What is ClutterBase?

This vlog is going to show the design and implementation of a tool we are going to use in the Pipeline and TD lecture.

Part 1 Intro

Part 2 Outline

Part 3 Environment

We are going to use the 2022 vfx reference platform for our environment.

The code will now be on this GitHub repo.

Part 4 Assets

I’m using assets from the model here

The mel commands I use to move the origin is as follows

xform -cpc;
move -rpr 0 0 0;

Part 5

Better maya export using the script here

Part 6

The mesh converter script can be found here

Part 7

Looking at the screen shot tool which can be found here

Part 8

The basic database design

IDIntegerPrimary Key
NameTextNot Null
DescriptionTextNot Null
MeshDataBLOBNot Null
TopImageBLOBNot Null
SideImageBLOBNot Null
FrontImageBLOBNot Null
PerspImageBLOBNot Null

Part 9 Tests and Code

Part 10 Proof of Concept

Part 11 Maya GUI

Part 12 Houdini GUI