Lagrangian Liquid Simulation
Master Thesis project on simulation of liquids using Lagrangian approach and SPH
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m_names | ShaderLibrary | [private] |
m_shaders | ShaderLibrary | [private] |
ShaderLibrary() | ShaderLibrary | |
updateColor(const std::string _name, const ngl::Colour _colour, const bool _exclusive=true) | ShaderLibrary | |
updateModel(const ngl::Matrix _matrix) | ShaderLibrary | |
updateModel(const std::string _name, const ngl::Matrix _matrix, const bool _exclusive=true) | ShaderLibrary | |
updateModelColor(const std::string _name, const ngl::Matrix _matrix, const ngl::Colour _colour, const bool _reset=true, const bool _exclusive=true) | ShaderLibrary | |
updateProjection(ngl::Camera *_cam) | ShaderLibrary | |
updateView(ngl::Camera *_cam) | ShaderLibrary | |
updateViewProjection(ngl::Camera *_cam) | ShaderLibrary | |
useShader(const std::string _name) | ShaderLibrary | [inline] |
~ShaderLibrary() | ShaderLibrary | [inline] |