DeferredRenderer 1.0
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addSourceTexture(const std::string &_samplerName, GLuint _texId) | Effect | |
Effect() | Effect | [inline] |
Effect(GLuint _texId, const std::string &_shaderName) | Effect | |
getOutputId() | Effect | [inline] |
getShaderName() | Effect | [inline] |
m_output | Effect | [private] |
m_shaderName | Effect | [private] |
m_sources | Effect | [private] |
prepare() | Effect | |
~Effect() | Effect |