DLA-Fire-Prediction-Thesis 1.0

GLWindow Member List

This is the complete list of members for GLWindow, including all inherited members.
adjustFuelAmount(int _newAmount)GLWindow [slot]
adjustFuelSize(int _side, int _type)GLWindow [slot]
adjustObstacleAmount(int _newNumber)GLWindow [slot]
assignNewOrigin(int _newOriginAmount)GLWindow [slot]
assignWindSpeed(int _newWindSpeed)GLWindow [slot]
CAMMODE enum nameGLWindow [private]
changeMoistureOfTheScene(double _newSceneMoisture)GLWindow [slot]
changeObjMoisture(double _newObjMoisture)GLWindow [slot]
changeTemperature(double _newTemp)GLWindow [slot]
changeWindDirection(int _newDir)GLWindow [slot]
createCameras()GLWindow [private]
decreaseTerrainHeight()GLWindow [slot]
drawAxis(const std::string &m_shaderName, ngl::TransformStack &m_axisTransformStack, float m_scale, int m_xRot, int m_yRot)GLWindow [private]
editDLA()GLWindow [slot]
enableWind(bool _mode)GLWindow [slot]
fireSceneGLWindow [private]
generateNewFirePath()GLWindow [slot]
GLWindow(QWidget *_parent)GLWindow
increaseTerrainHeight()GLWindow [slot]
initializeGL()GLWindow [protected]
m_aspectGLWindow [private]
m_cameraIndexGLWindow [private]
m_camerasGLWindow [private]
m_drawHelpGLWindow [private]
m_enableMountainGLWindow [private]
m_fovGLWindow [private]
m_fpsGLWindow [private]
m_fpsTimerGLWindow [private]
m_framesGLWindow [private]
m_lightGLWindow [private]
m_mountainIterationsGLWindow [private]
m_newIndexOfOriginGLWindow [private]
m_objectHeightGLWindow [private]
m_objectRadiusGLWindow [private]
m_origXGLWindow [private]
m_origYGLWindow [private]
m_projectionGLWindow [private]
m_rotateGLWindow [private]
m_sceneHeightGLWindow [private]
m_sceneMoistureGLWindow [private]
m_sceneWidthGLWindow [private]
m_showWindDirGLWindow [private]
m_spinXFaceGLWindow [private]
m_spinYFaceGLWindow [private]
m_temperatureGLWindow [private]
m_timerGLWindow [private]
m_transformStackGLWindow [private]
m_windDirectionRotGLWindow [private]
m_wireframeGLWindow [private]
mouseMoveEvent(QMouseEvent *_event)GLWindow [private]
mousePressEvent(QMouseEvent *_event)GLWindow [private]
mouseReleaseEvent(QMouseEvent *_event)GLWindow [private]
MOVEBOTH enum valueGLWindow [private]
MOVEEYE enum valueGLWindow [private]
MOVELOOK enum valueGLWindow [private]
moveOriginDown()GLWindow [slot]
moveOriginLeft()GLWindow [slot]
moveOriginRight()GLWindow [slot]
moveOriginUp()GLWindow [slot]
MOVESLIDE enum valueGLWindow [private]
paintGL()GLWindow [protected]
pauseAnimation()GLWindow [slot]
pickCamera(int _i)GLWindow [slot]
playAnimation()GLWindow [slot]
resetMountain()GLWindow [slot]
resizeGL(const int _w, const int _h)GLWindow [protected]
selectMovingOrigin(int _indexOfOrigin)GLWindow [slot]
selectObjIndexToAdjustSize(int _objIndex)GLWindow [slot]
setCameraShape()GLWindow [private]
setColour()GLWindow [slot]
setNewMountainIterations(int _newIterations)GLWindow [slot]
showWindDir(bool _mode)GLWindow [slot]
timerEvent(QTimerEvent *_event)GLWindow [private]
toggleShowLine(bool _mode)GLWindow [slot]
toggleShowMark(bool _mode)GLWindow [slot]
toggleTerrain(bool _mode)GLWindow [slot]
toggleWireframe(bool _mode)GLWindow [slot]
zoomIn()GLWindow [slot]
zoomOut()GLWindow [slot]
~GLWindow()GLWindow
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