DeferredRenderer 1.0
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draw(const std::string &_shaderName, unsigned int &_vao) | ScreenQuad | |
genVAO() | ScreenQuad | |
m_depth | ScreenQuad | [private] |
m_extent | ScreenQuad | [private] |
m_x | ScreenQuad | [private] |
m_y | ScreenQuad | [private] |
ScreenQuad() | ScreenQuad | |
ScreenQuad(const float &_x, const float &_y, const float &_extent, const float &_depth) | ScreenQuad | |
~ScreenQuad() | ScreenQuad |