Thesis Cel-Shading with OSL in RenderMan21 for Maya
Cel-shading is a particular type of non-photorealistic rendering that consists of representing a 3D scene in a 2D style similar to the comic books or animes one. After an in-depth analysis of previous research in the field and currently available technologies, a practical solution is proposed for a simple and efficient shader written in OSL and integrated into the RenderMan for Maya environment.
Cel-Shading with OSL in RenderMan21 for Maya from Francesca Galluzzi on Vimeo.
LinkedIn: linkedin.com/francescagalluzzi
GitHub: github.com/FrancyGallu
Email: galluzzi.francesca@gmail.com