Animation

Rina Fumoto

This project combines Material Point Method with J-integral to calculate crack tip parameters which are used to determine the crack propagation. This is implemented as a custom solver in Houdini and the solver is used to create a Houdini Digital Asset. The developed asset provides a user to simulate a reasonable crack propagation with some user controls.

Adam Gritt

Procedural Fish Animation using Maya API

Jedrik Eliasen Beat Tracking to Control Lighting

Beat Tracking to Control Lighting

Joe Gaffney and Thanos Topouzis

Animation production using Houdini