------------------------------------------------------------ revno: 1 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-05-28 16:58:14 +0100 message: Added initial directory structure for production period of the game development added: .bzrignore asset_source/ asset_source/characters/ asset_source/characters/Models/ asset_source/characters/Pictures/ asset_source/characters/Render_Pictures/ asset_source/characters/Scenes/ asset_source/characters/Scripts/ asset_source/characters/Synoptic/ asset_source/environment/ asset_source/environment/Models/ asset_source/environment/Pictures/ asset_source/environment/Render_Pictures/ asset_source/environment/Scenes/ asset_source/environment/Scripts/ asset_source/environment/Synoptic/ asset_source/textures/ game_source/ ------------------------------------------------------------ revno: 2 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-05-28 17:06:46 +0100 message: Level moved from preproduction (named v22, at revision 21). Camera goes around the track as a preview added: asset_source/environment/Scenes/level_geometry.scn ------------------------------------------------------------ revno: 3 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-05-28 17:17:26 +0100 message: Added map image to Pictures folder and made path relative added: asset_source/environment/Pictures/map_with_markers.jpg asset_source/environment/Scenes/level_geometry.scntoc modified: asset_source/environment/Scenes/level_geometry.scn ------------------------------------------------------------ revno: 4 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-05-28 17:44:04 +0100 message: Cow model, early (recovered) version with reference images added: asset_source/characters/Pictures/cow.jpg asset_source/characters/Pictures/cow_front.jpg asset_source/characters/Pictures/cow_side.jpg asset_source/characters/Pictures/cow_top.jpg asset_source/characters/Scenes/cow.scn asset_source/characters/Scenes/cow.scntoc ------------------------------------------------------------ revno: 5 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-05-28 17:46:26 +0100 message: Full cow - yay modified: asset_source/characters/Scenes/cow.scn ------------------------------------------------------------ revno: 6 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-05-28 17:48:15 +0100 message: Cow has a saddle (and turntable) added: asset_source/characters/Render_Pictures/cow_capture_01.mov modified: asset_source/characters/Scenes/cow.scn asset_source/characters/Scenes/cow.scntoc ------------------------------------------------------------ revno: 7 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-05-28 17:57:07 +0100 message: cow model added: asset_source/characters/Models/cow.emdl ------------------------------------------------------------ revno: 8 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-05-28 17:58:33 +0100 message: level_geometry.scn update - camera follows path through level. level_cam_path.mov - capture of camera moving through level_geometry.scn added: asset_source/environment/Render_Pictures/level_cam_path.mov modified: asset_source/environment/Scenes/level_geometry.scn ------------------------------------------------------------ revno: 9 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-05-28 19:00:45 +0100 message: level_geometry.scn - added more landscape geometry (in the insland between markers 8 and 9); extended village_cliff geometry modified: asset_source/environment/Scenes/level_geometry.scn ------------------------------------------------------------ revno: 10 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-05-29 14:40:19 +0100 message: level_geometry.scn - added more landscape modified: asset_source/environment/Scenes/level_geometry.scn ------------------------------------------------------------ revno: 11 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-05-29 17:56:00 +0100 message: level_geometry.scn - more landscape done; decreased poly count by 20,000 (approx) - building bottoms, underneaths of both tracks modified: asset_source/environment/Scenes/level_geometry.scn ------------------------------------------------------------ revno: 12 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-05-31 16:57:49 +0100 message: Week 1 development: Created a Unity project with basic controllers for the player (planar movement only) and the camera (third-person) Organised folders a little for storing exported assets and soforth Added a development record for a more detailed log of the development process (see documents folder). This is what I shall base my write-up on, so it should be kept up to date with this log. added: documents/ documents/development_record/ documents/development_record/images/ documents/development_record/images/week01/ documents/development_record/images/week01/controllers.png documents/development_record/unity_development.html game_source/Assets/ game_source/Assets/HURA/ game_source/Assets/HURA/Scenes/ game_source/Assets/HURA/Scenes/Development/ game_source/Assets/HURA/Scenes/Development/Controllers.unity game_source/Assets/HURA/Scenes/Menus/ game_source/Assets/HURA/Scenes/Tracks/ game_source/Assets/HURA/Scripts/ game_source/Assets/HURA/Scripts/Controllers/ game_source/Assets/HURA/Scripts/Controllers/CameraController.cs game_source/Assets/HURA/Scripts/Controllers/RacerMountController.cs game_source/Assets/HURA/Scripts/MainGame.cs ------------------------------------------------------------ revno: 13 committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-06-01 15:01:45 +0100 message: cow with partial UVs modified: asset_source/characters/Scenes/cow.scn asset_source/characters/Scenes/cow.scntoc ------------------------------------------------------------ revno: 14 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-06-01 15:28:15 +0100 message: Asset source folder structure added: asset_source/textures/actors/ asset_source/textures/environment/ asset_source/textures/interface/ asset_source/textures/props/ ------------------------------------------------------------ revno: 15 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-06-02 19:40:22 +0100 message: Exported environment geometry and the cow which act as the landscape and player mount respectively Added gravity and collisions to mount controller Camera initialized at the correct location so it doesn't fly through the level on spawn Development diary updated added: documents/development_record/images/week02/ documents/development_record/images/week02/cow_on_track.png game_source/Assets/HURA/Characters/ game_source/Assets/HURA/Characters/Materials/ game_source/Assets/HURA/Characters/Materials/cow-no name.mat game_source/Assets/HURA/Characters/cow.fbx game_source/Assets/HURA/Environment/ game_source/Assets/HURA/Environment/Materials/ game_source/Assets/HURA/Environment/Materials/level_geometry-no name.mat game_source/Assets/HURA/Environment/level_geometry.fbx game_source/Assets/HURA/Materials/ game_source/Assets/HURA/Materials/cow-no name.mat game_source/Assets/HURA/Materials/cow-polymsh2.mat game_source/Assets/HURA/Materials/level_geometry-no name.mat renamed: game_source/Assets/HURA/Scripts/Controllers/RacerMountController.cs => game_source/Assets/HURA/Scripts/Controllers/MountController.cs modified: documents/development_record/unity_development.html game_source/Assets/HURA/Scenes/Development/Controllers.unity game_source/Assets/HURA/Scripts/Controllers/CameraController.cs game_source/Assets/HURA/Scripts/MainGame.cs game_source/Assets/HURA/Scripts/Controllers/MountController.cs ------------------------------------------------------------ revno: 16 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-06-05 14:37:15 +0100 message: Rigged the cow using my existing rig. Not enveloped and not entirely ready, just an early commit. added: asset_source/characters/Scenes/cow_rig.scn asset_source/characters/Scenes/cow_rig.scntoc modified: .bzrignore ------------------------------------------------------------ revno: 17 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-06-05 16:11:01 +0100 message: cow scene named and moved to origin. Some textures also. added: asset_source/textures/models/ asset_source/textures/models/characters/ asset_source/textures/models/characters/cow.psd asset_source/textures/models/characters/cow_test.psd asset_source/textures/models/characters/cow_two.psd modified: asset_source/characters/Scenes/cow.scn asset_source/characters/Scenes/cow.scntoc ------------------------------------------------------------ revno: 18 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-06-05 18:24:13 +0100 message: pgdip doc renamed to "game_design_document" and placed in documents. new environment scene "structure_barn" added: asset_source/environment/Scenes/structure_barn.scn asset_source/environment/Scenes/structure_barn.scntoc documents/game_design_document.pdf ------------------------------------------------------------ revno: 19 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-06-05 18:33:31 +0100 message: exterior done- 1922 ploys, about to start interior modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 20 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-06-05 19:18:42 +0100 message: structure_barn.scn interior under construction - poly count 544 modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 21 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-06-05 19:50:36 +0100 message: structure_barn.scn interior coming along nicely - commit before freezing the model modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 22 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-06-05 21:22:03 +0100 message: structure_barn.scn - barn almost finished, need to adjust some points as discovered a helpful tool halfway through. ploy count = 1108 triangles :) modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 23 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-06 20:04:27 +0100 message: Created two folders in the environment xsi database in the models folder. The fbx folder will contain all the final model versions ready to be imported into Unity and the emdl folder will contain all my enivonment 'blueprints' from the level_geometry.scn added: asset_source/environment/Models/emdl/ asset_source/environment/Models/emdl/structure_barn.emdl asset_source/environment/Models/fbx/ ------------------------------------------------------------ revno: 24 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-06 20:32:56 +0100 message: structure_barn.scn - points snapped to each other on the y and z axis. modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 25 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-06 20:52:23 +0100 message: structure_barn.scn - points x and y joined together modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 26 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-06 21:11:27 +0100 message: structure_barn.scn - points aligned on x and z. Detail is about to be added (roof extrusion, doors, etc) modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 27 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-06 22:04:16 +0100 message: structure_barn.scn - structure finished: exterior/interior and roof. Looking at ref images the roof is thin and there are drainage pipes and interior objects (straw holders) that can be added. These will be modelled as separate geometry in the same file. modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 28 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-06 23:14:15 +0100 message: I've placed my modelling rig in the emdl folder of the enivorment xsi database - simply provides decent lighting when modelling structure_barn.scn - update: modelled horizontal and vertical drainage piping and a barn door Added a new folder in the documents folder: Saf wants us to document what we do each week so I'm creating A4 images of landmarks when I achieve them Added a new environment_note file - structure_barn model finished added: asset_source/environment/Models/emdl/johns_modelling_lighting_rig.emdl documents/environment_notes/ documents/environment_notes/structure_barn_1.psd modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 29 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-07 15:07:54 +0100 message: structure_barn.scn - started UVing: separated all the components, about to place them all on the grid modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 30 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-07 18:33:36 +0100 message: structure_barn.scn - different UV set. modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 31 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-07 19:53:03 +0100 message: structure_barn.scn - modelled and UV'ed. modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 32 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-06-08 11:02:16 +0100 message: structure_pigsty - scene created - model still as cube (blocked out). added: asset_source/environment/Models/emdl/structure_pigsty.emdl asset_source/environment/Scenes/structure_pigsty.scn asset_source/environment/Scenes/structure_pigsty.scntoc ------------------------------------------------------------ revno: 33 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-06-08 13:08:14 +0100 message: structure_pigsty.scn - roof on, in process of doing interior wall modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 34 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-06-08 15:14:32 +0100 message: structure_pigsty.scn - interior in, working on roof supports (A-frames) and rafters. About to plan out actual stys - should be a mixture of sizes. Other half of building can be mirrored if needed. modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 35 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-06-08 16:50:12 +0100 message: structure_pigsty.scn - A-frames done, about to put in rafters. modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 36 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-06-08 17:35:01 +0100 message: structure_pigsty.scn - rafters done, about to extrude the roof and create sty's themselves. modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 37 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-06-08 18:25:56 +0100 message: structure_pigsty.scn - model finished - interior and exterior. Only thing that I haven't modelled yet are the sty door hinges. Need to assess the height of the walls compared to the humans and animals. modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 38 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-06-08 20:46:46 +0100 message: structure_pigsty.scn - final scene environment notes on the barn, pigsty and bridges added: asset_source/environment/Models/emdl/structure_bridge_flat.emdl asset_source/environment/Scenes/structure_bridge_flat.scn asset_source/environment/Scenes/structure_bridge_flat.scntoc documents/environment_notes/bridge_notes_1.psd documents/environment_notes/bridge_notes_2.psd documents/environment_notes/bridges_1.jpg documents/environment_notes/level_geometry_1.psd documents/environment_notes/level_geometry_2.psd documents/environment_notes/structure_pigsty_1.psd modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 39 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-06-08 20:48:46 +0100 message: added "game_videos" folder to keep all our captures of the game - first file is the primitive level with the static cow and basic controls added: documents/game_videos/ documents/game_videos/cow_on_track.avi ------------------------------------------------------------ revno: 40 committer: i7876403 branch nick: hura_production timestamp: Tue 2009-06-09 12:07:30 +0100 message: structure_bridge_flat.scn - arches modelled, not sure about the supports (square, cylinderical or diamond). Have begun to model diamond ones but this can be easily changed as I have only just begun modelling them. Also placed the ma3d_masters_assignment_brief_2009.doc in documents. added: documents/ma3d_masters_assignment_brief_2009.doc modified: asset_source/environment/Scenes/structure_bridge_flat.scn ------------------------------------------------------------ revno: 41 committer: i7876403 branch nick: hura_production timestamp: Tue 2009-06-09 14:42:01 +0100 message: structure_bridge_flat.scn - about to start modelling rims on arches. diamond supports incorporated and rims extruded. modified: asset_source/environment/Scenes/structure_bridge_flat.scn ------------------------------------------------------------ revno: 42 committer: i7876403 branch nick: hura_production timestamp: Tue 2009-06-09 15:38:46 +0100 message: structure_bridge_flat.scn - halfway through modelling the arch rims (good place to commit!) modified: asset_source/environment/Scenes/structure_bridge_flat.scn ------------------------------------------------------------ revno: 43 committer: i7876403 branch nick: hura_production timestamp: Tue 2009-06-09 16:13:35 +0100 message: structure_bridge_flat.scn - another good place to commit the file! The extruded rims are done (both on the arches and railings). Going to work on the arch underneath extrusions. modified: asset_source/environment/Scenes/structure_bridge_flat.scn ------------------------------------------------------------ revno: 44 committer: i7876403 branch nick: hura_production timestamp: Tue 2009-06-09 16:37:53 +0100 message: structure_bridge_flat.scn - again a sensible place to commit(!) - I've added a rim to the support bottoms. This version can be used as the final model. It has no arch indents. modified: asset_source/environment/Scenes/structure_bridge_flat.scn ------------------------------------------------------------ revno: 45 committer: i7876403 branch nick: hura_production timestamp: Tue 2009-06-09 17:08:34 +0100 message: structure_bridge_flat.scn - This version should overwrite the last commit - I have tweaked some topology that I missed. Poly count for one bridge half = 3182 (so the entire bridge = 6364) The geometry that gets inserted into the landscape can be deleted. modified: asset_source/environment/Scenes/structure_bridge_flat.scn ------------------------------------------------------------ revno: 46 committer: i7876403 branch nick: hura_production timestamp: Tue 2009-06-09 17:15:30 +0100 message: structure_bridge_flat.scn - OK! This is the final version (without the arch indents)! modified: asset_source/environment/Scenes/structure_bridge_flat.scn ------------------------------------------------------------ revno: 47 committer: i7876403 branch nick: hura_production timestamp: Tue 2009-06-09 20:46:56 +0100 message: environment notes added 3 new enviornment scenes created "_old" - these are 'bendier' versions of the other buildings. The buildings have got more character. added: asset_source/environment/Scenes/structure_barn_old.scn asset_source/environment/Scenes/structure_barn_old.scntoc asset_source/environment/Scenes/structure_bridge_flat_old.scn asset_source/environment/Scenes/structure_bridge_flat_old.scntoc asset_source/environment/Scenes/structure_pigsty_old.scn asset_source/environment/Scenes/structure_pigsty_old.scntoc documents/environment_notes/structure_barn_old_1.psd documents/environment_notes/structure_bridge_flat_1.psd documents/environment_notes/structure_pigsty_old_1.psd ------------------------------------------------------------ revno: 48 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-09 20:51:06 +0100 message: got a decent texture down for the cow.psd amended the ears and head for the cow.scn modified: asset_source/characters/Scenes/cow.scn asset_source/characters/Scenes/cow.scntoc asset_source/textures/models/characters/cow.psd ------------------------------------------------------------ revno: 49 committer: i7876403 branch nick: hura_production timestamp: Wed 2009-06-10 13:01:06 +0100 message: structure_barn.scn - transforming into stone barn, just finishing the rafters and A-frame supports, then I'll polish off the UVs and stamp a grid. Once this is done the barn can be deformed. modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 50 committer: i7876403 branch nick: hura_production timestamp: Wed 2009-06-10 15:01:20 +0100 message: structure_barn.scn - Barn finished model (straights and right-angles). About to UV. Poly count = 2631 modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 51 committer: i7876403 branch nick: hura_production timestamp: Wed 2009-06-10 16:15:19 +0100 message: structure_barn.scn - half way through UVing modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 52 committer: i7876403 branch nick: hura_production timestamp: Wed 2009-06-10 19:22:52 +0100 message: structure_barn.scn - Modelling and UV finshed. structure_barn.psd - 2048pxl texture map for the barn (currently made up of constant colours and applied to model). added: asset_source/environment/Pictures/structure_barn.psd modified: asset_source/environment/Scenes/structure_barn.scn asset_source/environment/Scenes/structure_barn.scntoc ------------------------------------------------------------ revno: 53 committer: i7876403 branch nick: hura_production timestamp: Wed 2009-06-10 20:51:44 +0100 message: structure_barn.scn - deleted the blueprint, no changes to model structure_bridge_flat.scn - started to UV: spearated out all the geometry, just have to piece the puzzle together now. modified: asset_source/environment/Scenes/structure_barn.scn asset_source/environment/Scenes/structure_bridge_flat.scn ------------------------------------------------------------ revno: 54 committer: i7876403 branch nick: hura_production timestamp: Thu 2009-06-11 11:21:25 +0100 message: structure_bridge_flat.scn - halfway through UV'ing modified: asset_source/environment/Scenes/structure_bridge_flat.scn ------------------------------------------------------------ revno: 55 committer: i7876403 branch nick: hura_production timestamp: Thu 2009-06-11 12:46:52 +0100 message: structure_bridge_flat.scn - UV's complete and texture psd applied modified: asset_source/environment/Scenes/structure_bridge_flat.scn asset_source/environment/Scenes/structure_bridge_flat.scntoc ------------------------------------------------------------ revno: 56 committer: i7876403 branch nick: hura_production timestamp: Thu 2009-06-11 13:14:55 +0100 message: Created a new scene in Unity and exported the barn and bridge_flat as fbx. Imported the fbx and psd texture maps into Unity (materials created automatically). Made new environment notes to track progress too. added: asset_source/environment/Models/fbx/structure_barn.fbx asset_source/environment/Models/fbx/structure_bridge_flat.fbx asset_source/environment/Pictures/structure_bridge_flat.psd documents/environment_notes/structure_barn_2.psd documents/environment_notes/structure_bridge_flat_2.psd game_source/Assets/HURA/Environment/Materials/structure_barn-structure.mat game_source/Assets/HURA/Environment/Materials/structure_barn.psd game_source/Assets/HURA/Environment/Materials/structure_bridge_flat-bridge_left.mat game_source/Assets/HURA/Environment/Materials/structure_bridge_flat.psd game_source/Assets/HURA/Environment/structure_barn.fbx game_source/Assets/HURA/Environment/structure_bridge_flat.fbx game_source/Assets/Materials/ game_source/Assets/john_environment.unity ------------------------------------------------------------ revno: 57 committer: i7876403 branch nick: hura_production timestamp: Thu 2009-06-11 15:15:56 +0100 message: structure_pigsty.scn - save before UV'ing starts. Merged both sides together and taken out centre line on floor modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 58 committer: i7876403 branch nick: hura_production timestamp: Thu 2009-06-11 16:09:45 +0100 message: structure_pigsty.scn - UV'ing begun, unwrapped the exterior (building front/back, roof, door frames and floor) and interior (walls, roof and front back). modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 59 committer: i7876403 branch nick: hura_production timestamp: Thu 2009-06-11 16:51:08 +0100 message: structure_pigsty.scn - all UV's off rid, about to peice the puzzle together. modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 60 committer: i7876403 branch nick: hura_production timestamp: Thu 2009-06-11 18:13:11 +0100 message: structure_pigsty.scn - need a tea break, just under halfway through UV'ing - currently doing wooden beams modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 61 committer: i7876403 branch nick: hura_production timestamp: Thu 2009-06-11 19:50:36 +0100 message: structure_pigsty.scn - gateposts tops done - took ages:/ v. fiddley modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 62 committer: i7876403 branch nick: hura_production timestamp: Thu 2009-06-11 23:16:51 +0100 message: structure_pigsty.scn - UV's spread out, just about to fit into grid modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 63 committer: i7876403 branch nick: hura_production timestamp: Fri 2009-06-12 00:09:02 +0100 message: structure_pigsty.scn - finished UV's and applied basic diffuse texture and dropped into unity (fbx). doenenvironemtnnotes too added: asset_source/environment/Models/fbx/structure_pigsty.fbx asset_source/environment/Pictures/structure_pigsty.psd documents/environment_notes/structure_pigsty_2.psd game_source/Assets/HURA/Environment/Materials/structure_pigsty-pigsty.mat game_source/Assets/HURA/Environment/Materials/structure_pigsty.psd game_source/Assets/HURA/Environment/structure_pigsty.fbx modified: asset_source/environment/Scenes/structure_pigsty.scn asset_source/environment/Scenes/structure_pigsty.scntoc game_source/Assets/john_environment.unity ------------------------------------------------------------ revno: 64 committer: i7876403 branch nick: hura_production timestamp: Sun 2009-06-14 16:03:44 +0100 message: structure_bridge_hump - model finished environment noates added fbx and emdl files added xsi landscape scene added (commit when after bzr broke and ian was in annecy) removed: game_source/Assets/HURA/Environment/Materials/structure_bridge_flat-bridge_left.mat added: asset_source/environment/Models/emdl/structure_bridge_flat_1.emdl asset_source/environment/Models/emdl/structure_bridge_hump.emdl asset_source/environment/Models/emdl/track_farm_courtyard_1.emdl asset_source/environment/Models/emdl/track_farm_courtyard_2.emdl asset_source/environment/Models/emdl/track_field.emdl asset_source/environment/Models/emdl/track_landscape.emdl asset_source/environment/Models/emdl/track_main.emdl asset_source/environment/Models/emdl/track_main_2.emdl asset_source/environment/Models/emdl/track_main_obj.mtl asset_source/environment/Models/emdl/track_main_obj.obj asset_source/environment/Models/emdl/track_spline_1.emdl asset_source/environment/Models/emdl/track_village_square.emdl asset_source/environment/Models/fbx/structure_bridge_hump.fbx asset_source/environment/Pictures/structure_bridge_hump.psd asset_source/environment/Scenes/level_landscape.scn asset_source/environment/Scenes/level_landscape.scntoc asset_source/environment/Scenes/structure_bridge_hump.scn asset_source/environment/Scenes/structure_bridge_hump.scntoc documents/environment_notes/bridge_notes_3.psd documents/environment_notes/bridge_notes_4.psd documents/environment_notes/structure_bridge_hump_1.psd game_source/Assets/HURA/Environment/Materials/structure_bridge_flat-bridge_flat.mat game_source/Assets/HURA/Environment/Materials/structure_bridge_hump-bridge_hump.mat game_source/Assets/HURA/Environment/Materials/structure_bridge_hump.psd game_source/Assets/HURA/Environment/structure_bridge_hump.fbx modified: asset_source/environment/Models/fbx/structure_barn.fbx asset_source/environment/Models/fbx/structure_bridge_flat.fbx asset_source/environment/Models/fbx/structure_pigsty.fbx asset_source/environment/Scenes/structure_barn.scn asset_source/environment/Scenes/structure_bridge_flat.scn asset_source/environment/Scenes/structure_pigsty.scn game_source/Assets/HURA/Environment/structure_bridge_flat.fbx game_source/Assets/john_environment.unity ------------------------------------------------------------ revno: 65 committer: i7876403 branch nick: hura_production timestamp: Sun 2009-06-14 19:29:12 +0100 message: level_landscape.scn - started dropping cloth onto landscape in order to form the track modified: asset_source/environment/Scenes/level_landscape.scn ------------------------------------------------------------ revno: 66 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-06-15 16:33:48 +0100 message: level_landscape.scn - used ICE to create the landscape, in the process of neatening it up now. exported the track objects (walls, houses, etc) to help guide the position of the terrain - managed to export the track as an emdl when it was blended with the track objects. added: asset_source/environment/Models/emdl/track_objects.emdl asset_source/environment/Models/emdl/track_objects_with_track.emdl modified: asset_source/environment/Scenes/level_geometry.scn asset_source/environment/Scenes/level_landscape.scn ------------------------------------------------------------ revno: 67 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-06-15 18:25:33 +0100 message: level_landscape.scn - commit before freezing landscape so far and food:D modified: asset_source/environment/Scenes/level_landscape.scn ------------------------------------------------------------ revno: 68 committer: i7876403 branch nick: hura_production timestamp: Tue 2009-06-16 00:40:38 +0100 message: level_landscape.scn - update. stream bit modified: asset_source/environment/Scenes/level_landscape.scn ------------------------------------------------------------ revno: 69 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-16 13:11:32 +0100 message: Rigged cow with four legs, hoof control, head (bad), and various spine tests (hidden away) - a WIP backup added: asset_source/characters/Scenes/cow_rigged.scn asset_source/characters/Scenes/cow_rigged.scntoc ------------------------------------------------------------ revno: 70 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-16 16:53:11 +0100 message: Rig: hips, spine and head controls added. Still need to do details: ears and reins. Envelope is reasonably nice except for the neck and spine twisting. modified: asset_source/characters/Scenes/cow_rigged.scn ------------------------------------------------------------ revno: 71 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-06-16 18:26:53 +0100 message: Split screen, GUI components, collectable items and Wii control added. All at a very basic level but to ensure everything works together. Split the project into two Unity projects so that mine and Johns work does not clash. 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game_development/Library/unity default resources game_development/Library/unity editor resources renamed: game_source/ => game_environment/ modified: .bzrignore documents/development_record/images/week01/controllers.png* documents/development_record/images/week02/cow_on_track.png* documents/development_record/unity_development.html* ------------------------------------------------------------ revno: 72 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-16 18:49:14 +0100 message: level_landscape.scn - heightmap experimentation and Unity fbx/mat/psd files removed: game_environment/Assets/HURA/Environment/Materials/level_geometry-no name.mat game_environment/Assets/HURA/Environment/Materials/structure_barn-structure.mat game_environment/Assets/HURA/Environment/Materials/structure_barn.psd game_environment/Assets/HURA/Environment/Materials/structure_bridge_flat-bridge_flat.mat game_environment/Assets/HURA/Environment/Materials/structure_bridge_flat.psd 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game_environment/Library/metadata/da/dacdc490a1edfef4d8489ece8d7085ae game_environment/Library/metadata/e3/ game_environment/Library/metadata/e3/e312af8406fd6de428a69752642d0c4b game_environment/Library/metadata/e5/ game_environment/Library/metadata/e5/e5a794d5c9e40e1408628cd99cbde3ff game_environment/Library/metadata/e8/ game_environment/Library/metadata/e8/e8761db06d8c4824d9b64eb722a99e64 game_environment/Library/metadata/eb/ game_environment/Library/metadata/eb/eb6f826d970191744a1b9295e7936cf5 game_environment/Library/metadata/f0/ game_environment/Library/metadata/f0/f06a594316de66d45b8bfcc67c66ec64 game_environment/Library/metadata/f2/ game_environment/Library/metadata/f2/f268af65e01ef674a8de6673e0f5befc game_environment/Library/unity default resources game_environment/Library/unity editor resources modified: asset_source/environment/Scenes/level_landscape.scn asset_source/environment/Scenes/level_landscape.scntoc game_environment/Assets/john_environment.unity ------------------------------------------------------------ revno: 73 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-16 21:44:54 +0100 message: heightmap commit for ian:D removed: asset_source/environment/Render_Pictures/Render_Pictures.1.tif asset_source/environment/Render_Pictures/level_cam_path.mov game_environment/Assets/HURA/Materials/cow-no name.mat game_environment/Assets/HURA/Materials/cow-polymsh2.mat game_environment/Library/metadata/69/6919fa7e3a042ec4e948c1e0dffe27d2 added: asset_source/environment/Models/emdl/level_landscape_subdiv2.emdl asset_source/environment/Pictures/landscape_heightmap.raw asset_source/environment/Render_Pictures/heightmap_pass.tif asset_source/environment/Scenes/heightmap_generator.scn asset_source/environment/Scenes/heightmap_generator.scntoc documents/game_videos/level_cam_path.mov game_environment/Library/cache/17/ game_environment/Library/cache/42/ game_environment/Library/cache/a0/ game_environment/Library/metadata/17/ game_environment/Library/metadata/17/1754493cd90461f4fbea8e34be7f2eef game_environment/Library/metadata/42/ game_environment/Library/metadata/a0/ game_environment/Library/metadata/a0/a0955a64c68261b4aa0f0e7f65fcb3be modified: asset_source/environment/Scenes/level_landscape.scn game_environment/Library/assetDatabase3 game_environment/Library/guidmapper game_environment/Library/metadata/98/98cfd4ace6874da4f93a26b781662767 ------------------------------------------------------------ revno: 74 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-16 23:43:49 +0100 message: commited terrain (11,000 polys) and texture map. Plus, various unity things, emdls and fbxs removed: game_environment/Assets/HURA/Environment/Materials/ game_environment/Library/cache/07/079b6677f1192a74c8a1e1b4b69c5b90 game_environment/Library/metadata/07/079b6677f1192a74c8a1e1b4b69c5b90 game_environment/Library/metadata/17/1754493cd90461f4fbea8e34be7f2eef game_environment/Library/metadata/a0/a0955a64c68261b4aa0f0e7f65fcb3be added: asset_source/environment/Models/fbx/level_terrain.fbx asset_source/environment/Pictures/level_terrain.psd asset_source/environment/Scenes/level_terrain.scn asset_source/environment/Scenes/level_terrain.scntoc game_environment/Assets/HURA/Characters/Materials/cow-polymsh2.mat game_environment/Assets/HURA/Environment/level_terrain.fbx game_environment/Assets/HURA/Materials/level_terrain-footprint_landscape_100x100.mat game_environment/Assets/level_terrain.unity game_environment/Library/cache/22/ game_environment/Library/cache/37/3756f027ed3bf6a4690323837125f5a6 game_environment/Library/cache/87/ game_environment/Library/cache/bb/ game_environment/Library/cache/ce/ game_environment/Library/cache/d3/ game_environment/Library/cache/f8/ game_environment/Library/metadata/22/ game_environment/Library/metadata/37/3756f027ed3bf6a4690323837125f5a6 game_environment/Library/metadata/87/ game_environment/Library/metadata/87/87761522f5fdaca47bb048d97c903229 game_environment/Library/metadata/bb/ game_environment/Library/metadata/bb/bbcd83f2e584c8d469426e5b4f209715 game_environment/Library/metadata/ce/ game_environment/Library/metadata/d3/ game_environment/Library/metadata/f8/ modified: asset_source/environment/Models/emdl/level_landscape.emdl asset_source/environment/Pictures/landscape_heightmap.raw asset_source/environment/Scenes/heightmap_generator.scn asset_source/environment/Scenes/heightmap_generator.scntoc asset_source/environment/Scenes/level_landscape.scn game_environment/Library/InspectorExpandedItems.asset game_environment/Library/assetDatabase3 game_environment/Library/expandedItems game_environment/Library/guidmapper game_environment/Library/metadata/20/20d88615ddb138d429e0ca070aaa2e08 game_environment/Library/metadata/5f/5f45a08715290d34fbd5c4a72f5675c9 ------------------------------------------------------------ revno: 75 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-17 11:19:12 +0100 message: Cow rig: Added detail controls and have feedback for further work... To do: Ears attach to head, Hip translations, Move ankle control outside, FK udder, Knee polls, Eye focuses, Fix spine twist, Add neck twist modified: asset_source/characters/Scenes/cow_rigged.scn ------------------------------------------------------------ revno: 76 author: Ian Thompson committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-06-17 11:23:28 +0100 message: Removed Library from game_environment unity project removed: game_environment/Library/ game_environment/Library/AssetServerCacheV3 game_environment/Library/AssetVersioning.db game_environment/Library/AudioManager.asset game_environment/Library/BuildPlayer.prefs game_environment/Library/BuildSettings.asset game_environment/Library/DynamicsManager.asset game_environment/Library/EditorBuildSettings.asset game_environment/Library/FailedAssetImports.txt game_environment/Library/InputManager.asset game_environment/Library/InspectorExpandedItems.asset game_environment/Library/MonoManager.asset 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game_environment/Library/metadata/e5/e5a794d5c9e40e1408628cd99cbde3ff game_environment/Library/metadata/e8/ game_environment/Library/metadata/e8/e8761db06d8c4824d9b64eb722a99e64 game_environment/Library/metadata/eb/ game_environment/Library/metadata/eb/eb6f826d970191744a1b9295e7936cf5 game_environment/Library/metadata/f0/ game_environment/Library/metadata/f0/f06a594316de66d45b8bfcc67c66ec64 game_environment/Library/metadata/f2/ game_environment/Library/metadata/f2/f268af65e01ef674a8de6673e0f5befc game_environment/Library/metadata/f8/ game_environment/Library/unity default resources game_environment/Library/unity editor resources ------------------------------------------------------------ revno: 77 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-06-17 11:34:48 +0100 message: Removed Lbrary from game_development Unity project removed: game_development/Library/ game_development/Library/AssetServerCacheV3 game_development/Library/AssetVersioning.db 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game_development/Library/metadata/f2/f2669549955749641865e3e89f74690f game_development/Library/metadata/f5/ game_development/Library/metadata/f5/f5648f547e4053948a14af450e6b4ef0 game_development/Library/metadata/f7/ game_development/Library/metadata/f7/f789466e2cdb8b046bb9a4c789f41a17 game_development/Library/metadata/fd/ game_development/Library/metadata/fd/fd2d08bf26de91341bd4f5f48d1f7e14 game_development/Library/unity default resources game_development/Library/unity editor resources ------------------------------------------------------------ revno: 78 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-17 12:42:26 +0100 message: Cow rig: Ears fixed to head, spine twist fixed, hip translations done, ankle control moved outside, udder made more like FK, eye focus controls added Still to do: Knee polls, neck twist when moving head modified: asset_source/characters/Scenes/cow_rigged.scn ------------------------------------------------------------ revno: 79 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-06-17 14:53:31 +0100 message: All exports (from XSI) after this commit will be directly to the Unity game_environment database. The missing files have been deleted as they exist (or the most recent version exists) in the Unity database.I've also had a clean out in the Unity database with the material files (mostly renaming). Unity scenes moved to the Unity Scene folder. The Unity scene "Hura_level" is the scene I will be building the environment in. removed: asset_source/environment/Models/fbx/level_terrain.fbx asset_source/environment/Models/fbx/structure_barn.fbx asset_source/environment/Models/fbx/structure_bridge_flat.fbx asset_source/environment/Models/fbx/structure_bridge_hump.fbx asset_source/environment/Models/fbx/structure_pigsty.fbx asset_source/environment/Pictures/level_terrain.psd asset_source/environment/Pictures/structure_barn.psd asset_source/environment/Pictures/structure_bridge_flat.psd asset_source/environment/Pictures/structure_bridge_hump.psd asset_source/environment/Pictures/structure_pigsty.psd game_environment/Assets/HURA/Environment/level_geometry.fbx game_environment/Assets/HURA/Materials/level_geometry-no name.mat game_environment/Assets/HURA/Materials/level_terrain-footprint_landscape_100x100.mat game_environment/Assets/HURA/Materials/structure_barn-structure.mat game_environment/Assets/HURA/Materials/structure_bridge_flat-bridge_flat.mat game_environment/Assets/HURA/Materials/structure_bridge_hump-bridge_hump.mat game_environment/Assets/HURA/Materials/structure_pigsty-pigsty.mat game_environment/Assets/Materials/ game_environment/Assets/john_environment.unity game_environment/Assets/level_terrain.unity added: game_environment/Assets/HURA/Materials/level_terrain.mat game_environment/Assets/HURA/Materials/level_terrain.psd game_environment/Assets/HURA/Materials/structure_barn.mat game_environment/Assets/HURA/Materials/structure_bridge_flat.mat game_environment/Assets/HURA/Materials/structure_bridge_hump.mat game_environment/Assets/HURA/Materials/structure_pigsty.mat game_environment/Assets/HURA/Scenes/Tracks/Hura_level.unity game_environment/Assets/HURA/Scenes/Tracks/John_environment.unity game_environment/Assets/HURA/Scenes/Tracks/Level_terrain.unity modified: asset_source/environment/Scenes/level_terrain.scn asset_source/environment/Scenes/level_terrain.scntoc game_environment/Assets/HURA/Environment/level_terrain.fbx game_environment/Assets/HURA/Environment/structure_barn.fbx game_environment/Assets/HURA/Environment/structure_pigsty.fbx ------------------------------------------------------------ revno: 80 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-17 15:47:39 +0100 message: Cow rig: Knee poles done, eyes fixed to head, left and right control groups added, spine twist fixed and controlled, feet and udders attached, main control added to position whole model. modified: asset_source/characters/Scenes/cow_rigged.scn ------------------------------------------------------------ revno: 81 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-06-17 17:24:21 +0100 message: Blocked in Hura_level.unity with individual buildings. Updated the level_terrain.psd with aesthetic roads Needed to export individual buildings as emdls first and then exported each one as an fbx into the Unity game_environment project. Materials automatically created. added: asset_source/environment/Models/emdl/block_church.emdl asset_source/environment/Models/emdl/block_farmHouse_broken.emdl asset_source/environment/Models/emdl/block_farmHouse_large.emdl asset_source/environment/Models/emdl/block_farmHouse_small.emdl asset_source/environment/Models/emdl/block_house_oneStorey.emdl asset_source/environment/Models/emdl/block_house_twoStorey.emdl asset_source/environment/Models/emdl/block_memorial.emdl asset_source/environment/Models/emdl/block_wall.emdl