Point Bake Export Maya->Houdini (this replaces the clip version as clip is no longer in the EDU version of Houdini)
The above example shows how we can use the standard export and import functions of maya to allow us to "pull in" animation assest to a scene. The system uses a simple configuration script to load the data. To use the system edit the file in the directory /GP1/GP1SC1 called GP1SC1Config changing the line
SHOWROOT /Users/jmacey/Desktop/Pipeline/GP1/To reflect the directory where the file has been placed.
Once this is done run the script NCCASceneImport (placed in the GP1/Scripts directory) passing in the full path of the Config file to read.