getAPosition() const | RK4Spring | [inline] |
getBPosition() const | RK4Spring | [inline] |
getInitialAPosition() const | RK4Spring | [inline] |
getInitialBPosition() const | RK4Spring | [inline] |
motionFunction(const State &_state, float _t) | RK4Spring | |
reset() | RK4Spring | |
RK4Spring(ngl::Vector _a, ngl::Vector _b, float _length, float _k, float _damping) | RK4Spring | |
setAFixed(bool _f) | RK4Spring | [inline] |
setAPosition(const ngl::Vector &_a) | RK4Spring | [inline] |
setBFixed(bool _f) | RK4Spring | [inline] |
setBPosition(const ngl::Vector &_b) | RK4Spring | [inline] |
setDamping(float _d) | RK4Spring | [inline] |
setK(float _k) | RK4Spring | [inline] |
setLength(float _l) | RK4Spring | [inline] |
setTimeStep(float _t) | RK4Spring | [inline] |
update() | RK4Spring |