simulation

SPH Sampling and its applications in Computer Graphics

A talk about our work on using Smoothed Particle Hydrodynamics for Blue Noise sampling.

On the use of Particle-in-Cell methods in Visual Effects

In this talk I discuss the use of the Particle In Cell method and it's use in contemporary Visual Effects.

Energy-based dissolution simulation using SPH sampling

The effect of sampling on the simulation of dissolution and erosion

Physically-based Droplet Interaction

In this paper we present a physically-based model for simulating realistic interactions between liquid droplets in an efficient manner.

A Particle-based Dissolution Model using Chemical Collision Energy

A method for simulating dissolution and erosion

Adaptive Motion Synthesis for Virtual Characters - A Survey

A survey of adaptive motion synthesis techniques

Motion Adaptation With Motor Invariant Theory

We present a theory for motion primitive adaptation derived from robotics

Fast simulation of skin sliding

We present a novel method to simulate the phenomenon of skin sliding in real-time by remeshing the surface based on a parameter space resampling.