Lagrangian Liquid Simulation
Master Thesis project on simulation of liquids using Lagrangian approach and SPH
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getAttributes() const | ShaderObject | [inline] |
getAttributeValues() const | ShaderObject | [inline] |
getFragementFile() const | ShaderObject | [inline] |
getIsSpecial() const | ShaderObject | [inline] |
getShaderName() const | ShaderObject | [inline] |
getVertexFile() const | ShaderObject | [inline] |
m_attributes | ShaderObject | [private] |
m_attributeValues | ShaderObject | [private] |
m_fragementFile | ShaderObject | [private] |
m_isSpecial | ShaderObject | [private] |
m_shaderName | ShaderObject | [private] |
m_vertexFile | ShaderObject | [private] |
ShaderObject(const std::string _shaderName, const std::string _vertexFile, const std::string _fragementFile, const std::vector< std::string > _attributes, const std::vector< int > _attributeValues, const bool _isSpecial) | ShaderObject |