Definition at line 57 of file Environment.h.

float face::minZ

Definition at line 59 of file Environment.h.

ngl::Vec3 face::normal

Definition at line 54 of file Environment.h.


The documentation for this struct was generated from the following file:

Generated on 16 Aug 2013 for Multi-AgentSystem by  doxygen 1.6.1