The functions and elements of a GLWindow. More...
#include <GLWindow.h>
Public Slots | |
void | reset () |
reset the simulation | |
void | resetToDefaultValues () |
reset the simulation values and UI elements to default values | |
void | setAbsoluteTolerance (double _val) |
a slot to change the absolute tolerance for the pressure | |
void | setBoundaryCondition (int _mode) |
a slot to change the boundary condition | |
void | setEmitDensityRate (double _val) |
a slot to change the density rate of the emitter | |
void | setEmitTemperatureRate (double _val) |
a slot to change the temperature rate of the emitter | |
void | setEmitterSize (double _val) |
a slot to change the size of the emitter | |
void | setEmitterSize (int _val) |
a slot to change the size of the emitter | |
void | setGravity (double _val) |
a slot to change the gravity force | |
void | setGridBaseRes (int _res) |
a slot to change the base resolution of the voxel grid | |
void | setGridLengthX (double _length) |
a slot to change the x length of the voxel grid | |
void | setGridLengthY (double _length) |
a slot to change the y length of the voxel grid | |
void | setGridLengthZ (double _length) |
a slot to change the z length of the voxel grid | |
void | setH (double _val) |
a slot to change the scale of the voxel grid | |
void | setKDensityDiss (double _val) |
a slot to change the k density dissipation constant | |
void | setKFall (double _val) |
a slot to change the k fall buoyancy constant | |
void | setKRise (double _val) |
a slot to change the k rise buoyancy constant | |
void | setKTemperDiss (double _val) |
a slot to change the k temperature dissipation constant | |
void | setKVorticity (double _val) |
a slot to change the vorticity confinement constant | |
void | setMaxFPS (double _fps) |
a slot to change the max fps | |
void | setNoiseFrequency (double _val) |
a slot to change frequency of the noise | |
void | setNoiseMagnitude (double _val) |
a slot to change the magnitude of the force of the noise | |
void | setNoiseOctaveCount (double _val) |
a slot to change octave count of the noise | |
void | setNoisePersistence (double _val) |
a slot to change persistence of the noise | |
void | setNoiseSpeed (double _val) |
a slot to change the speed of the noise | |
void | setObstacle (int _mode) |
a slot to change the obstacle | |
void | setOpacityStrength (int _val) |
a slot to change the shadow strength | |
void | setPrecisionX (int _precision) |
a slot to change the x precision of the voxel grid | |
void | setPrecisionY (int _precision) |
a slot to change the y precision of the voxel grid | |
void | setPrecisionZ (int _precision) |
a slot to change the z precision of the voxel grid | |
void | setRelaxationRate (double _val) |
a slot to change the relaxation rate for the pressure | |
void | setShadowStrength (int _val) |
a slot to change the shadow strength | |
void | setSpriteSize (int _size) |
a slot to change the sprite size | |
void | setTimeStep (double _dt) |
a slot to change the time step | |
void | setViscosity (double _val) |
a slot to change the viscosity of the fluid | |
void | toggleDepthTest (bool _mode) |
a slot to toggle the depth test | |
void | toggleTemperature (bool _mode) |
a slot to toggle the displaying of the temperature | |
void | toggleVelocityArrows (bool _mode) |
a slot to toggle the velocity arrows | |
void | toggleVoxelGrid (bool _mode) |
a slot to toggle voxel grid | |
void | toggleWireframe (bool _mode) |
a slot to toggle wireframe mode | |
Signals | |
void | setUIBuoyancyValues (float _kRise, float _kFall) |
Signal sent to the UI to set the dissipation values. | |
void | setUIDissipationValues (float _kDensityDiss, float _kTemperDiss) |
Signal sent to the UI to set the dissipation values. | |
void | setUIEmitterValues (ngl::Vec3 _emitterLoc, float _emitterSize, float _emitDensityRate, float _emitTemperatureRate) |
