#include <Environment.h>
Public Attributes | |
ngl::Vec3 | normal |
float | minX |
float | maxX |
float | minY |
float | maxY |
float | minZ |
float | maxZ |
float | a |
float | b |
float | c |
float | d |
ngl::Vec3 | centre |
Definition at line 53 of file Environment.h.
float face::a |
Definition at line 61 of file Environment.h.
float face::b |
Definition at line 62 of file Environment.h.
float face::c |
Definition at line 63 of file Environment.h.
ngl::Vec3 face::centre |
Definition at line 65 of file Environment.h.
float face::d |
Definition at line 64 of file Environment.h.
float face::maxX |
Definition at line 56 of file Environment.h.
float face::maxY |
Definition at line 58 of file Environment.h.
float face::maxZ |
Definition at line 60 of file Environment.h.
float face::minX |
Definition at line 55 of file Environment.h.
float face::minY |
Definition at line 57 of file Environment.h.
float face::minZ |
Definition at line 59 of file Environment.h.
ngl::Vec3 face::normal |
Definition at line 54 of file Environment.h.