asset_source/environment/Models/emdl/block_windmill.emdl game_environment/Assets/HURA/Environment/block_church.fbx game_environment/Assets/HURA/Environment/block_farmHouse_broken.fbx game_environment/Assets/HURA/Environment/block_farmHouse_large.fbx game_environment/Assets/HURA/Environment/block_farmHouse_small.fbx game_environment/Assets/HURA/Environment/block_house_oneStorey.fbx game_environment/Assets/HURA/Environment/block_house_twoStorey.fbx game_environment/Assets/HURA/Environment/block_memorial.fbx game_environment/Assets/HURA/Environment/block_wall.fbx game_environment/Assets/HURA/Environment/block_windmill.fbx game_environment/Assets/HURA/Materials/block_church.mat game_environment/Assets/HURA/Materials/block_farmhouse_broken.mat game_environment/Assets/HURA/Materials/block_farmhouse_large.mat game_environment/Assets/HURA/Materials/block_farmhouse_small.mat game_environment/Assets/HURA/Materials/block_house_onestorey.mat game_environment/Assets/HURA/Materials/block_house_twostorey.mat game_environment/Assets/HURA/Materials/block_memorial.mat game_environment/Assets/HURA/Materials/block_wall.mat game_environment/Assets/HURA/Materials/block_windmill.mat modified: game_environment/Assets/HURA/Materials/level_terrain.psd game_environment/Assets/HURA/Scenes/Tracks/Hura_level.unity ------------------------------------------------------------ revno: 82 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-06-17 18:42:55 +0100 message: Wiimote shake counter added. Camera improved to ensure nothing blocks the view between player and camera. SoundSampler added at the average position of cameras (perhaps there is a better solution). Old logging messages removed added: game_development/Assets/HURA/Scripts/Controllers/AveragePositionController.cs modified: .bzrignore game_development/Assets/HURA/Environment/level_geometry.fbx* game_development/Assets/HURA/Scenes/Development/Controllers.unity game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs ------------------------------------------------------------ revno: 83 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-17 23:24:34 +0100 message: Cow weights before rig swap (using Weight Editor to save out and reload weight presets) added: asset_source/characters/Scenes/cow_weighted.scn asset_source/characters/Scenes/cow_weighted.scntoc asset_source/environment/Scripts/cow_weights.Preset modified: asset_source/characters/Models/cow.emdl asset_source/characters/Scenes/cow.scn asset_source/textures/models/characters/cow.psd ------------------------------------------------------------ revno: 84 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-17 23:30:03 +0100 message: I saved the weights preset in the wrong place - oops. (And missed the scntoc file) renamed: asset_source/environment/Scripts/cow_weights.Preset => asset_source/characters/Scripts/cow_weights.Preset modified: asset_source/characters/Scenes/cow.scntoc ------------------------------------------------------------ revno: 85 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-06-18 10:49:06 +0100 message: new environment note. New XSI scene for modelling fences level_terrain.psd texture update added: asset_source/environment/Scenes/wall_fence.scn asset_source/environment/Scenes/wall_fence.scntoc documents/environment_notes/level_geometry_7.psd documents/environment_notes/wall_fence_1.psd documents/environment_notes/wall_fence_2.psd documents/environment_notes/wall_hedge_1.psd documents/environment_notes/wall_hedge_2.psd documents/environment_notes/wall_stone_1.psd documents/environment_notes/wall_stone_2.psd modified: game_environment/Assets/HURA/Materials/level_terrain.psd ------------------------------------------------------------ revno: 86 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-06-18 12:05:17 +0100 message: level_terrain.scn - adjusting river (making deeper). Save just before extrusion. Shaped back hill better aswell. modified: asset_source/environment/Scenes/level_terrain.scn game_environment/Assets/HURA/Scenes/Tracks/Hura_level.unity ------------------------------------------------------------ revno: 87 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-06-18 12:21:43 +0100 message: Cow rig: Added ankle controls for leg - not very nice fro IK but allows a bit more control. Hopefully okay. Neck now only two bones and other fixes to controls in the head. modified: asset_source/characters/Scenes/cow_rigged.scn asset_source/characters/Scenes/cow_weighted.scn ------------------------------------------------------------ revno: 88 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-06-18 13:01:22 +0100 message: level_terrain.scn - river/stream extruded and banks made. Needs refinement and stream bed made shallower modified: asset_source/environment/Scenes/level_terrain.scn ------------------------------------------------------------ revno: 89 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-06-18 14:09:20 +0100 message: Rig updated - fixed neck some more, spine controls, leg "weights" modified: asset_source/characters/Scenes/cow_rigged.scn asset_source/characters/Scenes/cow_rigged.scntoc asset_source/characters/Scenes/cow_weighted.scn asset_source/characters/Scripts/cow_weights.Preset ------------------------------------------------------------ revno: 90 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-06-18 15:25:14 +0100 message: level_terrain.scn - river done, awaiting test of shallowness in the field before UV'ing again. Exported level_terrain.fbx to game_development so that Ian can test the shallowness. added: game_development/Assets/HURA/Environment/level_terrain.fbx modified: asset_source/environment/Scenes/level_terrain.scn ------------------------------------------------------------ revno: 91 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-06-18 18:39:24 +0100 message: Ammeded Rig and test run animation of the cow added: asset_source/characters/Scenes/cow_run.scn modified: asset_source/characters/Scenes/cow_rigged.scn asset_source/characters/Scenes/cow_weighted.scn ------------------------------------------------------------ revno: 92 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-06-18 20:50:52 +0100 message: game_development level_terrain materials added to project added: game_development/Assets/HURA/Environment/Materials/Materials/ game_development/Assets/HURA/Environment/Materials/Materials/level_terrain.mat game_development/Assets/HURA/Environment/Materials/level_terrain-level_terrain.mat game_development/Assets/HURA/Environment/Materials/level_terrain.psd game_development/Assets/HURA/Scenes/Tracks/level_terrain_test.unity ------------------------------------------------------------ revno: 93 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-06-18 21:56:32 +0100 message: Development log updated, constraint controller added, player start orientation preserved on start. Added a map (using a top-down camera and a couple of spheres) - room for improvement here. Split screen now works with horizontal and vertical splits. MainGame better written, with Exceptions added: documents/development_record/images/week04/ documents/development_record/images/week04/map.png game_development/Assets/HURA/Scripts/Controllers/ConstraintController.cs modified: documents/development_record/unity_development.html game_development/Assets/HURA/Scenes/Development/Controllers.unity game_development/Assets/HURA/Scripts/Controllers/AveragePositionController.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 94 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-06-18 22:04:49 +0100 message: Cow run animation getting somewhere... modified: asset_source/characters/Scenes/cow_run.scn ------------------------------------------------------------ revno: 95 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-06-18 23:06:19 +0100 message: cow run legs, body, udders and tail to semi decent standard modified: asset_source/characters/Scenes/cow_run.scn ------------------------------------------------------------ revno: 96 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-06-18 23:58:32 +0100 message: commiting wall_stone.scn XSI scene. Also, terrain_texture_tests - not going so well; and the environment notes to do with this. added: asset_source/environment/Models/fbx/level_terrain_texture_test.fbx asset_source/environment/Pictures/level_farmyards.psd asset_source/environment/Pictures/level_field.psd asset_source/environment/Pictures/level_grass.psd asset_source/environment/Pictures/level_spinney.psd asset_source/environment/Scenes/level_terrain_texture_test.scn asset_source/environment/Scenes/level_terrain_texture_test.scntoc asset_source/environment/Scenes/wall_stone.scn asset_source/environment/Scenes/wall_stone.scntoc documents/environment_notes/level_geometry_8.psd game_environment/Assets/HURA/Environment/level_terrain_texture_test.fbx game_environment/Assets/HURA/Scenes/Development/level_texture_clusters.unity modified: asset_source/environment/Scenes/level_terrain.scn game_environment/Assets/HURA/Environment/level_terrain.fbx game_environment/Assets/HURA/Scenes/Tracks/Hura_level.unity ------------------------------------------------------------ revno: 97 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-06-18 23:59:07 +0100 message: running animation with ear and head movement added modified: asset_source/characters/Scenes/cow_run.scn ------------------------------------------------------------ revno: 98 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-06-19 13:22:48 +0100 message: cow run completely cycled modified: .bzrignore asset_source/characters/Scenes/cow_run.scn ------------------------------------------------------------ revno: 99 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-06-19 16:39:50 +0100 message: Pipeline testing to get animations exporting correctly. Almost there. Also fixed the boost token mechanism and added mount and rider "Tags". Current pipeline: - Plot all transforms - Plot constrained transforms (and remove) - Export dotXSI with Contraints disabled - Import dotXSI into empty scene - Delete controls, cameras, lights, ... - Crosswalk export FBX with no cameras, lights, ..., and with keep effectors diabled Not tried textures yet but opening the FBX in XSI shows working UVs and textures! added: game_development/Assets/HURA/Characters/Materials/cow-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow_run-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow_run-defaultlib_material17.mat game_development/Assets/HURA/Characters/cow_run.fbx game_development/Assets/HURA/Scripts/Controllers/RiderController.cs game_development/Assets/HURA/Scripts/Game/BoostToken.cs modified: game_development/Assets/HURA/Characters/cow.fbx game_development/Assets/HURA/Scenes/Development/Controllers.unity game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs ------------------------------------------------------------ revno: 100 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-06-19 18:01:51 +0100 message: Created a boost token prefab and a prefab respawner. Also 100 COMMITS! Wooooo! added: game_development/Assets/HURA/Prefabs/ game_development/Assets/HURA/Prefabs/BoostToken.prefab game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs modified: game_development/Assets/HURA/Scenes/Development/Controllers.unity ------------------------------------------------------------ revno: 101 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-06-19 19:24:26 +0100 message: Experimented with heightmaps - managed to get something workable though.... 1024x1024x146 for the terrain and 1024x1024, grayscale, 16 bit, RAW heightmap. added: asset_source/environment/Render_Pictures/terrain_heightmap.raw game_environment/Assets/HURA/Materials/terrain_default.psd game_environment/Assets/HURA/Materials/terrain_dirt_1.psd game_environment/Assets/HURA/Materials/terrain_grass_1.psd game_environment/Assets/HURA/Scenes/Development/height_map_tests.unity game_environment/Assets/New Terrain 1.asset game_environment/Assets/New Terrain.asset game_environment/Assets/heightmap_1024_16bit.asset modified: asset_source/environment/Scenes/heightmap_generator.scn asset_source/environment/Scenes/wall_stone.scn ------------------------------------------------------------ revno: 102 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-20 15:29:48 +0100 message: wall_stone.scn - finished the gate post, style and s/m/l wall sections. Creating a few damaged wall sections now and then will UV everything. modified: asset_source/environment/Scenes/wall_stone.scn ------------------------------------------------------------ revno: 103 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-20 17:27:35 +0100 message: wall_stone.scn - modelling finished, about to start UVing environment_notes updated with a quick reference to the names of each wall. added: documents/environment_notes/wall_stone_3.psd modified: asset_source/environment/Scenes/wall_stone.scn ------------------------------------------------------------ revno: 104 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-20 19:55:57 +0100 message: wall_stone.scn - Finished UVing all the normal stone wall parts modified: asset_source/environment/Scenes/wall_stone.scn asset_source/environment/Scenes/wall_stone.scntoc ------------------------------------------------------------ revno: 105 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-20 21:19:12 +0100 message: wall_stone.scn - almost finished UVing! modified: asset_source/environment/Scenes/wall_stone.scn asset_source/environment/Scenes/wall_stone.scntoc ------------------------------------------------------------ revno: 106 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-20 22:04:50 +0100 message: wall_stone.scn - UVing complete. About to export fbx files. modified: asset_source/environment/Scenes/wall_stone.scn asset_source/environment/Scenes/wall_stone.scntoc ------------------------------------------------------------ revno: 107 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-20 22:45:28 +0100 message: Added all the wall fbx, mat and psds to the game_environment unity project. added: game_environment/Assets/HURA/Environment/wall_gate_post.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_end_medium_1.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_end_medium_2.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_end_small_1.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_end_small_2.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_medium.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_open.fbx game_environment/Assets/HURA/Environment/wall_stone_long.fbx game_environment/Assets/HURA/Environment/wall_stone_medium.fbx game_environment/Assets/HURA/Environment/wall_stone_small.fbx game_environment/Assets/HURA/Environment/wall_stone_style.fbx game_environment/Assets/HURA/Materials/wall_gate_post.mat game_environment/Assets/HURA/Materials/wall_gate_post.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_end_medium_1.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_end_medium_1.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_end_medium_2.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_end_medium_2.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_end_small_1.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_end_small_1.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_end_small_2.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_end_small_2.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_medium.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_medium.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_open.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_open.psd game_environment/Assets/HURA/Materials/wall_stone_long.mat game_environment/Assets/HURA/Materials/wall_stone_long.psd game_environment/Assets/HURA/Materials/wall_stone_medium.mat game_environment/Assets/HURA/Materials/wall_stone_medium.psd game_environment/Assets/HURA/Materials/wall_stone_small.mat game_environment/Assets/HURA/Materials/wall_stone_small.psd game_environment/Assets/HURA/Materials/wall_stone_style.mat game_environment/Assets/HURA/Materials/wall_stone_style.psd modified: asset_source/environment/Scenes/wall_stone.scn game_environment/Assets/HURA/Scenes/Development/height_map_tests.unity ------------------------------------------------------------ revno: 108 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-20 23:37:16 +0100 message: wall_fence.scn - started making fence parts modified: asset_source/environment/Scenes/wall_fence.scn asset_source/environment/Scenes/wall_fence.scntoc game_environment/Assets/HURA/Scenes/Development/height_map_tests.unity ------------------------------------------------------------ revno: 109 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-21 01:26:47 +0100 message: wall_fence.scn - finished modelling of all fences. Still need to do a style. modified: asset_source/environment/Scenes/wall_fence.scn ------------------------------------------------------------ revno: 110 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-21 13:08:01 +0100 message: wall_fence.scn - modelling finished modified: asset_source/environment/Scenes/wall_fence.scn ------------------------------------------------------------ revno: 111 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-21 15:46:05 +0100 message: wall_fence.scn - halfwayd through doing damaged fence UVs modified: asset_source/environment/Scenes/wall_fence.scn asset_source/environment/Scenes/wall_fence.scntoc ------------------------------------------------------------ revno: 112 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-21 16:23:37 +0100 message: wall_fence.scn - damaged tecture map UV'ed added: game_environment/Assets/HURA/Materials/wall_fence_damaged.psd game_environment/Assets/HURA/Materials/wall_fence_individual.psd game_environment/Assets/HURA/Materials/wall_fence_long.psd game_environment/Assets/HURA/Materials/wall_fence_medium.psd game_environment/Assets/HURA/Materials/wall_fence_small.psd game_environment/Assets/HURA/Materials/wall_fence_style.psd modified: asset_source/environment/Scenes/wall_fence.scn ------------------------------------------------------------ revno: 113 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-06-21 18:51:59 +0100 message: Lots of commenting and refactoring to keep things neat. Using Transforms where possible (instead of GameObjects) for constraint-like links. modified: game_development/Assets/HURA/Scenes/Development/Controllers.unity game_development/Assets/HURA/Scripts/Controllers/AveragePositionController.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/ConstraintController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Controllers/RiderController.cs game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs game_development/Assets/HURA/Scripts/Game/BoostToken.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs ------------------------------------------------------------ revno: 114 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-21 19:13:24 +0100 message: wall_fence.scn - UVs complete modified: asset_source/environment/Scenes/wall_fence.scn asset_source/environment/Scenes/wall_fence.scntoc game_environment/Assets/HURA/Materials/wall_fence_long.psd game_environment/Assets/HURA/Materials/wall_fence_medium.psd game_environment/Assets/HURA/Materials/wall_fence_small.psd game_environment/Assets/HURA/Materials/wall_fence_style.psd ------------------------------------------------------------ revno: 115 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-21 20:51:34 +0100 message: wall_fence.scn - objects modelled, UV and exported. fence models have fbx, mat and psds in game_environment project. new environment_notes created. new xsi scene wall_gate.scn created added: asset_source/environment/Scenes/wall_gate.scn asset_source/environment/Scenes/wall_gate.scntoc documents/environment_notes/wall_fence_3.psd documents/environment_notes/wall_stone_4.psd game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/ game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_farmyards.mat game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_farmyards.psd game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_field.mat game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_field.psd game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_grass.mat game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_grass.psd game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_spinney.mat game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_spinney.psd game_environment/Assets/HURA/Environment/wall_fence_damaged_end_medium_1.fbx game_environment/Assets/HURA/Environment/wall_fence_damaged_end_small_1.fbx game_environment/Assets/HURA/Environment/wall_fence_damaged_end_small_2.fbx game_environment/Assets/HURA/Environment/wall_fence_damaged_medium.fbx game_environment/Assets/HURA/Environment/wall_fence_damaged_open.fbx game_environment/Assets/HURA/Environment/wall_fence_individual_1.fbx game_environment/Assets/HURA/Environment/wall_fence_individual_2.fbx game_environment/Assets/HURA/Environment/wall_fence_individual_3.fbx game_environment/Assets/HURA/Environment/wall_fence_individual_4.fbx game_environment/Assets/HURA/Environment/wall_fence_individual_5.fbx game_environment/Assets/HURA/Environment/wall_fence_long.fbx game_environment/Assets/HURA/Environment/wall_fence_medium.fbx game_environment/Assets/HURA/Environment/wall_fence_plank.fbx game_environment/Assets/HURA/Environment/wall_fence_post.fbx game_environment/Assets/HURA/Environment/wall_fence_small.fbx game_environment/Assets/HURA/Environment/wall_fence_style.fbx game_environment/Assets/HURA/Materials/wall_fence_damaged_end_medium_1.mat game_environment/Assets/HURA/Materials/wall_fence_damaged_end_small_1.mat game_environment/Assets/HURA/Materials/wall_fence_damaged_end_small_2.mat game_environment/Assets/HURA/Materials/wall_fence_damaged_medium.mat game_environment/Assets/HURA/Materials/wall_fence_damaged_open.mat game_environment/Assets/HURA/Materials/wall_fence_individual_1.mat game_environment/Assets/HURA/Materials/wall_fence_individual_2.mat game_environment/Assets/HURA/Materials/wall_fence_individual_3.mat game_environment/Assets/HURA/Materials/wall_fence_individual_4.mat game_environment/Assets/HURA/Materials/wall_fence_individual_5.mat game_environment/Assets/HURA/Materials/wall_fence_long.mat game_environment/Assets/HURA/Materials/wall_fence_medium.mat game_environment/Assets/HURA/Materials/wall_fence_plank.mat game_environment/Assets/HURA/Materials/wall_fence_post.mat game_environment/Assets/HURA/Materials/wall_fence_small.mat game_environment/Assets/HURA/Materials/wall_fence_style.mat modified: asset_source/environment/Scenes/wall_fence.scn game_environment/Assets/HURA/Scenes/Development/height_map_tests.unity ------------------------------------------------------------ revno: 116 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-06-21 22:05:08 +0100 message: Menu system blocked out, just needs some images and models to pick from now. Options menu is also still to do but the structure is in place. modified: game_development/Assets/HURA/Scenes/Menus/MainMenu.unity game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs game_development/Assets/HURA/Scripts/Game/BoostToken.cs ------------------------------------------------------------ revno: 117 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-21 22:06:57 +0100 message: wall_gate.scn - modelled (with polymesh stuff) modified: asset_source/environment/Scenes/wall_gate.scn asset_source/environment/Scenes/wall_gate.scntoc ------------------------------------------------------------ revno: 118 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-21 22:09:33 +0100 message: wall_gate.scn - model almost finished modified: asset_source/environment/Scenes/wall_gate.scn ------------------------------------------------------------ revno: 119 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-22 11:54:02 +0100 message: wall_gate.scn - modelling finished - taken out polygons and made lock bigger structure_barn.scn - made model more cartoony - sagified it. Looks a bit like an american barn so am commiting now before I change it. modified: asset_source/environment/Scenes/structure_barn.scn asset_source/environment/Scenes/wall_gate.scn documents/environment_notes/wall_fence_3.psd ------------------------------------------------------------ revno: 120 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-22 12:55:24 +0100 message: structure_barn.scn - re-modelled so that it looks more worn and older. Updated UVs too. modified: asset_source/environment/Scenes/structure_barn.scn ------------------------------------------------------------ revno: 121 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-22 16:56:28 +0100 message: structure_barn.scn - model and UVs finished completely structure_barn.fbx/.psd - in game_environment project modified: asset_source/environment/Scenes/structure_barn.scn asset_source/environment/Scenes/wall_gate.scn game_environment/Assets/HURA/Environment/structure_barn.fbx game_environment/Assets/HURA/Materials/structure_barn.psd ------------------------------------------------------------ revno: 122 committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-06-22 20:44:49 +0100 message: cow gallop animation added: asset_source/characters/Scenes/cow_boost.scn ------------------------------------------------------------ revno: 123 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-22 20:57:33 +0100 message: wall_gate.scn - finished modelling and UVs. exported fbx, mat and psds into the game_environment Unity project removed: documents/environment_notes/structure_barn_old_1.psd game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/ game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_farmyards.mat game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_farmyards.psd game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_field.mat game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_field.psd game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_grass.mat game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_grass.psd game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_spinney.mat game_environment/Assets/HURA/Environment/terrain_ploy_texture_test_materials/level_spinney.psd added: documents/environment_notes/structure_barn_3.psd game_environment/Assets/HURA/Environment/wall_gate_1.fbx game_environment/Assets/HURA/Environment/wall_gate_2.fbx game_environment/Assets/HURA/Environment/wall_gate_hinges.fbx game_environment/Assets/HURA/Environment/wall_gate_lock.fbx game_environment/Assets/HURA/Materials/wall_gate.psd modified: asset_source/environment/Scenes/structure_barn.scn asset_source/environment/Scenes/wall_gate.scn asset_source/environment/Scenes/wall_gate.scntoc game_environment/Assets/HURA/Scenes/Tracks/Hura_level.unity game_environment/Assets/New Terrain.asset ------------------------------------------------------------ revno: 124 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-22 22:35:10 +0100 message: Removed structure_..._old.scn files. Overwritten the structure_pigsty.scn scene with an imprted fbx file as the original model kept crashing the computer when I tried to freeze it. Added some more environment_note files removed: asset_source/environment/Scenes/structure_barn_old.scn asset_source/environment/Scenes/structure_barn_old.scntoc asset_source/environment/Scenes/structure_bridge_flat_old.scn asset_source/environment/Scenes/structure_bridge_flat_old.scntoc asset_source/environment/Scenes/structure_pigsty_old.scn asset_source/environment/Scenes/structure_pigsty_old.scntoc modified: asset_source/environment/Scenes/structure_pigsty.scn asset_source/environment/Scenes/structure_pigsty.scntoc documents/environment_notes/structure_barn_3.psd documents/environment_notes/wall_stone_4.psd game_environment/Assets/HURA/Scenes/Tracks/Hura_level.unity ------------------------------------------------------------ revno: 125 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-22 22:57:21 +0100 message: new pigsty scene file modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 126 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-06-23 00:15:34 +0100 message: Added AI (oh yeah!!!) - Cows now follow a path laid down during design time with a series of nodes connected as a directed graph. Each node has a radius (needs work to blend turns) and a spread value to control the separation of racers. added: game_development/Assets/HURA/Scripts/AI/ game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Game/NullMarker.cs modified: game_development/Assets/HURA/Scenes/Development/Controllers.unity game_development/Assets/HURA/Scripts/Controllers/MountController.cs ------------------------------------------------------------ revno: 127 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-06-23 01:38:24 +0100 message: Tweaks to the AI spread, using a drift value. Dragging the AIAgent script onto a player makes the player use AI, which is nice (both players have this in this commit). Perhaps an optimal drift could be assigned to each node to guage difficulty of AI. modified: game_development/Assets/HURA/Scenes/Development/Controllers.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs ------------------------------------------------------------ revno: 128 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-23 01:39:36 +0100 message: cow_boost.scn animation of a gallop - still having popping issues needs work. Probably uses as top speed run rather than boost modified: asset_source/characters/Scenes/cow_boost.scn ------------------------------------------------------------ revno: 129 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 11:04:38 +0100 message: structure_pigsty.scn - finished sagifying, about to start laying out final UVs modified: asset_source/environment/Scenes/structure_pigsty.scn ------------------------------------------------------------ revno: 130 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-23 12:13:15 +0100 message: Aristocrat and gesture hand added: asset_source/characters/Scenes/aristocrat.scn asset_source/characters/Scenes/aristocrat.scntoc asset_source/characters/Scenes/cow_boost.scntoc asset_source/characters/Scenes/gesture_hand.scn asset_source/characters/Scenes/gesture_hand.scntoc ------------------------------------------------------------ revno: 131 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 12:46:14 +0100 message: structure_pigsty.scn - finished modelling and UV. Exported relevant files (fbx, mat and psd) modified: asset_source/environment/Scenes/structure_pigsty.scn asset_source/environment/Scenes/structure_pigsty.scntoc game_environment/Assets/HURA/Environment/structure_pigsty.fbx game_environment/Assets/HURA/Materials/structure_pigsty.psd ------------------------------------------------------------ revno: 132 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-23 12:58:45 +0100 message: Tidied up animation scene file names removed: asset_source/characters/Scenes/cow_rig.scn asset_source/characters/Scenes/cow_rig.scntoc renamed: asset_source/characters/Scenes/cow_boost.scn => asset_source/characters/Scenes/cow_anim_gallop.scn asset_source/characters/Scenes/cow_boost.scntoc => asset_source/characters/Scenes/cow_anim_gallop.scntoc asset_source/characters/Scenes/cow_run.scn => asset_source/characters/Scenes/cow_anim_trot.scn modified: asset_source/characters/Scenes/cow_anim_gallop.scn ------------------------------------------------------------ revno: 133 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-23 13:45:44 +0100 message: Various textures for the cow Holstein (black and white), jersey (brown), black and white. also saddle texture added: asset_source/textures/models/characters/cow_black.psd asset_source/textures/models/characters/cow_holstein.psd asset_source/textures/models/characters/cow_jersey.psd asset_source/textures/models/characters/cow_white.psd asset_source/textures/models/characters/saddle.psd ------------------------------------------------------------ revno: 134 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-06-23 13:52:50 +0100 message: Texture tidy-up removed: asset_source/textures/actors/ asset_source/textures/models/characters/cow.psd asset_source/textures/models/characters/cow_test.psd asset_source/textures/models/characters/cow_two.psd renamed: asset_source/textures/models/characters/saddle.psd => asset_source/textures/models/characters/cow_saddle.psd ------------------------------------------------------------ revno: 135 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 15:13:51 +0100 message: game_environment folder sort out and package export. removed: documents/environment_notes/structure_pigsty_old_1.psd game_environment/Assets/HURA/Characters/ game_environment/Assets/HURA/Characters/Materials/ game_environment/Assets/HURA/Characters/Materials/cow-no name.mat game_environment/Assets/HURA/Characters/Materials/cow-polymsh2.mat game_environment/Assets/HURA/Characters/cow.fbx game_environment/Assets/HURA/Environment/block_church.fbx game_environment/Assets/HURA/Environment/block_farmHouse_broken.fbx game_environment/Assets/HURA/Environment/block_farmHouse_large.fbx game_environment/Assets/HURA/Environment/block_farmHouse_small.fbx game_environment/Assets/HURA/Environment/block_house_oneStorey.fbx game_environment/Assets/HURA/Environment/block_house_twoStorey.fbx game_environment/Assets/HURA/Environment/block_memorial.fbx game_environment/Assets/HURA/Environment/block_wall.fbx game_environment/Assets/HURA/Environment/block_windmill.fbx game_environment/Assets/HURA/Environment/level_terrain.fbx game_environment/Assets/HURA/Environment/level_terrain_texture_test.fbx game_environment/Assets/HURA/Environment/structure_barn.fbx game_environment/Assets/HURA/Environment/structure_bridge_flat.fbx game_environment/Assets/HURA/Environment/structure_bridge_hump.fbx game_environment/Assets/HURA/Environment/structure_pigsty.fbx game_environment/Assets/HURA/Environment/wall_fence_damaged_end_medium_1.fbx game_environment/Assets/HURA/Environment/wall_fence_damaged_end_small_1.fbx game_environment/Assets/HURA/Environment/wall_fence_damaged_end_small_2.fbx game_environment/Assets/HURA/Environment/wall_fence_damaged_medium.fbx game_environment/Assets/HURA/Environment/wall_fence_damaged_open.fbx game_environment/Assets/HURA/Environment/wall_fence_individual_1.fbx game_environment/Assets/HURA/Environment/wall_fence_individual_2.fbx game_environment/Assets/HURA/Environment/wall_fence_individual_3.fbx game_environment/Assets/HURA/Environment/wall_fence_individual_4.fbx game_environment/Assets/HURA/Environment/wall_fence_individual_5.fbx game_environment/Assets/HURA/Environment/wall_fence_long.fbx game_environment/Assets/HURA/Environment/wall_fence_medium.fbx game_environment/Assets/HURA/Environment/wall_fence_plank.fbx game_environment/Assets/HURA/Environment/wall_fence_post.fbx game_environment/Assets/HURA/Environment/wall_fence_small.fbx game_environment/Assets/HURA/Environment/wall_fence_style.fbx game_environment/Assets/HURA/Environment/wall_gate_1.fbx game_environment/Assets/HURA/Environment/wall_gate_2.fbx game_environment/Assets/HURA/Environment/wall_gate_hinges.fbx game_environment/Assets/HURA/Environment/wall_gate_lock.fbx game_environment/Assets/HURA/Environment/wall_gate_post.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_end_medium_1.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_end_medium_2.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_end_small_1.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_end_small_2.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_medium.fbx game_environment/Assets/HURA/Environment/wall_stone_damaged_open.fbx game_environment/Assets/HURA/Environment/wall_stone_long.fbx game_environment/Assets/HURA/Environment/wall_stone_medium.fbx game_environment/Assets/HURA/Environment/wall_stone_small.fbx game_environment/Assets/HURA/Environment/wall_stone_style.fbx game_environment/Assets/HURA/Materials/ game_environment/Assets/HURA/Materials/block_church.mat game_environment/Assets/HURA/Materials/block_farmhouse_broken.mat game_environment/Assets/HURA/Materials/block_farmhouse_large.mat game_environment/Assets/HURA/Materials/block_farmhouse_small.mat game_environment/Assets/HURA/Materials/block_house_onestorey.mat game_environment/Assets/HURA/Materials/block_house_twostorey.mat game_environment/Assets/HURA/Materials/block_memorial.mat game_environment/Assets/HURA/Materials/block_wall.mat game_environment/Assets/HURA/Materials/block_windmill.mat game_environment/Assets/HURA/Materials/level_terrain.mat game_environment/Assets/HURA/Materials/level_terrain.psd game_environment/Assets/HURA/Materials/structure_barn.mat game_environment/Assets/HURA/Materials/structure_barn.psd game_environment/Assets/HURA/Materials/structure_bridge_flat.mat game_environment/Assets/HURA/Materials/structure_bridge_flat.psd game_environment/Assets/HURA/Materials/structure_bridge_hump.mat game_environment/Assets/HURA/Materials/structure_bridge_hump.psd game_environment/Assets/HURA/Materials/structure_pigsty.mat game_environment/Assets/HURA/Materials/structure_pigsty.psd game_environment/Assets/HURA/Materials/terrain_default.psd game_environment/Assets/HURA/Materials/terrain_dirt_1.psd game_environment/Assets/HURA/Materials/terrain_grass_1.psd game_environment/Assets/HURA/Materials/wall_fence_damaged.psd game_environment/Assets/HURA/Materials/wall_fence_damaged_end_medium_1.mat game_environment/Assets/HURA/Materials/wall_fence_damaged_end_small_1.mat game_environment/Assets/HURA/Materials/wall_fence_damaged_end_small_2.mat game_environment/Assets/HURA/Materials/wall_fence_damaged_medium.mat game_environment/Assets/HURA/Materials/wall_fence_damaged_open.mat game_environment/Assets/HURA/Materials/wall_fence_individual.psd game_environment/Assets/HURA/Materials/wall_fence_individual_1.mat game_environment/Assets/HURA/Materials/wall_fence_individual_2.mat game_environment/Assets/HURA/Materials/wall_fence_individual_3.mat game_environment/Assets/HURA/Materials/wall_fence_individual_4.mat game_environment/Assets/HURA/Materials/wall_fence_individual_5.mat game_environment/Assets/HURA/Materials/wall_fence_long.mat game_environment/Assets/HURA/Materials/wall_fence_long.psd game_environment/Assets/HURA/Materials/wall_fence_medium.mat game_environment/Assets/HURA/Materials/wall_fence_medium.psd game_environment/Assets/HURA/Materials/wall_fence_plank.mat game_environment/Assets/HURA/Materials/wall_fence_post.mat game_environment/Assets/HURA/Materials/wall_fence_small.mat game_environment/Assets/HURA/Materials/wall_fence_small.psd game_environment/Assets/HURA/Materials/wall_fence_style.mat game_environment/Assets/HURA/Materials/wall_fence_style.psd game_environment/Assets/HURA/Materials/wall_gate.psd game_environment/Assets/HURA/Materials/wall_gate_post.mat game_environment/Assets/HURA/Materials/wall_gate_post.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_end_medium_1.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_end_medium_1.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_end_medium_2.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_end_medium_2.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_end_small_1.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_end_small_1.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_end_small_2.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_end_small_2.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_medium.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_medium.psd game_environment/Assets/HURA/Materials/wall_stone_damaged_open.mat game_environment/Assets/HURA/Materials/wall_stone_damaged_open.psd game_environment/Assets/HURA/Materials/wall_stone_long.mat game_environment/Assets/HURA/Materials/wall_stone_long.psd game_environment/Assets/HURA/Materials/wall_stone_medium.mat game_environment/Assets/HURA/Materials/wall_stone_medium.psd game_environment/Assets/HURA/Materials/wall_stone_small.mat game_environment/Assets/HURA/Materials/wall_stone_small.psd game_environment/Assets/HURA/Materials/wall_stone_style.mat game_environment/Assets/HURA/Materials/wall_stone_style.psd game_environment/Assets/HURA/Scenes/ game_environment/Assets/HURA/Scenes/Development/ game_environment/Assets/HURA/Scenes/Development/Controllers.unity game_environment/Assets/HURA/Scenes/Development/height_map_tests.unity game_environment/Assets/HURA/Scenes/Development/level_texture_clusters.unity game_environment/Assets/HURA/Scenes/Menus/ game_environment/Assets/HURA/Scenes/Tracks/ game_environment/Assets/HURA/Scenes/Tracks/Hura_level.unity game_environment/Assets/HURA/Scenes/Tracks/John_environment.unity game_environment/Assets/HURA/Scenes/Tracks/Level_terrain.unity game_environment/Assets/HURA/Scripts/ game_environment/Assets/HURA/Scripts/Controllers/ game_environment/Assets/HURA/Scripts/Controllers/CameraController.cs game_environment/Assets/HURA/Scripts/Controllers/MountController.cs game_environment/Assets/HURA/Scripts/MainGame.cs game_environment/Assets/New Terrain 1.asset game_environment/Assets/New Terrain.asset game_environment/Assets/heightmap_1024_16bit.asset added: documents/environment_notes/level_geometry_9.psd documents/environment_notes/structure_pigsty_3.psd game_environment/Assets/HURA/Environment/Environment Scenes/ game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Environment Scenes/John_environment.unity game_environment/Assets/HURA/Environment/Environment Scenes/Level_terrain.unity game_environment/Assets/HURA/Environment/Environment Scenes/height_map_tests.unity game_environment/Assets/HURA/Environment/Environment Scenes/level_texture_clusters.unity game_environment/Assets/HURA/Environment/Geometry/ game_environment/Assets/HURA/Environment/Geometry/Blocks/ game_environment/Assets/HURA/Environment/Geometry/Blocks/block_church.fbx game_environment/Assets/HURA/Environment/Geometry/Blocks/block_farmHouse_broken.fbx game_environment/Assets/HURA/Environment/Geometry/Blocks/block_farmHouse_large.fbx game_environment/Assets/HURA/Environment/Geometry/Blocks/block_farmHouse_small.fbx game_environment/Assets/HURA/Environment/Geometry/Blocks/block_house_oneStorey.fbx game_environment/Assets/HURA/Environment/Geometry/Blocks/block_house_twoStorey.fbx game_environment/Assets/HURA/Environment/Geometry/Blocks/block_memorial.fbx game_environment/Assets/HURA/Environment/Geometry/Blocks/block_wall.fbx game_environment/Assets/HURA/Environment/Geometry/Blocks/block_windmill.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/ game_environment/Assets/HURA/Environment/Geometry/Structures/structure_barn.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_bridge_flat.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_bridge_hump.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_pigsty.fbx game_environment/Assets/HURA/Environment/Geometry/Terrain/ game_environment/Assets/HURA/Environment/Geometry/Terrain/New Terrain 1.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/New Terrain.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_1024_16bit.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/level_terrain.fbx game_environment/Assets/HURA/Environment/Geometry/Terrain/level_terrain_texture_test.