Eulerian Smoke Simulation on the GPU
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An OpenCL compute engine. This class is modified from :- Apple Inc. (2011). OpenCL Procedural Grass and Terrain Example. / compute_engine.h available at: http://developer.apple.com/library/mac/#samplecode/OpenCL_Procedural_Grass_and_Terrain_Example/Introduction/Intro.html accessed at 25/05/11. More...
#include <CL/opencl.h>
#include <GL/gl.h>
#include <map>
#include <stdarg.h>
Go to the source code of this file.
Classes | |
class | ComputeEngine |
A class for managing an OpenCL context and all its relevant functions. More... |
An OpenCL compute engine. This class is modified from :- Apple Inc. (2011). OpenCL Procedural Grass and Terrain Example. / compute_engine.h available at: http://developer.apple.com/library/mac/#samplecode/OpenCL_Procedural_Grass_and_Terrain_Example/Introduction/Intro.html accessed at 25/05/11.