TSMCB Fangde Liu, Richard Southern, Shihui Guo, Xiaosong Yang and Jian J Zhang, "Motion Adaptation With Motor Invariant Theory" IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics, Volume: PP, Issue: 99, Page(s): 1-15, November 2012, doi:10.1109/TSMCB.2012.2224920, [Paper and Movie]

Yang, X.S., Chang, J., Southern, R., and Zhang, J. J., 2012, Automatic Cage Construction for Retargetted Muscle Fitting, The Visual Computer, accepted.

Yu, H.C., Zhang, J.J., Yang, X.S., 2011, Tensor-based feature representation with application to multimodal face recognition, International Journal of Pattern Recognition and Artificial Intelligence (IJPRAI), Volume: 25, Issue: 8(2011) pp. 1197-1217

       Pan, J., Chang, J., Yang, X., Qureshi, T., Howell, R., Hickish, T., and Zhang, J. A Medical VR Simulator in Laparoscopic Rectum Surgery. CyberTherapy & Rehabilitation. 4: 19-20, 2011

Yu, H.C., Lee, T.Y., Yeh, I.C., Yang, X.S., Li, W.X., Zhang, J.J., 2011. , "An RBF-Based Reparameterization Method for Constrained Texture Mapping," Visualization and Computer Graphics, IEEE Transactions on , vol.18, no.7, pp.1115-1124, July 2012

You., L.H., Chang, J., Yang, X.S., Zhang, J.J., 2011. Solid modelling based on sixth order partial differential equations. Computer-Aided Design, 43 (6), pp. 720-729.

Pan, J.J., Chang, J., Yang, X.S., Zhang, J.J., Qureshi, T., Howell, R., Hickish, T., 2011. Graphic and haptic simulation system for virtual laparoscopic rectum surgery. In: The International Journal of Medical Robotics and Computer Assisted Surgery, 11 May 2011.

Liu, F.D., Yang, X.S., Zhang, J.J., 2011, Adaptive Character Motion Synthesis By Qualitative Approach, In:CGVCVIP: The IADIS Computer Graphics, Visualization, Computer Vision and Image Processing, 24 - 26 July 2011, Rome, Italy

Chang, J., Yang, X.S., Pan, J.J., Li, W., Zhang, J. J., 2011. A fast hybrid computation model for rectum deformation. The Visual Computer, 27(2), 97-107

You, L.H., Yang, X.S., You, X. Y., Jin, X., Zhang, J. J., 2010. Shape manipulation using physically based wire deformations. Computer Animation and Virtual Worlds. 21(3-4), 297-309

Chang, J., Yang, X.S., Pan, J.J., Li, W. Zhang, J. J., 2010. Beads-on-String Model for Virtual Rectum Surgery Simulation. In: 3D Anatomic Human Summer School 2010, 23-24 May 2010, Chania, Crete, Greece

X. Yang, Jian J. Zhang. Realistic Skin Movement for Character Animation. The 2nd International Conference on Computer Engineering and Technology (ICCET 2010), April 16 - 18, 2010, Chengdu, China.

Jian Chang, Xiaosong Yang, Jiang J. Zhang, Continuous Skeleton-Driven Skinning – A general Approach for Modeling Skin Deformation, International Journal of Image and Graphics, Vol. 9, No. 4 (2009), 591-608.

Yang, X.S., Southern, R., Zhang, J.J., 2009. Fast simulation of skin sliding. Computer Animation and Virtual Worlds, 20 (2-3), 333-342. [demo]

Pan, J.J., Yang, X.S., Xie, X., Willis, P., Zhang. J.J., 2009. Automatic rigging for animation characters with 3D silhouette. Computer Animation and Virtual Worlds, 20(2-3), 121-131.

Chang, J., Yang, X.S., Shepherd, D.X., Zhang. J.J., 2009. Defoxel: A New Tool for Virtual Aesthetic Shaping. In: Conference on Visualization, Imaging and Image Processing, Cambridge, United Kingdom

Chang, J., Yang, X.S., Zhang. J.J., 2009. Hyper-twist. Digital Creativity, 20 (1 & 2), 47 - 58.

CASA08Pic You, L.H., Yang, X.S., Zhang, J.J., 2008. Dynamic skin deformation with characteristic curves. Computer Animation and Virtual Worlds, 19(3-4), 433-444

EG2007 You, L.H., Yang, X.S., Pachulski, M., Zhang, J.J., 2007. Boundary Constrained Swept Surfaces for Modelling and Animation. EUROGRAPHICS 2007 and Computer Graphics Forum, 26(3), 313-322[presentation]

CiSE2007 Yang, X.S., Chang, J., Zhang, J.J., 2007. Animating the Human Muscle Structure. Computing in Science & Engineering, 9(5), 39-45 

CASA2007Logo Zhang, J.J., Yang, X.S., Zhao, Y.F., 2007. Bar-net driven skinning for character animation. Computer Animation and Virtual Worlds, 18(4-5), 437-446

CASA2006Muscle Yang, X.S., Zhang, J.J., 2006. Automatic Muscle Generation for Character Skin Deformation. Computer Animation and Virtual Worlds, Volume 17, 293-303

CuveSkeleton Yang, X.S., Somasekharan, A., Zhang, J.J., 2006. Curve Skeleton Skinning for Human and Creature Characters. Computer Animation and Virtual Worlds, Volume 17(3-4), 281-292

Yang, X.S., Zhang, J.J., 2005. Hybrid Skin Deformation for Character Animation. Pacific Graphics 2005, 12-14 Oct, 2005 Macao, China,10-12

Yang, X.S., Zhang, J.J., 2006. Stretch It - Realistic Smooth Skinning. In: 3rd International Conference Computer Graphics, Imaging and Visualization, Sydney, Australia [video]

Yang, X.S., Zhang, J.J., 2005. Modeling and Animating Hand Wrinkles. Lecture Notes in Computer Science (CGGM'2005), May, 2005, Springer-Verlag


Chang, J., Zhang, J.J., Yang, X.S., 2005. Fast mesh-free deformations. In: 9th international CAD/Graphics Conference, Dec 2005, IEEE

Qun Ren, Xiaosong Yang, Analysis of the Development of Chinese Online Game Industry, Europrix Scholars Conference, European Academy of Digital Media, Nov11-12, 2004. [paper]

X. Yang, Y. Gu, Y. Li, and Z. Guan, Fast Volume Rendering and Cutting for Finite Element Model, Computer-Aided Civil and Infrastructure Engineering, 18 (2003), 121-131[paper]

Yang Xiaosong, Pheng Ann Heng, Tang Zesheng, Constrained Tetrahedral Mesh Generation of Human Organs on Segmented Volume, International Conference on Diagnostic Imaging and Analysis (ICDIA 2002) [paper]

Xiaosong Yang, Pheng Ann Heng, Zesheng Tang, Long Tang, Virtual Arthroscopic Knee Surgery Training System, Proceedings of The fourth China-Japan-Korea Joint Symposium on Medical Informatics(CJKMI2002), Page 175-179 [paper]