Houdini

Parker Britt

A Node-Based Parametric modelling Framework for Digital Content Creation

Radeke Onamusi

A pipeline tool unifying Maya and Houdini rendering workflows with USD and MaterialX.

Will Harries

The development of a Houdini Digital Asset for generating timelapse-like animations for the construction of a piece of geometry.

Xingyue Jin

UE centrally controls Houdini-programmed assets and decouples UE control logic from specific HDAs via a data layer, while performing selective synchronization and updates for Staged Human Decomposition

Albert Jian Sheng Tan Mulligan

This project presents an alteration to an already existing method presented for generating crack patterns on surface meshes. This original method creates identifiably realistic crack patterns

Matthew Stanton

A tool for Maya which can be loaded as a plugin and allows for the easy creation of jhumkas in Maya.

Nithish Kumar Etikala

Implementation of Thin Sheet Preservation Techniques in Houdini

Rina Fumoto

This project combines Material Point Method with J-integral to calculate crack tip parameters which are used to determine the crack propagation. This is implemented as a custom solver in Houdini and the solver is used to create a Houdini Digital Asset. The developed asset provides a user to simulate a reasonable crack propagation with some user controls.

Tang Yeh

This project creates shadow effects with Houdini Digital Assets (HDA). The aim is to generate shadow geometries on given models and eventually consume it entirely. Shadow geometries are created by the first HDA, users could select different patterns and manipulate the parameters to create a variety of looks. The second HDA generates particles that create the consuming effect on the given model and swirl decomposing effects after consumption.

Alexandra Kim Bui

This work demonstrates the usage of voronoi fracture extrusions for creating a procedural city blocks. The user is able to control 4 stages of the creation the flora such as trees, bushes, waters like rivers), buildings (city centre, residential area, administrative buildings) and roads with pathways.