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/ game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/ game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_medium_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_small_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_small_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_open.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_3.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_4.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_5.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_long.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_plank.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_post.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_small.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_style.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/ game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/wall_gate_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/wall_gate_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/wall_gate_hinges.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/wall_gate_lock.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/wall_gate_post.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/ game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_medium_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_medium_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_small_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_small_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_open.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_long.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_small.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_style.fbx game_environment/Assets/HURA/Environment/Materials/ game_environment/Assets/HURA/Environment/Materials/Blocks/ game_environment/Assets/HURA/Environment/Materials/Blocks/block_church.mat game_environment/Assets/HURA/Environment/Materials/Blocks/block_farmhouse_broken.mat game_environment/Assets/HURA/Environment/Materials/Blocks/block_farmhouse_large.mat game_environment/Assets/HURA/Environment/Materials/Blocks/block_farmhouse_small.mat game_environment/Assets/HURA/Environment/Materials/Blocks/block_house_onestorey.mat game_environment/Assets/HURA/Environment/Materials/Blocks/block_house_twostorey.mat game_environment/Assets/HURA/Environment/Materials/Blocks/block_memorial.mat game_environment/Assets/HURA/Environment/Materials/Blocks/block_wall.mat game_environment/Assets/HURA/Environment/Materials/Blocks/block_windmill.mat game_environment/Assets/HURA/Environment/Materials/Structures/ game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ game_environment/Assets/HURA/Environment/Materials/Terrain/level_terrain.mat game_environment/Assets/HURA/Environment/Materials/Terrain/level_terrain.psd game_environment/Assets/HURA/Environment/Materials/Terrain/terrain_default.psd game_environment/Assets/HURA/Environment/Materials/Terrain/terrain_dirt_1.psd game_environment/Assets/HURA/Environment/Materials/Terrain/terrain_grass_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/ game_environment/Assets/HURA/Environment/Materials/Walls/Fence/ game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_end_medium_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_end_small_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_end_small_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_medium.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_open.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_3.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_4.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_5.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_medium.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_plank.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_post.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_small.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_small.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_style.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_style.psd game_environment/Assets/HURA/Environment/Materials/Walls/Gates/ game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate.psd game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_hinges.mat game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_lock.mat game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_post.mat game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_post.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/ game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.psd game_environment/Packages/ game_environment/Packages/environment.unitypackage ------------------------------------------------------------ revno: 136 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 16:43:45 +0100 message: structure_farmhouse_damaged.scn - new scene created for the shortcut structure in the farm added: asset_source/environment/Scenes/structure_farmhouse_damaged.scn asset_source/environment/Scenes/structure_farmhouse_damaged.scntoc ------------------------------------------------------------ revno: 137 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 16:56:26 +0100 message: added prefab to contain hura level added: game_environment/Assets/HURA/Environment/environment.prefab modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn game_environment/Packages/environment.unitypackage ------------------------------------------------------------ revno: 138 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 17:14:24 +0100 message: commit before ground level of damaged farmhouse is put in modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 139 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 17:55:39 +0100 message: structure_farmhouse_damaged.scn - sorting out the roof modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn ------------------------------------------------------------ revno: 140 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-23 18:08:04 +0100 message: Aristocrat modelled. including quiff, teeth and monocle! modified: asset_source/characters/Scenes/aristocrat.scn ------------------------------------------------------------ revno: 141 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 19:21:18 +0100 message: structure_farmhouse_damaged.scn - model finished, about to sagify modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn ------------------------------------------------------------ revno: 142 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-06-23 19:29:16 +0100 message: Exported new animations for trot and gallop. Spawner for AI mounts which now do basic object avoidance. Mounts are also textured. Tidied up some more of the asset files and created prefabs for common objects. removed: game_development/Assets/HURA/Characters/cow.fbx game_development/Assets/HURA/Characters/cow_run.fbx game_development/Assets/HURA/Materials/ game_development/Assets/HURA/Materials/cow-no name.mat game_development/Assets/HURA/Materials/cow-polymsh2.mat game_development/Assets/HURA/Materials/level_geometry-no name.mat game_development/Assets/HURA/Scenes/Development/ game_development/Assets/HURA/Scenes/Menus/ game_development/Assets/HURA/Scenes/Tracks/ game_development/Assets/HURA/Scenes/Tracks/level_terrain_test.unity added: game_development/Assets/HURA/Characters/Materials/cow-polymsh2.mat game_development/Assets/HURA/Characters/Materials/cow@gallop 1-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow@gallop-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow@gallop-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow@gallopraw-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow@gallopraw-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow@run-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow@run-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow@trot-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow_gallop-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow_gallop-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow_gallop_raw-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow_gallop_raw-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow_holstein.mat game_development/Assets/HURA/Characters/Materials/cow_jersey.mat game_development/Assets/HURA/Characters/Materials/cow_saddle.mat game_development/Assets/HURA/Characters/Materials/level_geometry-no name.mat game_development/Assets/HURA/Characters/Textures/ game_development/Assets/HURA/Characters/Textures/cow_black.psd game_development/Assets/HURA/Characters/Textures/cow_holstein.psd game_development/Assets/HURA/Characters/Textures/cow_jersey.psd game_development/Assets/HURA/Characters/Textures/cow_saddle.psd game_development/Assets/HURA/Characters/Textures/cow_white.psd game_development/Assets/HURA/Characters/cow@gallop.fbx game_development/Assets/HURA/Characters/cow@trot.fbx game_development/Assets/HURA/Prefabs/LightingRig_dev.prefab game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Prefabs/Spawner.prefab game_development/Assets/HURA/Prefabs/TrackNetwork_dev.prefab renamed: game_development/Assets/HURA/Scenes/Development/Controllers.unity => game_development/Assets/HURA/Scenes/Development.unity game_development/Assets/HURA/Scenes/Menus/MainMenu.unity => game_development/Assets/HURA/Scenes/MainMenu.unity modified: game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs game_development/Assets/HURA/Scenes/Development.unity game_development/Assets/HURA/Scenes/MainMenu.unity ------------------------------------------------------------ revno: 143 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 20:10:28 +0100 message: structure_farmhouse_damaged.scn - safication complete! modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn ------------------------------------------------------------ revno: 144 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 22:44:08 +0100 message: structure_farmhouse_damaged.scn - halfway through sorting out UVs modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn ------------------------------------------------------------ revno: 145 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 23:14:19 +0100 message: structure_farmhouse_damaged.scn - separated all UVs out - now to solve the puzzle! modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn ------------------------------------------------------------ revno: 146 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-23 23:30:58 +0100 message: wall_gate.scn - sagified gates and re-exported fbx files (gate_1 & _2). modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn asset_source/environment/Scenes/wall_gate.scn game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/wall_gate_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/wall_gate_2.fbx ------------------------------------------------------------ revno: 147 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-23 23:55:34 +0100 message: Updated rig so that the legs may be controlled at the top and reset properly to zero. Models for the cow, rig and the two enveloped together have been exported along with the weightmap preset used. All information was transferred using these onto the cow_anim_trot.scn and cow_anim_gallop.scn files. The originals are still there for reference and should be deleted once everything is working correctly. The old scenes (model and weighted model) have been removed in favour of keeping the cow_with_rig_enveloped.emdl model and cow_weights.Preset files up-to-date. removed: asset_source/characters/Scenes/cow.scn asset_source/characters/Scenes/cow.scntoc asset_source/characters/Scenes/cow_weighted.scn asset_source/characters/Scenes/cow_weighted.scntoc added: asset_source/characters/Models/cow_rig.emdl asset_source/characters/Models/cow_with_rig_enveloped.emdl asset_source/characters/Scenes/cow_anim_trot.scntoc modified: asset_source/characters/Models/cow.emdl asset_source/characters/Scenes/cow_anim_gallop.scn asset_source/characters/Scenes/cow_anim_gallop.scntoc asset_source/characters/Scenes/cow_anim_trot.scn asset_source/characters/Scenes/cow_rigged.scn asset_source/characters/Scenes/cow_rigged.scntoc asset_source/characters/Scripts/cow_weights.Preset ------------------------------------------------------------ revno: 148 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-06-24 12:50:38 +0100 message: structure_farmhouse_damaged.scn - about to start putting the UV puzzle together:D modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn ------------------------------------------------------------ revno: 149 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-24 13:51:57 +0100 message: Up to date Aristocrat model with partial UVing modified: asset_source/characters/Scenes/aristocrat.scn ------------------------------------------------------------ revno: 150 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-06-24 14:41:31 +0100 message: structure_farmhouse_damaged.scn - finished model and UVs modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn asset_source/environment/Scenes/structure_farmhouse_damaged.scntoc ------------------------------------------------------------ revno: 151 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-06-24 16:08:52 +0100 message: Aristocrat legs and feet rigged. Committing before I push the hips in and break it... well, we shall see. added: asset_source/characters/Scenes/aristocrat_rigged.scn asset_source/characters/Scenes/aristocrat_rigged.scntoc ------------------------------------------------------------ revno: 152 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-06-24 16:36:47 +0100 message: structure_farmhouse_damaged.fbx and psd added. level_terrain.scn - save with bumpy road, pond extrusion and river ravine hill complete. added: game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_damaged.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.psd modified: asset_source/environment/Scenes/level_terrain.scn asset_source/environment/Scenes/structure_farmhouse_damaged.scn ------------------------------------------------------------ revno: 153 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-06-24 17:32:06 +0100 message: Blending added to AI turns. AIAgent better encapsulated. Scripts added to HURA component menu. ObjectSpawner wasn't, now it is. Animation speed corrected for mounts, whatever animation is running. renamed: game_development/Assets/HURA/Environment/ => game_development/Assets/HURA/Environment_dev/ modified: game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Scenes/Development.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Controllers/AveragePositionController.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/ConstraintController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Controllers/RiderController.cs game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs game_development/Assets/HURA/Scripts/Game/BoostToken.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/NullMarker.cs game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs ------------------------------------------------------------ revno: 154 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-24 17:53:17 +0100 message: cow_anim_trot.scn: - Reanimated trot with ammended rig - weighting is pretty much done (might need a few tweeks), including reins and muzzle. - re uv'ed the saddle so it isn't mirrored any more modified: asset_source/characters/Scenes/cow_anim_trot.scn ------------------------------------------------------------ revno: 155 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-24 18:10:57 +0100 message: Updated weights preset file modified: asset_source/characters/Scripts/cow_weights.Preset ------------------------------------------------------------ revno: 156 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-24 18:41:54 +0100 message: cow_anim_gallop.scn - transfered new geo/UVs/weights to gallop scene cow_saddle.psd - updated base texture to new UVs modified: asset_source/characters/Scenes/cow_anim_gallop.scn asset_source/textures/models/characters/cow_saddle.psd ------------------------------------------------------------ revno: 157 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-24 18:42:33 +0100 message: Weight presets for the Cow added: asset_source/characters/Scripts/cow_weights_bit_left.Preset asset_source/characters/Scripts/cow_weights_bit_left1.Preset asset_source/characters/Scripts/cow_weights_cow.Preset asset_source/characters/Scripts/cow_weights_eye_left.Preset asset_source/characters/Scripts/cow_weights_eye_right.Preset asset_source/characters/Scripts/cow_weights_horn_left.Preset asset_source/characters/Scripts/cow_weights_horn_right.Preset asset_source/characters/Scripts/cow_weights_muzzle.Preset asset_source/characters/Scripts/cow_weights_reins.Preset asset_source/characters/Scripts/cow_weights_saddle.Preset asset_source/characters/Scripts/cow_weights_udder.Preset ------------------------------------------------------------ revno: 158 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-24 19:28:53 +0100 message: cow.emdl with new geo and UVs cow_anim_gallop.scn reanimated with new rig modified: asset_source/characters/Models/cow.emdl asset_source/characters/Scenes/cow_anim_gallop.scn asset_source/characters/Scenes/cow_anim_gallop.scntoc ------------------------------------------------------------ revno: 159 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-24 20:17:49 +0100 message: animations updated and combined into one file (cow_animated.scn) Export folder created with cow.fbx containing all animations added: asset_source/characters/Export/ asset_source/characters/Export/cow.fbx asset_source/characters/Scenes/cow_animated.scn asset_source/characters/Scenes/cow_animated.scntoc modified: asset_source/characters/Scenes/cow_anim_gallop.scn asset_source/characters/Scenes/cow_anim_trot.scn asset_source/characters/Scenes/cow_anim_trot.scntoc ------------------------------------------------------------ revno: 160 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-06-24 20:38:20 +0100 message: clips expanded modified: asset_source/characters/Export/cow.fbx asset_source/characters/Scenes/cow_animated.scn asset_source/characters/Scenes/cow_animated.scntoc ------------------------------------------------------------ revno: 161 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-06-24 22:45:51 +0100 message: Animation blending with speed control and constraints - latest cow export brought in. Game states added for the different stages of a race: level preview, countdown, race, finish times. removed: asset_source/textures/models/characters/cow_saddle.psd game_development/Assets/HURA/Characters/cow@gallop.fbx game_development/Assets/HURA/Characters/cow@trot.fbx modified: game_development/Assets/HURA/Characters/Textures/cow_saddle.psd game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Scenes/Development.unity game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 162 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-06-24 22:48:49 +0100 message: Missed from previous commit... added: game_development/Assets/HURA/Characters/Materials/cow-defaultlib_material23.mat game_development/Assets/HURA/Characters/cow.fbx ------------------------------------------------------------ revno: 163 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-06-24 22:53:24 +0100 message: Accidentally moved this causing a bzr remove. Adding back to original place. added: asset_source/textures/models/characters/cow_saddle.psd ------------------------------------------------------------ revno: 164 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-06-24 23:05:59 +0100 message: Simplified some vector maths and fixed downhill speed resolution. modified: game_development/Assets/HURA/Scenes/Development.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs ------------------------------------------------------------ revno: 165 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-06-25 00:49:45 +0100 message: 4 idle animation clips (moo, flick head, eat grass and base) exported models of all cow animations, including idles, trot and gallop. clips included in idle models. all clips applied to master scene: cow_animated.scn ready to merge and export. added: asset_source/characters/Models/cow_and_rig_idle01.emdl asset_source/characters/Models/cow_and_rig_idle02.emdl asset_source/characters/Models/cow_and_rig_idle03.emdl asset_source/characters/Models/cow_and_rig_idle04.emdl asset_source/characters/Models/galloper.emdl asset_source/characters/Models/trotter.emdl asset_source/characters/Scenes/cow_idle01_moo.scn asset_source/characters/Scenes/cow_idle01_moo.scntoc asset_source/characters/Scenes/cow_idle02_flickhead.scn asset_source/characters/Scenes/cow_idle02_flickhead.scntoc asset_source/characters/Scenes/cow_idle03_eatgrass.scn asset_source/characters/Scenes/cow_idle03_eatgrass.scntoc asset_source/characters/Scenes/cow_idle04_base.scn asset_source/characters/Scenes/cow_idle04_base.scntoc modified: asset_source/characters/Scenes/cow_animated.scn asset_source/characters/Scenes/cow_animated.scntoc ------------------------------------------------------------ revno: 166 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-06-25 00:54:37 +0100 message: johns heightmap disaster commit - but at least its in and working:D removed: game_environment/Assets/HURA/Environment/Geometry/Terrain/New Terrain 1.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/New Terrain.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_1024_16bit.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/level_terrain.fbx game_environment/Assets/HURA/Environment/Geometry/Terrain/level_terrain_texture_test.fbx added: asset_source/environment/Models/emdl/block_farmHouse_shortcut.emdl asset_source/environment/Models/obj/ asset_source/environment/Models/obj/structure_farmhouse_damaged.obj asset_source/environment/Render_Pictures/do_not_delete_working_heightmap.tif documents/environment_notes/level_geometry_10.psd documents/environment_notes/structure_farmhouse_damaged_1.psd game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level_old.unity game_environment/Assets/HURA/Environment/Geometry/Blocks/level_geometry.fbx game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_terrain.raw game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_terrain_v2.raw game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/ game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/New Terrain 1.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/New Terrain.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/heightmap_1024_16bit.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/heightmap_terrain.raw game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain.fbx game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain_texture_test.fbx modified: asset_source/environment/Render_Pictures/terrain_heightmap.raw asset_source/environment/Scenes/depth_pass_test.scn asset_source/environment/Scenes/depth_pass_test.scntoc asset_source/environment/Scenes/level_terrain.scn asset_source/environment/Scenes/structure_bridge_flat.scn asset_source/environment/Scenes/structure_bridge_flat.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_bridge_flat.fbx ------------------------------------------------------------ revno: 167 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-06-25 16:12:07 +0100 message: extended the the bottoms of the stone walls and the fences. tapered the bridge extrusions too modified: asset_source/environment/Scenes/structure_bridge_flat.scn asset_source/environment/Scenes/wall_fence.scn asset_source/environment/Scenes/wall_stone.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_bridge_flat.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_medium_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_small_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_small_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_open.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_3.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_4.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_5.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_long.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_plank.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_post.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_small.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_style.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/wall_gate_post.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_medium_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_medium_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_small_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_small_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_open.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_long.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_small.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_style.fbx ------------------------------------------------------------ revno: 168 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-06-25 16:56:35 +0100 message: Carried on smoothing the terrrain and started texturing with sample colours added: asset_source/environment/Models/emdl/level_terrain.emdl game_environment/Assets/HURA/Environment/Materials/Terrain/sample_dirt_1.psd game_environment/Assets/HURA/Environment/Materials/Terrain/sample_dirt_2.psd game_environment/Assets/HURA/Environment/Materials/Terrain/sample_dirt_3.psd game_environment/Assets/HURA/Environment/Materials/Terrain/sample_grass_1.psd game_environment/Assets/HURA/Environment/Materials/Terrain/sample_grass_2.psd game_environment/Assets/HURA/Environment/Materials/Terrain/sample_grass_3.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset ------------------------------------------------------------ revno: 169 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-06-25 19:09:41 +0100 message: The height map smoothing continues... modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset ------------------------------------------------------------ revno: 170 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-06-25 20:22:58 +0100 message: New export of all animations (source cow_animated.scn) and a hopefully fixed rig (source cow_rigged.scn). This file has latest geo, UVs, etc. and is reset to the default pose to be used as a base. The rig now has false roots on the legs to break up the 3 bone chain. IK is also switched to use preferred angles as this is a better method for our purposes (see the XSI docs). removed: asset_source/characters/Models/cow_and_rig_idle01.emdl asset_source/characters/Models/cow_and_rig_idle02.emdl asset_source/characters/Models/cow_and_rig_idle03.emdl asset_source/characters/Models/cow_and_rig_idle04.emdl asset_source/characters/Models/cow_rig.emdl added: asset_source/characters/Models/cow_rig_anim_gallop.emdl asset_source/characters/Models/cow_rig_anim_idle01.emdl asset_source/characters/Models/cow_rig_anim_idle02.emdl asset_source/characters/Models/cow_rig_anim_idle03.emdl asset_source/characters/Models/cow_rig_anim_idle04.emdl asset_source/characters/Models/cow_rig_anim_trot.emdl modified: asset_source/characters/Export/cow.fbx asset_source/characters/Models/cow_with_rig_enveloped.emdl asset_source/characters/Scenes/cow_animated.scn asset_source/characters/Scenes/cow_animated.scntoc asset_source/characters/Scenes/cow_rigged.scn asset_source/characters/Scenes/cow_rigged.scntoc ------------------------------------------------------------ revno: 171 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-06-25 21:37:49 +0100 message: Cow idle animations brought in and added to MountController. GameSettings created to pass data from menu into the game. added: game_development/Assets/HURA/Scripts/Game/GameSettings.cs modified: game_development/Assets/HURA/Characters/cow.fbx game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Scenes/Development.unity game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs ------------------------------------------------------------ revno: 172 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-06-25 23:04:57 +0100 message: Finished smoothing out the heightmap and given it a constant green colour and track outline. Started to block out level with new assets (mainly fences and walls so Ian knows where the boundaries of the track are). modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset ------------------------------------------------------------ revno: 173 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-06-26 12:40:19 +0100 message: blocking out the level continues modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset ------------------------------------------------------------ revno: 174 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-06-26 13:46:08 +0100 message: more level blocking out (one half of field and spinney near completion) modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 175 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-06-26 14:30:07 +0100 message: Camera path created and used to start the level. added: game_development/Assets/HURA/Scripts/Tools/ game_development/Assets/HURA/Scripts/Tools/CurvePath.cs game_development/Assets/HURA/Scripts/Tools/CurvePathNode.cs game_development/Assets/HURA/Scripts/Tools/PathConstraint.cs modified: game_development/Assets/HURA/Scenes/Development.unity game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/NullMarker.cs ------------------------------------------------------------ revno: 176 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-06-26 16:58:16 +0100 message: fence [ost lengthened and more blocking out modified: asset_source/environment/Scenes/wall_fence.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_post.fbx ------------------------------------------------------------ revno: 177 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-06-26 18:10:45 +0100 message: Made curve tool easier to use (less objects to manipulate) and added a SimpleAnimation class to animate the windmill blades. added: game_development/Assets/HURA/Scripts/Controllers/PreviewCameraController.cs game_development/Assets/HURA/Scripts/Tools/SimpleAnimation.cs modified: documents/development_record/unity_development.html game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Scenes/Development.unity game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Tools/CurvePath.cs game_development/Assets/HURA/Scripts/Tools/CurvePathNode.cs game_development/Assets/HURA/Scripts/Tools/PathConstraint.cs ------------------------------------------------------------ revno: 178 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-06-26 21:56:54 +0100 message: spinney almost finished, village and fielf finished. windmill hill left to do. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 179 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-06-26 23:14:37 +0100 message: finishing the bloacking out - last bit: bottom of windmill hill modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset ------------------------------------------------------------ revno: 180 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-06-27 00:12:12 +0100 message: Finished blocking out the level. All the fence/wall boundaries (on the track) are in. The only assets missing are the ramps for the farm shortcut through the damaged building. The track 'lay-by' at the back of windmill hill is smaller than the original block out. Texturing needs to commence on all the Primary assets and the shapes of the other structures (houses, church, farm buildings, windmill) should be modelled and placed before the mid-term crits. Vegetation (in the form of trees, bushes and grass) should be modelled and textured too. added: documents/environment_notes/level_geometry_11.psd documents/environment_notes/level_geometry_12.psd documents/environment_notes/level_geometry_13.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/environment.prefab ------------------------------------------------------------ revno: 181 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-06-28 17:59:27 +0100 message: Updated the UVs on the gate post and wall sections. Re-exported the fbx files and re-stamped the texture maps. modified: asset_source/environment/Scenes/wall_gate.scn asset_source/environment/Scenes/wall_gate.scntoc asset_source/environment/Scenes/wall_stone.scn asset_source/environment/Scenes/wall_stone.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/wall_gate_post.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_medium_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_medium_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_small_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_end_small_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_damaged_open.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_long.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_small.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_style.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_end_medium_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_end_small_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_end_small_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_medium.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_open.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_3.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_4.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_5.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_medium.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_plank.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_post.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_small.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_style.mat game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate.psd game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_post.mat game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_post.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.psd ------------------------------------------------------------ revno: 182 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-29 00:23:59 +0100 message: Painted external roads onto terrain modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset ------------------------------------------------------------ revno: 183 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-29 13:11:31 +0100 message: ramps and supports modelled and UV'ed in the structure_farmhouse_damaged.scn file. Arranged them in Unity scene. Planning out walls. modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn asset_source/environment/Scenes/structure_farmhouse_damaged.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 184 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-29 14:57:39 +0100 message: Started adding in external walls (in the background, player can't access these areas) modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 185 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-29 17:23:21 +0100 message: Environment placed in prefab and updated package exported. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/environment.prefab game_environment/Packages/environment.unitypackage ------------------------------------------------------------ revno: 186 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-29 18:26:33 +0100 message: Added more background walls modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 187 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-06-29 23:11:53 +0100 message: constant diffuse textures applied to stone wall assets. More blocking in with stone wall assets modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.psd ------------------------------------------------------------ revno: 188 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-30 00:00:37 +0100 message: Aristocrat with main mesh UVed (thank god!) plus a very basic texture aristocrat_base.psd added: asset_source/textures/models/characters/aristocrat_base.psd modified: asset_source/characters/Scenes/aristocrat.scn asset_source/characters/Scenes/aristocrat.scntoc ------------------------------------------------------------ revno: 189 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-06-30 00:11:25 +0100 message: Built and tested a Wii sensor bar - actually works! Created a checkpoint system and lap counter (needs some work at the start line). Replaced exceptions with logged errors. Improved boost token mechanism. added: game_development/Assets/HURA/Scripts/Game/Checkpoint.cs modified: game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Scenes/Development.unity game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs game_development/Assets/HURA/Scripts/Game/BoostToken.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs game_development/Assets/HURA/Scripts/Tools/CurvePath.cs game_development/Assets/HURA/Scripts/Tools/PathConstraint.cs ------------------------------------------------------------ revno: 190 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-30 17:44:12 +0100 message: Wall blocking in almost complete! modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 191 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-30 18:18:14 +0100 message: more wall blocking out modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 192 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-30 19:16:08 +0100 message: up to date cow.fbx with boost, crash anims and left/right/fall poses. Including model files and pose scenes. added: asset_source/characters/Models/cow_rig_anim_boost.emdl asset_source/characters/Models/cow_rig_anim_crash.emdl asset_source/characters/Models/cow_rig_pose_fall.emdl asset_source/characters/Models/cow_rig_pose_turnLeft.emdl asset_source/characters/Models/cow_rig_pose_turnRight.emdl asset_source/characters/Scenes/cow_pose_crash.scn asset_source/characters/Scenes/cow_pose_crash.scntoc asset_source/characters/Scenes/cow_pose_fall.scn asset_source/characters/Scenes/cow_pose_fall.scntoc asset_source/characters/Scenes/cow_pose_turnLeft.scn asset_source/characters/Scenes/cow_pose_turnLeft.scntoc asset_source/characters/Scenes/cow_pose_turnRight.scn asset_source/characters/Scenes/cow_pose_turnRight.scntoc modified: asset_source/characters/Export/cow.fbx asset_source/characters/Scenes/cow_animated.scn asset_source/characters/Scenes/cow_animated.scntoc ------------------------------------------------------------ revno: 193 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-30 19:17:59 +0100 message: missed from previous commit (cow animation update and export) removed: asset_source/characters/Models/galloper.emdl asset_source/characters/Models/trotter.emdl added: asset_source/characters/Scenes/cow_anim_boost.scn asset_source/characters/Scenes/cow_anim_boost.scntoc ------------------------------------------------------------ revno: 194 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-06-30 19:23:50 +0100 message: Improvements to AI - particularly in the network positioning tool and behaviour at each node. Also brought in Johns latest environment and adjusted the network to match. Development scene may no longer work due to this but we are now using HamlingtonTrack as the combined scene. added: game_development/Assets/HURA/Environment/ game_development/Assets/HURA/Environment/Environment Scenes/ game_development/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_development/Assets/HURA/Environment/Environment Scenes/Hura_level_old.unity game_development/Assets/HURA/Environment/Environment Scenes/Hura_level_red_objs.unity game_development/Assets/HURA/Environment/Environment Scenes/John_environment.unity game_development/Assets/HURA/Environment/Environment Scenes/Level_terrain.unity game_development/Assets/HURA/Environment/Environment Scenes/height_map_tests.unity game_development/Assets/HURA/Environment/Environment Scenes/level_texture_clusters.unity game_development/Assets/HURA/Environment/Geometry/ game_development/Assets/HURA/Environment/Geometry/Blocks/ game_development/Assets/HURA/Environment/Geometry/Blocks/Materials/ game_development/Assets/HURA/Environment/Geometry/Blocks/Materials/block_church-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Blocks/Materials/block_farmhouse_broken-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Blocks/Materials/block_farmhouse_large-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Blocks/Materials/block_farmhouse_small-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Blocks/Materials/block_house_onestorey-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Blocks/Materials/block_house_twostorey-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Blocks/Materials/block_memorial-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Blocks/Materials/block_wall-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Blocks/Materials/block_windmill-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Blocks/Materials/level_geometry-no name.mat game_development/Assets/HURA/Environment/Geometry/Blocks/block_church.fbx game_development/Assets/HURA/Environment/Geometry/Blocks/block_farmHouse_broken.fbx game_development/Assets/HURA/Environment/Geometry/Blocks/block_farmHouse_large.fbx game_development/Assets/HURA/Environment/Geometry/Blocks/block_farmHouse_small.fbx game_development/Assets/HURA/Environment/Geometry/Blocks/block_house_oneStorey.fbx game_development/Assets/HURA/Environment/Geometry/Blocks/block_house_twoStorey.fbx game_development/Assets/HURA/Environment/Geometry/Blocks/block_memorial.fbx game_development/Assets/HURA/Environment/Geometry/Blocks/block_wall.fbx game_development/Assets/HURA/Environment/Geometry/Blocks/block_windmill.fbx game_development/Assets/HURA/Environment/Geometry/Blocks/level_geometry.fbx game_development/Assets/HURA/Environment/Geometry/Structures/ game_development/Assets/HURA/Environment/Geometry/Structures/Materials/ game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_barn-barn.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_bridge_flat-bridge_flat.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_bridge_hump-bridge_hump.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_damaged-farmhouse_damaged.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_pigsty-pigsty.mat game_development/Assets/HURA/Environment/Geometry/Structures/structure_barn.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_bridge_flat.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_bridge_hump.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_damaged.