KINECT STATS GENERATOR FOR SPORTS VISUALISATION
1.0
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#include "StatsVisualization.h"
#include "KinectInterface.h"
#include <iostream>
#include <ngl/Camera.h>
#include <ngl/Light.h>
#include <ngl/Transformation.h>
#include <ngl/TransformStack.h>
#include <ngl/Material.h>
#include <ngl/NGLInit.h>
#include <ngl/VAOPrimitives.h>
#include <ngl/Random.h>
#include <ngl/Util.h>
#include <ngl/Texture.h>
Go to the source code of this file.
Variables | |
static const float | INCREMENT = 0.01 |
the increment for x/y translation with mouse movement | |
static const float | ZOOM = 0.3 |
the increment for the wheel zoom | |
const GLubyte | indices [] |
const ngl::Vec3 | normals [] |
const float INCREMENT = 0.01 [static] |
the increment for x/y translation with mouse movement
Definition at line 28 of file StatsVisualization.cpp.
const GLubyte indices[] |
{ 3,2,7,2,6,7, 0,4,1,1,4,5, 3,0,2,2,0,1, 6,4,7,5,4,6, 3,7,4,3,4,0, 1,5,2,2,5,6 }
Definition at line 35 of file StatsVisualization.cpp.
const ngl::Vec3 normals[] |
{ ngl::Vec3(0.0f,0.0f,-1.0f), ngl::Vec3(0.0f,0.0f,1.0f), ngl::Vec3(0.0f,1.0f,0.0f), ngl::Vec3(0.0f,-1.0f,0.0f), ngl::Vec3(-1.0f,0.0f,0.0f), ngl::Vec3(1.0f,0.0f,0.0f) }
Definition at line 44 of file StatsVisualization.cpp.
const float ZOOM = 0.3 [static] |
the increment for the wheel zoom
Definition at line 32 of file StatsVisualization.cpp.