DeferredRenderer 1.0
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activateAllTargets() | FrameBufferObject | |
activateTarget(GLuint _id) | FrameBufferObject | |
bind() | FrameBufferObject | |
bindDepthTexture(GLuint textureId) | FrameBufferObject | |
bindTextureSlot(GLuint _slot, GLuint _id) | FrameBufferObject | |
checkStatus() | FrameBufferObject | |
create(GLuint _textureId) | FrameBufferObject | |
FrameBufferObject() | FrameBufferObject | [inline] |
FrameBufferObject(unsigned int _width, unsigned int _height) | FrameBufferObject | |
getHeight() | FrameBufferObject | [inline] |
getWidth() | FrameBufferObject | [inline] |
m_FBOid | FrameBufferObject | [private] |
m_height | FrameBufferObject | [private] |
m_RBid | FrameBufferObject | [private] |
m_width | FrameBufferObject | [private] |
unbind() | FrameBufferObject | |
~FrameBufferObject() | FrameBufferObject |