DLA-Fire-Prediction-Thesis 1.0

FireArea Member List

This is the complete list of members for FireArea, including all inherited members.
adjustMountain(int m_adjustStatus)FireArea
adjustMountainHeight(float _adjustingHeight, int _adjustStatus)FireArea
adjustObjSize(int _side, int _mode)FireArea
adjustOrigin(int _direction)FireArea
adjustOriginAmount(int _newAmount)FireArea
analyzeGridPoint(std::vector< FuelPoint > m_newDLAForm)FireArea
assignNewMoisture(double _newMoisture, int _mode)FireArea
assignNewObjMoisture(double _newMoisture)FireArea
assignWind(bool _mode)FireArea
assignWindDirection(ngl::Vector _windDir)FireArea
assignWindSpeed(int _newWindSpeed)FireArea
buildMountain()FireArea
calculateArea()FireArea
changeIndexOfObj(int _newSelectedIndex)FireArea
changeMovingOriginIndex(int _currentIndex)FireArea
drawArea(const std::string &_shaderName, ngl::TransformStack &_transformStack) const FireArea
drawBase()FireArea
drawDLAPath()FireArea
drawGrid(bool _wireframe)FireArea
drawRandomobject(const std::string &_shaderName, ngl::TransformStack &_transformStack) const FireArea
FireArea(int _sceneWidth, int _sceneHeight, float _objectRadius, float _objectHeight, bool _drawMountain, int _iterations)FireArea
generateNewDLA()FireArea
getFuelColourInTheArea(ngl::Vector m_checkingArea)FireArea
identifyArea(ngl::Vector m_checkingArea)FireArea
m_addWindFireArea [private]
m_approxDLASizeFireArea [private]
m_approxObjMoistureFireArea [private]
m_areaHeightFireArea [private]
m_areaWidthFireArea [private]
m_currentDLALineFireArea [private]
m_currentDLAListFireArea [private]
m_currentFlammableListFireArea [private]
m_currentNonFlammableListFireArea [private]
m_displacementFireArea [private]
m_dlaAmountFireArea [private]
m_dlaStructureOneFireArea [private]
m_drawMountainFireArea [private]
m_firePathOneFireArea [private]
m_flammableListFireArea [private]
m_flammableObjectListFireArea [private]
m_gridPointListFireArea [private]
m_indexOfOriginFireArea [private]
m_initPointListFireArea [private]
m_markShowingFireArea [private]
m_mountainNumberFireArea [private]
m_nonflammableListFireArea [private]
m_nonflammableObjectListFireArea [private]
m_numberOfOriginFireArea [private]
m_objHeightFireArea [private]
m_objIndexFireArea [private]
m_objRadiusFireArea [private]
m_originIndexFireArea [private]
m_originListFireArea [private]
m_originPositionFireArea [private]
m_pauseAnimationFireArea [private]
m_pointRadiusFireArea [private]
m_sceneMoistureFireArea [private]
m_sceneTemperatureFireArea [private]
m_showPathFireArea [private]
m_terrainCircleSizeFireArea [private]
m_timeStepFireArea [private]
m_windDirectionFireArea [private]
m_windSpeedFireArea [private]
pauseTime(bool _pauseStatus, bool _editFlag)FireArea
pickFlammableObjectPosition(int m_amountobject)FireArea
pickObjectPosition(int m_amountobject)FireArea
seperateList()FireArea
showLine(bool _showingMode)FireArea
showMark(bool _showingMode)FireArea
timestep(const std::string &_shaderName, ngl::TransformStack &_transformStack)FireArea
toggleMountainDraw(bool _mountainDraw, int _iterations)FireArea
updateGridPoint()FireArea
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