DeferredRenderer 1.0

GLWindow Member List

This is the complete list of members for GLWindow, including all inherited members.
addStandardEffect(const std::string &_effectName, const std::string &_outputName, const std::string &_shaderName, const std::string &_sourceName)GLWindow [private]
changeDepthBarrier(double _value)GLWindow [inline, slot]
changeDepthWeight(double _value)GLWindow [inline, slot]
changeKernel(double _value)GLWindow [inline, slot]
changeNormBarrier(double _value)GLWindow [inline, slot]
changeNormWeight(double _value)GLWindow [inline, slot]
createScreenQuad()GLWindow [protected]
debugPass()GLWindow [private]
genShader(const std::string &_name, const std::string &_VSname, const std::string &_FSname, const std::vector< std::string > &_attributes)GLWindow [protected]
geometryPass()GLWindow [private]
GLWindow(QWidget *_parent)GLWindow
initializeGL()GLWindow [protected]
lightAccumulation()GLWindow [private]
m_AAbarrierDepthGLWindow [protected]
m_AAbarrierNormGLWindow [protected]
m_AAkernelGLWindow [protected]
m_AAweightDepthGLWindow [protected]
m_AAweightNormGLWindow [protected]
m_ambientColourGLWindow [private]
m_camGLWindow [private]
m_currentDisplayGLWindow [protected]
m_debugGLWindow [private]
m_debugQuad1GLWindow [private]
m_debugQuad2GLWindow [private]
m_debugQuad3GLWindow [private]
m_debugQuad4GLWindow [private]
m_debugQuad5GLWindow [private]
m_debugQuad6GLWindow [private]
m_directionalColourGLWindow [private]
m_directionalVecGLWindow [private]
m_fboGLWindow [private]
m_frustumGLWindow [private]
m_KaGLWindow [private]
m_KdGLWindow [private]
m_lightingManagerGLWindow [private]
m_origXGLWindow [protected]
m_origYGLWindow [protected]
m_pointLightVAOGLWindow [private]
m_postProcessorGLWindow [private]
m_rotateGLWindow [protected]
m_screenQuadVAOGLWindow [private]
m_shadowBufferGLWindow [private]
m_showShadowMapGLWindow [private]
m_spinXFaceGLWindow [protected]
m_spinYFaceGLWindow [protected]
m_spotLightNameGLWindow [private]
m_textureManagerGLWindow [private]
m_timeGLWindow [private]
m_timeStepGLWindow [private]
m_transformStackGLWindow [protected]
m_updatetimerGLWindow [private]
m_viewportQuadGLWindow [private]
m_windowHeightGLWindow [private]
m_windoWidthGLWindow [private]
m_wireframeGLWindow [private]
mouseMoveEvent(QMouseEvent *_event)GLWindow [private]
mousePressEvent(QMouseEvent *_event)GLWindow [private]
mouseReleaseEvent(QMouseEvent *_event)GLWindow [private]
objGLWindow [private]
paintGL()GLWindow [protected]
postProcess()GLWindow [private]
postProcessSetup()GLWindow [private]
postProcessUniforms()GLWindow [private]
processKeyPress(QKeyEvent *_event)GLWindow
resizeGL(const int _w, const int _h)GLWindow [inline, protected]
setAmbientColourB(double _value)GLWindow [inline, slot]
setAmbientColourG(double _value)GLWindow [inline, slot]
setAmbientColourR(double _value)GLWindow [inline, slot]
setDColourB(double _value)GLWindow [inline, slot]
setDColourG(double _value)GLWindow [inline, slot]
setDColourR(double _value)GLWindow [inline, slot]
setDVecX(double _value)GLWindow [inline, slot]
setDVecY(double _value)GLWindow [inline, slot]
setDVecZ(double _value)GLWindow [inline, slot]
setKa(double _value)GLWindow [inline, slot]
setKd(double _value)GLWindow [inline, slot]
setMainDisplay(int _displayMode)GLWindow [slot]
setupShaders()GLWindow [private]
setupTextures()GLWindow [private]
shadowPass()GLWindow [private]
timerEvent(QTimerEvent *_event)GLWindow [protected]
toggleDebug(bool _mode)GLWindow [inline, slot]
toggleShadowMap(bool _mode)GLWindow [inline, slot]
toggleWireframe(bool _mode)GLWindow [inline, slot]
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