Eulerian Smoke Simulation on the GPU
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a vertex shader that multiplies the vertex positions with the Model-View-Projection matrix. It uses deprecated functionality and is used solely with Constant.fs for the rendering of NGL VBO primitives. More...
Functions | |
void | main (void) |
Vertex shader entry point. | |
Variables | |
uniform mat4 | projectionMatrix |
The Projection matrix generated from the Camera. | |
uniform mat4 | ViewMatrix |
The View Matrix generated from the Camera. | |
uniform mat4 | ModelMatrix |
The Model Matrix generated from the scene transforms. |
a vertex shader that multiplies the vertex positions with the Model-View-Projection matrix. It uses deprecated functionality and is used solely with Constant.fs for the rendering of NGL VBO primitives.