Eulerian Smoke Simulation on the GPU
shaders/OutTexCoords.vs File Reference

A vertex shader that outputs. More...

Functions

void main (void)
 Vertex shader entry point.

Variables

uniform mat4 projectionMatrix
 The projection matrix generated from the Camera.
uniform mat4 ViewMatrix
 The ViewMatrix generated from the Camera.
uniform mat4 ModelMatrix
 The ModelMatrix generated from the scene transforms.
const vec3 madd = vec3(0.5, 0.5, 0.5)
 Multiplication / addition coefficient for the computation of the texture coordinates.
attribute vec3 inPosition
 The incoming vertex positions.
varying vec3 texCoords
 The calculated texture coordinates.

Detailed Description

A vertex shader that outputs.


Variable Documentation

uniform mat4 projectionMatrix

The projection matrix generated from the Camera.

the vertex positions and texture coordinates to the next processing stage.

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