GLWindow Member List
This is the complete list of members for GLWindow, including all inherited members.
decTime()GLWindow [inline]
displayScreenText()GLWindow
drawInWireframe()GLWindow
drawObstacle()GLWindow
drawSmokeSprites()GLWindow
drawVelocityField()GLWindow
drawVoxelGrid()GLWindow
getSmokeSystem()GLWindow [inline]
GLWindow(QWidget *_parent)GLWindow
incTime()GLWindow [inline]
initializeGL()GLWindow [protected]
initLight()GLWindow
initPhongShader(ngl::Material &_m)GLWindow
initPointSpriteShader()GLWindow
initTextureShader()GLWindow
loadMatricesToShader(ngl::TransformStack &_tx)GLWindow [private]
m_animateGLWindow [private]
m_cameraGLWindow [protected]
m_currentTimeGLWindow [private]
m_depthTestEnabledGLWindow [private]
m_gridBaseResGLWindow [private]
m_gridLengthXGLWindow [private]
m_gridLengthYGLWindow [private]
m_gridLengthZGLWindow [private]
m_keysPressedGLWindow [private]
m_modelPosGLWindow [private]
m_origXGLWindow [private]
m_origXPosGLWindow [private]
m_origYGLWindow [private]
m_origYPosGLWindow [private]
m_precisionXGLWindow [private]
m_precisionYGLWindow [private]
m_precisionZGLWindow [private]
m_rotateGLWindow [private]
m_scaleGLWindow [private]
m_showTemperatureGLWindow [private]
m_showVelocityArrowsGLWindow [private]
m_showVoxelGridGLWindow [private]
m_smokeSystemGLWindow [private]
m_spinXFaceGLWindow [private]
m_spinYFaceGLWindow [private]
m_spriteSizeGLWindow [private]
m_textGLWindow [private]
m_timeGLWindow [private]
m_timerGLWindow [private]
m_timerValGLWindow [private]
m_timeStepGLWindow [private]
m_transformStackGLWindow [protected]
m_translateGLWindow [private]
m_wireframeGLWindow [private]
mouseMoveEvent(QMouseEvent *_event)GLWindow [private]
mousePressEvent(QMouseEvent *_event)GLWindow [private]
mouseReleaseEvent(QMouseEvent *_event)GLWindow [private]
moveEmitter()GLWindow
paintGL()GLWindow [protected]
processKeyDown(QKeyEvent *_event)GLWindow
processKeyUp(QKeyEvent *_event)GLWindow
reset()GLWindow [inline, slot]
resetTime()GLWindow [inline]
resetToDefaultValues()GLWindow [slot]
resizeGL(const int _w, const int _h)GLWindow [protected]
setAbsoluteTolerance(double _val)GLWindow [inline, slot]
setBoundaryCondition(int _mode)GLWindow [slot]
setEmitDensityRate(double _val)GLWindow [inline, slot]
setEmitTemperatureRate(double _val)GLWindow [inline, slot]
setEmitterSize(double _val)GLWindow [slot]
setEmitterSize(int _val)GLWindow [slot]
setGravity(double _val)GLWindow [inline, slot]
setGridBaseRes(int _res)GLWindow [slot]
setGridLengthX(double _length)GLWindow [slot]
setGridLengthY(double _length)GLWindow [slot]
setGridLengthZ(double _length)GLWindow [slot]
setH(double _val)GLWindow [inline, slot]
setKDensityDiss(double _val)GLWindow [inline, slot]
setKFall(double _val)GLWindow [inline, slot]
setKRise(double _val)GLWindow [inline, slot]
setKTemperDiss(double _val)GLWindow [inline, slot]
setKVorticity(double _val)GLWindow [inline, slot]
setMaxFPS(double _fps)GLWindow [inline, slot]
setNoiseFrequency(double _val)GLWindow [inline, slot]
setNoiseMagnitude(double _val)GLWindow [inline, slot]
setNoiseOctaveCount(double _val)GLWindow [inline, slot]
setNoisePersistence(double _val)GLWindow [inline, slot]
setNoiseSpeed(double _val)GLWindow [inline, slot]
setObstacle(int _mode)GLWindow [slot]
setOpacityStrength(int _val)GLWindow [inline, slot]
setPrecisionX(int _precision)GLWindow [inline, slot]
setPrecisionY(int _precision)GLWindow [inline, slot]
setPrecisionZ(int _precision)GLWindow [inline, slot]
setRelaxationRate(double _val)GLWindow [inline, slot]
setShadowStrength(int _val)GLWindow [inline, slot]
setSpriteSize(int _size)GLWindow [inline, slot]
setTimeStep(double _dt)GLWindow [slot]
setUIBuoyancyValues(float _kRise, float _kFall)GLWindow [signal]
setUIDissipationValues(float _kDensityDiss, float _kTemperDiss)GLWindow [signal]
setUIEmitterValues(ngl::Vec3 _emitterLoc, float _emitterSize, float _emitDensityRate, float _emitTemperatureRate)GLWindow [signal]
setUIFluidValues(float _viscosity, float _gravity, float _kVorticity)GLWindow [signal]
setUINoiseValues(float _frequency, float _octaveCount, float _persistence, float _speed, float _magnitude)GLWindow [signal]
setUIObstacleValues()GLWindow [signal]
setUIPressureValues(float _absoluteTolerance, float _relaxationRate)GLWindow [signal]
setUISpriteValues(int _spriteSize, float _opacityStrength, float _shadowStrength)GLWindow [signal]
setUITimeValues(float _timeStep, float _maxFPS)GLWindow [signal]
setUIVoxelGridValues(float _gridLengthX, float _gridLengthY, float _gridLengthZ, int _gridBaseRes, int _gridPrecisionX, int _gridPrecisionY, int _gridPrecisionZ, float _h, BOUNDARYCONDITION _condition)GLWindow [signal]
setViscosity(double _val)GLWindow [inline, slot]
timerEvent(QTimerEvent *)GLWindow [private]
toggleAnimation()GLWindow [inline]
toggleDepthTest(bool _mode)GLWindow [inline, slot]
toggleTemperature(bool _mode)GLWindow [inline, slot]
toggleVelocityArrows(bool _mode)GLWindow [inline, slot]
toggleVoxelGrid(bool _mode)GLWindow [inline, slot]
toggleWireframe(bool _mode)GLWindow [inline, slot]
updateTransformStack()GLWindow
updateUI()GLWindow
wheelEvent(QWheelEvent *_event)GLWindow [private]
~GLWindow()GLWindow
 All Classes Files Functions Variables