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_pigsty.fbx game_development/Assets/HURA/Environment/Geometry/Terrain/ game_development/Assets/HURA/Environment/Geometry/Terrain/heightmap_terrain.raw game_development/Assets/HURA/Environment/Geometry/Terrain/heightmap_terrain_v2.raw game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/ game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/ game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/level_terrain-level_terrain.mat game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/level_terrain_texture_test-level_terrain.mat game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/level_terrain_texture_test-river.mat game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/level_terrain_texture_test-spinney.mat game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/level_terrain_texture_test-windmill_hill.mat game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/New Terrain 1.asset game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/New Terrain.asset game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/heightmap_1024_16bit.asset game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/heightmap_terrain.raw game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain.asset game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain.fbx game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain_texture_test.fbx game_development/Assets/HURA/Environment/Geometry/Track related/ game_development/Assets/HURA/Environment/Geometry/Track related/Materials/ game_development/Assets/HURA/Environment/Geometry/Track related/Materials/shortcut_ramp-shortcut_ramp.mat game_development/Assets/HURA/Environment/Geometry/Track related/Materials/shortcut_ramp_support-shortcut_ramp_support.mat game_development/Assets/HURA/Environment/Geometry/Track related/shortcut_ramp.fbx game_development/Assets/HURA/Environment/Geometry/Track related/shortcut_ramp_support.fbx game_development/Assets/HURA/Environment/Geometry/Walls/ game_development/Assets/HURA/Environment/Geometry/Walls/Fence/ game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/ game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_end_medium_1-wall_fence_damaged_end_medium_1.mat game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_end_small_1-wall_fence_damaged_end_small_1.mat game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_end_small_2-wall_fence_damaged_end_small_2.mat game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_medium-wall_fence_damaged_medium.mat game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_open-wall_fence_damaged_open.mat game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_1-wall_fence_individual_1.mat game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_2-wall_fence_individual_2.mat game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_3-wall_fence_individual_3.mat game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_4-wall_fence_individual_4.mat game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_5-wall_fence_individual_5.mat game_development/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_long-wall_fence_long.mat 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game_development/Assets/HURA/Environment/Materials/Blocks/block_house_onestorey.mat game_development/Assets/HURA/Environment/Materials/Blocks/block_house_twostorey.mat game_development/Assets/HURA/Environment/Materials/Blocks/block_memorial.mat game_development/Assets/HURA/Environment/Materials/Blocks/block_wall.mat game_development/Assets/HURA/Environment/Materials/Blocks/block_windmill.mat game_development/Assets/HURA/Environment/Materials/Blocks/level_geometry.mat game_development/Assets/HURA/Environment/Materials/Structures/ game_development/Assets/HURA/Environment/Materials/Structures/structure_barn.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_pigsty.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_development/Assets/HURA/Environment/Materials/Terrain/ game_development/Assets/HURA/Environment/Materials/Terrain/level_terrain.mat game_development/Assets/HURA/Environment/Materials/Terrain/level_terrain.psd game_development/Assets/HURA/Environment/Materials/Terrain/sample_dirt_1.psd game_development/Assets/HURA/Environment/Materials/Terrain/sample_dirt_2.psd game_development/Assets/HURA/Environment/Materials/Terrain/sample_dirt_3.psd game_development/Assets/HURA/Environment/Materials/Terrain/sample_grass_1.psd game_development/Assets/HURA/Environment/Materials/Terrain/sample_grass_2.psd game_development/Assets/HURA/Environment/Materials/Terrain/sample_grass_3.psd game_development/Assets/HURA/Environment/Materials/Terrain/terrain_default.psd game_development/Assets/HURA/Environment/Materials/Terrain/terrain_dirt_1.psd game_development/Assets/HURA/Environment/Materials/Terrain/terrain_grass_1.psd game_development/Assets/HURA/Environment/Materials/Track related/ game_development/Assets/HURA/Environment/Materials/Track related/shortcut_ramp.mat game_development/Assets/HURA/Environment/Materials/Track related/shortcut_ramp_support.mat game_development/Assets/HURA/Environment/Materials/Track related/shortcut_ramps.psd game_development/Assets/HURA/Environment/Materials/Walls/ game_development/Assets/HURA/Environment/Materials/Walls/Fence/ game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged.psd game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_end_medium_1.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_end_small_1.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_end_small_2.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_medium.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged_open.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual.psd game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_1.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_2.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_3.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_4.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual_5.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.psd game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_medium.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_medium.psd game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_plank.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_post.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_small.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_small.psd game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_style.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_style.psd game_development/Assets/HURA/Environment/Materials/Walls/Gates/ game_development/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate.psd game_development/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_1.mat game_development/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_2.mat game_development/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_hinges.mat game_development/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_lock.mat game_development/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_post.mat game_development/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_post.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/ game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.psd game_development/Assets/HURA/Environment/environment.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity modified: game_development/Assets/HURA/Characters/Materials/cow_holstein.mat game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 195 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-30 20:59:48 +0100 message: level blocked out with background fields!!! modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 196 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-30 22:59:28 +0100 message: level blocked out with additional structures modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 197 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-06-30 23:41:29 +0100 message: Latest cow brought in with some more animations (fall, boost, ...). Animations extracted into separate controller. Boost system working as designed but needs tweaking. Improved AI with speed hints for difficult bits. added: game_development/Assets/HURA/Scripts/Animation/ game_development/Assets/HURA/Scripts/Animation/MountAnimation.cs renamed: game_development/Assets/HURA/Scripts/Tools/SimpleAnimation.cs => game_development/Assets/HURA/Scripts/Animation/SimpleAnimation.cs modified: game_development/Assets/HURA/Characters/cow.fbx game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Prefabs/TrackNetwork_dev.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 198 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-06-30 23:42:13 +0100 message: Aristocrat nearly textured complete. have coloured base mesh and eyes. Currently UVing teeth and monocle to add to base texture. modified: asset_source/characters/Scenes/aristocrat.scn asset_source/characters/Scenes/aristocrat.scntoc asset_source/textures/models/characters/aristocrat_base.psd ------------------------------------------------------------ revno: 199 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-06-30 23:53:54 +0100 message: Put entire environment into environment game object and then overwrote the environment.prefab (it didn't ask if I wanted to overwrite it, it just did it automatically and turned the text for the game object blue). modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/environment.prefab ------------------------------------------------------------ revno: 200 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-01 10:14:07 +0100 message: Forgot to export the most recent package too! 200th commit, Woop! modified: game_environment/Packages/environment.unitypackage ------------------------------------------------------------ revno: 201 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-01 11:42:18 +0100 message: environment notes update created level structure scene files added: asset_source/environment/Scenes/structure_church.scn asset_source/environment/Scenes/structure_church.scntoc asset_source/environment/Scenes/structure_farmhouse_large.scn asset_source/environment/Scenes/structure_farmhouse_large.scntoc asset_source/environment/Scenes/structure_farmhouse_small.scn asset_source/environment/Scenes/structure_farmhouse_small.scntoc asset_source/environment/Scenes/structure_house_large.scn asset_source/environment/Scenes/structure_house_large.scntoc asset_source/environment/Scenes/structure_house_small.scn asset_source/environment/Scenes/structure_house_small.scntoc asset_source/environment/Scenes/structure_memorial.scn asset_source/environment/Scenes/structure_memorial.scntoc asset_source/environment/Scenes/structure_windmill.scn asset_source/environment/Scenes/structure_windmill.scntoc documents/environment_notes/blog_image_1.jpg documents/environment_notes/blog_image_1.psd documents/environment_notes/blog_image_2.jpg documents/environment_notes/blog_image_2.psd documents/environment_notes/level_geometry_14.psd documents/environment_notes/level_screenshots_1.psd ------------------------------------------------------------ revno: 202 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-07-01 16:22:13 +0100 message: Reorganisation of character asset sources. Hopefully this will tidy it up a bit and make things easier to find. added: asset_source/characters/Models/aristocrat/ asset_source/characters/Models/cow/ asset_source/characters/Models/pig/ asset_source/characters/Models/policeman/ asset_source/characters/Scenes/aristocrat/ asset_source/characters/Scenes/cow/ asset_source/characters/Scenes/other/ asset_source/characters/Scenes/pig/ asset_source/characters/Scenes/policeman/ renamed: asset_source/characters/Models/cow.emdl => asset_source/characters/Models/cow/cow.emdl asset_source/characters/Models/cow_rig_anim_boost.emdl => asset_source/characters/Models/cow/cow_rig_anim_boost.emdl asset_source/characters/Models/cow_rig_anim_crash.emdl => asset_source/characters/Models/cow/cow_rig_anim_crash.emdl asset_source/characters/Models/cow_rig_anim_gallop.emdl => asset_source/characters/Models/cow/cow_rig_anim_gallop.emdl asset_source/characters/Models/cow_rig_anim_idle01.emdl => asset_source/characters/Models/cow/cow_rig_anim_idle01.emdl asset_source/characters/Models/cow_rig_anim_idle02.emdl => asset_source/characters/Models/cow/cow_rig_anim_idle02.emdl asset_source/characters/Models/cow_rig_anim_idle03.emdl => asset_source/characters/Models/cow/cow_rig_anim_idle03.emdl asset_source/characters/Models/cow_rig_anim_idle04.emdl => asset_source/characters/Models/cow/cow_rig_anim_idle04.emdl asset_source/characters/Models/cow_rig_anim_trot.emdl => asset_source/characters/Models/cow/cow_rig_anim_trot.emdl asset_source/characters/Models/cow_rig_pose_fall.emdl => asset_source/characters/Models/cow/cow_rig_pose_fall.emdl asset_source/characters/Models/cow_rig_pose_turnLeft.emdl => asset_source/characters/Models/cow/cow_rig_pose_turnLeft.emdl asset_source/characters/Models/cow_rig_pose_turnRight.emdl => asset_source/characters/Models/cow/cow_rig_pose_turnRight.emdl asset_source/characters/Models/cow_with_rig_enveloped.emdl => asset_source/characters/Models/cow/cow_with_rig_enveloped.emdl asset_source/characters/Scenes/aristocrat.scn => asset_source/characters/Scenes/aristocrat/aristocrat.scn asset_source/characters/Scenes/aristocrat.scntoc => asset_source/characters/Scenes/aristocrat/aristocrat.scntoc asset_source/characters/Scenes/aristocrat_rigged.scn => asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scn asset_source/characters/Scenes/aristocrat_rigged.scntoc => asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scntoc asset_source/characters/Scenes/cow_anim_boost.scn => asset_source/characters/Scenes/cow/cow_anim_boost.scn asset_source/characters/Scenes/cow_anim_boost.scntoc => asset_source/characters/Scenes/cow/cow_anim_boost.scntoc asset_source/characters/Scenes/cow_anim_gallop.scn => asset_source/characters/Scenes/cow/cow_anim_gallop.scn asset_source/characters/Scenes/cow_anim_gallop.scntoc => asset_source/characters/Scenes/cow/cow_anim_gallop.scntoc asset_source/characters/Scenes/cow_anim_trot.scn => asset_source/characters/Scenes/cow/cow_anim_trot.scn asset_source/characters/Scenes/cow_anim_trot.scntoc => asset_source/characters/Scenes/cow/cow_anim_trot.scntoc asset_source/characters/Scenes/cow_animated.scn => asset_source/characters/Scenes/cow/cow_animated.scn asset_source/characters/Scenes/cow_animated.scntoc => asset_source/characters/Scenes/cow/cow_animated.scntoc asset_source/characters/Scenes/cow_idle01_moo.scn => asset_source/characters/Scenes/cow/cow_anim_idle01_moo.scn asset_source/characters/Scenes/cow_idle01_moo.scntoc => asset_source/characters/Scenes/cow/cow_anim_idle01_moo.scntoc asset_source/characters/Scenes/cow_idle02_flickhead.scn => asset_source/characters/Scenes/cow/cow_anim_idle02_flickhead.scn asset_source/characters/Scenes/cow_idle02_flickhead.scntoc => asset_source/characters/Scenes/cow/cow_anim_idle02_flickhead.scntoc asset_source/characters/Scenes/cow_idle03_eatgrass.scn => asset_source/characters/Scenes/cow/cow_anim_idle03_eatgrass.scn asset_source/characters/Scenes/cow_idle03_eatgrass.scntoc => asset_source/characters/Scenes/cow/cow_anim_idle03_eatgrass.scntoc asset_source/characters/Scenes/cow_idle04_base.scn => asset_source/characters/Scenes/cow/cow_anim_idle04_base.scn asset_source/characters/Scenes/cow_idle04_base.scntoc => asset_source/characters/Scenes/cow/cow_anim_idle04_base.scntoc asset_source/characters/Scenes/cow_pose_crash.scn => asset_source/characters/Scenes/cow/cow_pose_crash.scn asset_source/characters/Scenes/cow_pose_crash.scntoc => asset_source/characters/Scenes/cow/cow_pose_crash.scntoc asset_source/characters/Scenes/cow_pose_fall.scn => asset_source/characters/Scenes/cow/cow_pose_fall.scn asset_source/characters/Scenes/cow_pose_fall.scntoc => asset_source/characters/Scenes/cow/cow_pose_fall.scntoc asset_source/characters/Scenes/cow_pose_turnLeft.scn => asset_source/characters/Scenes/cow/cow_pose_turnLeft.scn asset_source/characters/Scenes/cow_pose_turnLeft.scntoc => asset_source/characters/Scenes/cow/cow_pose_turnLeft.scntoc asset_source/characters/Scenes/cow_pose_turnRight.scn => asset_source/characters/Scenes/cow/cow_pose_turnRight.scn asset_source/characters/Scenes/cow_pose_turnRight.scntoc => asset_source/characters/Scenes/cow/cow_pose_turnRight.scntoc asset_source/characters/Scenes/cow_rigged.scn => asset_source/characters/Scenes/cow/cow_rigged.scn asset_source/characters/Scenes/cow_rigged.scntoc => asset_source/characters/Scenes/cow/cow_rigged.scntoc asset_source/characters/Scenes/gesture_hand.scn => asset_source/characters/Scenes/other/gesture_hand.scn asset_source/characters/Scenes/gesture_hand.scntoc => asset_source/characters/Scenes/other/gesture_hand.scntoc modified: .bzrignore ------------------------------------------------------------ revno: 203 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-01 17:43:23 +0100 message: modelled farmhouse_small and exported fbx added: asset_source/characters/Models/aristocrat.emdl asset_source/environment/Models/emdl/shortcut_ramp_support_1.emdl asset_source/environment/Models/emdl/wall_gate_post.emdl asset_source/environment/Scenes/village_house_shapes.scn asset_source/environment/Scenes/village_house_shapes.scntoc documents/environment_notes/structure_farmhouse_small_1.psd game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.mat modified: asset_source/environment/Scenes/structure_farmhouse_large.scn asset_source/environment/Scenes/structure_farmhouse_large.scntoc asset_source/environment/Scenes/structure_farmhouse_small.scn asset_source/environment/Scenes/structure_farmhouse_small.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Blocks/block_farmHouse_small.fbx ------------------------------------------------------------ revno: 204 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-07-01 19:19:37 +0100 message: Put aristocrat geometry under a model and exported it (aristocrat.emdl). Brought into aristocrat_rigged.scn as a reference model (updates will be automatic). Created a synoptic for common commands. added: asset_source/characters/Models/aristocrat/aristocrat.emdl asset_source/characters/Synoptic/aristocrat_rig_synoptic.htm asset_source/characters/Synoptic/aristocrat_rig_synoptic.psd modified: asset_source/characters/Scenes/aristocrat/aristocrat.scn asset_source/characters/Scenes/aristocrat/aristocrat.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scn asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scntoc ------------------------------------------------------------ revno: 205 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-01 21:13:00 +0100 message: Spread UVs out across grid. Need to bring together onto a map modified: asset_source/environment/Scenes/structure_farmhouse_small.scn ------------------------------------------------------------ revno: 206 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-07-02 15:05:33 +0100 message: Aristocrat rig: Improved legs, and foot rotations. Spine and arms added (both FK). Synoptic updated and improved to affect all views at once. modified: asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scn asset_source/characters/Synoptic/aristocrat_rig_synoptic.htm ------------------------------------------------------------ revno: 207 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-07-02 15:58:54 +0100 message: Aristocrat rig: fixed shoulders (weren't parented to the spine). Also one of the hip targets was parented to the wrong bit - fixed too. modified: asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scn ------------------------------------------------------------ revno: 208 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-02 19:00:08 +0100 message: Diffuse texturing for fences and wooden styles are done. modified: asset_source/environment/Scenes/wall_fence.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_long.fbx game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_small.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_style.psd ------------------------------------------------------------ revno: 209 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-02 23:52:45 +0100 message: Added a directional light to the Hura_level in the game_environment Unity project. Started texturing the diffuse of the wall_stone_long. Once this is done the other walls can be easily made from it. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.psd ------------------------------------------------------------ revno: 210 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-03 13:17:21 +0100 message: UV'ed framhouse_small and given it a constant texture. Finished clone stamping one side of the long stone wall. modified: asset_source/environment/Scenes/structure_farmhouse_small.scn asset_source/environment/Scenes/structure_farmhouse_small.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.mat game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.psd ------------------------------------------------------------ revno: 211 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-03 14:04:49 +0100 message: Aristocrat rig: Hand controls added and mirrored left arm to right using Skeleton > Duplicate Symmetry to ensure things are symmetrical. Applied colour scheme... Controls: - Left: red (disabled: brown) - Right: green (disabled: dark green) - Centre: blue Chains: - Root: purple box - Bone: gold - Effector: cyan circle Other: - Targets: pink null - Nullifiers: default null modified: asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scn ------------------------------------------------------------ revno: 212 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-03 16:26:56 +0100 message: finished long wall diffuse modified: asset_source/environment/Scenes/structure_farmhouse_small.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.psd ------------------------------------------------------------ revno: 213 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-03 19:49:28 +0100 message: bump map for long wall. large farmhouse model (so far) environment notes removed: game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.psd added: documents/environment_notes/vegetation_trees_1.psd documents/environment_notes/vegetation_trees_2.psd documents/environment_notes/vegetation_trees_3.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox.mat game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long_diff.psd modified: asset_source/environment/Scenes/structure_farmhouse_large.scn asset_source/environment/Scenes/structure_farmhouse_large.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.mat ------------------------------------------------------------ revno: 214 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-03 20:24:05 +0100 message: Updated development record (week 5, 22nd to 28th June). Week 6 to come soon added: documents/development_record/images/week05/ documents/development_record/images/week05/ai_thumb.png documents/development_record/images/week05/ai_tool.png documents/development_record/images/week06/ documents/development_record/images/week06/ai_tool_01.png documents/development_record/images/week06/ai_tool_02.png documents/development_record/images/week07/ documents/development_record/images/week08/ documents/development_record/images/week09/ documents/development_record/images/week10/ modified: documents/development_record/unity_development.html ------------------------------------------------------------ revno: 215 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-03 20:41:03 +0100 message: Modified camera to change field of view - not great at the moment but makes if feel a lot more emmersive. Skip ability added to preview camera. Map added as a texture with tokens for each racer - looks nice but lacks differing tokens for players. Primitive tilting added to mounts for turning. Checkpoints improved. Some bugs fixed in split view. added: asset_source/textures/interface/hamlington_track_map.psd asset_source/textures/interface/race_token.psd game_development/Assets/HURA/Interface/ game_development/Assets/HURA/Interface/hamlington_track_map.psd game_development/Assets/HURA/Interface/race_token.psd modified: game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Controllers/PreviewCameraController.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Tools/PathConstraint.cs ------------------------------------------------------------ revno: 216 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-03 21:25:07 +0100 message: updated UVs on roof of small farmhouse and updated fbx, mat and psd files. commit of large farmhouse before sagification commences modified: asset_source/environment/Scenes/structure_farmhouse_large.scn asset_source/environment/Scenes/structure_farmhouse_large.scntoc asset_source/environment/Scenes/structure_farmhouse_small.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.psd ------------------------------------------------------------ revno: 217 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-03 21:54:12 +0100 message: large farmhouse half sagified modified: asset_source/environment/Scenes/structure_farmhouse_large.scn ------------------------------------------------------------ revno: 218 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-04 19:44:03 +0100 message: farmhouse_large modelled, UV'ed and given a constant diffuse texture. Added fences where the aluice gates will be in the big field (in the Hura_level) Gave the pigsty a constant diffuse texture. modified: asset_source/environment/Scenes/structure_farmhouse_large.scn asset_source/environment/Scenes/structure_farmhouse_large.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd ------------------------------------------------------------ revno: 219 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-04 21:12:11 +0100 message: started modelling an oak tree. added: asset_source/environment/Models/emdl/player_max_height.emdl asset_source/environment/Scenes/vegetation_tree_oak.scn asset_source/environment/Scenes/vegetation_tree_oak.scntoc documents/environment_notes/structure_farmhouse_large_1.psd game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd ------------------------------------------------------------ revno: 220 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-07-05 15:58:03 +0100 message: Aristocrat rig updated: added eyes, head and neck modified: asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scn ------------------------------------------------------------ revno: 221 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-07-05 16:24:25 +0100 message: Aristocrat rig: clavicals added modified: asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scn ------------------------------------------------------------ revno: 222 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-07-05 17:08:59 +0100 message: Hura_level terrain update - terrain is now smooth against buildings and bridges modified: asset_source/environment/Scenes/vegetation_tree_oak.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset ------------------------------------------------------------ revno: 223 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-07-05 18:10:20 +0100 message: x3 tree bases, x3 tree trunks latest unity environment.unitypackage (before separation of assets into different gameobjects and prefab removed: game_environment/Assets/HURA/Environment/environment.prefab added: game_environment/Assets/HURA/Environment/Geometry/Track related/ game_environment/Assets/HURA/Environment/Geometry/Track related/shortcut_ramp.fbx game_environment/Assets/HURA/Environment/Geometry/Track related/shortcut_ramp_support.fbx game_environment/Assets/HURA/Environment/Geometry/Vegetation/ game_environment/Assets/HURA/Environment/Geometry/Vegetation/Materials/ game_environment/Assets/HURA/Environment/Geometry/Vegetation/Materials/vegetation_tree_oak-polygon.mat game_environment/Assets/HURA/Environment/Geometry/Vegetation/Materials/vegetation_tree_oak-polygon1.mat game_environment/Assets/HURA/Environment/Geometry/Vegetation/Materials/vegetation_tree_oak-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Vegetation/vegetation_tree_oak.fbx game_environment/Assets/HURA/Environment/Materials/Track related/ game_environment/Assets/HURA/Environment/Materials/Track related/shortcut_ramp.mat game_environment/Assets/HURA/Environment/Materials/Track related/shortcut_ramp_support.mat game_environment/Assets/HURA/Environment/Materials/Track related/shortcut_ramps.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/ modified: asset_source/environment/Scenes/vegetation_tree_oak.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Packages/environment.unitypackage ------------------------------------------------------------ revno: 224 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-07-05 20:30:29 +0100 message: seperated the assets into game objects in unity and created prefabs - commit before inserting them into prefabs removed: game_environment/Assets/HURA/Environment/Geometry/Vegetation/Materials/ game_environment/Assets/HURA/Environment/Geometry/Vegetation/Materials/vegetation_tree_oak-polygon.mat game_environment/Assets/HURA/Environment/Geometry/Vegetation/Materials/vegetation_tree_oak-polygon1.mat game_environment/Assets/HURA/Environment/Geometry/Vegetation/Materials/vegetation_tree_oak-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Vegetation/vegetation_tree_oak.fbx modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 225 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-07-05 20:49:59 +0100 message: new unity environment package commit before dletion of environment prefab modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Packages/environment.unitypackage ------------------------------------------------------------ revno: 226 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-07-05 20:51:06 +0100 message: Menu system updated with proper selection of character and track options. Removed texture from assets source, since we can edit directly from unity and keep versions in the project directory. Broke lap times and statistics in general but hopefully just cosmetics. Using static globals now to transfer selections from menu. Started adding blocks to keep the racers within the track bounds (and fix an AI issue on one of the ramps). removed: asset_source/textures/interface/hamlington_track_map.psd asset_source/textures/interface/race_token.psd added: game_development/Assets/HURA/Interface/Materials/ game_development/Assets/HURA/Interface/Materials/hamlington_track_map.mat modified: game_development/Assets/HURA/Characters/Materials/cow-defaultlib_material23.mat game_development/Assets/HURA/Interface/hamlington_track_map.psd* game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 227 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-07-05 20:56:35 +0100 message: Deleted the "environment" prefab successfully - it didn't disconnect any of the assets. Exported latest environment.unitypackage too. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Packages/environment.unitypackage ------------------------------------------------------------ revno: 228 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-06 00:21:08 +0100 message: tree xsi file tree_large_1.fbx added: asset_source/environment/Scenes/vegetation_trees.scn asset_source/environment/Scenes/vegetation_trees.scntoc documents/environment_notes/vegetation_trees_4.psd game_environment/Assets/HURA/Environment/Geometry/Vegetation/tree_large_1.fbx modified: asset_source/environment/Scenes/vegetation_tree_oak.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 229 committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-07-06 01:28:47 +0100 message: weighted and tested the rig for the aristocrat, additionally finished texturing him. exported the weights for the Aristocrat Ian also updated the rig with an IK/FK blend on the arms removed: asset_source/characters/Models/aristocrat.emdl added: asset_source/characters/Models/aristocrat/aristocrat_rig.emdl asset_source/characters/Models/aristocrat/aristocrat_with_rig.emdl asset_source/characters/Scenes/aristocrat/aristocrat_rigged_weighted.scn asset_source/characters/Scenes/aristocrat/aristocrat_rigged_weighted.scntoc asset_source/characters/Scripts/aristocrat_weights_aristocrat_geo.Preset asset_source/characters/Scripts/aristocrat_weights_leftEye_geo.Preset asset_source/characters/Scripts/aristocrat_weights_rightEye_geo.Preset asset_source/characters/Scripts/aristocrat_weights_topTeeth_geo.Preset modified: asset_source/characters/Models/aristocrat/aristocrat.emdl asset_source/characters/Scenes/aristocrat/aristocrat.scn asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scn ------------------------------------------------------------ revno: 230 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-06 11:33:39 +0100 message: tree xsi files - keep getting delayed write files to .mll file. added: asset_source/environment/Scenes/vegetation_trees_large.scn asset_source/environment/Scenes/vegetation_trees_large.scntoc asset_source/environment/Scenes/vegetation_trees_medium.scn asset_source/environment/Scenes/vegetation_trees_medium.scntoc asset_source/environment/Scenes/vegetation_trees_small.scn asset_source/environment/Scenes/vegetation_trees_small.scntoc modified: asset_source/environment/Scenes/vegetation_trees.scn asset_source/environment/Scenes/vegetation_trees.scntoc ------------------------------------------------------------ revno: 231 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-06 15:49:07 +0100 message: tree, terrain and wall_stone texture updates removed: game_environment/Assets/HURA/Environment/Geometry/Vegetation/tree_large_1.fbx added: asset_source/environment/Scenes/vegetation_tree_large.scn asset_source/environment/Scenes/vegetation_tree_large.scntoc game_environment/Assets/HURA/Environment/Materials/Blocks/level_geometry.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium_diff.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small_diff.psd game_environment/Assets/HURA/Environment/Prefabs/ game_environment/Assets/HURA/Environment/Prefabs/environment_blocks.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_terrain.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_track_related.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls.prefab modified: asset_source/environment/Scenes/vegetation_trees_large.scn game_environment/Assets/HURA/Environment/Materials/Terrain/sample_grass_1.psd game_environment/Assets/HURA/Environment/Materials/Terrain/terrain_default.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.psd ------------------------------------------------------------ revno: 232 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-06 17:58:42 +0100 message: done some more stone wall texturing modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium_diff.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small_diff.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.psd ------------------------------------------------------------ revno: 233 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-06 21:03:09 +0100 message: updated Hura_level.unity scene file, environment.unitypackage and environment_vegetation.prefab. Ian having a look at box colliders modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab ------------------------------------------------------------ revno: 234 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-06 21:05:53 +0100 message: Using separate store of packages (too big for bazaar), with naming convention environment_.unitypackage - removing old package removed: game_environment/Packages/environment.unitypackage ------------------------------------------------------------ revno: 235 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-07-06 22:30:23 +0100 message: Crash and recovery fixed. UI fixed. Boost bar added to HUD (my very own photoshop work - oh yeah!) Latest environment brought in and everything I've done moved to line up with John's, so updates are easier. removed: game_development/Assets/HURA/Interface/Materials/ game_development/Assets/HURA/Interface/Materials/hamlington_track_map.mat added: game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_large-structure_farmhouse_large1.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_small-structure_farmhouse_small1.mat game_development/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small.fbx game_development/Assets/HURA/Environment/Geometry/Vegetation/ game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/ game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/ game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_large_1-tree_large_leaves_1.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_large_1-tree_large_trunk_1.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/tree_large_1.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_long.prefab game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.psd game_development/Assets/HURA/Environment/Materials/Terrain/skybox.mat game_development/Assets/HURA/Environment/Materials/Terrain/skybox_1.psd game_development/Assets/HURA/Environment/Materials/Vegetation/ game_development/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves.psd game_development/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk.psd game_development/Assets/HURA/Environment/Materials/Vegetation/trees_large.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long_diff.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium_diff.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small_diff.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style_diff.psd game_development/Assets/HURA/Environment/Prefabs/ game_development/Assets/HURA/Environment/Prefabs/environment_blocks.prefab game_development/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_development/Assets/HURA/Environment/Prefabs/environment_terrain.prefab game_development/Assets/HURA/Environment/Prefabs/environment_track_related.prefab game_development/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_development/Assets/HURA/Interface/boost_bar_green.psd game_development/Assets/HURA/Interface/boost_bar_red.psd game_development/Assets/HURA/Interface/boost_bar_yellow.psd game_development/Assets/HURA/Interface/boost_guage.psd game_development/Assets/HURA/Interface/hamlington_track_map.mat game_development/Assets/HURA/Prefabs/BoostToken.mat modified: game_development/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_development/Assets/HURA/Environment/Geometry/Blocks/block_farmHouse_small.fbx game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_long.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_long-wall_stone_long.mat* game_development/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_development/Assets/HURA/Environment/Materials/Terrain/sample_grass_1.psd game_development/Assets/HURA/Environment/Materials/Terrain/terrain_default.psd game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged.psd game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual.psd game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.mat game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.psd game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_medium.psd game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_small.psd game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_style.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.psd game_development/Assets/HURA/Environment/environment.prefab* game_development/Assets/HURA/Prefabs/BoostToken.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Animation/MountAnimation.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 236 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-07-06 23:21:59 +0100 message: Game logic packaged for transfer (and backup) into environment scene to merge everything. removed: game_development/Assets/HURA/Prefabs/LightingRig_dev.prefab game_development/Assets/HURA/Scenes/Development.unity added: game_development/Assets/HURA/Prefabs/GameLogic.prefab game_development/Assets/HURA/Prefabs/Lighting.prefab game_development/Assets/HURA/Prefabs/Menus.prefab game_development/Packages/ game_development/Packages/game_logic.unitypackage modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/MainMenu.unity ------------------------------------------------------------ revno: 237 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-06 23:59:28 +0100 message: wall stone style textures, environment_notes and level update added: documents/environment_notes/colour_swatches.psd documents/environment_notes/mid_crit_images/ documents/environment_notes/mid_crit_images/Mid-term crit notes.docx documents/environment_notes/mid_crit_images/level_geometry_1.jpg documents/environment_notes/mid_crit_images/level_geometry_11.jpg documents/environment_notes/mid_crit_images/level_geometry_14.jpg documents/environment_notes/mid_crit_images/level_geometry_3.jpg documents/environment_notes/mid_crit_images/level_geometry_5.jpg documents/environment_notes/mid_crit_images/level_geometry_6.jpg documents/environment_notes/mid_crit_images/level_geometry_7.jpg documents/environment_notes/mid_crit_images/level_geometry_9.jpg documents/environment_notes/mid_crit_images/structure_barn_3.jpg documents/environment_notes/mid_crit_images/structure_bridge_flat_2.jpg documents/environment_notes/mid_crit_images/structure_bridge_hump_1.jpg documents/environment_notes/mid_crit_images/structure_farmhouse_damaged_1.jpg documents/environment_notes/mid_crit_images/structure_farmhouse_large_1.jpg documents/environment_notes/mid_crit_images/structure_farmhouse_small_1.jpg documents/environment_notes/mid_crit_images/structure_pigsty_3.jpg documents/environment_notes/mid_crit_images/vegetation_trees_4.jpg documents/environment_notes/mid_crit_images/wall_stone_4.jpg game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/ game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/ game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_large_1-tree_large_leaves_1.mat game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_large_1-tree_large_trunk_1.mat game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/tree_large_1.fbx game_environment/Assets/HURA/Environment/Materials/Vegetation/trees_large.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style_diff.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 238 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-07-07 15:08:50 +0100 message: Camera vastly improved: smoother motion and field-of-view warping more reasonable. modified: documents/development_record/unity_development.html game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 239 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-07-07 16:52:23 +0100 message: moved the track walls into their own prefab modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 240 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-07-07 21:20:04 +0100 message: tried blocking out the background walls but to no success. shitty. added: asset_source/environment/Scenes/background_wall_blocks.scn asset_source/environment/Scenes/background_wall_blocks.scntoc game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/ game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/ game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_1-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_2-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_3-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_4-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_5-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_6-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_3.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_4.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_5.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_6.fbx modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 241 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-07-07 21:39:39 +0100 message: AI debugging and boosting (1 < speedHint < 2). Track statistics separated and displayed at the end of the race. Player colours added with representation on map tinted to the same colour. Player names shown in opponent's screen area. added: game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs modified: game_development/Assets/HURA/Interface/race_token.psd game_development/Assets/HURA/Prefabs/BoostToken.mat game_development/Assets/HURA/Prefabs/GameLogic.prefab game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 242 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-07-07 21:51:02 +0100 message: some preliminart aristocrat animations added: asset_source/characters/Scenes/aristocrat/aristocrat_anim_gallop.