, including all inherited members.
adjustMountain(int m_adjustStatus) | FireArea | |
adjustMountainHeight(float _adjustingHeight, int _adjustStatus) | FireArea | |
adjustObjSize(int _side, int _mode) | FireArea | |
adjustOrigin(int _direction) | FireArea | |
adjustOriginAmount(int _newAmount) | FireArea | |
analyzeGridPoint(std::vector< FuelPoint > m_newDLAForm) | FireArea | |
assignNewMoisture(double _newMoisture, int _mode) | FireArea | |
assignNewObjMoisture(double _newMoisture) | FireArea | |
assignWind(bool _mode) | FireArea | |
assignWindDirection(ngl::Vector _windDir) | FireArea | |
assignWindSpeed(int _newWindSpeed) | FireArea | |
buildMountain() | FireArea | |
calculateArea() | FireArea | |
changeIndexOfObj(int _newSelectedIndex) | FireArea | |
changeMovingOriginIndex(int _currentIndex) | FireArea | |
drawArea(const std::string &_shaderName, ngl::TransformStack &_transformStack) const | FireArea | |
drawBase() | FireArea | |
drawDLAPath() | FireArea | |
drawGrid(bool _wireframe) | FireArea | |
drawRandomobject(const std::string &_shaderName, ngl::TransformStack &_transformStack) const | FireArea | |
FireArea(int _sceneWidth, int _sceneHeight, float _objectRadius, float _objectHeight, bool _drawMountain, int _iterations) | FireArea | |
generateNewDLA() | FireArea | |
getFuelColourInTheArea(ngl::Vector m_checkingArea) | FireArea | |
identifyArea(ngl::Vector m_checkingArea) | FireArea | |
m_addWind | FireArea | [private] |
m_approxDLASize | FireArea | [private] |
m_approxObjMoisture | FireArea | [private] |
m_areaHeight | FireArea | [private] |
m_areaWidth | FireArea | [private] |
m_currentDLALine | FireArea | [private] |
m_currentDLAList | FireArea | [private] |
m_currentFlammableList | FireArea | [private] |
m_currentNonFlammableList | FireArea | [private] |
m_displacement | FireArea | [private] |
m_dlaAmount | FireArea | [private] |
m_dlaStructureOne | FireArea | [private] |
m_drawMountain | FireArea | [private] |
m_firePathOne | FireArea | [private] |
m_flammableList | FireArea | [private] |
m_flammableObjectList | FireArea | [private] |
m_gridPointList | FireArea | [private] |
m_indexOfOrigin | FireArea | [private] |
m_initPointList | FireArea | [private] |
m_markShowing | FireArea | [private] |
m_mountainNumber | FireArea | [private] |
m_nonflammableList | FireArea | [private] |
m_nonflammableObjectList | FireArea | [private] |
m_numberOfOrigin | FireArea | [private] |
m_objHeight | FireArea | [private] |
m_objIndex | FireArea | [private] |
m_objRadius | FireArea | [private] |
m_originIndex | FireArea | [private] |
m_originList | FireArea | [private] |
m_originPosition | FireArea | [private] |
m_pauseAnimation | FireArea | [private] |
m_pointRadius | FireArea | [private] |
m_sceneMoisture | FireArea | [private] |
m_sceneTemperature | FireArea | [private] |
m_showPath | FireArea | [private] |
m_terrainCircleSize | FireArea | [private] |
m_timeStep | FireArea | [private] |
m_windDirection | FireArea | [private] |
m_windSpeed | FireArea | [private] |
pauseTime(bool _pauseStatus, bool _editFlag) | FireArea | |
pickFlammableObjectPosition(int m_amountobject) | FireArea | |
pickObjectPosition(int m_amountobject) | FireArea | |
seperateList() | FireArea | |
showLine(bool _showingMode) | FireArea | |
showMark(bool _showingMode) | FireArea | |
timestep(const std::string &_shaderName, ngl::TransformStack &_transformStack) | FireArea | |
toggleMountainDraw(bool _mountainDraw, int _iterations) | FireArea | |
updateGridPoint() | FireArea | |