, including all inherited members.
activeConstraint | Cloth | |
addForce(const ngl::Vector direction) | Cloth | |
calculateClothNormals() | Cloth | |
Cloth(float clothSize, int _massesNum, float _damping, float _springDamping, float _timeStep, float _gravity, float _stiffeness, float _criticalDistance, float _friction, float _bumpiness, ngl::TransformStack *_transform) | Cloth | |
constraintPoint1 | Cloth | |
constraintPoint2 | Cloth | |
constraintPoint3 | Cloth | |
constraintPoint4 | Cloth | |
createCloth(std::vector< ngl::Vector > vertexList, std::vector< ngl::Face > facesList, std::vector< ngl::Vector > normalsList) | Cloth | |
draw() | Cloth | |
DrawLine(ngl::Vector *points) | Cloth | |
faces | Cloth | |
getBumpiness() | Cloth | [inline] |
getClothSize() | Cloth | [inline] |
getCriticalDistance() | Cloth | [inline] |
getDamping() | Cloth | [inline] |
getFriction() | Cloth | [inline] |
getGravity() | Cloth | [inline] |
getIntegrationMethod() | Cloth | |
getMass(int massNumber) | Cloth | |
getMassesNum() | Cloth | [inline] |
getSpringDamping() | Cloth | [inline] |
getStiffeness() | Cloth | [inline] |
getTimeStep() | Cloth | [inline] |
isWind | Cloth | |
m_activeConstraintNumber (defined in Cloth) | Cloth | |
m_facesList | Cloth | |
m_integrationMethod | Cloth | |
m_normalsList | Cloth | |
m_transform | Cloth | [protected] |
m_vertexList | Cloth | |
makeSpring(Mass *_mass1, Mass *_mass2, ngl::TransformStack *_transform) | Cloth | |
masses | Cloth | |
moveActiveMass(ngl::Vector _displaysment) | Cloth | |
setActiveMass(bool _isActive, int constraintNumber) | Cloth | |
setBumpiness(float _bumpiness) | Cloth | [inline] |
setClothSize(float _clothSize) | Cloth | [inline] |
setConstraintPoint1(int massNum, bool _activated) | Cloth | |
setConstraintPoint2(int massNum, bool _activated) | Cloth | |
setConstraintPoint3(int massNum, bool _activated) | Cloth | |
setConstraintPoint4(int massNum, bool _activated) | Cloth | |
setCriticalDistance(float _criticalDistance) | Cloth | [inline] |
setDumping(float _dumping) | Cloth | [inline] |
setFricition(float _friction) | Cloth | [inline] |
setGravity(float _gravity) | Cloth | [inline] |
setIntegrationMethod(bool isEuler) | Cloth | |
setMassesNum(int _massesNum) | Cloth | [inline] |
setSpringDumping(float _dumping) | Cloth | [inline] |
setStiffness(float _stifness) | Cloth | [inline] |
setTimeStep(float _timeStep) | Cloth | [inline] |
update() | Cloth | |
updateSprings() | Cloth | |
~Cloth() (defined in Cloth) | Cloth | |