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_gallop.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_menu_idle.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_menu_idle.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_trot.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_trot.scntoc ------------------------------------------------------------ revno: 243 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-07-07 21:53:57 +0100 message: updated rig for aristocrat IKd arms modified: asset_source/characters/Models/aristocrat/aristocrat_with_rig.emdl asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scn asset_source/characters/Scenes/aristocrat/aristocrat_rigged_weighted.scn asset_source/characters/Scenes/aristocrat/aristocrat_rigged_weighted.scntoc asset_source/textures/models/characters/aristocrat_base.psd ------------------------------------------------------------ revno: 244 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-08 16:21:45 +0100 message: getting background_wall sections into Unity. going well:D modified: asset_source/environment/Scenes/background_wall_blocks.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_3.fbx ------------------------------------------------------------ revno: 245 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-08 17:17:16 +0100 message: wall_sections 4-6 done modified: asset_source/environment/Scenes/background_wall_blocks.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_4.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_5.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_6.fbx ------------------------------------------------------------ revno: 246 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-08 18:40:44 +0100 message: improper xsi exit so background_wall_blocks.scn changed to wall_stone_bkgd.scn (contains all the background wall sections). modelled low polygon versions of the large and small farmhouses and exported fbx files. These sit in the places where the player can't get completely around them. wall section 25 added (missed this in the original sections, it is the section of wall next to the stream). added: asset_source/environment/Scenes/structure_farmhouse_large_bkgd.scn asset_source/environment/Scenes/structure_farmhouse_large_bkgd.scntoc asset_source/environment/Scenes/structure_farmhouse_small_bkgd.scn asset_source/environment/Scenes/structure_farmhouse_small_bkgd.scntoc asset_source/environment/Scenes/wall_stone_bkgd.scn asset_source/environment/Scenes/wall_stone_bkgd.scntoc game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large_bkgd.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small_bkgd.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_25.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bkgd.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bkgd.mat modified: asset_source/environment/Scenes/background_wall_blocks.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 247 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-08 19:39:46 +0100 message: wall_section_13 is in. modified: asset_source/environment/Scenes/wall_stone_bkgd.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 248 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-09 17:16:22 +0100 message: more wall fbx sections added: documents/environment_notes/level_geometry_15.psd game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_10.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_11.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_12.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_13.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_14.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_15.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_16.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_17.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_21.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_7.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_8.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_9.fbx modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 249 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-07-09 18:27:23 +0100 message: Discovered [ContextMenu(string)] attribute allowing drop to floor and other nice initialisation functions. Tidied up some other code. Implemented Wiimote pointer in the menu system (no clicking just yet), and now getting some more data from the devices. modified: documents/development_record/unity_development.html game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Controllers/PreviewCameraController.cs game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs ------------------------------------------------------------ revno: 250 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-07-09 19:05:55 +0100 message: MainGame and WiiPoller made static global for easier access. Warnings added if multiple instances are created. modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Controllers/PreviewCameraController.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs ------------------------------------------------------------ revno: 251 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-09 19:44:38 +0100 message: one more to go! added: game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_18.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_19.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_20.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_22.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_23.fbx modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 252 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-09 20:21:11 +0100 message: wall section fbx's done. about to extend section 1 added: game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_24.fbx modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 253 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-09 20:36:03 +0100 message: all wall sections modelled and placed in Hura_level.unity modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_1.fbx ------------------------------------------------------------ revno: 254 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-09 21:34:39 +0100 message: imported fbx wall sections into xsi scene and about to UV modified: asset_source/environment/Scenes/wall_stone_bkgd.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 255 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-07-09 21:36:42 +0100 message: Added dropToFloor to AI nodes. Implemented Wii buttons and controls for the character (one player at the moment). Accelerate: 2 Break: 1 Boost: Right on pad (ie. formost when oriented sideways) All buttons skip fly-by modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Controllers/PreviewCameraController.cs game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs game_development/Assets/HURA/Scripts/Tools/CurvePath.cs ------------------------------------------------------------ revno: 256 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-09 22:16:39 +0100 message: - ammended the cow fall pose so the tail isnt poking up so high - re exported saddle weights (don't ask me why I have forgotten... :S) - edited aristocrat_anim_gallop.scn but still having issues - created aristocrat_anim_boost.scn which still needs work added: asset_source/characters/Scenes/aristocrat/aristocrat_anim_boost.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_boost.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_pose_fall.scn asset_source/characters/Scenes/aristocrat/aristocrat_pose_fall.scntoc modified: asset_source/characters/Scenes/aristocrat/aristocrat_anim_gallop.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_menu_idle.scn asset_source/characters/Scenes/cow/cow_pose_fall.scn asset_source/characters/Scripts/cow_weights_saddle.Preset ------------------------------------------------------------ revno: 257 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-09 23:57:27 +0100 message: taken edge loops out of farmhouses and exported. took polys out of walls but looked rubbish in-game so reverted to originals deleted terrain_tests folder cutout scene removed: game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/ game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/New Terrain 1.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/New Terrain.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/heightmap_1024_16bit.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/heightmap_terrain.raw game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain.fbx game_environment/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain_texture_test.fbx added: documents/environment_notes/level_geometry_16.psd game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level_cutout.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/cutout_builder.psd game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_cutout.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_terrain_cutout_v2.raw game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab modified: asset_source/environment/Scenes/structure_farmhouse_large_bkgd.scn asset_source/environment/Scenes/structure_farmhouse_small_bkgd.scn game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large_bkgd.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small_bkgd.fbx ------------------------------------------------------------ revno: 258 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-10 00:28:40 +0100 message: wall_stone_bkgd scene renamed to wall_stone_bkgd1 (xsi wouldn't let it overwrite for some reason). prefabs blue again and packages ready to send to ian's mac added: asset_source/environment/Scenes/wall_stone_bkgd1.scn asset_source/environment/Scenes/wall_stone_bkgd1.scntoc modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level_cutout.unity game_environment/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_terrain.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab ------------------------------------------------------------ revno: 259 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-07-10 13:33:10 +0100 message: fbx export of cow geometry merge to test multiple texture maps. added: asset_source/characters/Export/cow_merged.fbx ------------------------------------------------------------ revno: 260 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-10 14:32:49 +0100 message: terrain 512 and 256 raw terrain heightmaps and prefabs. Prefab now contains the 512 instead of the 1024 raw file removed: game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_terrain.raw game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_terrain_v2.raw game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_cutout.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_terrain_cutout_v2.raw added: game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_smooth_256.raw game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_smooth_512.raw game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_unity_export_smooth.raw game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_1024.asset game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Packages/environment_prefab_walls.unitypackage game_environment/Packages/environment_prefabs.unitypackage game_environment/Packages/environment_structures.unitypackage game_environment/Packages/environment_terrain.unitypackage game_environment/Packages/environment_terrain_and_prefabs.unitypackage game_environment/Packages/environment_walls_bkgd.unitypackage game_environment/Packages/environment_walls_track.unitypackage modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level_cutout.unity game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_1-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_1.fbx game_environment/Assets/HURA/Environment/Prefabs/environment_terrain.prefab ------------------------------------------------------------ revno: 261 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-10 14:51:42 +0100 message: environment_walls_bkgd.unitypackage contains fbx files and enivronment_walls prefab modified: game_environment/Packages/environment_walls_bkgd.unitypackage ------------------------------------------------------------ revno: 262 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-10 16:12:43 +0100 message: John's latest environment brought in (some issues with the wall_stone_sections not linking to their meshes and materials). added: game_development/Assets/HURA/Environment/Geometry/Terrain/heightmap_smooth_256.raw game_development/Assets/HURA/Environment/Geometry/Terrain/heightmap_smooth_512.raw game_development/Assets/HURA/Environment/Geometry/Terrain/heightmap_unity_export_smooth.raw game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/ game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/ game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_1-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_1-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_10-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_11-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_12-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_13-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_14-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_15-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_16-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_17-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_18-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_19-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_2-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_20-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_21-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_22-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_23-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_24-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_25-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_3-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_4-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_5-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_6-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_7-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_8-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_9-background_objects_partition.mat game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_1.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_10.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_11.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_12.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_13.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_14.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_15.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_16.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_17.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_18.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_19.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_2.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_20.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_21.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_22.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_23.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_24.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_25.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_3.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_4.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_5.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_6.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_7.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_8.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_9.fbx game_development/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab modified: game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset* game_development/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_development/Assets/HURA/Environment/Prefabs/environment_terrain.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls.prefab* ------------------------------------------------------------ revno: 263 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-10 16:14:27 +0100 message: Development record updated. Script for replacing mesh colliders with box colliders added - for use on trackside walls and obstacles. added: game_development/Assets/HURA/Scripts/Tools/AddChildColliders.cs modified: documents/development_record/unity_development.html game_development/Assets/HURA/Prefabs/Lighting.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Game/WiiPoller.cs ------------------------------------------------------------ revno: 264 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-07-10 19:31:24 +0100 message: Aristocrat Menu Idle FBX added: asset_source/characters/Export/aristocrat.fbx ------------------------------------------------------------ revno: 265 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-07-10 20:01:21 +0100 message: - exported idle pose for Aristocrat so all idle animations start and end with the same pose - animated crash, yawn (moo), lookRight (headFlick), eatgrass (Eatgrass), base and menu Idle - edited the cow by merging the geometry into one mesh that retains the material information - removed seperate eyes etc - created a rough model of a token - created a test texture for the token removed: asset_source/characters/Scenes/aristocrat/aristocrat_anim_menu_idle.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_menu_idle.scntoc added: asset_source/characters/Models/aristocrat/aristocrat_idle_pose.emdl asset_source/characters/Scenes/aristocrat/aristocrat_anim_crash.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_crash.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle01_yawn_92.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle01_yawn_92.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle02_lookRight_50.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle02_lookRight_50.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle03_eatgrass_100.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle03_eatgrass_100.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle04_base_200.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle04_base_200.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_menu_idle_200.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_menu_idle_200.scntoc asset_source/characters/Scenes/cow/cow.scn asset_source/characters/Scenes/cow/cow.scntoc asset_source/characters/Scenes/other/token.scn asset_source/characters/Scenes/other/token.scntoc asset_source/textures/props/token.psd asset_source/textures/props/token_test.psd modified: asset_source/characters/Scenes/cow/cow_anim_boost.scn asset_source/characters/Scenes/cow/cow_anim_idle01_moo.scn asset_source/characters/Scenes/cow/cow_anim_idle01_moo.scntoc ------------------------------------------------------------ revno: 266 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-10 23:51:26 +0100 message: prefab updates wall_section Uving removed: game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/ game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_large_1-tree_large_leaves_1.mat game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_large_1-tree_large_trunk_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/trees_large.psd modified: asset_source/environment/Scenes/wall_stone_bkgd1.scn asset_source/environment/Scenes/wall_stone_bkgd1.scntoc documents/environment_notes/level_geometry_16.psd game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level_cutout.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bkgd.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bkgd.mat game_environment/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab ------------------------------------------------------------ revno: 267 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-11 13:09:46 +0100 message: more wall_section UVing modified: asset_source/environment/Scenes/wall_stone_bkgd1.scn ------------------------------------------------------------ revno: 268 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-11 17:25:57 +0100 message: wall_section _UVs done! modified: asset_source/environment/Scenes/wall_stone_bkgd1.scn ------------------------------------------------------------ revno: 269 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-11 18:07:01 +0100 message: wall_section xsi scene - modelled and UV'ed re-exported fbx files linked all materials with fbx and psd updated environment_walls.prefab exported environment_walls_bkgd.unitypackage removed: game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/ game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_1-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_2-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_3-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_4-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_5-background_objects_partition.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/Materials/wall_stone_section_6-background_objects_partition.mat modified: asset_source/environment/Scenes/wall_stone_bkgd1.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level_cutout.unity game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_10.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_11.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_12.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_13.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_14.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_15.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_16.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_17.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_18.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_19.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_20.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_21.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_22.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_23.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_24.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_25.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_3.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_4.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_5.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_6.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_7.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_8.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_9.fbx game_environment/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_environment/Packages/environment_walls_bkgd.unitypackage ------------------------------------------------------------ revno: 270 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-11 18:13:07 +0100 message: environment_structures.unitypackage update, rest deleted in clean up removed: game_environment/Packages/environment_prefab_walls.unitypackage game_environment/Packages/environment_prefabs.unitypackage game_environment/Packages/environment_terrain.unitypackage game_environment/Packages/environment_terrain_and_prefabs.unitypackage game_environment/Packages/environment_walls_bkgd.unitypackage game_environment/Packages/environment_walls_track.unitypackage modified: game_environment/Packages/environment_structures.unitypackage ------------------------------------------------------------ revno: 271 committer: Sophie Shaw branch nick: hura_production timestamp: Sat 2009-07-11 20:45:08 +0100 message: - Created Statue Scene - Created Token scene, currently with 3 tokens - Created Character selection icons for Cow & Aristocrat - Created Texture selection icons, for 4 varients for both Cow & Aristocrat - Created 3 additional texture varients for Aristocrat - Created 10 saddle variants - Created diffuse and bump textures for Token, Token5 and TokenH added: asset_source/characters/Scenes/other/statue.scn asset_source/characters/Scenes/other/statue.scntoc asset_source/textures/interface/character/ asset_source/textures/interface/character/menu_aristocrat.psd asset_source/textures/interface/character/menu_aristocrat_skin1.psd asset_source/textures/interface/character/menu_aristocrat_skin2.psd asset_source/textures/interface/character/menu_aristocrat_skin3.psd asset_source/textures/interface/character/menu_aristocrat_skin4.psd asset_source/textures/interface/character/menu_cow.psd asset_source/textures/interface/character/menu_cow_skin1.psd asset_source/textures/interface/character/menu_cow_skin2.psd asset_source/textures/interface/character/menu_cow_skin3.psd asset_source/textures/interface/character/menu_cow_skin4.psd asset_source/textures/models/characters/aristocrat_base_02.psd asset_source/textures/models/characters/aristocrat_base_03.psd asset_source/textures/models/characters/aristocrat_base_brownr.psd asset_source/textures/models/characters/aristocrat_base_ginger.psd asset_source/textures/models/characters/cow_saddle_p1.psd asset_source/textures/models/characters/cow_saddle_p10.psd asset_source/textures/models/characters/cow_saddle_p2.psd asset_source/textures/models/characters/cow_saddle_p3.psd asset_source/textures/models/characters/cow_saddle_p4.psd asset_source/textures/models/characters/cow_saddle_p5.psd asset_source/textures/models/characters/cow_saddle_p6.psd asset_source/textures/models/characters/cow_saddle_p7.psd asset_source/textures/models/characters/cow_saddle_p8.psd asset_source/textures/models/characters/cow_saddle_p9.psd asset_source/textures/props/token5.psd asset_source/textures/props/token5_bump.psd asset_source/textures/props/tokenH.psd asset_source/textures/props/tokenH_bump.psd asset_source/textures/props/token_bump.psd modified: asset_source/characters/Scenes/other/token.scn asset_source/characters/Scenes/other/token.scntoc asset_source/textures/props/token.psd asset_source/textures/props/token_test.psd ------------------------------------------------------------ revno: 272 committer: Sophie Shaw branch nick: hura_production timestamp: Sat 2009-07-11 20:46:09 +0100 message: - Scene with all saddle variants in - Scene with all Aristocrat variants in added: asset_source/characters/Scenes/aristocrat/aristocrat_textures.scn asset_source/characters/Scenes/aristocrat/aristocrat_textures.scntoc asset_source/characters/Scenes/cow/cow_saddles.scn asset_source/characters/Scenes/cow/cow_saddles.scntoc modified: asset_source/characters/Scenes/aristocrat/aristocrat.scn asset_source/characters/Scenes/aristocrat/aristocrat.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle02_lookRight_50.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle03_eatgrass_100.scn ------------------------------------------------------------ revno: 273 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-11 21:01:29 +0100 message: renamed environment_walls to environment_walls_bkgd (now there is walls_track and walls_bkgd) uploaded new versions of all prefabsand packages. environment_walls package is on ian's shared folder as it is too big to commit (273MB approx.) tidied the game_environment project up - bkgd stone walls are now in the "stone" folder instead of their own removed: game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/ game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_10.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_11.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_12.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_13.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_14.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_15.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_16.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_17.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_18.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_19.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_20.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_21.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_22.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_23.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_24.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_25.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_3.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_4.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_5.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_6.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_7.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_8.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Bkgd/wall_stone_section_9.fbx game_environment/Assets/HURA/Environment/Prefabs/environment_walls.prefab added: game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_10.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_11.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_12.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_13.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_14.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_15.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_16.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_17.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_18.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_19.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_20.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_21.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_22.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_23.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_24.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_25.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_3.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_4.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_5.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_6.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_7.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_8.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/wall_stone_section_9.fbx game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_10.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_11.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_12.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_13.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_14.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_15.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_16.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_17.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_18.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_19.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_20.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_21.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_22.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_23.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_24.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_25.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_3.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_4.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_5.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_6.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_7.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_8.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_9.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections_diff.psd game_environment/Assets/HURA/Environment/Prefabs/environment_walls_bkgd.prefab game_environment/Packages/environment_blocks.unitypackage game_environment/Packages/environment_terrain.unitypackage game_environment/Packages/environment_track_related.unitypackage game_environment/Packages/environment_vegetation.unitypackage modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level_cutout.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.mat game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab game_environment/Packages/environment_structures.unitypackage ------------------------------------------------------------ revno: 274 committer: Ian Thompson branch nick: hura_production timestamp: Sat 2009-07-11 21:11:12 +0100 message: AI improved to avoid obstacles ahead. Pause menu added and everything frozen (BUG: sometimes animations don't freeze). Started developing GUI style with fonts. Latest environment also included. Aristocrat brought in to test pipeline. Merged cow also brought in to test pipeline. All ok. added: documents/development_record/images/week07/gui.png game_development/Assets/HURA/Characters/Materials/aristocrat-aristocrat_defaultlib_material24.mat game_development/Assets/HURA/Characters/Materials/aristocrat-pipe.mat game_development/Assets/HURA/Characters/Materials/cow_merged-saddle.mat game_development/Assets/HURA/Characters/aristocrat.fbx game_development/Assets/HURA/Characters/cow_merged.fbx game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_large_bkgd-structure_farmhouse_large1.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_small_bkgd-structure_farmhouse_small1.mat game_development/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large_bkgd.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small_bkgd.fbx game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bkgd.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bkgd.mat game_development/Assets/HURA/Interface/Fonts/ game_development/Assets/HURA/Interface/Fonts/arnoldLarge.ttf game_development/Assets/HURA/Interface/Fonts/arnoldLicence.txt game_development/Assets/HURA/Interface/Fonts/arnoldMedium.ttf game_development/Assets/HURA/Interface/Fonts/arnoldSmall.ttf game_development/Assets/HURA/Interface/Fonts/burnstownDamLarge.ttf game_development/Assets/HURA/Interface/Fonts/burnstownDamLicence.html game_development/Assets/HURA/Interface/Fonts/burnstownDamMedium.ttf game_development/Assets/HURA/Interface/Fonts/burnstownDamSmall.ttf game_development/Assets/HURA/Interface/boost_bar.psd modified: documents/development_record/unity_development.html game_development/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab* game_development/Assets/HURA/Prefabs/BoostToken.prefab game_development/Assets/HURA/Prefabs/GameLogic.prefab game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/Animation/MountAnimation.cs game_development/Assets/HURA/Scripts/Animation/SimpleAnimation.cs game_development/Assets/HURA/Scripts/Controllers/AveragePositionController.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/ConstraintController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Controllers/PreviewCameraController.cs game_development/Assets/HURA/Scripts/Controllers/RiderController.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs game_development/Assets/HURA/Scripts/Tools/AddChildColliders.cs game_development/Assets/HURA/Scripts/Tools/PathConstraint.cs ------------------------------------------------------------ revno: 275 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-07-12 00:03:14 +0100 message: pigsty doors modelled and UV'ed, exported and given a constant diffuse texture (placed in scene too) old tree scenes deleted and new ones created 4 more trees added with textures too. environment_structures.prefab updated with pigsty doors environment_structures.unitypackage update environment_vegetation.prefab updated with pigsty doors environment_vegetation.unitypackage update removed: asset_source/environment/Scenes/vegetation_tree_large.scn asset_source/environment/Scenes/vegetation_tree_large.scntoc asset_source/environment/Scenes/vegetation_tree_oak.scn asset_source/environment/Scenes/vegetation_tree_oak.scntoc asset_source/environment/Scenes/vegetation_trees_large.scn asset_source/environment/Scenes/vegetation_trees_large.scntoc asset_source/environment/Scenes/vegetation_trees_medium.scn asset_source/environment/Scenes/vegetation_trees_medium.scntoc asset_source/environment/Scenes/vegetation_trees_small.scn asset_source/environment/Scenes/vegetation_trees_small.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level_cutout.unity game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk.psd added: asset_source/environment/Scenes/vegetation_tree_large_1.scn asset_source/environment/Scenes/vegetation_tree_large_1.scntoc asset_source/environment/Scenes/vegetation_tree_large_2.scn asset_source/environment/Scenes/vegetation_tree_large_2.scntoc asset_source/environment/Scenes/vegetation_tree_medium_1.scn asset_source/environment/Scenes/vegetation_tree_medium_1.scntoc asset_source/environment/Scenes/vegetation_tree_medium_2.scn asset_source/environment/Scenes/vegetation_tree_medium_2.scntoc asset_source/environment/Scenes/vegetation_tree_medium_3.scn asset_source/environment/Scenes/vegetation_tree_medium_3.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level_terrain_1024.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_pigsty_door.fbx game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/tree_large_2.fbx game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/tree_medium_1.fbx game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/tree_medium_2.fbx game_environment/Assets/HURA/Environment/Geometry/Vegetation/Trees/tree_medium_3.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty_door.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty_door.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk_2.psd 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game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_trunk_3.psd modified: asset_source/environment/Scenes/structure_pigsty.scn asset_source/environment/Scenes/structure_pigsty.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Packages/environment_structures.unitypackage game_environment/Packages/environment_vegetation.unitypackage ------------------------------------------------------------ revno: 276 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-07-12 13:32:33 +0100 message: terrain package update (smoothed out a bit of windmill hill) modified: game_environment/Assets/HURA/Environment/Prefabs/environment_terrain.prefab game_environment/Packages/environment_terrain.unitypackage ------------------------------------------------------------ revno: 277 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-07-12 16:52:48 +0100 message: Updated level environment removed: game_development/Assets/HURA/Environment_dev/ game_development/Assets/HURA/Environment_dev/Materials/ game_development/Assets/HURA/Environment_dev/Materials/Materials/ game_development/Assets/HURA/Environment_dev/Materials/Materials/level_terrain.mat game_development/Assets/HURA/Environment_dev/Materials/level_geometry-no name.mat game_development/Assets/HURA/Environment_dev/Materials/level_terrain-level_terrain.mat game_development/Assets/HURA/Environment_dev/Materials/level_terrain.psd game_development/Assets/HURA/Environment_dev/level_geometry.fbx game_development/Assets/HURA/Environment_dev/level_terrain.fbx game_development/Assets/HURA/Prefabs/TrackNetwork_dev.prefab added: game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_pigsty_door-pigstry_door_1.mat game_development/Assets/HURA/Environment/Geometry/Structures/structure_pigsty_door.fbx game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_large_2-tree_large_leaves_2.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_large_2-tree_large_trunk_2.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_medium_1-tree_medium_leaves_1.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_medium_1-tree_medium_trunk_1.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_medium_2-tree_medium_leaves_2.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_medium_2-tree_medium_trunk_2.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_medium_3-tree_medium_leaves_3.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_medium_3-tree_medium_trunk_3.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/tree_large_2.fbx game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/tree_medium_1.fbx game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/tree_medium_2.fbx game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/tree_medium_3.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_section_1-wall_stone_long_1.mat game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_section_10-wall_stone_long_10.mat game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_section_11-wall_stone_long_11.mat game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_section_12-wall_stone_long_12.mat game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_section_13-wall_stone_long_13.mat game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_section_14-wall_stone_long_14.mat game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_section_15-wall_stone_long_15.mat game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_section_16-wall_stone_long_16.mat game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_section_17-wall_stone_long_17.mat game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_section_18-wall_stone_long_18.mat game_development/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_section_19-wall_stone_long_19.mat 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game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_13.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_14.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_15.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_16.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_17.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_18.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_19.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_2.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_20.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_21.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_22.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_23.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_24.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_25.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_3.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_4.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_5.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_6.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_7.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_8.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_9.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections_diff.psd game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/ game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_church-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_farmhouse_broken-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_farmhouse_large-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_farmhouse_small-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_house_onestorey-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_house_twostorey-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_memorial-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_wall-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_windmill-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/level_geometry-no name.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/ game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_barn-barn.