This is the complete list of members for
SpotLight, including all inherited members.
collidesWithSphere(const ngl::Vector &_pos, const float &_rad) | SpotLight | |
draw(const std::string &_vaoName, const std::string &_shader) | SpotLight | |
getView() | SpotLight | [inline] |
getWorld() | SpotLight | [inline] |
m_colour | SpotLight | [private] |
m_directionDistance | SpotLight | [private] |
m_lightView | SpotLight | [protected] |
m_matrixCam | SpotLight | [protected] |
m_positionAngle | SpotLight | [private] |
m_radius | SpotLight | [private] |
m_world | SpotLight | [private] |
set(const ngl::Vector &_position, const ngl::Vector &_target, const float &_distance, const float &_angle, const ngl::Vector &_col, const ngl::Vector &_up) | SpotLight | |
SpotLight() | SpotLight | [inline] |
SpotLight(const ngl::Vector &_position, const ngl::Vector &_target, const float &_distance, const float &_angle, const ngl::Vector &_col, const ngl::Vector &_up) | SpotLight | |
~SpotLight() | SpotLight | |