This is the complete list of members for
GLWindow, including all inherited members.
addStandardEffect(const std::string &_effectName, const std::string &_outputName, const std::string &_shaderName, const std::string &_sourceName) | GLWindow | [private] |
changeDepthBarrier(double _value) | GLWindow | [inline, slot] |
changeDepthWeight(double _value) | GLWindow | [inline, slot] |
changeKernel(double _value) | GLWindow | [inline, slot] |
changeNormBarrier(double _value) | GLWindow | [inline, slot] |
changeNormWeight(double _value) | GLWindow | [inline, slot] |
createScreenQuad() | GLWindow | [protected] |
debugPass() | GLWindow | [private] |
genShader(const std::string &_name, const std::string &_VSname, const std::string &_FSname, const std::vector< std::string > &_attributes) | GLWindow | [protected] |
geometryPass() | GLWindow | [private] |
GLWindow(QWidget *_parent) | GLWindow | |
initializeGL() | GLWindow | [protected] |
lightAccumulation() | GLWindow | [private] |
m_AAbarrierDepth | GLWindow | [protected] |
m_AAbarrierNorm | GLWindow | [protected] |
m_AAkernel | GLWindow | [protected] |
m_AAweightDepth | GLWindow | [protected] |
m_AAweightNorm | GLWindow | [protected] |
m_ambientColour | GLWindow | [private] |
m_cam | GLWindow | [private] |
m_currentDisplay | GLWindow | [protected] |
m_debug | GLWindow | [private] |
m_debugQuad1 | GLWindow | [private] |
m_debugQuad2 | GLWindow | [private] |
m_debugQuad3 | GLWindow | [private] |
m_debugQuad4 | GLWindow | [private] |
m_debugQuad5 | GLWindow | [private] |
m_debugQuad6 | GLWindow | [private] |
m_directionalColour | GLWindow | [private] |
m_directionalVec | GLWindow | [private] |
m_fbo | GLWindow | [private] |
m_frustum | GLWindow | [private] |
m_Ka | GLWindow | [private] |
m_Kd | GLWindow | [private] |
m_lightingManager | GLWindow | [private] |
m_origX | GLWindow | [protected] |
m_origY | GLWindow | [protected] |
m_pointLightVAO | GLWindow | [private] |
m_postProcessor | GLWindow | [private] |
m_rotate | GLWindow | [protected] |
m_screenQuadVAO | GLWindow | [private] |
m_shadowBuffer | GLWindow | [private] |
m_showShadowMap | GLWindow | [private] |
m_spinXFace | GLWindow | [protected] |
m_spinYFace | GLWindow | [protected] |
m_spotLightName | GLWindow | [private] |
m_textureManager | GLWindow | [private] |
m_time | GLWindow | [private] |
m_timeStep | GLWindow | [private] |
m_transformStack | GLWindow | [protected] |
m_updatetimer | GLWindow | [private] |
m_viewportQuad | GLWindow | [private] |
m_windowHeight | GLWindow | [private] |
m_windoWidth | GLWindow | [private] |
m_wireframe | GLWindow | [private] |
mouseMoveEvent(QMouseEvent *_event) | GLWindow | [private] |
mousePressEvent(QMouseEvent *_event) | GLWindow | [private] |
mouseReleaseEvent(QMouseEvent *_event) | GLWindow | [private] |
obj | GLWindow | [private] |
paintGL() | GLWindow | [protected] |
postProcess() | GLWindow | [private] |
postProcessSetup() | GLWindow | [private] |
postProcessUniforms() | GLWindow | [private] |
processKeyPress(QKeyEvent *_event) | GLWindow | |
resizeGL(const int _w, const int _h) | GLWindow | [inline, protected] |
setAmbientColourB(double _value) | GLWindow | [inline, slot] |
setAmbientColourG(double _value) | GLWindow | [inline, slot] |
setAmbientColourR(double _value) | GLWindow | [inline, slot] |
setDColourB(double _value) | GLWindow | [inline, slot] |
setDColourG(double _value) | GLWindow | [inline, slot] |
setDColourR(double _value) | GLWindow | [inline, slot] |
setDVecX(double _value) | GLWindow | [inline, slot] |
setDVecY(double _value) | GLWindow | [inline, slot] |
setDVecZ(double _value) | GLWindow | [inline, slot] |
setKa(double _value) | GLWindow | [inline, slot] |
setKd(double _value) | GLWindow | [inline, slot] |
setMainDisplay(int _displayMode) | GLWindow | [slot] |
setupShaders() | GLWindow | [private] |
setupTextures() | GLWindow | [private] |
shadowPass() | GLWindow | [private] |
timerEvent(QTimerEvent *_event) | GLWindow | [protected] |
toggleDebug(bool _mode) | GLWindow | [inline, slot] |
toggleShadowMap(bool _mode) | GLWindow | [inline, slot] |
toggleWireframe(bool _mode) | GLWindow | [inline, slot] |