Menu for selecting riders, mounts and skins for each player. More...
Public Member Functions | |
void | Awake () |
Validate. | |
void | Start () |
Construct UI. | |
void | Update () |
Check mouse motion and rotate characters. | |
void | OnButtonPressed (ButtonEvent e) |
Triggered when buttons are pressed. | |
void | OnButtonReleased (ButtonEvent e) |
Triggered when buttons are released. | |
Public Attributes | |
MenuSystem | menuSystem |
The main menu system. | |
Transform[] | transformRoots |
Rotation roots for each player. | |
Texture[] | surroundTextures |
Textures used to select a character, one per player. | |
Vector2[] | surroundOffsets |
Offsets for selector images, one per player. | |
CharacterSet[] | characterSets |
Characters selectable, one per available character. | |
UISkinButtons[] | mountSkinButtons |
One for each player. | |
UISkinButtons[] | riderSkinButtons |
One for each player. | |
Texture[] | mountSkinSheets |
One for each mount type. | |
Texture[] | riderSkinSheets |
One for each rider type. | |
UILabel[] | playerLabels |
One for each player. |
Menu for selecting riders, mounts and skins for each player.
void CharacterMenu.Awake | ( | ) |
Validate.
void CharacterMenu.OnButtonPressed | ( | ButtonEvent | e | ) |
Triggered when buttons are pressed.
void CharacterMenu.OnButtonReleased | ( | ButtonEvent | e | ) |
Triggered when buttons are released.
void CharacterMenu.Start | ( | ) |
Construct UI.
void CharacterMenu.Update | ( | ) |
Check mouse motion and rotate characters.
Characters selectable, one per available character.
The main menu system.
One for each player.
Texture [] CharacterMenu.mountSkinSheets |
One for each mount type.
One for each player.
One for each player.
Texture [] CharacterMenu.riderSkinSheets |
One for each rider type.
Vector2 [] CharacterMenu.surroundOffsets |
Offsets for selector images, one per player.
Texture [] CharacterMenu.surroundTextures |
Textures used to select a character, one per player.
Transform [] CharacterMenu.transformRoots |
Rotation roots for each player.