Signal sent to the UI to set the emitter values. | |
void | setUIFluidValues (float _viscosity, float _gravity, float _kVorticity) |
Signal sent to the UI to set the fluid values. | |
void | setUIObstacleValues () |
Signal sent to the UI to set the obstacle values. | |
void | setUINoiseValues (float _frequency, float _octaveCount, float _persistence, float _speed, float _magnitude) |
Signal sent to the UI to set the sprite values. | |
void | setUIPressureValues (float _absoluteTolerance, float _relaxationRate) |
Signal sent to the UI to set the fluid values. | |
void | setUISpriteValues (int _spriteSize, float _opacityStrength, float _shadowStrength) |
Signal sent to the UI to set the sprite values. | |
void | setUITimeValues (float _timeStep, float _maxFPS) |
Signal sent to the UI to set the time values. | |
void | setUIVoxelGridValues (float _gridLengthX, float _gridLengthY, float _gridLengthZ, int _gridBaseRes, int _gridPrecisionX, int _gridPrecisionY, int _gridPrecisionZ, float _h, BOUNDARYCONDITION _condition) |
Signal sent to the UI to set the Voxel Grid UI Values. | |
Public Member Functions | |
GLWindow (QWidget *_parent) | |
Constructor for GLWindow. | |
~GLWindow () | |
dtor | |
void | decTime () |
decrement the time | |
void | displayScreenText () |
Displays text on the screen like FPS etc. | |
void | drawInWireframe () |
Draws in wireframe based on the m_wireframe boolean. | |
void | drawSmokeSprites () |
Draws the smoke sprites. | |
void | drawVelocityField () |
Draws the velocity field. | |
void | drawVoxelGrid () |
Draws the voxel grid. | |
void | drawObstacle () |
Draws the obstacle. | |
SmokeSystem * | getSmokeSystem () |
An accessor to get the m_smokeSystem variable. | |
void | incTime () |
increment the time | |
void | initLight () |
Initialize the light. | |
void | initPhongShader (ngl::Material &_m) |
Initialize the Phong shader. | |
void | initPointSpriteShader () |
Initialize the PointSprite shader. | |
void | initTextureShader () |
Initialize the Texture shader. | |
void | moveEmitter () |
Move the emitter position based on keys pressed. | |
void | processKeyDown (QKeyEvent *_event) |
processKeyDown passed from the main window class | |
void | processKeyUp (QKeyEvent *_event) |
processKeyUp passed from the main window class | |
void | resetTime () |
reset the time | |
void | toggleAnimation () |
toggle the animation | |
void | updateTransformStack () |
update the global and current transform stack | |
void | updateUI () |
update the UI by emitting signals | |
Protected Member Functions | |
void | initializeGL () |
The following methods must be implimented in the sub class this is called when the window is created. | |
void | resizeGL (const int _w, const int _h) |
this is called whenever the window is re-sized | |
void | paintGL () |
this is the main gl drawing routine which is called whenever the window needs to | |
Protected Attributes | |
ngl::Camera * | m_camera |
our camera | |
ngl::TransformStack | m_transformStack |
our transform for objects | |
Private Member Functions | |
void | mouseMoveEvent (QMouseEvent *_event) |
this method is called every time a mouse is moved | |
void | mousePressEvent (QMouseEvent *_event) |
this method is called everytime the mouse button is pressed inherited from QObject and overridden here. | |
void | mouseReleaseEvent (QMouseEvent *_event) |
this method is called everytime the mouse button is released inherited from QObject and overridden here. | |
void | wheelEvent (QWheelEvent *_event) |
this method is called everytime the mouse wheel is moved inherited from QObject and overridden here. | |
void | timerEvent (QTimerEvent *) |
this method deals with what to do over time inherited from QObject and overridden here. | |
void | loadMatricesToShader (ngl::TransformStack &_tx) |
Private Attributes | |
bool | m_animate |
flag to indicate if animation is active or not | |
