Eulerian Smoke Simulation on the GPU
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A class that renders a volume's (3D texture) slice. More...
#include <ngl/TransformStack.h>
#include <ngl/Matrix.h>
#include "GLUtil.h"
#include "Texture3D.h"
#include "VertexArrayObject.h"
Go to the source code of this file.
Classes | |
class | VolumeSlicer |
A class that renders a one slice of a 3D texture as a unit plane. More... |
A class that renders a volume's (3D texture) slice.