Eulerian Smoke Simulation on the GPU
shaders/ConstantDepr.vs File Reference

a vertex shader that multiplies the vertex positions with the Model-View-Projection matrix. It uses deprecated functionality and is used solely with Constant.fs for the rendering of NGL VBO primitives. More...

Functions

void main (void)
 Vertex shader entry point.

Variables

uniform mat4 projectionMatrix
 The Projection matrix generated from the Camera.
uniform mat4 ViewMatrix
 The View Matrix generated from the Camera.
uniform mat4 ModelMatrix
 The Model Matrix generated from the scene transforms.

Detailed Description

a vertex shader that multiplies the vertex positions with the Model-View-Projection matrix. It uses deprecated functionality and is used solely with Constant.fs for the rendering of NGL VBO primitives.

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