Cloth Member List

This is the complete list of members for Cloth, including all inherited members.
activeConstraintCloth
addForce(const ngl::Vector direction)Cloth
calculateClothNormals()Cloth
Cloth(float clothSize, int _massesNum, float _damping, float _springDamping, float _timeStep, float _gravity, float _stiffeness, float _criticalDistance, float _friction, float _bumpiness, ngl::TransformStack *_transform)Cloth
constraintPoint1Cloth
constraintPoint2Cloth
constraintPoint3Cloth
constraintPoint4Cloth
createCloth(std::vector< ngl::Vector > vertexList, std::vector< ngl::Face > facesList, std::vector< ngl::Vector > normalsList)Cloth
draw()Cloth
DrawLine(ngl::Vector *points)Cloth
facesCloth
getBumpiness()Cloth [inline]
getClothSize()Cloth [inline]
getCriticalDistance()Cloth [inline]
getDamping()Cloth [inline]
getFriction()Cloth [inline]
getGravity()Cloth [inline]
getIntegrationMethod()Cloth
getMass(int massNumber)Cloth
getMassesNum()Cloth [inline]
getSpringDamping()Cloth [inline]
getStiffeness()Cloth [inline]
getTimeStep()Cloth [inline]
isWindCloth
m_activeConstraintNumber (defined in Cloth)Cloth
m_facesListCloth
m_integrationMethodCloth
m_normalsListCloth
m_transformCloth [protected]
m_vertexListCloth
makeSpring(Mass *_mass1, Mass *_mass2, ngl::TransformStack *_transform)Cloth
massesCloth
moveActiveMass(ngl::Vector _displaysment)Cloth
setActiveMass(bool _isActive, int constraintNumber)Cloth
setBumpiness(float _bumpiness)Cloth [inline]
setClothSize(float _clothSize)Cloth [inline]
setConstraintPoint1(int massNum, bool _activated)Cloth
setConstraintPoint2(int massNum, bool _activated)Cloth
setConstraintPoint3(int massNum, bool _activated)Cloth
setConstraintPoint4(int massNum, bool _activated)Cloth
setCriticalDistance(float _criticalDistance)Cloth [inline]
setDumping(float _dumping)Cloth [inline]
setFricition(float _friction)Cloth [inline]
setGravity(float _gravity)Cloth [inline]
setIntegrationMethod(bool isEuler)Cloth
setMassesNum(int _massesNum)Cloth [inline]
setSpringDumping(float _dumping)Cloth [inline]
setStiffness(float _stifness)Cloth [inline]
setTimeStep(float _timeStep)Cloth [inline]
update()Cloth
updateSprings()Cloth
~Cloth() (defined in Cloth)Cloth
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