Pathfinding Algorithms in Multi-Agent Systems
Fluid Simulation using Smoothed Particle Hydrodynamics
Thesis Simulating Snow with the Material Point Method
Abstract This thesis discusses the research and development steps for the simulation of snow with the Material Point Method (MPM). In order to gain an understanding in the technique and mathematics the MPM was researched in detail.
Sorted Shading for Uni-Directional Pathtracing
A Practical Investigation of RenderMan RIS API
Curvature-Adaptive Remeshing with Feature Preservation of Manifold Triangle Meshes with Boundary