This is the complete list of members for
FirePath, including all inherited members.
analyzeBurningArea() | FirePath | |
analyzeDLAAmount(int m_newTime) | FirePath | |
assignNewMoisture(double _newMoisture) | FirePath | |
assignNewObjMoisture(float _newObjMoisture) | FirePath | |
assignNewTemp(double _newTemp) | FirePath | |
calculateRateOfGrowth() | FirePath | |
checkCollisionWithBurningArea(ngl::Vector m_currentPos) | FirePath | |
controlFirePathColour() | FirePath | |
drawDLAPath(const std::string &_shaderName, ngl::TransformStack &_transformStack) | FirePath | |
FirePath(std::vector< FuelPoint > _allDLAList, std::vector< FuelPoint > _allDLALine, std::vector< FuelPoint > _fuelList, float _approxObjMoisture, std::vector< FuelPoint > _originList, bool _windStatus, int _windSpeed, ngl::Vector _windDirection) | FirePath | |
getCurrentFuelList() | FirePath | |
getIndexNumber(ngl::Vector m_position) | FirePath | |
m_allShow | FirePath | [private] |
m_burningPointList | FirePath | [private] |
m_currentDLAPointIndex | FirePath | [private] |
m_currentIndexForm | FirePath | [private] |
m_fireDLAForm | FirePath | [private] |
m_fireDLALine | FirePath | [private] |
m_fuelOnGridList | FirePath | [private] |
m_gridList | FirePath | [private] |
m_objMoisture | FirePath | [private] |
m_onlyLine | FirePath | [private] |
m_originalFuelOnGridList | FirePath | [private] |
m_originList | FirePath | [private] |
m_pause | FirePath | [private] |
m_rateOfGrowth | FirePath | [private] |
m_sceneMoisture | FirePath | [private] |
m_sceneTemp | FirePath | [private] |
m_timeStep | FirePath | [private] |
m_windDirection | FirePath | [private] |
m_windEnable | FirePath | [private] |
m_windSpeed | FirePath | [private] |
pauseTheAnimation(bool _status) | FirePath | |
resetFuel() | FirePath | |
resetFuelListToOriginal() | FirePath | |
resetGrid(std::vector< FuelPoint > _currentGridPoint) | FirePath | |
resetList() | FirePath | |
setFirePath() | FirePath | |
setNewOriginList(std::vector< FuelPoint > _newOriginList) | FirePath | |
showFireLineOnly(bool _showingLineOnlyStatus) | FirePath | |
timeUpdate(int _time) | FirePath | |
transferHeat(int m_gridIndex, int m_heat, int m_mode) | FirePath | |
updateDLAList(std::vector< FuelPoint > _allDLAList, std::vector< FuelPoint > _allDLALine) | FirePath | |
updateFuelOnGrid(std::vector< FuelPoint > _fuelOnGridList) | FirePath | |