Here are the classes, structs, unions and interfaces with brief descriptions:
Application | Main re-sizable window which contains the GLWidget |
GLWindow | The GLWidget for updating the drawing of our scene |
Grid | Class for constructing and drawing a textured grid with normals has a pointer for deformed verts also |
NoiseDeformer | Class for doing perlin noise deformations in both ISPC and serial |
NoiseValues | Structure to pass random table to ispc |
OPTIONS | |
PerlinNoise | Perlin noise engine |
Record | A container for a benchmark record |
SurfaceSphericalDeformer | A class for deforming a mesh based on a radial basis |
Timer | Store for 'n' records helps for organised access |