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_bridge_flat-bridge_flat.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_bridge_hump-bridge_hump.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_damaged-farmhouse_damaged.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_large-structure_farmhouse_large1.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_small-structure_farmhouse_small1.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_pigsty-pigsty.mat game_environment/Assets/HURA/Environment/Geometry/Track related/Materials/ game_environment/Assets/HURA/Environment/Geometry/Track related/Materials/shortcut_ramp-shortcut_ramp.mat game_environment/Assets/HURA/Environment/Geometry/Track related/Materials/shortcut_ramp_support-shortcut_ramp_support.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/ game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_end_medium_1-wall_fence_damaged_end_medium_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_end_small_1-wall_fence_damaged_end_small_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_end_small_2-wall_fence_damaged_end_small_2.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_medium-wall_fence_damaged_medium.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_open-wall_fence_damaged_open.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_1-wall_fence_individual_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_2-wall_fence_individual_2.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_3-wall_fence_individual_3.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_4-wall_fence_individual_4.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_5-wall_fence_individual_5.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_long-wall_fence_long.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_medium-wall_fence_medium.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_plank-wall_fence_plank.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_post-wall_fence_post.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_small-wall_fence_small.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_style-wall_fence_style.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/ game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/wall_gate_1-gate_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/wall_gate_2-gate_2.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/wall_gate_hinges-gate_hinge_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/wall_gate_lock-gate_lock_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/wall_gate_post-wall_gate_post.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/ game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_end_medium_1-wall_stone_damaged_end_medium_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_end_medium_2-wall_stone_damaged_end_medium_2.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_end_small_1-wall_stone_damaged_end_small_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_end_small_2-wall_stone_damaged_end_small_2.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_medium-wall_stone_damaged_medium.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_open-wall_stone_damaged_open.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_long-wall_stone_long.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_medium-wall_stone_medium.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_small-wall_stone_small.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_style-wall_stone_style.mat modified: game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_large_1-tree_large_leaves_1.mat* game_development/Assets/HURA/Environment/Geometry/Vegetation/Trees/Materials/tree_large_1-tree_large_trunk_1.mat* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.mat game_development/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_development/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab* ------------------------------------------------------------ revno: 278 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-07-12 17:22:44 +0100 message: modelled, UV'ed and given a constant diffuse to the statue. Added more vegetation to the level added: game_environment/Assets/HURA/Environment/Geometry/Structures/structure_memorial.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_memorial-polymsh.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_memorial.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_memorial_plinth.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_memorial_plinth.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_memorial_statue.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_memorial_statue.psd modified: asset_source/environment/Scenes/structure_memorial.scn asset_source/environment/Scenes/structure_memorial.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Materials/Terrain/sample_dirt_3.psd ------------------------------------------------------------ revno: 279 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-07-12 17:26:37 +0100 message: Tested some sounds. Fixed AI racers not picking up boost tokens. Added fonts for UI and sounds to the asset_source folder, with attribution and licence info. Development record updated. removed: game_development/Assets/HURA/Prefabs/GameLogic.prefab added: asset_source/attributed/ asset_source/attributed/fonts/ asset_source/attributed/fonts/arnold.ttf asset_source/attributed/fonts/arnoldLicence.txt asset_source/attributed/fonts/burnstownDam.ttf asset_source/attributed/fonts/burnstownDamLicence.html asset_source/attributed/sounds/ asset_source/attributed/sounds/countdown/ asset_source/attributed/sounds/countdown/000.wav asset_source/attributed/sounds/countdown/001.wav asset_source/attributed/sounds/countdown/002.wav asset_source/attributed/sounds/countdown/003.wav asset_source/attributed/sounds/countdown/004.wav asset_source/attributed/sounds/countdown/005.wav asset_source/attributed/sounds/countdown/attribution.txt asset_source/attributed/sounds/countdown/bike_horn_double_toot.wav asset_source/attributed/sounds/sampling_plus_licence.html documents/development_record/images/week07/ai.jpg modified: documents/development_record/unity_development.html game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 280 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-07-12 17:28:09 +0100 message: Missed the sounds folder (in Unity project) added: game_development/Assets/HURA/Sounds/ game_development/Assets/HURA/Sounds/1.wav game_development/Assets/HURA/Sounds/2.wav game_development/Assets/HURA/Sounds/3.wav game_development/Assets/HURA/Sounds/go.wav ------------------------------------------------------------ revno: 281 committer: Sophie Shaw branch nick: hura_production timestamp: Sun 2009-07-12 19:56:33 +0100 message: Aristocrat rig made consistent between scenes. This broke animations. These have been fixed and exported as models (clips on the rig), ready to be joined into a single timeline. added: asset_source/characters/Models/aristocrat/aristocrat_rig_anim_boost.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_crash.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_gallop.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_idle01.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_idle02.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_idle03.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_idle04.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_punchLeft.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_punchRight.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_trot.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_pose_fall.emdl asset_source/characters/Scenes/aristocrat/aristocrat_anim_punchLeft.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_punchLeft.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_punchRight.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_punchRight.scntoc modified: asset_source/characters/Models/aristocrat/aristocrat_rig.emdl asset_source/characters/Models/aristocrat/aristocrat_with_rig.emdl asset_source/characters/Scenes/aristocrat/aristocrat_anim_boost.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_boost.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_crash.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_crash.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_gallop.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_gallop.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle01_yawn_92.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle01_yawn_92.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle02_lookRight_50.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle02_lookRight_50.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle03_eatgrass_100.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle03_eatgrass_100.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle04_base_200.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle04_base_200.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_menu_idle_200.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_trot.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_trot.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_pose_fall.scn asset_source/characters/Scenes/aristocrat/aristocrat_pose_fall.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scn asset_source/characters/Scenes/aristocrat/aristocrat_rigged_weighted.scn asset_source/characters/Scenes/cow/cow_anim_boost.scn asset_source/characters/Scenes/cow/cow_anim_boost.scntoc asset_source/characters/Scenes/cow/cow_anim_gallop.scn asset_source/characters/Scenes/cow/cow_anim_gallop.scntoc asset_source/characters/Scenes/cow/cow_anim_idle01_moo.scn asset_source/characters/Scenes/cow/cow_anim_idle02_flickhead.scn asset_source/characters/Scenes/cow/cow_anim_idle02_flickhead.scntoc asset_source/characters/Scenes/cow/cow_anim_trot.scn asset_source/characters/Scenes/cow/cow_anim_trot.scntoc ------------------------------------------------------------ revno: 282 committer: Sophie Shaw branch nick: hura_production timestamp: Sun 2009-07-12 20:19:22 +0100 message: Missed gallop model from previous commit. Idle03 didn't have saddle control exported. All animations added to aristocrat_animated.scn added: asset_source/characters/Scenes/aristocrat/aristocrat_animated.scn asset_source/characters/Scenes/aristocrat/aristocrat_animated.scntoc modified: asset_source/characters/Models/aristocrat/aristocrat_rig_anim_gallop.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_idle03.emdl asset_source/characters/Scenes/aristocrat/aristocrat_anim_idle03_eatgrass_100.scn ------------------------------------------------------------ revno: 283 committer: Sophie Shaw branch nick: hura_production timestamp: Sun 2009-07-12 20:53:00 +0100 message: Exported aristocrat with all animations (scene changed to use PAL not stupid NTSC): 1-22 trot 24-39 gallop 42-51 boost 54-146 idle01 150-200 idle02 203-303 idle03 303-507 idle04 511-541 crash 543-548 fall 551-571 punchLeft 574-594 punchRight Woo~! modified: asset_source/characters/Export/aristocrat.fbx asset_source/characters/Scenes/aristocrat/aristocrat_animated.scn asset_source/characters/Scenes/aristocrat/aristocrat_animated.scntoc ------------------------------------------------------------ revno: 284 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-13 01:13:59 +0100 message: modelled, UV'ed and constant diffuse texture applied to barrel, crate, anvil and sack exported above and matched up mats and psds new gmaeobject and package for obstacles removed: game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/ game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_barn-barn.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_bridge_flat-bridge_flat.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_bridge_hump-bridge_hump.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_damaged-farmhouse_damaged.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_large-structure_farmhouse_large1.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_small-structure_farmhouse_small1.mat game_environment/Assets/HURA/Environment/Geometry/Structures/Materials/structure_pigsty-pigsty.mat added: asset_source/environment/Scenes/obstacle_anvil.scn asset_source/environment/Scenes/obstacle_anvil.scntoc asset_source/environment/Scenes/obstacle_barrel.scn asset_source/environment/Scenes/obstacle_barrel.scntoc asset_source/environment/Scenes/obstacle_crate.scn asset_source/environment/Scenes/obstacle_crate.scntoc asset_source/environment/Scenes/obstacle_sack.scn asset_source/environment/Scenes/obstacle_sack.scntoc game_environment/Assets/HURA/Environment/Geometry/Obstacles/ game_environment/Assets/HURA/Environment/Geometry/Obstacles/obstacle_anvil.fbx game_environment/Assets/HURA/Environment/Geometry/Obstacles/obstacle_barrel.fbx game_environment/Assets/HURA/Environment/Geometry/Obstacles/obstacle_crate.fbx game_environment/Assets/HURA/Environment/Geometry/Obstacles/obstacle_sack.fbx game_environment/Assets/HURA/Environment/Materials/Obstacles/ game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_anvil.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_anvil.psd game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel.psd game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate.psd game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_sack.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_sack.psd game_environment/Assets/HURA/Environment/Prefabs/environment_obstacles.prefab modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Prefabs/environment_blocks.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab ------------------------------------------------------------ revno: 285 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-07-13 12:56:45 +0100 message: Added water (very basic at the moment but a good starting point). Note: this uses the standard assets package (water folder) - a dependency I'd like to remove. removed: game_development/Assets/HURA/Environment/environment.prefab added: documents/development_record/images/week07/water.png game_development/Assets/HURA/Environment/Materials/Water/ game_development/Assets/HURA/Environment/Materials/Water/rivergradient.psd game_development/Assets/HURA/Environment/Materials/Water/rivergradientcube.psd game_development/Assets/HURA/Scripts/Effects/ game_development/Assets/HURA/Scripts/Effects/Water.cs modified: documents/development_record/unity_development.html game_development/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity ------------------------------------------------------------ revno: 286 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-07-13 13:40:21 +0100 message: Organised textures so they can be easily chosen in menus and applied by scripts. removed: asset_source/textures/models/characters/aristocrat_base_03.psd renamed: asset_source/textures/models/characters/aristocrat_base.psd => asset_source/textures/models/characters/aristocrat_skin_black.psd asset_source/textures/models/characters/aristocrat_base_02.psd => asset_source/textures/models/characters/aristocrat_skin_blond.psd asset_source/textures/models/characters/aristocrat_base_brownr.psd => asset_source/textures/models/characters/aristocrat_skin_brown.psd asset_source/textures/models/characters/aristocrat_base_ginger.psd => asset_source/textures/models/characters/aristocrat_skin_red.psd asset_source/textures/models/characters/cow_black.psd => asset_source/textures/models/characters/cow_skin_black.psd asset_source/textures/models/characters/cow_holstein.psd => asset_source/textures/models/characters/cow_skin_holstein.psd asset_source/textures/models/characters/cow_jersey.psd => asset_source/textures/models/characters/cow_skin_jersey.psd asset_source/textures/models/characters/cow_saddle_p1.psd => asset_source/textures/models/characters/cow_tack_01.psd asset_source/textures/models/characters/cow_saddle_p10.psd => asset_source/textures/models/characters/cow_tack_10.psd asset_source/textures/models/characters/cow_saddle_p2.psd => asset_source/textures/models/characters/cow_tack_02.psd asset_source/textures/models/characters/cow_saddle_p3.psd => asset_source/textures/models/characters/cow_tack_03.psd asset_source/textures/models/characters/cow_saddle_p4.psd => asset_source/textures/models/characters/cow_tack_04.psd asset_source/textures/models/characters/cow_saddle_p5.psd => asset_source/textures/models/characters/cow_tack_05.psd asset_source/textures/models/characters/cow_saddle_p6.psd => asset_source/textures/models/characters/cow_tack_06.psd asset_source/textures/models/characters/cow_saddle_p7.psd => asset_source/textures/models/characters/cow_tack_07.psd asset_source/textures/models/characters/cow_saddle_p8.psd => asset_source/textures/models/characters/cow_tack_08.psd asset_source/textures/models/characters/cow_saddle_p9.psd => asset_source/textures/models/characters/cow_tack_09.psd asset_source/textures/models/characters/cow_white.psd => asset_source/textures/models/characters/cow_skin_white.psd ------------------------------------------------------------ revno: 287 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-13 16:15:19 +0100 message: Cleared out the game_environment Unity project (it was full of material files that aren't needed) took some polygons out of the barrel obstacle_barrel.fbx Modelled 3 bushes and imported into Unity Put a new wall/fence on Hovis hill removed: game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/ game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_church-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_farmhouse_broken-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_farmhouse_large-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_farmhouse_small-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_house_onestorey-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_house_twostorey-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_memorial-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_wall-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/block_windmill-scene_root.mat game_environment/Assets/HURA/Environment/Geometry/Blocks/Materials/level_geometry-no name.mat game_environment/Assets/HURA/Environment/Geometry/Track related/Materials/ game_environment/Assets/HURA/Environment/Geometry/Track related/Materials/shortcut_ramp-shortcut_ramp.mat game_environment/Assets/HURA/Environment/Geometry/Track related/Materials/shortcut_ramp_support-shortcut_ramp_support.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/ game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_end_medium_1-wall_fence_damaged_end_medium_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_end_small_1-wall_fence_damaged_end_small_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_end_small_2-wall_fence_damaged_end_small_2.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_medium-wall_fence_damaged_medium.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_damaged_open-wall_fence_damaged_open.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_1-wall_fence_individual_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_2-wall_fence_individual_2.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_3-wall_fence_individual_3.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_4-wall_fence_individual_4.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_individual_5-wall_fence_individual_5.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_long-wall_fence_long.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_medium-wall_fence_medium.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_plank-wall_fence_plank.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_post-wall_fence_post.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_small-wall_fence_small.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/Materials/wall_fence_style-wall_fence_style.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/ game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/wall_gate_1-gate_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/wall_gate_2-gate_2.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/wall_gate_hinges-gate_hinge_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/wall_gate_lock-gate_lock_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/Materials/wall_gate_post-wall_gate_post.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/ game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_end_medium_1-wall_stone_damaged_end_medium_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_end_medium_2-wall_stone_damaged_end_medium_2.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_end_small_1-wall_stone_damaged_end_small_1.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_end_small_2-wall_stone_damaged_end_small_2.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_medium-wall_stone_damaged_medium.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_damaged_open-wall_stone_damaged_open.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_long-wall_stone_long.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_medium-wall_stone_medium.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_small-wall_stone_small.mat game_environment/Assets/HURA/Environment/Geometry/Walls/Stone/Materials/wall_stone_style-wall_stone_style.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_leaves_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_large_trunk_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_leaves_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_leaves_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_leaves_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_leaves_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_leaves_3.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_leaves_3.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_trunk_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_trunk_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_trunk_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_trunk_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_trunk_3.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/tree_medium_trunk_3.psd modified: asset_source/environment/Scenes/obstacle_barrel.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Obstacles/obstacle_barrel.fbx game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel.psd game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab ------------------------------------------------------------ revno: 288 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-13 16:25:43 +0100 message: bush xsi scene files unity package updates added: asset_source/environment/Scenes/vegetation_bush_1.scn asset_source/environment/Scenes/vegetation_bush_1.scntoc asset_source/environment/Scenes/vegetation_bush_2.scn asset_source/environment/Scenes/vegetation_bush_2.scntoc asset_source/environment/Scenes/vegetation_bush_3.scn asset_source/environment/Scenes/vegetation_bush_3.scntoc documents/environment_notes/level_geometry_17.psd game_environment/Assets/HURA/Environment/Geometry/Vegetation/Bushes/ game_environment/Assets/HURA/Environment/Geometry/Vegetation/Bushes/bush_1.fbx game_environment/Assets/HURA/Environment/Geometry/Vegetation/Bushes/bush_2.fbx game_environment/Assets/HURA/Environment/Geometry/Vegetation/Bushes/bush_3.fbx game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/ game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_3.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_3.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/ game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_leaves_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_leaves_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_leaves_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_leaves_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_trunk_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_trunk_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_trunk_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_trunk_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_3.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_3.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_3.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_3.psd game_environment/Packages/environment_obstacles.unitypackage game_environment/Packages/environment_walls.unitypackage modified: game_environment/Packages/environment_structures.unitypackage game_environment/Packages/environment_terrain.unitypackage game_environment/Packages/environment_vegetation.unitypackage ------------------------------------------------------------ revno: 289 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-07-13 17:28:35 +0100 message: Brought in aristocrat with animations. Synchronised with the cow. Brought in textures for cows (different tack and skins) and organised a lot better. Wiimote controls limited to chosen mounts and game menu also fixed. removed: game_development/Assets/HURA/Characters/Materials/aristocrat-aristocrat_defaultlib_material24.mat game_development/Assets/HURA/Characters/Materials/aristocrat-pipe.mat game_development/Assets/HURA/Characters/Materials/cow-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow-defaultlib_material23.mat game_development/Assets/HURA/Characters/Materials/cow-no name.mat game_development/Assets/HURA/Characters/Materials/cow-polymsh2.mat game_development/Assets/HURA/Characters/Materials/cow@gallop 1-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow@gallop-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow@gallop-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow@gallopraw-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow@gallopraw-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow@run-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow@run-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow@trot-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow_gallop-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow_gallop-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow_gallop_raw-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow_gallop_raw-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow_holstein.mat game_development/Assets/HURA/Characters/Materials/cow_jersey.mat game_development/Assets/HURA/Characters/Materials/cow_merged-saddle.mat game_development/Assets/HURA/Characters/Materials/cow_run-defaultlib_material16.mat game_development/Assets/HURA/Characters/Materials/cow_run-defaultlib_material17.mat game_development/Assets/HURA/Characters/Materials/cow_saddle.mat game_development/Assets/HURA/Characters/Materials/level_geometry-no name.mat game_development/Assets/HURA/Characters/Textures/cow_black.psd game_development/Assets/HURA/Characters/Textures/cow_holstein.psd game_development/Assets/HURA/Characters/Textures/cow_jersey.psd game_development/Assets/HURA/Characters/Textures/cow_saddle.psd game_development/Assets/HURA/Characters/Textures/cow_white.psd added: game_development/Assets/HURA/Characters/Materials/aristocrat_menu-pipe.mat game_development/Assets/HURA/Characters/Materials/aristocrat_menu_pipe.mat game_development/Assets/HURA/Characters/Materials/aristocrat_skin_black.mat game_development/Assets/HURA/Characters/Materials/aristocrat_skin_blond.mat game_development/Assets/HURA/Characters/Materials/aristocrat_skin_brown.mat game_development/Assets/HURA/Characters/Materials/aristocrat_skin_red.mat game_development/Assets/HURA/Characters/Materials/cow_skin_black.mat game_development/Assets/HURA/Characters/Materials/cow_skin_holstein.mat game_development/Assets/HURA/Characters/Materials/cow_skin_jersey.mat game_development/Assets/HURA/Characters/Materials/cow_skin_white.mat game_development/Assets/HURA/Characters/Materials/cow_tack_01.mat game_development/Assets/HURA/Characters/Materials/cow_tack_02.mat game_development/Assets/HURA/Characters/Materials/cow_tack_03.mat game_development/Assets/HURA/Characters/Materials/cow_tack_04.mat game_development/Assets/HURA/Characters/Materials/cow_tack_05.mat game_development/Assets/HURA/Characters/Materials/cow_tack_06.mat game_development/Assets/HURA/Characters/Materials/cow_tack_07.mat game_development/Assets/HURA/Characters/Materials/cow_tack_08.mat game_development/Assets/HURA/Characters/Materials/cow_tack_09.mat game_development/Assets/HURA/Characters/Materials/cow_tack_10.mat game_development/Assets/HURA/Characters/Textures/aristocrat_skin_black.psd game_development/Assets/HURA/Characters/Textures/aristocrat_skin_blond.psd game_development/Assets/HURA/Characters/Textures/aristocrat_skin_brown.psd game_development/Assets/HURA/Characters/Textures/aristocrat_skin_red.psd game_development/Assets/HURA/Characters/Textures/cow_skin_black.psd game_development/Assets/HURA/Characters/Textures/cow_skin_holstein.psd game_development/Assets/HURA/Characters/Textures/cow_skin_jersey.psd game_development/Assets/HURA/Characters/Textures/cow_skin_white.psd game_development/Assets/HURA/Characters/Textures/cow_tack_01.psd game_development/Assets/HURA/Characters/Textures/cow_tack_02.psd game_development/Assets/HURA/Characters/Textures/cow_tack_03.psd game_development/Assets/HURA/Characters/Textures/cow_tack_04.psd game_development/Assets/HURA/Characters/Textures/cow_tack_05.psd game_development/Assets/HURA/Characters/Textures/cow_tack_06.psd game_development/Assets/HURA/Characters/Textures/cow_tack_07.psd game_development/Assets/HURA/Characters/Textures/cow_tack_08.psd game_development/Assets/HURA/Characters/Textures/cow_tack_09.psd game_development/Assets/HURA/Characters/Textures/cow_tack_10.psd game_development/Assets/HURA/Characters/aristocrat_menu.fbx game_development/Assets/HURA/Scripts/Animation/RiderAnimation.cs modified: game_development/Assets/HURA/Characters/aristocrat.fbx game_development/Assets/HURA/Prefabs/MountWithAI.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/Animation/MountAnimation.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs ------------------------------------------------------------ revno: 290 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-13 18:53:25 +0100 message: bush updates to close bottoms - now they can be used from any angle hura_level update - started placing trees in the spinney and trying out rock textures on hovis hill added: game_environment/Assets/HURA/Environment/Materials/Terrain/rock_1.psd game_environment/Assets/HURA/Environment/Materials/Terrain/rock_2.psd modified: asset_source/environment/Scenes/vegetation_bush_1.scn asset_source/environment/Scenes/vegetation_bush_1.scntoc asset_source/environment/Scenes/vegetation_bush_2.scn asset_source/environment/Scenes/vegetation_bush_2.scntoc asset_source/environment/Scenes/vegetation_bush_3.scn asset_source/environment/Scenes/vegetation_bush_3.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Geometry/Vegetation/Bushes/bush_1.fbx game_environment/Assets/HURA/Environment/Geometry/Vegetation/Bushes/bush_2.fbx game_environment/Assets/HURA/Environment/Geometry/Vegetation/Bushes/bush_3.fbx game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_1.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_2.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_3.mat game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_3.psd ------------------------------------------------------------ revno: 291 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-07-13 21:47:35 +0100 message: Exported default base token added: asset_source/characters/Export/token.fbx asset_source/characters/Models/other/ asset_source/characters/Models/other/token.emdl modified: asset_source/characters/Scenes/other/token.scn asset_source/characters/Scenes/other/token.scntoc ------------------------------------------------------------ revno: 292 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-07-13 22:28:40 +0100 message: Token brought in from assets. Bump map applied. Camera path updated. Added ideal paths to AI (not yet used by agents) and improved network to avoid more obstacles. removed: game_development/Assets/HURA/Prefabs/BoostToken.mat added: game_development/Assets/HURA/Props/ game_development/Assets/HURA/Props/Materials/ game_development/Assets/HURA/Props/Materials/token.mat game_development/Assets/HURA/Props/Textures/ game_development/Assets/HURA/Props/Textures/token.psd game_development/Assets/HURA/Props/Textures/token5.psd game_development/Assets/HURA/Props/Textures/token5_bump.psd game_development/Assets/HURA/Props/Textures/tokenH.psd game_development/Assets/HURA/Props/Textures/tokenH_bump.psd game_development/Assets/HURA/Props/Textures/token_bump.psd game_development/Assets/HURA/Props/token.fbx modified: game_development/Assets/HURA/Prefabs/BoostToken.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Tools/PathConstraint.cs ------------------------------------------------------------ revno: 293 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-13 23:32:45 +0100 message: Added more vegetation to the level, tried out some rock textures on hovis hill and fencing on windmill hill to keep the player off the triangles on the terrain and lowered the terrain on far side of the bridge modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Materials/Terrain/rock_2.psd game_environment/Assets/HURA/Environment/Prefabs/environment_terrain.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab game_environment/Packages/environment_structures.unitypackage game_environment/Packages/environment_terrain.unitypackage game_environment/Packages/environment_vegetation.unitypackage game_environment/Packages/environment_walls.unitypackage ------------------------------------------------------------ revno: 294 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-07-14 15:23:13 +0100 message: Latest environment with statue and various panicked fixes for the mid-term crits. removed: game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level.asset added: game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_memorial-aristocrat_geo.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_memorial-memorial_plinth.mat game_development/Assets/HURA/Environment/Geometry/Structures/structure_memorial.fbx game_development/Assets/HURA/Environment/Geometry/Vegetation/Bushes/ game_development/Assets/HURA/Environment/Geometry/Vegetation/Bushes/Materials/ game_development/Assets/HURA/Environment/Geometry/Vegetation/Bushes/Materials/bush_1-bush_1.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Bushes/Materials/bush_2-bush_2.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Bushes/Materials/bush_3-bush_3.mat game_development/Assets/HURA/Environment/Geometry/Vegetation/Bushes/bush_1.fbx game_development/Assets/HURA/Environment/Geometry/Vegetation/Bushes/bush_2.fbx game_development/Assets/HURA/Environment/Geometry/Vegetation/Bushes/bush_3.fbx game_development/Assets/HURA/Environment/Materials/Structures/structure_memorial-polymsh.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_memorial.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_memorial_plinth.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_memorial_plinth.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_memorial_statue.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_memorial_statue.psd game_development/Assets/HURA/Environment/Materials/Terrain/rock_1.psd game_development/Assets/HURA/Environment/Materials/Terrain/rock_2.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Bushes/ game_development/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_1.mat game_development/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_1.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_2.mat game_development/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_2.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_3.mat game_development/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_3.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/ game_development/Assets/HURA/Environment/Materials/Walls/Stone/Materials/ game_development/Assets/HURA/Environment/Materials/Walls/Stone/Materials/wall_stone_medium_bump.mat game_development/Assets/HURA/Environment/Materials/Walls/Stone/Materials/wall_stone_small_bump.mat modified: game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_development/Assets/HURA/Environment/Materials/Terrain/sample_dirt_3.psd game_development/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_development/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab* game_development/Assets/HURA/Scenes/HamlingtonTrack.unity ------------------------------------------------------------ revno: 295 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-07-14 16:58:51 +0100 message: took unwanted edge loops out of fence models for optimisation. modified: asset_source/environment/Scenes/wall_fence.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_medium_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_small_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_small_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_2.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_3.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_4.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_5.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_long.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_medium.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_style.fbx ------------------------------------------------------------ revno: 296 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-07-14 22:59:28 +0100 message: PIGGY! added: asset_source/characters/Scenes/pig/pig.scn asset_source/characters/Scenes/pig/pig.scntoc ------------------------------------------------------------ revno: 297 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-15 12:53:10 +0100 message: large house modelled, UV'ed and given constant diffuse. Placed in level too added: documents/environment_notes/structure_windmill_1.psd game_environment/Assets/HURA/Environment/Geometry/Structures/structure_house_large.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large.psd modified: asset_source/environment/Scenes/structure_house_large.scn asset_source/environment/Scenes/structure_house_large.scntoc asset_source/environment/Scenes/structure_windmill.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Blocks/block_windmill.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_small.fbx ------------------------------------------------------------ revno: 298 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-07-15 15:33:25 +0100 message: UI library started with a Button class. WiiPoller is used to gain input for the UI allowing point-and-click, d-pad and mouse events. May only need a Label and Image class on top, which will not require events anyway, so will be easy to add as required. added: game_development/Assets/HURA/Scenes/TestingUI.unity game_development/Assets/HURA/Scripts/GUI/CharacterMenu.cs game_development/Assets/HURA/Scripts/GUI/UIButton.cs game_development/Assets/HURA/Scripts/Tools/MaterialSelector.cs modified: game_development/Assets/HURA/Scripts/Game/WiiPoller.cs ------------------------------------------------------------ revno: 299 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-07-15 16:16:41 +0100 message: Development record updated with UI library information added: documents/development_record/images/week08/ui_panel.png documents/development_record/images/week08/ui_scene.png modified: documents/development_record/unity_development.html ------------------------------------------------------------ revno: 300 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-07-15 16:17:48 +0100 message: Ensuring walls are vertical for box colliders. Solves most of the issues with climbing walls. More testing required... Version 300, woo!!! modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Tools/AddChildColliders.cs ------------------------------------------------------------ revno: 301 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-15 17:23:20 +0100 message: both small and large houses modelled, UVed and given constant diffuse. Replaced blocks in level too added: game_environment/Assets/HURA/Environment/Geometry/Structures/structure_house_small.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.psd modified: asset_source/environment/Scenes/structure_house_large.scn asset_source/environment/Scenes/structure_house_small.scn asset_source/environment/Scenes/structure_house_small.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large.psd ------------------------------------------------------------ revno: 302 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-15 19:51:56 +0100 message: started modelling the church and placed the fbx in the level added: documents/environment_notes/structure_house_1.psd game_environment/Assets/HURA/Environment/Geometry/Structures/structure_church.fbx modified: asset_source/environment/Scenes/structure_church.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 303 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-16 12:47:05 +0100 message: started modelling the windmill modified: asset_source/environment/Scenes/structure_church.scn asset_source/environment/Scenes/structure_windmill.scn ------------------------------------------------------------ revno: 304 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-16 16:27:41 +0100 message: windmill model update modified: asset_source/environment/Scenes/structure_windmill.scn ------------------------------------------------------------ revno: 305 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-16 16:41:25 +0100 message: windmill update before deletion of hidden parts modified: asset_source/environment/Scenes/structure_windmill.scn ------------------------------------------------------------ revno: 306 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-16 17:27:42 +0100 message: windmill xsi scene and fbx added: game_environment/Assets/HURA/Environment/Geometry/Structures/structure_windmill.fbx modified: asset_source/environment/Scenes/structure_windmill.scn ------------------------------------------------------------ revno: 307 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-16 17:57:04 +0100 message: quick draughs of p1 and p2 cursors added: asset_source/textures/interface/cursor_p1.psd asset_source/textures/interface/cursor_p2.psd ------------------------------------------------------------ revno: 308 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-16 18:23:01 +0100 message: slightly changed menu_aristocrat.psd, added menu_aristocrat_hover for when the mouse is over the button. Also created 'surrounds' that highlight what player has chosen what... added: asset_source/textures/interface/character/menu_aristocrat_hover.psd asset_source/textures/interface/character/menu_character_p1_selection.psd asset_source/textures/interface/character/menu_character_p2_selection.psd modified: asset_source/textures/interface/character/menu_aristocrat.psd ------------------------------------------------------------ revno: 309 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-16 19:16:10 +0100 message: finished UV'ing the windmill blades about to UV the windmill building modified: asset_source/environment/Scenes/structure_windmill.scn ------------------------------------------------------------ revno: 310 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-16 21:49:01 +0100 message: windmill modelling finished, UV'ing finished and constant diffuse applied added: game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd modified: asset_source/environment/Scenes/structure_windmill.scn asset_source/environment/Scenes/structure_windmill.scntoc ------------------------------------------------------------ revno: 311 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-17 12:05:22 +0100 message: church and windmill fbxs modified: asset_source/environment/Scenes/structure_windmill.scn game_environment/Assets/HURA/Environment/Geometry/Structures/structure_church.