addExternaForce(ngl::Vector _externalForce) | Mass | [inline] |
addForce(ngl::Vector force) | Mass | |
addNormal(const ngl::Vector &normal) (defined in Mass) | Mass | [inline] |
BBMax (defined in Mass) | Mass | |
BBMin (defined in Mass) | Mass | |
calculateAcceleration(ngl::Vector force) (defined in Mass) | Mass | |
draw() | Mass | |
getDamping() | Mass | [inline] |
getForce() | Mass | [inline] |
getMass() | Mass | [inline] |
getNormal() const (defined in Mass) | Mass | [inline] |
getNormal() (defined in Mass) | Mass | [inline] |
getOldPosition() | Mass | [inline] |
getOldVelocity() | Mass | [inline] |
getPosition() | Mass | [inline] |
getStiffenessVector() | Mass | [inline] |
getTimeStep() | Mass | [inline] |
getVelocity() | Mass | [inline] |
isEuler (defined in Mass) | Mass | |
isFixed() | Mass | [inline] |
m_correctedVelocities | Mass | |
m_neighbours | Mass | |
m_transform | Mass | [protected] |
m_velNumber | Mass | |
makeFixed() | Mass | |
makeFree() | Mass | |
Mass(ngl::Vector _position, float _mass, float m_radius, ngl::Colour m_colour, ngl::TransformStack *_transform, Cloth *_cloth) (defined in Mass) | Mass | |
Mass(ngl::Vector _pos, ngl::Vector _vel) (defined in Mass) | Mass | [inline] |
Mass() | Mass | [inline] |
normal | Mass | |
offsetPosition(const ngl::Vector velocity) (defined in Mass) | Mass | |
SetColour(ngl::Colour _colour) | Mass | [inline] |
setDamping(float _damping) | Mass | [inline] |
setExternaForces(ngl::Vector _externalForces) | Mass | [inline] |
setForce(ngl::Vector _force) | Mass | [inline] |
setMass(float _mass) | Mass | [inline] |
setNormal(const ngl::Vector &normal) (defined in Mass) | Mass | [inline] |
setOldPosition(ngl::Vector _oldPosition) | Mass | [inline] |
setOldVelocity(ngl::Vector _oldVelocity) | Mass | [inline] |
setPosition(ngl::Vector _position) | Mass | [inline] |
SetSizeOfMasses(int _radius) | Mass | [inline] |
setStiffenessVector(ngl::Vector _stiffenessVector) | Mass | [inline] |
setTimeStep(float _timeStep) | Mass | [inline] |
setVelocity(ngl::Vector _velocity) | Mass | [inline] |
update() | Mass | |
updateMass() | Mass | |
vertexIndex | Mass | |
~Mass() (defined in Mass) | Mass | [virtual] |