Anderson, E.F. and McLoughlin, L.(2007). Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students.
In ACM SIGGRAPH 2007 Educators Program, ACM Press, New York, NY
Anderson, E.F. and McLoughlin, L.(2006). Do Robots Dream of Virtual Sheep: Rediscovering the "Karel the Robot" Paradigm for the "Plug&Play Generation".
In Proceedings of the Fourth International Game Design and Technology Workshop and Conference (GDTW2006), Liverpool, UK.
Anderson, E.F. and McLoughlin, L.(2006). C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education.
Poster in Proceedings of Future Play 2006, London (Ontario), Canada.
McLoughlin, L. and Anderson, E.F.(2006). I See Sheep: A Practical Application of Game Rendering Techniques for Computer Science Education.
Poster in Proceedings of Future Play 2006, London (Ontario), Canada.
Related Publications
Anderson, E.F. (2004). A NPC Behaviour Definition System for Use by Programmers and Designers.
In Proceedings of CGAIDE 2004 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education, University of Wolverhampton, Wolverhampton, UK.
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