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Unit Guide
Lectures
  • Introduction
  • Basic Modern C++
  • Memory Models
  • OO Design
  • Classes in C++
  • Inheritance From Generalization to Specialization
  • Design Patterns
  • Operator Overloading
  • The Standard Template Library
  • Introduction to Qt
  • Introduction to Modern OpenGL
  • The OpenGL Shading Language API
  • The OpenGL Shading Language
  • Transformations and the Virtual Camera
  • Shading Models
  • Texturing and Image IO
Labs
  • Lab 1 The Software build process
  • Lab 2 Test Driven Development
  • Lab 3 An Image Class
  • Lab 4 Diffusion Limited Aggregation
  • Lab 5 Introduction to Particle Systems
  • Lab 6 NGL Installation
Assignment
  • Assignment Brief
  • Ideas and Sample Projects
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  • Contents
  • slides

Lecture 14 Transformations and The Virtual Camera

slides

OpenGL GLSL Shaders Vertex Shader Camera Matrix Homogeneous Co-Ordinates Transformations Mat4 Vec4
Previous
Lecture 13 The OpenGL Shading Language
Next
Lecture 15 Shading Models

Last updated on Feb 24, 2021

Related

  • Lecture 12 Transformations and The Virtual Camera
  • Lecture 12 The OpenGL Shading Language API
  • Lecture 13 The OpenGL Shading Language
  • Lecture 15 Shading Models
  • Lecture 16 Textures

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