DeferredRenderer 1.0
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collidesWithSphere(const ngl::Vector &_pos, const float &_radius) | PointLight | |
draw(unsigned int &_vao, const std::string &_shaderName) | PointLight | |
m_intensity | PointLight | [private] |
m_pos | PointLight | |
m_radius | PointLight | [private] |
PointLight() | PointLight | |
PointLight(const ngl::Vector &_centre, const float &_radius, const ngl::Vector &_intensity) | PointLight | |
~PointLight() | PointLight |