bool | m_depthTestEnabled |
flag to indicate if gl depth test is enabled | |
QTime | m_currentTime |
the current time to calculate framerate | |
int | m_gridBaseRes |
The base resolution of the grid. | |
float | m_gridLengthX |
The length of the grid in the x direction. | |
float | m_gridLengthY |
The length of the grid in the y direction. | |
float | m_gridLengthZ |
The length of the grid in the z direction. | |
QSet< Qt::Key > | m_keysPressed |
the keys being pressed | |
ngl::Vec3 | m_modelPos |
the model position for mouse movement | |
int | m_origX |
the previous x mouse value | |
int | m_origXPos |
the previous x mouse value for Position changes | |
int | m_origY |
the previous y mouse value | |
int | m_origYPos |
the previous y mouse value for Position changes | |
int | m_precisionX |
The precision of the grid in the x direction. | |
int | m_precisionY |
The precision of the grid in the y direction. | |
int | m_precisionZ |
The precision of the grid in the z direction. | |
bool | m_rotate |
flag to indicate if the mouse button is pressed when dragging | |
float | m_scale |
The scale size of the grid. | |
SmokeSystem * | m_smokeSystem |
the smoke system | |
int | m_spinXFace |
used to store the x rotation mouse value | |
int | m_spinYFace |
used to store the y rotation mouse value | |
bool | m_showTemperature |
toggle for the displaying the temperature | |
bool | m_showVelocityArrows |
toggle for the displaying of the velocity arrows | |
bool | m_showVoxelGrid |
toggle for the displaying of the voxel grid | |
int | m_spriteSize |
the size of the point sprites | |
ngl::Text * | m_text |
the font | |
float | m_time |
the time | |
float | m_timeStep |
the time step | |
int | m_timer |
the timer | |
float | m_timerVal |
the timer value (ms) | |
bool | m_translate |
flag to indicate if the Right mouse button is pressed when dragging | |
bool | m_wireframe |
m_wireframe mode |
The functions and elements of a GLWindow.
GLWindow::GLWindow | ( | QWidget * | _parent | ) |
Constructor for GLWindow.
[in] | _parent | the parent window to create the GL context in |
1. Initialize the class member variables.
dtor
1. De-allocate memory.
void GLWindow::displayScreenText | ( | ) |
Displays text on the screen like FPS etc.
1. Calculate and display the frames per second.
2. Calculate and display the max frames per second.
3. If not simulating in real-time, display the speed percentage.
4. Display the total number of pressure iterations.
void GLWindow::drawInWireframe | ( | ) |
Draws in wireframe based on the m_wireframe boolean.
1. If wireframe flag is enabled, draw in wireframe.
void GLWindow::drawObstacle | ( | ) |
Draws the obstacle.
1. Draw the obstacle using the Phong shader.
void GLWindow::drawSmokeSprites | ( | ) |
Draws the smoke sprites.
1. Draw the smoke sprites using the PointSprite shader.
void GLWindow::drawVelocityField | ( | ) |
Draws the velocity field.
1. Draw the velocity field arrows using the Phong Shader.
void GLWindow::drawVoxelGrid | ( | ) |
Draws the voxel grid.
1. Draw the voxel grid lines using the Phong shader.
SmokeSystem* GLWindow::getSmokeSystem | ( | ) | [inline] |
An accessor to get the m_smokeSystem variable.
void GLWindow::initializeGL | ( | ) | [protected] |
The following methods must be implimented in the sub class this is called when the window is created.
1. Initialize the camera.
create our camera
2. Initialize the material.
3. Initialize the phong shader.
4. Initialize the texture shader.
5. Initialize the point sprite shader.
6. Initialize the light in the scene.
7. Initialize the text.
8. Initialize the class member values.
9. Initialize the Smoke System.
10. Update the UI.
void GLWindow::initLight | ( | ) |
Initialize the light.
1. Initialize the light in the scene and load the light to all three shaders.
void GLWindow::initPhongShader | ( | ngl::Material & | _m | ) |
Initialize the Phong shader.
