, including all inherited members.
adaptPoint() | DLAStructure | |
arrangeList() | DLAStructure | |
assignDLA(ngl::Vector m_newDLAPoint, ngl::Vector m_seed, int m_generationNumber) | DLAStructure | |
checkBoundary(ngl::Vector m_newDLAPoint) | DLAStructure | |
checkCollision(ngl::Vector m_travelerPos) | DLAStructure | |
checkCollisionWithNonFlammableObject(ngl::Vector m_newDLAPoint) | DLAStructure | |
checkCollisionWithOtherDLA(ngl::Vector m_newDLAPoint) | DLAStructure | |
checkCollisionWithOtherOrigin(ngl::Vector m_newDLAPoint) | DLAStructure | |
DLAStructure() | DLAStructure | |
DLAStructure(std::vector< FuelPoint > _gridPointList, std::vector< FuelObject > _objectPointList, ngl::Vector _originPoint, int _sceneWidth, int _sceneHeight, float _pointRadius, int _dlaSize, ngl::Vector _windDirection, int _windSpeed) | DLAStructure | |
DLAStructure(std::vector< FuelPoint > _gridPointList, std::vector< FuelObject > _objectPointList, ngl::Vector _originPoint, int _sceneWidth, int _sceneHeight, float _pointRadius, std::vector< FuelPoint > _previousDLAPoint, std::vector< FuelPoint > _otherOriginList, int _currentOriginIndex, int _dlaSize, ngl::Vector _windDirection, int _windSpeed) | DLAStructure | |
findFarthestPos(int m_numberOne, int m_numberTwo, int m_numberThree) | DLAStructure | |
findMaximumSide(ngl::Vector m_travelerPos, ngl::Vector m_seedPos) | DLAStructure | |
findPath(FuelPoint m_originPoint) | DLAStructure | |
findSideOfMaximumPosition(ngl::Vector m_travelerPos, ngl::Vector m_seedPos, int m_maximumSide) | DLAStructure | |
getCurrentYPos(ngl::Vector m_currentDLAPos) | DLAStructure | |
getDLALine() | DLAStructure | |
getDLAList() | DLAStructure | |
getRandomPosition(ngl::Vector m_currentPos, float m_radius, int m_randomMode) | DLAStructure | |
m_checkForm | DLAStructure | [private] |
m_circleRadius | DLAStructure | [private] |
m_currentOriginIndex | DLAStructure | [private] |
m_distanceForm | DLAStructure | [private] |
m_dlaLine | DLAStructure | [private] |
m_dlaList | DLAStructure | [private] |
m_dlaPointDistance | DLAStructure | [private] |
m_dlaSize | DLAStructure | [private] |
m_objList | DLAStructure | [private] |
m_originSeed | DLAStructure | [private] |
m_otherOriginList | DLAStructure | [private] |
m_pointRadius | DLAStructure | [private] |
m_previousDLAList | DLAStructure | [private] |
m_sceneHeight | DLAStructure | [private] |
m_scenePointList | DLAStructure | [private] |
m_sceneWidth | DLAStructure | [private] |
m_windDir | DLAStructure | [private] |
m_windEnabled | DLAStructure | [private] |
m_windSpeed | DLAStructure | [private] |
moveRandomPoint(ngl::Vector m_currentPoint, int m_mode) | DLAStructure | |
setDecimalValue(float m_number, int m_decimalPlaces) | DLAStructure | |