Aina Nicolau Orell
Thesis Position Based Dynamics for Character Effects
Abstract
This project presents the implementation of cloth, hair and soft bodies simulation using Position Based Dynamics
(PBD). The report makes an overview of the mathematical and physical knowledge necessary to understand how PBD works
as well as it shows other techniques that have also been used for character effects to solve some problems like
stretching. Then, it gives a detailed explanation of the implementation process. Firstly, it shows how to manipulate
the geometry to be able to use it for the simulation. After that, it describes the PBD solver, constraints and how
that module is reused for the different effects. In addition, it discusses some ways to shader the results.
The implementation has been done in Houdini using VEX language. Finally, it analyses the results and proposes some
ways to improve it.
Video
Contact Info
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