_m | a reference of the material passed in from initializeGL |
1. Initialize the Phong shader and load the material to it.
void GLWindow::initPointSpriteShader | ( | ) |
Initialize the PointSprite shader.
1. Initialize the PointSprite shader.
void GLWindow::initTextureShader | ( | ) |
Initialize the Texture shader.
1. Initialize the Texture shader.
void GLWindow::loadMatricesToShader | ( | ngl::TransformStack & | _tx | ) | [private] |
1. Load the matricies to the shader.
void GLWindow::mouseMoveEvent | ( | QMouseEvent * | _event | ) | [private] |
this method is called every time a mouse is moved
_event | the Qt Event structure |
1. Update the class members based on the mouse move event so the transform stack can be updated when updateGL is called.
void GLWindow::mousePressEvent | ( | QMouseEvent * | _event | ) | [private] |
this method is called everytime the mouse button is pressed inherited from QObject and overridden here.
_event | the Qt Event structure |
1. Update the class members based on the mouse press event so the transform stack can be updated when updateGL is called.
void GLWindow::mouseReleaseEvent | ( | QMouseEvent * | _event | ) | [private] |
this method is called everytime the mouse button is released inherited from QObject and overridden here.
_event | the Qt Event structure |
1. Update the class members based on the mouse release event so the transform stack can be updated when updateGL is called.
void GLWindow::moveEmitter | ( | ) |
Move the emitter position based on keys pressed.
