Eulerian Smoke Simulation on the GPU
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GasSolver() :
GasSolver
getCLExtensions() :
ComputeEngine
getContextDeviceCount() :
ComputeEngine
getDataType() :
Texture
getDensity() :
GasSolver
getDepth() :
PingPongVolume
,
Texture3D
getEstimatedWorkGroupSize() :
ComputeEngine
getFormat() :
Texture
getGasSolver() :
FluidEngine
getHandle() :
BufferObject
,
Texture
,
VertexArrayObject
getHeight() :
Texture3D
,
PingPongVolume
,
Texture2D
getImageUnit() :
Texture
getKernelObject() :
ComputeEngine
getMemObject() :
ComputeEngine
getNextAvailableUnit() :
ImageUnitStack
getObstacles() :
GasSolver
getParameter() :
BufferObject
getPbo() :
PingPongVolume
getPressure() :
GasSolver
getResX() :
ImplicitSurface
,
Obstacle
,
VolumeMesher
getResY() :
ImplicitSurface
,
Obstacle
,
VolumeMesher
getResZ() :
Obstacle
,
VolumeMesher
,
ImplicitSurface
getSampler() :
ComputeEngine
getSamplerIndex() :
Texture
getSamplingStepX() :
VolumeMesher
getSamplingStepY() :
VolumeMesher
getSamplingStepZ() :
VolumeMesher
getScalarField() :
ImplicitSurface
getSimData() :
Obstacle
getSimResX() :
FluidEngine
getSimResY() :
FluidEngine
getSimResZ() :
FluidEngine
getTarget() :
BufferObject
,
Texture
getTemperature() :
GasSolver
getTexture() :
Obstacle
,
PingPongVolume
getVelocity() :
GasSolver
getVertexAttributeBufferHandle() :
VertexArrayObject
getVertexAttributeIndex() :
VertexArrayObject
getWidth() :
Texture3D
,
Texture1D
,
Texture2D
,
PingPongVolume
GLWindow() :
GLWindow
Generated on Fri Aug 19 2011 04:02:02 for Eulerian Smoke Simulation on the GPU by
1.7.4
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