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_windmill.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd ------------------------------------------------------------ revno: 312 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-17 12:56:47 +0100 message: Added replacement font for Arnold 2.1 (which doesn't seem to work). added: asset_source/attributed/fonts/digitalStrip2.0BB asset_source/attributed/fonts/digitalStrip2.0BBLicence.txt asset_source/attributed/fonts/stoobs.ttf asset_source/attributed/fonts/stoobsLicence.txt ------------------------------------------------------------ revno: 313 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-17 18:02:23 +0100 message: UI library updates: multiple cursors supported and graphics added, z order implemented. added: game_development/Assets/HURA/Interface/Characters/ game_development/Assets/HURA/Interface/Characters/menu_aristocrat.psd game_development/Assets/HURA/Interface/Characters/menu_aristocrat_skin1.psd game_development/Assets/HURA/Interface/Characters/menu_aristocrat_skin2.psd game_development/Assets/HURA/Interface/Characters/menu_aristocrat_skin3.psd game_development/Assets/HURA/Interface/Characters/menu_aristocrat_skin4.psd game_development/Assets/HURA/Interface/Characters/menu_cow.psd game_development/Assets/HURA/Interface/Characters/menu_cow_skin1.psd game_development/Assets/HURA/Interface/Characters/menu_cow_skin2.psd game_development/Assets/HURA/Interface/Characters/menu_cow_skin3.psd game_development/Assets/HURA/Interface/Characters/menu_cow_skin4.psd game_development/Assets/HURA/Interface/Fonts/digitalStrip2.0BBLicence.txt game_development/Assets/HURA/Interface/Fonts/digitalStripLarge.ttf game_development/Assets/HURA/Interface/Fonts/digitalStripMedium.ttf game_development/Assets/HURA/Interface/Fonts/digitalStripSmall.ttf game_development/Assets/HURA/Interface/Fonts/stoobsLarge.ttf game_development/Assets/HURA/Interface/Fonts/stoobsLicence.txt game_development/Assets/HURA/Interface/Fonts/stoobsMedium.ttf game_development/Assets/HURA/Interface/Fonts/stoobsSmall.ttf game_development/Assets/HURA/Interface/cursor_p1.psd game_development/Assets/HURA/Interface/cursor_p2.psd game_development/Assets/HURA/Scripts/GUI/UICursors.cs game_development/Assets/HURA/Scripts/GUI/UILabel.cs game_development/Assets/HURA/Scripts/GUI/UIManager.cs modified: game_development/Assets/HURA/Scenes/TestingUI.unity game_development/Assets/HURA/Scripts/GUI/CharacterMenu.cs game_development/Assets/HURA/Scripts/GUI/UIButton.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs ------------------------------------------------------------ revno: 314 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-17 18:04:30 +0100 message: Church and windmill added to main scene. Development record updated. added: game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_church-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_windmill-scene_root.mat game_development/Assets/HURA/Environment/Geometry/Structures/structure_church.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_windmill.fbx modified: documents/development_record/unity_development.html game_development/Assets/HURA/Scenes/HamlingtonTrack.unity ------------------------------------------------------------ revno: 315 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-17 18:09:16 +0100 message: structure_attachments (doors, etc) xsi scene added: asset_source/environment/Scenes/structure_attachments.scn asset_source/environment/Scenes/structure_attachments.scntoc modified: asset_source/environment/Scenes/structure_church.scn ------------------------------------------------------------ revno: 316 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-17 21:44:57 +0100 message: Allow the AddChildColliders script to recurse adding to non-immediate children. ObjectSpawner rigged to add children to itself as opposed to spawning at the scene root. modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs game_development/Assets/HURA/Scripts/Tools/AddChildColliders.cs ------------------------------------------------------------ revno: 317 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-18 00:53:10 +0100 message: structure_attachments.scn - doors, windows, chimneys, etc finished church and windmill xsi scenes Hura_level.unity update - all structures now in church and windmill fbx, mat and psds package updates - wall package must be put on ian's mac shared folder and placed in his scene added: documents/environment_notes/structure_church_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_church.psd modified: asset_source/environment/Scenes/structure_attachments.scn asset_source/environment/Scenes/structure_church.scn asset_source/environment/Scenes/structure_church.scntoc asset_source/environment/Scenes/structure_windmill.scn documents/environment_notes/structure_windmill_1.psd game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_church.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_windmill.fbx game_environment/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab game_environment/Packages/environment_obstacles.unitypackage game_environment/Packages/environment_structures.unitypackage game_environment/Packages/environment_terrain.unitypackage game_environment/Packages/environment_track_related.unitypackage game_environment/Packages/environment_vegetation.unitypackage ------------------------------------------------------------ revno: 318 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-18 15:12:27 +0100 message: I've just taken all the colliders out of the fbx files in Unity. I've updated the prefabs and re-exported some packages. The wall types have been exported individually and are too large to commit. These should be imported before importing the walls_bkgd and walls_track prefabs again. added: game_environment/Assets/HURA/Environment/Materials/Structures/structure_church.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.mat game_environment/Packages/environment_walls_bkgd.unitypackage game_environment/Packages/environment_walls_track.unitypackage modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.mat game_environment/Assets/HURA/Environment/Prefabs/environment_obstacles.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_track_related.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_bkgd.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab game_environment/Packages/environment_obstacles.unitypackage game_environment/Packages/environment_structures.unitypackage game_environment/Packages/environment_track_related.unitypackage game_environment/Packages/environment_vegetation.unitypackage ------------------------------------------------------------ revno: 319 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-18 18:06:40 +0100 message: structure_attachments update - windows, road signs, lampposts and drain pipes modified: asset_source/environment/Scenes/structure_attachments.scn asset_source/environment/Scenes/structure_attachments.scntoc ------------------------------------------------------------ revno: 320 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-18 19:52:50 +0100 message: structure_attachments.scn - added items: telephone box, post box, bench, hanging basket, hay stack, hay bail modified: asset_source/environment/Scenes/structure_attachments.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 321 committer: Ian Thompson branch nick: hura_production timestamp: Sat 2009-07-18 23:08:19 +0100 message: Latest environment brought in and colliders attached in the right places modified: game_development/Assets/HURA/Environment/Geometry/Structures/structure_church.fbx* game_development/Assets/HURA/Environment/Geometry/Structures/structure_windmill.fbx* game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset* game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_medium_1.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_small_1.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_end_small_2.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_damaged_medium.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_1.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_2.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_3.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_4.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_individual_5.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_long.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_medium.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_small.fbx game_development/Assets/HURA/Environment/Geometry/Walls/Fence/wall_fence_style.fbx game_development/Assets/HURA/Environment/Materials/Structures/structure_barn.mat game_development/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_development/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab* game_development/Assets/HURA/Scenes/HamlingtonTrack.unity ------------------------------------------------------------ revno: 322 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-07-19 22:58:25 +0100 message: started UVing track decorations added: documents/environment_notes/structure_attachments_1.psd game_environment/Assets/HURA/Environment/Geometry/Decorations/ game_environment/Assets/HURA/Environment/Materials/Decorations/ game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_chimneys.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_window_shutters.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house.psd game_environment/Assets/HURA/Environment/Prefabs/environment_decorations.prefab modified: asset_source/environment/Scenes/structure_attachments.scn asset_source/environment/Scenes/structure_attachments.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 323 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-07-20 13:14:12 +0100 message: Missed some files from environment inclusion added: game_development/Assets/HURA/Environment/Geometry/Obstacles/ game_development/Assets/HURA/Environment/Geometry/Obstacles/Materials/ game_development/Assets/HURA/Environment/Geometry/Obstacles/Materials/obstacle_anvil-anvil.mat game_development/Assets/HURA/Environment/Geometry/Obstacles/Materials/obstacle_barrel-barrel1.mat game_development/Assets/HURA/Environment/Geometry/Obstacles/Materials/obstacle_crate-crate.mat game_development/Assets/HURA/Environment/Geometry/Obstacles/Materials/obstacle_sack-sack.mat game_development/Assets/HURA/Environment/Geometry/Obstacles/obstacle_anvil.fbx game_development/Assets/HURA/Environment/Geometry/Obstacles/obstacle_barrel.fbx game_development/Assets/HURA/Environment/Geometry/Obstacles/obstacle_crate.fbx game_development/Assets/HURA/Environment/Geometry/Obstacles/obstacle_sack.fbx game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_church-structure_church1.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_house_large-structure_house_large1.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_house_small-structure_house_small1.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_windmill-structure_windmill1.mat game_development/Assets/HURA/Environment/Geometry/Structures/structure_house_large.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_house_small.fbx game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level_1024.asset game_development/Assets/HURA/Environment/Materials/Obstacles/ game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_anvil.mat game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_anvil.psd game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel.mat game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel.psd game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate.mat game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate.psd game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_sack.mat game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_sack.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_church.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_church.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_windmill.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd game_development/Assets/HURA/Environment/Prefabs/environment_obstacles.prefab ------------------------------------------------------------ revno: 324 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-07-20 13:43:22 +0100 message: Collider addition script updated and some test scripts added. added: game_development/Assets/HURA/Scenes/TestingCharacter.unity game_development/Assets/HURA/Scripts/Tests/ game_development/Assets/HURA/Scripts/Tests/AnimationTest.cs game_development/Assets/HURA/Scripts/Tests/CollisionTester.cs modified: game_development/Assets/HURA/Scripts/Tools/AddChildColliders.cs ------------------------------------------------------------ revno: 325 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-20 14:53:18 +0100 message: more structure_attachments.scn UVing done - farm doors/windows, drain pipes and hay bails added: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors_windows_farm.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_drain_pipes.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_hay_bails.psd modified: asset_source/environment/Scenes/structure_attachments.scn asset_source/environment/Scenes/structure_attachments.scntoc ------------------------------------------------------------ revno: 326 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-20 19:03:38 +0100 message: more structure_attachments.scn UVs done - signs, posts, church windows,hanging objects added: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_stairs_sluice_gate.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_supports_posts.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_church.psd modified: asset_source/environment/Scenes/structure_attachments.scn asset_source/environment/Scenes/structure_attachments.scntoc ------------------------------------------------------------ revno: 327 committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-07-20 20:14:05 +0100 message: pig uv'ed modified: asset_source/characters/Scenes/aristocrat/aristocrat_rigged.scn asset_source/characters/Scenes/aristocrat/aristocrat_rigged_weighted.scn asset_source/characters/Scenes/aristocrat/aristocrat_rigged_weighted.scntoc asset_source/characters/Scenes/pig/pig.scn asset_source/characters/Scenes/pig/pig.scntoc asset_source/textures/interface/character/menu_aristocrat.psd asset_source/textures/interface/character/menu_character_p1_selection.psd ------------------------------------------------------------ revno: 328 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-20 22:39:06 +0100 message: all structure_attachments.scn UVs done. commit before freezing models and exporting them added: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_bench_tele_post_box.psd modified: asset_source/environment/Scenes/structure_attachments.scn asset_source/environment/Scenes/structure_attachments.scntoc ------------------------------------------------------------ revno: 329 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-07-21 00:17:18 +0100 message: made adjustments to closed house windows (added shutters) and exported to Unity. Adjusted in Unity (0.1, normals*, NO colliders), renamed materials added: game_environment/Assets/HURA/Environment/Geometry/Decorations/bench.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/chimney_1.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/chimney_2.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/chimney_3.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/door_farm_1.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/door_farm_2.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/door_house_1.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/door_house_2.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/door_house_3.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_1.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_2.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_3.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/hanging_basket.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/hanging_lamp.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/hanging_sign.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/hay_bail.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/hay_stack.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/lamp_post.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/post_box.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/road_sign_1.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/road_sign_2.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/sluice_gate.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/stairs.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/telegraph_pole.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/telephone_box.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/village_sign.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_church_1.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_church_2.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_farm_closed.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_farm_open.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_house_closed_1.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_house_closed_2.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_house_closed_3.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_house_open_1.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_house_open_2.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_house_open_3.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_shutter_1_left.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_shutter_1_right.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_shutter_2_left.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_shutter_2_right.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/window_shutter_single.fbx game_environment/Assets/HURA/Environment/Materials/Decorations/bench-telephone_box.mat game_environment/Assets/HURA/Environment/Materials/Decorations/chimney_1.mat game_environment/Assets/HURA/Environment/Materials/Decorations/chimney_2.mat game_environment/Assets/HURA/Environment/Materials/Decorations/chimney_3.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_farm_1.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_farm_2.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_1.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_2.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_3.mat game_environment/Assets/HURA/Environment/Materials/Decorations/drain_pipe_1.mat game_environment/Assets/HURA/Environment/Materials/Decorations/drain_pipe_2.mat game_environment/Assets/HURA/Environment/Materials/Decorations/drain_pipe_3.mat game_environment/Assets/HURA/Environment/Materials/Decorations/hanging_basket.mat game_environment/Assets/HURA/Environment/Materials/Decorations/hanging_lamp.mat game_environment/Assets/HURA/Environment/Materials/Decorations/hanging_sign.mat game_environment/Assets/HURA/Environment/Materials/Decorations/hanging_sign_support.mat game_environment/Assets/HURA/Environment/Materials/Decorations/hay_bail.mat game_environment/Assets/HURA/Environment/Materials/Decorations/hay_stack.mat game_environment/Assets/HURA/Environment/Materials/Decorations/lamp_post.mat game_environment/Assets/HURA/Environment/Materials/Decorations/post_box.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_1_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_1_post.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_2_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_2_post.mat game_environment/Assets/HURA/Environment/Materials/Decorations/sluice_gate.mat game_environment/Assets/HURA/Environment/Materials/Decorations/stairs.mat game_environment/Assets/HURA/Environment/Materials/Decorations/telegraph_pole.mat game_environment/Assets/HURA/Environment/Materials/Decorations/telephone_box.mat game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_post.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_church_1.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_church_2.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_farm_closed.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_farm_open.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_1.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_2.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_3.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_1.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_2.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_3.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_shutter_1_left.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_shutter_1_right.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_shutter_2_left.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_shutter_2_right.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_shutter_single.mat modified: asset_source/environment/Scenes/structure_attachments.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_supports_posts.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house.psd ------------------------------------------------------------ revno: 330 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-07-21 14:36:52 +0100 message: This is a large commit, making several changes to gain the goal of spawning players an AI agents with textures and choice of rider and mount. The following changes were made: - Competition class added as a template for all racers. A prefab was also created with the necessary support components. Riders and mounts are added by the script at runtime. - Race statistics moved into competition class - Support for other-than-2 players (GameSettings now holds an array of player settings) - Players (and AI alike) are spawned at runtime, with players having cameras spawned for them also. - Events are triggered OnSpawn'ing - MaterialSelector supports two types: Skins and RaceNumbers (to decorate the mount and rider). - Attack animation triggered but blending is not good - Animation synchronisation added: game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Prefabs/Mounts/ game_development/Assets/HURA/Prefabs/Mounts/Cow.prefab game_development/Assets/HURA/Prefabs/PlayerCamera.prefab game_development/Assets/HURA/Prefabs/Riders/ game_development/Assets/HURA/Prefabs/Riders/Aristocrat.prefab game_development/Assets/HURA/Scripts/Data/ game_development/Assets/HURA/Scripts/Data/ColorList.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Animation/MountAnimation.cs game_development/Assets/HURA/Scripts/Animation/RiderAnimation.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs game_development/Assets/HURA/Scripts/Tools/MaterialSelector.cs ------------------------------------------------------------ revno: 331 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-07-21 18:40:18 +0100 message: started texturing small house, need to go back and re-do UVs on most buildings modified: asset_source/environment/Scenes/structure_attachments.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Decorations/stairs.fbx game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.psd game_environment/Assets/HURA/Environment/Prefabs/environment_decorations.prefab ------------------------------------------------------------ revno: 332 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-07-21 19:11:38 +0100 message: quick mockup textures for 3, 2, 1 GO!!! These are all 128x128 except GO!!! which is wider. added: asset_source/textures/interface/countdown_1.psd asset_source/textures/interface/countdown_2.psd asset_source/textures/interface/countdown_3.psd asset_source/textures/interface/countdown_GO.psd ------------------------------------------------------------ revno: 333 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-07-21 19:13:09 +0100 message: - Aristocrat walkBackwards, PivotLeft & PivotRight - Cow walkBackwards, PivotLeft & PivotRight added: asset_source/characters/Scenes/aristocrat/arisocrat_anim_pivotRight.scn asset_source/characters/Scenes/aristocrat/arisocrat_anim_pivotRight.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_pivotLeft.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_pivotLeft.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_walkBackward.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_walkBackward.scntoc asset_source/characters/Scenes/cow/cow_anim_pivotLeft.scn asset_source/characters/Scenes/cow/cow_anim_pivotLeft.scntoc asset_source/characters/Scenes/cow/cow_anim_pivotRight.scn asset_source/characters/Scenes/cow/cow_anim_pivotRight.scntoc asset_source/characters/Scenes/cow/cow_anim_walkBackward.scn asset_source/characters/Scenes/cow/cow_anim_walkBackward.scntoc ------------------------------------------------------------ revno: 334 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-07-21 20:59:32 +0100 message: renamed xsi scenes (farmhouse_large and _small). Deleted un used fbx and mats removed: asset_source/environment/Scenes/structure_farmhouse_large_bkgd.scn asset_source/environment/Scenes/structure_farmhouse_large_bkgd.scntoc asset_source/environment/Scenes/structure_farmhouse_small_bkgd.scn asset_source/environment/Scenes/structure_farmhouse_small_bkgd.scntoc game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large_bkgd.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small_bkgd.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bkgd.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bkgd.mat added: asset_source/environment/Scenes/structure_farmhouse_large_detail.scn asset_source/environment/Scenes/structure_farmhouse_large_detail.scntoc asset_source/environment/Scenes/structure_farmhouse_small_detail.scn asset_source/environment/Scenes/structure_farmhouse_small_detail.scntoc modified: asset_source/environment/Scenes/structure_farmhouse_large.scn asset_source/environment/Scenes/structure_farmhouse_small.scn game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.mat ------------------------------------------------------------ revno: 335 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-07-22 14:45:51 +0100 message: palette for player colours added: asset_source/textures/interface/player_colours.psd ------------------------------------------------------------ revno: 336 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-22 18:23:21 +0100 message: re-UV'ed a number of structures. modified hura level - painted cliff faces and took out some walls by windmill added: documents/environment_notes/blog_image_3.jpg documents/environment_notes/blog_image_4.jpg modified: asset_source/environment/Scenes/structure_barn.scn asset_source/environment/Scenes/structure_barn.scntoc asset_source/environment/Scenes/structure_church.scn asset_source/environment/Scenes/structure_farmhouse_large.scn asset_source/environment/Scenes/structure_farmhouse_small.scn asset_source/environment/Scenes/structure_house_large.scn asset_source/environment/Scenes/structure_house_small.scn asset_source/environment/Scenes/structure_pigsty.scn asset_source/environment/Scenes/structure_pigsty.scntoc asset_source/environment/Scenes/structure_windmill.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_barn.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_church.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_house_large.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_house_small.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_pigsty.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_windmill.fbx game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_church.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd ------------------------------------------------------------ revno: 337 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-07-22 19:03:51 +0100 message: Mount controller updates: OnGround checking improved with airTime. This is also logged as a race statistic. Layers added as an enum. Animation synchronisation removed (caused issues with CrossFade). Camera and Mount are now updated in the physics loop "FixedUpdate" to remove glitches (raycasts are physics calculations). Implemented a basic attack (currently causes the attacked player to crash whether boosting or not). Separated handling of boost, attack, input, etc. to simplify the over-complicated FixedUpdate method in MountController. Made player collider a little bigger to account for rider but had some problems in the broken building if too big. added: game_development/Assets/HURA/Scripts/Game/Layers.cs modified: game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_development/Assets/HURA/Environment/Prefabs/environment_terrain.prefab* game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Animation/MountAnimation.cs game_development/Assets/HURA/Scripts/Animation/RiderAnimation.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs ------------------------------------------------------------ revno: 338 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-07-22 21:09:00 +0100 message: new cow.fbx with - merged cow and tack geos - added pivots and walk backwards animations - added a bind pose at the beginning - ammeded fall pose Updated Models and relevent Scene files also commited removed: asset_source/characters/Models/cow/cow_rig_pose_turnLeft.emdl asset_source/characters/Models/cow/cow_rig_pose_turnRight.emdl modified: asset_source/characters/Export/cow.fbx asset_source/characters/Models/cow/cow_rig_anim_crash.emdl asset_source/characters/Models/cow/cow_rig_anim_idle01.emdl asset_source/characters/Models/cow/cow_rig_pose_fall.emdl asset_source/characters/Scenes/cow/cow_anim_idle01_moo.scn asset_source/characters/Scenes/cow/cow_anim_idle01_moo.scntoc asset_source/characters/Scenes/cow/cow_anim_pivotLeft.scn asset_source/characters/Scenes/cow/cow_anim_pivotLeft.scntoc asset_source/characters/Scenes/cow/cow_anim_pivotRight.scn asset_source/characters/Scenes/cow/cow_anim_pivotRight.scntoc asset_source/characters/Scenes/cow/cow_anim_walkBackward.scn asset_source/characters/Scenes/cow/cow_anim_walkBackward.scntoc asset_source/characters/Scenes/cow/cow_animated.scn asset_source/characters/Scenes/cow/cow_animated.scntoc asset_source/characters/Scenes/cow/cow_pose_crash.scn asset_source/characters/Scenes/cow/cow_pose_fall.scn asset_source/characters/Scenes/cow/cow_pose_fall.scntoc ------------------------------------------------------------ revno: 339 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-07-22 21:48:09 +0100 message: Animations now blended manually and synchronized correctly (probably don't need to do it every frame though!). Still no luck with additive animations but hopefully this will open up more options. Also fixed "sideways cow" and scaled the boost bar. modified: game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Prefabs/Mounts/Cow.prefab game_development/Assets/HURA/Prefabs/Riders/Aristocrat.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Animation/MountAnimation.cs game_development/Assets/HURA/Scripts/Animation/RiderAnimation.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Effects/Water.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 340 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-07-22 22:00:31 +0100 message: cow.fbx with fully merged geo on the cow and tack modified: asset_source/characters/Export/cow.fbx ------------------------------------------------------------ revno: 341 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-23 00:08:07 +0100 message: ammended cow.fbx - had to tidy up previous scenes to make the clips succinct. modified: asset_source/characters/Export/cow.fbx asset_source/characters/Models/cow/cow_rig_anim_boost.emdl asset_source/characters/Models/cow/cow_rig_anim_gallop.emdl asset_source/characters/Models/cow/cow_rig_anim_trot.emdl asset_source/characters/Scenes/cow/cow_anim_boost.scn asset_source/characters/Scenes/cow/cow_anim_gallop.scn asset_source/characters/Scenes/cow/cow_anim_gallop.scntoc asset_source/characters/Scenes/cow/cow_anim_trot.scn asset_source/characters/Scenes/cow/cow_anim_trot.scntoc asset_source/characters/Scenes/cow/cow_animated.scn asset_source/characters/Scenes/cow/cow_animated.scntoc ------------------------------------------------------------ revno: 342 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-23 01:08:12 +0100 message: cow.fbx try again - fixing trot animation glitch modified: asset_source/characters/Export/cow.fbx asset_source/characters/Models/cow/cow_rig_anim_trot.emdl asset_source/characters/Scenes/cow/cow_anim_trot.scn ------------------------------------------------------------ revno: 343 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-23 01:11:58 +0100 message: small_house texturing modified: asset_source/environment/Scenes/structure_house_small.scn game_environment/Assets/HURA/Environment/Geometry/Structures/structure_house_small.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.psd ------------------------------------------------------------ revno: 344 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-23 01:50:23 +0100 message: edit to cow stuff added: asset_source/characters/Models/cow/cow_rig_anim_walkBackwards.emdl asset_source/characters/Models/cow/cow_rig_pivotLeft.emdl asset_source/characters/Models/cow/cow_rig_pivotRight.emdl asset_source/characters/Scenes/aristocrat/aristocrat_animated_EXPORT.scn asset_source/characters/Scenes/aristocrat/aristocrat_animated_EXPORT.scntoc asset_source/characters/Scenes/cow/cow_animated_EXPORT.scn asset_source/characters/Scenes/cow/cow_animated_EXPORT.scntoc asset_source/characters/Scenes/cow/cow_animated_with_aristocrat.scn asset_source/characters/Scenes/cow/cow_animated_with_aristocrat.scntoc modified: asset_source/characters/Scenes/cow/cow_animated.scn asset_source/characters/Scenes/cow/cow_animated.scntoc ------------------------------------------------------------ revno: 345 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-23 01:51:30 +0100 message: pig scene with new textures - pink - spotted - black - tack01 added: asset_source/textures/models/characters/pig_skin_black.psd asset_source/textures/models/characters/pig_skin_pink.psd asset_source/textures/models/characters/pig_skin_spotted.psd asset_source/textures/models/characters/pig_tack_01.psd modified: asset_source/characters/Scenes/pig/pig.scn asset_source/characters/Scenes/pig/pig.scntoc ------------------------------------------------------------ revno: 346 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-07-23 18:49:22 +0100 message: Latest cow animations brought in (pivot, reverse, new fall). Code profiling added. added: game_development/Assets/HURA/Scripts/Tools/Profiler.cs modified: game_development/Assets/HURA/Characters/cow.fbx game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Prefabs/Mounts/Cow.prefab game_development/Assets/HURA/Prefabs/Riders/Aristocrat.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/TestingCharacter.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/Animation/MountAnimation.cs game_development/Assets/HURA/Scripts/Animation/RiderAnimation.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Tests/AnimationTest.cs ------------------------------------------------------------ revno: 347 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-07-23 19:29:30 +0100 message: Since cow was merged, had to apply materials to two layers of the same geo, as opposed to two geos. MaterialSelector updated to do this. modified: game_development/Assets/HURA/Prefabs/Mounts/Cow.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Tools/MaterialSelector.cs ------------------------------------------------------------ revno: 348 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-23 21:20:40 +0100 message: updated aristocrat.fbx, now with Pivot and walk backwards animations as well as the Menu Idle in one FBX file. Also commiting relevent animation files that have been ammended, and created models. added: asset_source/characters/Models/aristocrat/aristocrat_rig_anim_menuIdle.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_pivotLeft.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_pivotRight.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_walkBackwards.emdl modified: asset_source/characters/Export/aristocrat.fbx asset_source/characters/Scenes/aristocrat/arisocrat_anim_pivotRight.scn asset_source/characters/Scenes/aristocrat/arisocrat_anim_pivotRight.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_menu_idle_200.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_menu_idle_200.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_pivotLeft.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_pivotLeft.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_animated.scn asset_source/characters/Scenes/aristocrat/aristocrat_animated.scntoc ------------------------------------------------------------ revno: 349 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-23 21:49:49 +0100 message: requested menu buttons for restart and resume added: asset_source/textures/interface/menu_button_restart.psd asset_source/textures/interface/menu_button_resume.psd ------------------------------------------------------------ revno: 350 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-07-23 22:54:42 +0100 message: Pause menu now using my UI library (so Wiimotes work). Added a restart button and a signal to reset static members of each class. (More testing needed here to make sure we have no leaks). Separated the UI from MainGame into GameUI which is a UI component with a z-order so it can be kept behind the menus. added: game_development/Assets/HURA/Interface/menu_button_restart.psd game_development/Assets/HURA/Interface/menu_button_resume.psd game_development/Assets/HURA/Scripts/GUI/GameUI.cs modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/GUI/UIButton.cs game_development/Assets/HURA/Scripts/GUI/UICursors.cs game_development/Assets/HURA/Scripts/GUI/UIManager.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs game_development/Assets/HURA/Scripts/Tools/MaterialSelector.cs ------------------------------------------------------------ revno: 351 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-23 23:49:19 +0100 message: Error with cow walkBackwards animation meant a new FBX file had to be created :S modified: asset_source/characters/Export/cow.fbx asset_source/characters/Models/cow/cow_rig_anim_walkBackwards.emdl asset_source/characters/Scenes/aristocrat/aristocrat_anim_walkBackward.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_walkBackward.scntoc asset_source/characters/Scenes/cow/cow_anim_walkBackward.scn asset_source/characters/Scenes/cow/cow_anim_walkBackward.scntoc asset_source/characters/Scenes/cow/cow_animated.scn asset_source/characters/Scenes/cow/cow_animated.scntoc ------------------------------------------------------------ revno: 352 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-24 01:44:11 +0100 message: Aristocrat animations brought in to match cow. Animations merged into a single script to fix synchronisation issues. Secondary Wii remote now controls Player 2. D-pad speed was zero - fixed this too. removed: game_development/Assets/HURA/Scripts/Animation/RiderAnimation.cs modified: game_development/Assets/HURA/Characters/aristocrat.fbx game_development/Assets/HURA/Characters/cow.fbx game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Prefabs/Mounts/Cow.prefab game_development/Assets/HURA/Prefabs/Riders/Aristocrat.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/TestingCharacter.unity game_development/Assets/HURA/Scripts/Animation/MountAnimation.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs ------------------------------------------------------------ revno: 353 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-24 02:44:09 +0100 message: adjusted house_large UVs. Added more decorations to the village. Worked on the house_large diffuse and bump texture maps added: game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_bump.psd modified: asset_source/environment/Scenes/structure_house_large.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_house_large.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.mat ------------------------------------------------------------ revno: 354 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-24 02:56:15 +0100 message: One-player mode enabled. No way to choose yet but the game can function both ways - which is the important bit. Countdown textures now used and a nice font. added: asset_source/textures/interface/menu_base.psd game_development/Assets/HURA/Interface/countdown_1.psd game_development/Assets/HURA/Interface/countdown_2.psd game_development/Assets/HURA/Interface/countdown_3.psd game_development/Assets/HURA/Interface/countdown_GO.psd game_development/Assets/HURA/Interface/menu_base.psd game_development/Assets/HURA/Scripts/GUI/UIImage.cs modified: game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs ------------------------------------------------------------ revno: 355 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-07-24 23:11:43 +0100 message: set dressing - unity package and prefab updates. for structures need to transfer through network folder modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Prefabs/environment_decorations.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_obstacles.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab game_environment/Packages/environment_obstacles.unitypackage game_environment/Packages/environment_vegetation.unitypackage game_environment/Packages/environment_walls_track.unitypackage ------------------------------------------------------------ revno: 356 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-25 17:38:18 +0100 message: set dressed a bit more of the level modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 357 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-07-25 20:54:08 +0100 message: did more set dressign and changed terrain for pond and put in river planes. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Prefabs/environment_decorations.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_terrain.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_bkgd.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab game_environment/Packages/environment_terrain.unitypackage game_environment/Packages/environment_vegetation.unitypackage ------------------------------------------------------------ revno: 358 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-07-26 15:22:40 +0100 message: D-pad fixed: speed reduced to a quarter and acceleration added to allow finer motion. Pointer also constrained to screen space. modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs ------------------------------------------------------------ revno: 359 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-07-26 16:32:45 +0100 message: noticeboard layout added: asset_source/attributed/noticeboard_menu_layout.psd modified: asset_source/environment/Scenes/structure_house_small.