1. Move the emitter based on the keys pressed by using a move factor and updating the location of the emitter.
void GLWindow::paintGL | ( | ) | [protected] |
this is the main gl drawing routine which is called whenever the window needs to
1. Update the transform stack based on the camera movements.
2. Draw in wireframe (if the flag is toggled).
3. Display the text on the screen (fps, pressure iters, etc.).
4. If obstacle flag is enabled, draw the obstacle.
5. Draw the voxel grid lines.
6. Move the emitter based on the pressed arrow keys.
7. Update the smoke simulator by performing the calculations.
8. Draw the velocity field arrows.
9. Draw the smoke sprites.
void GLWindow::processKeyDown | ( | QKeyEvent * | _event | ) |
processKeyDown passed from the main window class
*_event | a pointer to the QKeyEvent passed from main window class |
1. If a key is pressed, add it to the m_keysPressed vector and set the focus to the gl window.
void GLWindow::processKeyUp | ( | QKeyEvent * | _event | ) |
processKeyUp passed from the main window class
*_event | a pointer to the QKeyEvent passed from main window class |
1. If a key is released, delete it from the m_keysPressed vector and set the focus to the gl window.
void GLWindow::resetToDefaultValues | ( | ) | [slot] |
reset the simulation values and UI elements to default values
1. Re-initialize the values.
2. Re-calculate the voxel grid values.
3. Set all of the voxels to the cell type of SMOKE.
4. Update the UI.
void GLWindow::resizeGL | ( | const int | _w, |
const int | _h | ||
) | [protected] |
this is called whenever the window is re-sized
[in] | _w | the width of the resized window |
[in] | _h | the height of the resized window |
1. Resize the gl window based on the width and height of the viewport.
void GLWindow::setAbsoluteTolerance | ( | double | _val | ) | [inline, slot] |
a slot to change the absolute tolerance for the pressure
[in] | _val | the value to be set to the absolute tolerance value |
void GLWindow::setBoundaryCondition | ( | int | _mode | ) | [slot] |
a slot to change the boundary condition
[in] | _mode | the value to be set to the boundary condition |
1. Set the boundary condition based on the parameter.
void GLWindow::setEmitDensityRate | ( | double | _val | ) | [inline, slot] |
a slot to change the density rate of the emitter
[in] | _val | the value to be set to the density rate of the emitter |
void GLWindow::setEmitTemperatureRate | ( | double | _val | ) | [inline, slot] |
a slot to change the temperature rate of the emitter
[in] | _val | the value to be set to the temperature rate of the emitter |
void GLWindow::setEmitterSize | ( | double | _val | ) | [slot] |
a slot to change the size of the emitter
[in] | _val | the value to be set to the size of the emitter |
1. Set the size of the emitter and update the UI.
void GLWindow::setEmitterSize | ( | int | _val | ) | [slot] |
a slot to change the size of the emitter
[in] | _val | the value to be set to the size of the emitter |
1. Set the size of the emitter and update the UI.
void GLWindow::setGravity | ( | double | _val | ) | [inline, slot] |
a slot to change the gravity force
[in] | _val | the value to be set to the gravity force |
void GLWindow::setGridBaseRes | ( | int | _res | ) | [slot] |
a slot to change the base resolution of the voxel grid
[in] | _res | the value to be set to the base resolution of the voxel grid |
1. Set the voxel grid base resolution and update the UI.
void GLWindow::setGridLengthX | ( | double | _length | ) | [slot] |
a slot to change the x length of the voxel grid
[in] | _length | the value to be set to the x grid length of the voxel grid |
1. Set the length of the voxel grid in the x direction and update the UI.
void GLWindow::setGridLengthY | ( | double | _length | ) | [slot] |
a slot to change the y length of the voxel grid
[in] | _length | the value to be set to the y grid length of the voxel grid |
1. Set the length of the voxel grid in the y direction and update the UI.
void GLWindow::setGridLengthZ | ( | double | _length | ) | [slot] |
a slot to change the z length of the voxel grid
[in] | _length | the value to be set to the z grid length of the voxel grid |
1. Set the length of the voxel grid in the z direction and update the UI.
void GLWindow::setH | ( | double | _val | ) | [inline, slot] |
a slot to change the scale of the voxel grid
[in] | _scale | the value to be set to the scale of the voxel grid |
void GLWindow::setKDensityDiss | ( | double | _val | ) | [inline, slot] |
a slot to change the k density dissipation constant
[in] | _val | the value to be set to the k density dissipation constant |
void GLWindow::setKFall | ( | double | _val | ) | [inline, slot] |
a slot to change the k fall buoyancy constant
[in] | _val | the value to be set to the k fall buoyancy constant |
void GLWindow::setKRise | ( | double | _val | ) | [inline, slot] |
a slot to change the k rise buoyancy constant
[in] | _val | the value to be set to the k rise buoyancy constant |
void GLWindow::setKTemperDiss | ( | double | _val | ) | [inline, slot] |
a slot to change the k temperature dissipation constant
[in] | _val | the value to be set to the k temperature dissipation constant |
void GLWindow::setKVorticity | ( | double | _val | ) | [inline, slot] |
