A workaround for the fact that Unity supports only a single AudioListener. More...
Public Member Functions | |
void | Start () |
Initialise. | |
void | Update () |
Called each frame to update the sound locations relative to the listener. |
A workaround for the fact that Unity supports only a single AudioListener.
This sound sampler can be added to multiple objects (usually cameras)
void SoundSampler.Start | ( | ) |
Initialise.
void SoundSampler.Update | ( | ) |
Called each frame to update the sound locations relative to the listener.