1 #ifndef COLOURSHADERS_H_ 2 #define COLOURSHADERS_H_ 15 // first attribute the vertex values from our VAO 23 // calculate the vertex position 24 gl_Position = MVP*vec4(inVert, 1.0); const std::string colourFragmentShader
GLsizei const GLchar *const * string
const std::string colourVertexShader