a slot to change the vorticity confinement constant
[in] | _val | the value to be set to the vorticity confinement constant |
void GLWindow::setMaxFPS | ( | double | _fps | ) | [inline, slot] |
a slot to change the max fps
[in] | _fps | the value to be set to max fps |
void GLWindow::setNoiseFrequency | ( | double | _val | ) | [inline, slot] |
a slot to change frequency of the noise
[in] | _val | the value to be set to the frequency of the noise |
void GLWindow::setNoiseMagnitude | ( | double | _val | ) | [inline, slot] |
a slot to change the magnitude of the force of the noise
[in] | _val | the value to be set to the magnitude of the force of the noise |
void GLWindow::setNoiseOctaveCount | ( | double | _val | ) | [inline, slot] |
a slot to change octave count of the noise
[in] | _val | the value to be set to the octave count of the noise |
void GLWindow::setNoisePersistence | ( | double | _val | ) | [inline, slot] |
a slot to change persistence of the noise
[in] | _val | the value to be set to the persistence of the noise |
void GLWindow::setNoiseSpeed | ( | double | _val | ) | [inline, slot] |
a slot to change the speed of the noise
[in] | _val | the value to be set to the speed of the noise |
void GLWindow::setObstacle | ( | int | _mode | ) | [slot] |
a slot to change the obstacle
[in] | _mode | the value to be set to the obstacle |
1. Delete the mesh of the obstacle.
1. Re-create the mesh based on the parameter.
1. Re-set the simulation.
void GLWindow::setOpacityStrength | ( | int | _val | ) | [inline, slot] |
a slot to change the shadow strength
[in] | _val | the value to be set to the shadow strength |
void GLWindow::setPrecisionX | ( | int | _precision | ) | [inline, slot] |
a slot to change the x precision of the voxel grid
[in] | _precision | the value to be set to the x precision of the voxel grid |
void GLWindow::setPrecisionY | ( | int | _precision | ) | [inline, slot] |
a slot to change the y precision of the voxel grid
[in] | _precision | the value to be set to the y precision of the voxel grid |
void GLWindow::setPrecisionZ | ( | int | _precision | ) | [inline, slot] |
a slot to change the z precision of the voxel grid
[in] | _precision | the value to be set to the z precision of the voxel grid |
void GLWindow::setRelaxationRate | ( | double | _val | ) | [inline, slot] |
a slot to change the relaxation rate for the pressure
[in] | _val | the value to be set to the relaxation rate |
void GLWindow::setShadowStrength | ( | int | _val | ) | [inline, slot] |
a slot to change the shadow strength
[in] | _val | the value to be set to the shadow strength |
void GLWindow::setSpriteSize | ( | int | _size | ) | [inline, slot] |
a slot to change the sprite size
[in] | _size | the value to be set to the sprite size |
void GLWindow::setTimeStep | ( | double | _dt | ) | [slot] |
a slot to change the time step
[in] | _dt | the value to be set to the time step |
1. Set the time step, restart the timer and update the UI.
void GLWindow::setUIBuoyancyValues | ( | float | _kRise, |
float | _kFall | ||
) | [signal] |
Signal sent to the UI to set the dissipation values.
[in] | _kRise | the value to be set to the k buoyancy rise value |
[in] | _kFall | the value to be set to the k buoyancy fall value |
void GLWindow::setUIDissipationValues | ( | float | _kDensityDiss, |
float | _kTemperDiss | ||
) | [signal] |
Signal sent to the UI to set the dissipation values.
[in] | _kDensityDiss | the value to be set to the k density dissipation value |
[in] | _kTemperDiss | the value to be set to the k temperature dissipation value |
void GLWindow::setUIEmitterValues | ( | ngl::Vec3 | _emitterLoc, |
float | _emitterSize, | ||
float | _emitDensityRate, | ||
float | _emitTemperatureRate | ||
) | [signal] |
Signal sent to the UI to set the emitter values.
[in] | _emitterLoc | the value to be set to the location of the emitter |
[in] | _emitterSize | the value to be set to the size of the emitter |
[in] | _emitDensityRate | the value to be set to the emit rate of the density |
[in] | _emitTemperatureRate | the value to be set to the emit rate of the temperature |
void GLWindow::setUIFluidValues | ( | float | _viscosity, |
float | _gravity, | ||
float | _kVorticity | ||
) | [signal] |
Signal sent to the UI to set the fluid values.
[in] | _viscosity | the value to be set to the viscosity |
[in] | _gravity | the value to be set to the gravity force |
[in] | _kVorticity | the value to be set to vorticity confinement constant |
void GLWindow::setUINoiseValues | ( | float | _frequency, |
float | _octaveCount, | ||
float | _persistence, | ||
float | _speed, | ||
float | _magnitude | ||
) | [signal] |
Signal sent to the UI to set the sprite values.
[in] | _frequency | the value to be set to the frequency of the noise |
[in] | _octaveCount | the value to be set to the octave count of the noise |
[in] | _persistence | the value to be set to the persistence of the noise |
[in] | _speed | the value to be set to the speed of the noise |
[in] | _magnitude | the value to be set to the magnitude of the force the noise |
void GLWindow::setUIPressureValues | ( | float | _absoluteTolerance, |
float | _relaxationRate | ||
) | [signal] |
Signal sent to the UI to set the fluid values.
