Forensic Grounding, Technical Implementation and Verification of a Houdini Digital Asset for Staged Human Decomposition
A research project investigating adaptive workload scheduling in CPU wavefront path tracing, evaluating its impact on execution coherence, memory locality, and rendering performance.
A Maya plugin for transferring curve-driven articulation between corresponding meshes with different polygon topology
implementation of a physically based rendering pipeline using custom Mitsuba 3 plugins
An exploratory Houdini AI assistant project investigating whether retrieval-augmented generation can support a small locally hosted code model in generating executable procedural Houdini networks.
UE centrally controls Houdini-programmed assets and decouples UE control logic from specific HDAs via a data layer, while performing selective synchronization and updates for Staged Human Decomposition
A modular Python tool for automatic EXR structure inspection, AOV validation, render-sequence analysis and report generation for VFX lighting and rendering pipelines.