MSc CAVE Project

Shruti Jain

Particle Packing

Sireethorn Satarabhandhu

Diffuse-limited aggregation created fire path and spread prediction

Soham Ramteke

Interactive tool for procedural city generation in Houdini

Steve Twist

Real-Time Facial Motion Capture System

Sundar Narayan Krishnamurthy

Human Detection and Extraction using Kinect Depth Images

Sundararajan Srinivasakannan

Rapid Game Development

Sydney Dimitra Kyrtsia

Fluid Solver built in Houdini

Tanja Munz

Curvature-Adaptive Remeshing with Feature Preservation of Manifold Triangle Meshes with Boundary

Thomas Ashby

Self Adapting Plant Models

Tom Dawson

Game Creation using OGRE

Tonya Strantzi

Fluid Simulation Using Smoothed Particle Hydrodynamics (SPH)

Tushar Kewlani

Art Directed Ant Crowd Simulation in Houdini

Udhay Sankar

Winter effects for computer Graphics

Vanessa Salas Castillo

Rendering Blue Ice

Vignesh Ramalingam

Raytracing

Vigneshwar Viswanathan

Procedural Road Crack Generation Tools

Vijin Ravindran

Visualizing Astronomical Data In Houdini

Vincent Bonnet

Intuitive and fast simulation for soft and viscous substances

Volha Kolchyna

Interactive Tool for Cloth Simulation

Wojtek Zankowski

eometric Implicit Decals

Yao Lyu

Hair Simulation based on Mass Spring Models

Yasser Mohsen

Implementation of Artistic Curly Hair Dynamics in Houdini

Carrie Sullivan Night Terrors

Night Terrors animation

Colm Doherty Procedural Skin Shaders using RenderMan

Procedural Skin Shaders using RenderMan

Donnie Macleod Skeletal Character Animation

Skeletal Character Animation

Gerard Keating Hair Simulation

Hair Simulation

Henry Van Der Beek "Bullring Animation"

Crowd simulation and rendering in Maya

Lorenzo Campanis Facial Animation

Facial Animation

Mario Ausseloos Fluid Simulation

Fluid Simulation in C++

Mike Jones Evolving Behaviours

Evolving Behaviours

Paul Timpson "Sea Anemone"

Sea Anemone simulation and rendering

Shahnaz Kamberi "Feathers"

Feather tool in maya

Spencer Drayton Team AI for Games

Team AI for Games

Tom Melson Crowd Simulation with Maya and Renderman

Crowd Simulation with Maya and Renderman