[in] | _absoluteTolerance | the value to be set to the absolute tolerance of the pressure |
[in] | _relaxationRate | the value to be set to the relaxation rate of the pressure |
void GLWindow::setUISpriteValues | ( | int | _spriteSize, |
float | _opacityStrength, | ||
float | _shadowStrength | ||
) | [signal] |
Signal sent to the UI to set the sprite values.
[in] | _spriteSize | the value to be set to the k sprite size value |
[in] | _opacityStrength | the value to be set to the strength of the opacity |
[in] | _shadowStrength | the value to be set to the strength of the opacity |
void GLWindow::setUITimeValues | ( | float | _timeStep, |
float | _maxFPS | ||
) | [signal] |
Signal sent to the UI to set the time values.
[in] | _timeStep | the value to be set to the time step |
[in] | _maxFPS | the value to be set to the max fps |
void GLWindow::setUIVoxelGridValues | ( | float | _gridLengthX, |
float | _gridLengthY, | ||
float | _gridLengthZ, | ||
int | _gridBaseRes, | ||
int | _gridPrecisionX, | ||
int | _gridPrecisionY, | ||
int | _gridPrecisionZ, | ||
float | _h, | ||
BOUNDARYCONDITION | _condition | ||
) | [signal] |
Signal sent to the UI to set the Voxel Grid UI Values.
[in] | _gridLengthX | the x length of the voxel grid |
[in] | _gridLengthY | the y length of the voxel grid |
[in] | _gridLengthZ | the z length of the voxel grid |
[in] | _gridBaseRes | the base resolution of the voxel grid |
[in] | _gridPrecisionX | the x precision of the voxel grid |
[in] | _gridPrecisionY | the y precision of the voxel grid |
[in] | _gridPrecisionZ | the z precision of the voxel grid |
[in] | _h | the width of the voxels |
[in] | _condition | the boundary condition |
void GLWindow::setViscosity | ( | double | _val | ) | [inline, slot] |
a slot to change the viscosity of the fluid
[in] | _val | the value to be set to the viscosity of the fluid |
void GLWindow::timerEvent | ( | QTimerEvent * | _event | ) | [private] |
this method deals with what to do over time inherited from QObject and overridden here.
_event | the Qt Timer Event structure |
1. Increment the time and call updateGL if the m_animate flag is enabled.
void GLWindow::toggleDepthTest | ( | bool | _mode | ) | [inline, slot] |
a slot to toggle the depth test
[in] | _mode | the mode passed from the toggle |
void GLWindow::toggleTemperature | ( | bool | _mode | ) | [inline, slot] |
a slot to toggle the displaying of the temperature
[in] | _mode | the mode passed from the toggle |
void GLWindow::toggleVelocityArrows | ( | bool | _mode | ) | [inline, slot] |
a slot to toggle the velocity arrows
[in] | _mode | the mode passed from the toggle |
void GLWindow::toggleVoxelGrid | ( | bool | _mode | ) | [inline, slot] |
a slot to toggle voxel grid
[in] | _mode | the mode passed from the toggle |
void GLWindow::toggleWireframe | ( | bool | _mode | ) | [inline, slot] |
a slot to toggle wireframe mode
[in] | _mode | the mode passed from the toggle |
void GLWindow::updateTransformStack | ( | ) |
update the global and current transform stack
1. Update the transform stack based on the camera movements.
void GLWindow::updateUI | ( | ) |
update the UI by emitting signals
1. Update the UI by emitting signals.
void GLWindow::wheelEvent | ( | QWheelEvent * | _event | ) | [private] |
this method is called everytime the mouse wheel is moved inherited from QObject and overridden here.
_event | the Qt Event structure |
1. Update the class members based on the wheel event so the transform stack can be updated when updateGL is called.