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_house_small.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.psd game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab ------------------------------------------------------------ revno: 360 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-07-26 17:58:37 +0100 message: Checkpoints and Tokens send signals rather than calling direct methods. Token type created as a base for further types of token. Wii steering more balanced: sitting on table at 0 and goes fully from -1 to 1. removed: game_development/Assets/HURA/Scripts/Controllers/RiderController.cs added: game_development/Assets/HURA/Scripts/Items/ game_development/Assets/HURA/Scripts/Items/Token.cs renamed: game_development/Assets/HURA/Scripts/Game/BoostToken.cs => game_development/Assets/HURA/Scripts/Items/BoostToken.cs modified: game_development/Assets/HURA/Prefabs/BoostToken.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/Game/Checkpoint.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs game_development/Assets/HURA/Scripts/Items/BoostToken.cs ------------------------------------------------------------ revno: 361 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-07-26 20:05:07 +0100 message: level additions - road closed signs, noticeboard, more doors and windows. small_house texturing. added: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_noticeboard.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_road_closed_barrier.psd game_environment/Assets/HURA/Environment/Materials/Decorations/noticeboard.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_closed_barrier.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_bump.psd game_environment/Assets/HURA/Environment/Materials/Terrain/terrain_pond.mat game_environment/Assets/HURA/Environment/Materials/Terrain/terrain_river.mat modified: asset_source/attributed/noticeboard_menu_layout.psd asset_source/environment/Scenes/structure_attachments.scn asset_source/environment/Scenes/structure_attachments.scntoc asset_source/environment/Scenes/structure_house_small.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_house_small.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.psd game_environment/Assets/HURA/Environment/Prefabs/environment_decorations.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_obstacles.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab ------------------------------------------------------------ revno: 362 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-07-27 18:44:20 +0100 message: Fixed crashing on bridge whilst still allowing take off. This is achieved by following the ground contour on inclining ground and projecting in the current forward direction when the ground is levelling or falling away. modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/MountController.cs ------------------------------------------------------------ revno: 363 committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-07-27 19:25:39 +0100 message: hamlington mask added: game_development/Assets/HURA/Interface/hamlington_track_mask.psd ------------------------------------------------------------ revno: 364 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-07-27 22:02:16 +0100 message: Out of bounds detection is provided based on a low-res mask (hamlington_track_mask.psd). Any details that cannot be projected from above (such as under the viaduct) are provided by OutOfBoundsTrigger instances. If a player is out of bounds their respective camera is faded to hide the harsh transition. Competitors are repositioned at the nearest AI node to the point the left the track. Note: If the next AI node falls beyond a checkpoint, that checkpoint will be missed thus invalidating the lap. Perhaps an AI node should be present in each checkpoint to avoid this. added: game_development/Assets/HURA/Scripts/Game/OutOfBoundsTrigger.cs modified: game_development/Assets/HURA/Interface/hamlington_track_mask.psd game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 365 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-07-27 22:58:50 +0100 message: textured walls of the small and large farmhouses (still need work). DO NOT DELETE the farmhouse_large_bump_bkwds.psd - I flipped a farmhouse so the neater/better corner stones are visible and the original bump was inverted. The bkwds bump flips the original bump so that it works on this farmhouse. added: documents/environment_notes/blog_image_5.jpg documents/environment_notes/blog_image_6.jpg documents/qa_session_1_videos/ documents/qa_session_1_videos/qa_blog_image_1.jpg documents/qa_session_1_videos/qa_blog_image_2.jpg documents/qa_session_1_videos/qa_session_1.aep documents/qa_session_1_videos/qa_session_1.m4v game_environment/Assets/HURA/Environment/Geometry/Decorations/noticeboard.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/road_closed_barrier.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bkwds.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump_bkwds.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bump.psd modified: asset_source/environment/Scenes/structure_farmhouse_large.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.mat game_environment/Assets/HURA/Environment/Materials/Terrain/terrain_river.mat ------------------------------------------------------------ revno: 366 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-07-28 01:18:07 +0100 message: level additions - hay stacks and farmyard extras. skybox psds removed: game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_1.psd added: game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+x.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+y.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+z.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_-x.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_-y.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_-z.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Terrain/skybox.mat ------------------------------------------------------------ revno: 367 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-07-28 01:21:59 +0100 message: policeman! added: asset_source/characters/Scenes/policeman/policeman.scn asset_source/characters/Scenes/policeman/policeman.scntoc modified: asset_source/characters/Scenes/pig/pig.scn asset_source/characters/Scenes/pig/pig.scntoc ------------------------------------------------------------ revno: 368 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-07-28 01:30:04 +0100 message: UI draws all player names and only when on screen (occlusion not yet solved). Camera clipping planes reduced and BoostToken collider increased to 0.6 modified: game_development/Assets/HURA/Prefabs/BoostToken.prefab game_development/Assets/HURA/Prefabs/PlayerCamera.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/Game/Checkpoint.cs ------------------------------------------------------------ revno: 369 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-07-28 14:46:38 +0100 message: Pig Rig: Left side legs done with bones and controls, no constraints yet added: asset_source/characters/Scenes/pig/pig_rigged.scn asset_source/characters/Scenes/pig/pig_rigged.scntoc ------------------------------------------------------------ revno: 370 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-07-28 15:09:56 +0100 message: Pig Rig: Right side legs done and both sides constrained. Synoptic brought in from aristocrat (no difference). Groups created for bones, controls, joints, nullifiers, targets. modified: asset_source/characters/Scenes/pig/pig_rigged.scn ------------------------------------------------------------ revno: 371 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-07-28 16:18:49 +0100 message: Pig rig: Knee targets (up vectors) done and Property>Transform Setup added to each control so that the correct manipulator is automatically selected. Foot controls added too. modified: asset_source/characters/Scenes/pig/pig_rigged.scn ------------------------------------------------------------ revno: 372 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-07-28 21:35:47 +0100 message: Piggy rig: Spine, head, jaw and tail done. Just some more details (ears) and a bit of a polish. Spine is working nicely! Hope you like... modified: asset_source/characters/Scenes/pig/pig_rigged.scn asset_source/characters/Scenes/pig/pig_rigged.scntoc ------------------------------------------------------------ revno: 373 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-07-28 22:01:36 +0100 message: Piggy rig: ears and eyes added modified: asset_source/characters/Scenes/pig/pig_rigged.scn ------------------------------------------------------------ revno: 374 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-07-28 22:33:00 +0100 message: windmill and church diffuse textures started. bit more set dressing in level. changes to UVs on windmill and church modified: asset_source/environment/Scenes/structure_church.scn asset_source/environment/Scenes/structure_windmill.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_church.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_windmill.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_church.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd ------------------------------------------------------------ revno: 375 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-07-28 22:48:02 +0100 message: design for the rank page added: asset_source/textures/interface/rank_design.fla asset_source/textures/interface/rank_design.psd ------------------------------------------------------------ revno: 376 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-07-29 22:23:12 +0100 message: slight change to barn geometry. barn diff and bump textures in progress. Added a few more decorations to level. Reduced texture maps in level added: game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn_bump.psd modified: asset_source/environment/Scenes/structure_barn.scn asset_source/environment/Scenes/structure_barn.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_barn.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_environment/Assets/HURA/Environment/Prefabs/environment_decorations.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_bkgd.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab ------------------------------------------------------------ revno: 377 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-30 00:59:05 +0100 message: started pigsty diff and bump - exterior bump is on lowest setting but looks rubbish:/ added: game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty_bump.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd ------------------------------------------------------------ revno: 378 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-30 16:11:39 +0100 message: Sprite sheet for the end of race ranking screen. added: asset_source/textures/interface/rank_sheet.png ------------------------------------------------------------ revno: 379 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-07-30 16:59:31 +0100 message: Level updated with latest environment prefabs. added: game_development/Assets/HURA/Environment/Geometry/Decorations/ game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/ game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/bench-telephone_box.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/chimney_1-chimney_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/chimney_2-chimney_2.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/chimney_3-chimney_3.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/door_farm_1-door_farm_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/door_farm_2-door_farm_2.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/door_house_1-door_house_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/door_house_2-door_house_2.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/door_house_3-door_house_3.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/drain_pipe_1-drain_pipe_hori_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/drain_pipe_2-drain_pipe_hori_2.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/drain_pipe_3-drain_pipe_vert_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/hanging_basket-flower_basket.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/hanging_lamp-hanging_lamp_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/hanging_sign-hanging_sign_support.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/hanging_sign-pub_sign.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/hay_bail-hay_bail_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/hay_stack-hay_stack_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/lamp_post-lamp_post.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/noticeboard-noticeboard.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/post_box-telephone_box.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/road_closed_barrier-road_closed_stand.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/road_sign_1-road_sign_panel_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/road_sign_1-road_sign_post_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/road_sign_2-road_sign_panel_2.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/road_sign_2-road_sign_post_2.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/sluice_gate-sluice_gate_door_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/stairs-stairs_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/telegraph_pole-telegraph_pole.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/telephone_box-telephone_box.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/village_sign-village_sign_panel_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/village_sign-village_sign_post_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_church_1-window_church_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_church_2-window_church_2.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_farm_closed-window_farm_closed_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_farm_open-window_farm_open_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_house_closed_1-window_house_closed_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_house_closed_2-window_house_closed_2.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_house_closed_3-window_house_closed_3.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_house_open_1-window_house_open_1.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_house_open_2-window_house_open_2.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_house_open_3-window_house_open_3.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_shutter_1_left-window_shutter_1_left.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_shutter_1_right-window_shutter_1_right.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_shutter_2_left-window_shutter_2_left.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_shutter_2_right-window_shutter_2_right.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/window_shutter_single-window_shutter_3.mat game_development/Assets/HURA/Environment/Geometry/Decorations/bench.fbx game_development/Assets/HURA/Environment/Geometry/Decorations/chimney_1.fbx game_development/Assets/HURA/Environment/Geometry/Decorations/chimney_2.fbx game_development/Assets/HURA/Environment/Geometry/Decorations/chimney_3.fbx game_development/Assets/HURA/Environment/Geometry/Decorations/door_farm_1.fbx 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game_development/Assets/HURA/Environment/Materials/Decorations/hanging_basket.mat game_development/Assets/HURA/Environment/Materials/Decorations/hanging_lamp.mat game_development/Assets/HURA/Environment/Materials/Decorations/hanging_sign.mat game_development/Assets/HURA/Environment/Materials/Decorations/hanging_sign_support.mat game_development/Assets/HURA/Environment/Materials/Decorations/hay_bail.mat game_development/Assets/HURA/Environment/Materials/Decorations/hay_stack.mat game_development/Assets/HURA/Environment/Materials/Decorations/lamp_post.mat game_development/Assets/HURA/Environment/Materials/Decorations/noticeboard.mat game_development/Assets/HURA/Environment/Materials/Decorations/post_box.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_closed_barrier.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_1_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_1_post.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_2_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_2_post.mat game_development/Assets/HURA/Environment/Materials/Decorations/sluice_gate.mat game_development/Assets/HURA/Environment/Materials/Decorations/stairs.mat game_development/Assets/HURA/Environment/Materials/Decorations/telegraph_pole.mat game_development/Assets/HURA/Environment/Materials/Decorations/telephone_box.mat game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_post.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_church_1.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_church_2.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_farm_closed.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_farm_open.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_closed_1.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_closed_2.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_closed_3.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_open_1.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_open_2.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_open_3.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_shutter_1_left.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_shutter_1_right.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_shutter_2_left.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_shutter_2_right.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_shutter_single.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bkwds.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump_bkwds.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bump.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large_bump.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small_bump.psd game_development/Assets/HURA/Environment/Materials/Terrain/skybox_+x.psd game_development/Assets/HURA/Environment/Materials/Terrain/skybox_+y.psd game_development/Assets/HURA/Environment/Materials/Terrain/skybox_+z.psd game_development/Assets/HURA/Environment/Materials/Terrain/skybox_-x.psd game_development/Assets/HURA/Environment/Materials/Terrain/skybox_-y.psd game_development/Assets/HURA/Environment/Materials/Terrain/skybox_-z.psd game_development/Assets/HURA/Environment/Materials/Terrain/terrain_pond.mat game_development/Assets/HURA/Environment/Materials/Terrain/terrain_river.mat game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/Materials/ game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/Materials/tree_medium_trunk_3.mat game_development/Assets/HURA/Environment/Prefabs/environment_decorations.prefab modified: game_development/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_development/Assets/HURA/Environment/Geometry/Blocks/block_windmill.fbx game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_church-structure_church1.mat* game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_farmhouse_large-structure_farmhouse_large1.mat* game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_house_small-structure_house_small1.mat* game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_windmill-structure_windmill1.mat* game_development/Assets/HURA/Environment/Geometry/Structures/structure_barn.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_church.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large_bkgd.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small_bkgd.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_house_large.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_house_small.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_pigsty.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_windmill.fbx game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset* game_development/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_church.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bkgd.mat* game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bkgd.mat* game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd game_development/Assets/HURA/Environment/Materials/Terrain/skybox.mat game_development/Assets/HURA/Environment/Prefabs/environment_blocks.prefab game_development/Assets/HURA/Environment/Prefabs/environment_obstacles.prefab game_development/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_development/Assets/HURA/Environment/Prefabs/environment_terrain.prefab* game_development/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity ------------------------------------------------------------ revno: 380 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-07-30 17:02:19 +0100 message: Reduced clipping plane and added fog. Also made improvements to AddChildColliders so we can have some with Mesh and some with Box colliders. (Comments and tidying in other scripts) modified: game_development/Assets/HURA/Prefabs/PlayerCamera.prefab game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Tools/AddChildColliders.cs ------------------------------------------------------------ revno: 381 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-30 17:32:18 +0100 message: edited Aristocrat animated and fbx to include a rider number tag on the back. modified: asset_source/characters/Export/aristocrat.fbx asset_source/characters/Scenes/aristocrat/aristocrat_animated.scn asset_source/characters/Scenes/aristocrat/aristocrat_animated.scntoc ------------------------------------------------------------ revno: 382 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-07-30 17:33:32 +0100 message: texture for race number added: asset_source/textures/models/characters/raceNumber01.psd ------------------------------------------------------------ revno: 383 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-07-30 22:18:13 +0100 message: not very much. a bit more of the pigsty texture and a few additional windows modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Prefabs/environment_decorations.prefab ------------------------------------------------------------ revno: 384 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-07-31 11:52:10 +0100 message: Race now finishes when all players have finished. Initial AI node search improved. A metric has been created to measure the distance around the track (and thus will allow us to calculate race position). modified: game_development/Assets/HURA/Environment/Materials/Structures/structure_barn.mat* game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Prefabs/PlayerCamera.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/Game/Checkpoint.cs ------------------------------------------------------------ revno: 385 committer: Ian Thompson branch nick: hura_production timestamp: Sat 2009-08-01 13:58:11 +0100 message: Testing session 2, mid-session fixes: out-of-bounds texture wasn't loading. Fences, collision/mesh missing on pig sty, textures on barn. modified: game_development/Assets/HURA/Environment/Materials/Structures/structure_barn.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_barn.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_pigsty.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_development/Assets/HURA/Environment/Prefabs/environment_decorations.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity ------------------------------------------------------------ revno: 386 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-01 17:33:22 +0100 message: token placement psd and level update added: documents/environment_notes/token_placement_1.psd documents/environment_notes/token_placement_2.psd documents/environment_notes/token_placement_3.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 387 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-01 18:24:44 +0100 message: level update - village decorations modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 388 committer: Ian Thompson branch nick: hura_production timestamp: Sat 2009-08-01 18:57:39 +0100 message: Race finish scoreboard created based on Sophie's design. Tile sheets were created for the position (4th to 10th) and awards (1st, 2nd, 3rd). UI scaling (used by ScoreboardUI) is a good solution to the differences in design and release screen sizes. This should be adopted in other UI elements. removed: game_development/Assets/HURA/Interface/boost_bar_green.psd game_development/Assets/HURA/Interface/boost_bar_red.psd game_development/Assets/HURA/Interface/boost_bar_yellow.psd game_development/Assets/HURA/Interface/boost_guage.psd added: documents/development_record/images/week10/scoreboard.png documents/development_record/images/week10/scoreboard1.png game_development/Assets/HURA/Interface/RaceFinish/ game_development/Assets/HURA/Interface/RaceFinish/ranks4to10.psd game_development/Assets/HURA/Interface/RaceFinish/rosette_sheet.psd game_development/Assets/HURA/Interface/RaceFinish/scores_entry_backdrop.psd game_development/Assets/HURA/Scripts/GUI/ScoreboardUI.cs renamed: asset_source/attributed/noticeboard_menu_layout.psd => asset_source/textures/interface/noticeboard_menu_layout.psd modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/GUI/UIManager.cs game_development/Assets/HURA/Scripts/Game/Checkpoint.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs ------------------------------------------------------------ revno: 389 committer: Ian Thompson branch nick: hura_production timestamp: Sat 2009-08-01 20:29:51 +0100 message: Screen layouts added and some other interface assets reorganised. added: asset_source/textures/interface/design/ asset_source/textures/interface/design/layout_single.psd asset_source/textures/interface/design/layout_split_horizontal.psd asset_source/textures/interface/design/layout_split_vertical.psd renamed: asset_source/textures/interface/noticeboard_menu_layout.psd => asset_source/textures/interface/design/noticeboard_menu_layout.psd asset_source/textures/interface/player_colours.psd => asset_source/textures/interface/design/player_colours.psd asset_source/textures/interface/rank_design.fla => asset_source/textures/interface/design/rank_design.fla asset_source/textures/interface/rank_design.psd => asset_source/textures/interface/design/rank_design.psd asset_source/textures/interface/rank_sheet.png => asset_source/textures/interface/design/rank_sheet.png ------------------------------------------------------------ revno: 390 committer: Ian Thompson branch nick: hura_production timestamp: Sat 2009-08-01 20:34:15 +0100 message: Some environment stuff missed yesterday. Oops. Barn and pigsty textures. added: game_development/Assets/HURA/Environment/Materials/Structures/structure_barn_bump.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_pigsty_bump.psd ------------------------------------------------------------ revno: 391 committer: Ian Thompson branch nick: hura_production timestamp: Sat 2009-08-01 23:10:39 +0100 message: Global race statistics, sorted periodically to give up-to-date information on the position of each racer. Fixed award drawing order on finish screen. modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/MountController.cs game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/GUI/ScoreboardUI.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs ------------------------------------------------------------ revno: 392 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-08-02 00:47:43 +0100 message: Code refactor: Abandoned Mount* in favour of Competitor* for anything common to the mount and rider. Added Tags static class for tag string constants. Map now follows the Competitor itself rather than a child (was no reason for this and made code messy). Started gestures using Wii remote shake (marked with TODO: Recover Gestures). renamed: game_development/Assets/HURA/Scripts/Animation/MountAnimation.cs => game_development/Assets/HURA/Scripts/Animation/CompetitorAnimation.cs game_development/Assets/HURA/Scripts/Controllers/MountController.cs => game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs modified: game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Effects/Water.cs game_development/Assets/HURA/Scripts/GUI/CharacterMenu.cs game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/Game/Checkpoint.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/Layers.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/OutOfBoundsTrigger.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs game_development/Assets/HURA/Scripts/Items/Token.cs game_development/Assets/HURA/Scripts/Tests/CollisionTester.cs game_development/Assets/HURA/Scripts/Tools/CurvePath.cs game_development/Assets/HURA/Scripts/Animation/CompetitorAnimation.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs ------------------------------------------------------------ revno: 393 committer: Sophie Shaw branch nick: hura_production timestamp: Sun 2009-08-02 01:40:09 +0100 message: Some pig animations and model added: asset_source/characters/Models/pig/pig.emdl asset_source/characters/Scenes/pig/pig_anim_boost.scn asset_source/characters/Scenes/pig/pig_anim_boost.scntoc asset_source/characters/Scenes/pig/pig_anim_gallop.scn asset_source/characters/Scenes/pig/pig_anim_gallop.scntoc asset_source/characters/Scenes/pig/pig_anim_trot.scn asset_source/characters/Scenes/pig/pig_anim_trot.scntoc asset_source/characters/Scenes/pig/pig_weighted.scn asset_source/characters/Scenes/pig/pig_weighted.scntoc ------------------------------------------------------------ revno: 394 committer: Sophie Shaw branch nick: hura_production timestamp: Sun 2009-08-02 01:40:50 +0100 message: Some mock ups and designs for the GUI added: asset_source/textures/interface/boostbar.fla asset_source/textures/interface/boostbar_sheet.png asset_source/textures/interface/design/mock_ups/ asset_source/textures/interface/design/mock_ups/layout_single.psd asset_source/textures/interface/design/mock_ups/layout_split_horizontal.psd asset_source/textures/interface/design/mock_ups/layout_split_vertical.psd asset_source/textures/interface/rank_design2.fla asset_source/textures/interface/rosette.png asset_source/textures/interface/whiteblock.png ------------------------------------------------------------ revno: 395 committer: i7876403 branch nick: hura_production timestamp: Sun 2009-08-02 01:48:30 +0100 message: quads added to drain pipes and updated UVs. Added decorations/obstacles to level. updated prefabs removed: asset_source/environment/Scenes/structure_attachments.scn asset_source/environment/Scenes/structure_attachments.scntoc modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_1.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_2.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_3.fbx game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_drain_pipes.psd game_environment/Assets/HURA/Environment/Prefabs/environment_decorations.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_obstacles.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab ------------------------------------------------------------ revno: 396 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-08-03 01:06:54 +0100 message: updated small house UVs. texture colour variations for houses. Changed stone work on small house. different road signs. bakery signs. open and closed house window textures. unity fbx import doesn't import animation removed: game_environment/Assets/HURA/Environment/Materials/Decorations/bench-telephone_box.mat game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs.psd game_environment/Assets/HURA/Environment/Materials/Decorations/hanging_sign.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_2_post.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small.psd added: asset_source/environment/Scenes/structure_decorations.scn asset_source/environment/Scenes/structure_decorations.scntoc game_environment/Assets/HURA/Environment/Materials/Decorations/bench.mat game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_10.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_11.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_2.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_3.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_4.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_5.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_6.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_7.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_8.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_9.psd game_environment/Assets/HURA/Environment/Materials/Decorations/hanging_sign_bakery.mat game_environment/Assets/HURA/Environment/Materials/Decorations/hanging_sign_pub.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_10_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_11_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_3_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_4_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_5_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_6_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_7_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_8_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_9_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_tri_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_tri_post.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_2.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_2.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_1.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_2.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_2.psd modified: asset_source/environment/Scenes/structure_house_small.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_house_small.fbx game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house.psd game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_1_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_2_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_bump.psd game_environment/Assets/HURA/Environment/Prefabs/environment_decorations.prefab ------------------------------------------------------------ revno: 397 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-08-03 14:16:52 +0100 message: Design scaling implemented across all UI components so we can design to one resolution and have automated scaling to others. Map and player name printing merged into a single loop. Pause menu updated. modified: game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/GUI/ScoreboardUI.cs game_development/Assets/HURA/Scripts/GUI/UIButton.cs game_development/Assets/HURA/Scripts/GUI/UICursors.cs game_development/Assets/HURA/Scripts/GUI/UIImage.cs game_development/Assets/HURA/Scripts/GUI/UILabel.cs game_development/Assets/HURA/Scripts/GUI/UIManager.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs ------------------------------------------------------------ revno: 398 committer: i7876403 branch nick: hura_production timestamp: Mon 2009-08-03 15:27:17 +0100 message: window colour variations. door variations. steps. pub sign and road sign updates removed: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_11.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house.psd game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_1.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_2.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_3.mat game_environment/Assets/HURA/Environment/Materials/Decorations/road_sign_11_panel.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_1.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_2.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_3.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_1.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_2.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_3.mat added: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors_2.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house_2.psd game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_1a.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_1b.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_2a.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_2b.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_3a.mat game_environment/Assets/HURA/Environment/Materials/Decorations/door_house_3b.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_1a.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_1b.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_2a.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_2b.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_3a.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_closed_3b.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_1a.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_1b.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_2a.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_2b.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_3a.mat game_environment/Assets/HURA/Environment/Materials/Decorations/window_house_open_3b.mat modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_10.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_2.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_3.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_4.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_5.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_6.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_7.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_8.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_9.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_stairs_sluice_gate.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_2.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_2.mat ------------------------------------------------------------ revno: 399 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-08-03 17:08:39 +0100 message: Aristocrat hierarchy fixed so that effectors are the children of their chain's final bone rather than the root. RIG ONLY CHANGED IN THIS SCENE - Other scenes still have the old rig, but this shouldn't be a problem as the controls are identical. modified: asset_source/characters/Export/aristocrat.fbx asset_source/characters/Scenes/aristocrat/aristocrat_animated.scn ------------------------------------------------------------ revno: 400 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-08-03 17:16:23 +0100 message: Aristocrat export (again) merged this time modified: asset_source/characters/Export/aristocrat.fbx asset_source/characters/Scenes/aristocrat/aristocrat_animated.scn ------------------------------------------------------------ revno: 401 author: Ian Thompson committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-08-03 18:53:17 +0100 message: Cow rig hierarchy redone so that we only have rotation keys (no stretching of the ankles please). modified: asset_source/characters/Export/cow.fbx asset_source/characters/Scenes/cow/cow_animated.scn asset_source/characters/Scenes/cow/cow_animated.scntoc ------------------------------------------------------------ revno: 402 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-08-03 19:18:13 +0100 message: Animation blending system reimplemented to blend several animations rather than just two. Attack animation triggered and working. Cow and aristocrat merged and re-exported with a better hierarchical rig (fixes the additive issues). added: game_development/Assets/HURA/Characters/Materials/race_number_01.mat game_development/Assets/HURA/Characters/Textures/race_number_01.psd modified: game_development/Assets/HURA/Characters/aristocrat.fbx game_development/Assets/HURA/Characters/cow.fbx game_development/Assets/HURA/Prefabs/Mounts/Cow.prefab game_development/Assets/HURA/Prefabs/Riders/Aristocrat.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Animation/CompetitorAnimation.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs ------------------------------------------------------------ revno: 403 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-08-03 21:21:34 +0100 message: Map UI element seperated from GameUI. This element can be positioned independently for the various screen layouts. added: game_development/Assets/HURA/Scripts/GUI/MapUI.cs modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs ------------------------------------------------------------ revno: 404 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-08-03 23:02:45 +0100 message: barrel, crate and sack textures. small house roof texture removed: game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel.psd game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate.psd game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_sack.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_sack.psd added: game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel_1.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel_1.psd game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate_1.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate_1.psd game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate_2.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate_2.psd game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_sack_1.mat game_environment/Assets/HURA/Environment/Materials/Obstacles/obstacle_sack_1.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_1.psd ------------------------------------------------------------ revno: 405 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-04 01:43:46 +0100 message: house_small - main roof tiling done (just need to do sides and add to bump). Transferred new roof tiles to large house but need to scale modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_2.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_bump.psd ------------------------------------------------------------ revno: 406 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-04 12:47:33 +0100 message: Textures for the house_small and house_large are finished - two variations for each building and a bump map for each building too modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_2.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_2.psd ------------------------------------------------------------ revno: 407 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-04 19:18:07 +0100 message: started texturing the landscape. replaced the barn and pigsty fbx's with versions with no floors (so we can have the farm ground flow through the section. added: asset_source/environment/Scenes/structure_barn_nofloor.scn asset_source/environment/Scenes/structure_barn_nofloor.scntoc asset_source/environment/Scenes/structure_pigsty_nofloor.scn asset_source/environment/Scenes/structure_pigsty_nofloor.scntoc game_environment/Assets/HURA/Environment/Geometry/Structures/structure_barn_nofloor.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_pigsty_nofloor.fbx game_environment/Assets/HURA/Environment/Materials/Terrain/ground_farm_1.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_2.psd game_environment/Assets/HURA/Environment/Materials/Terrain/sample_dirt_1.psd ------------------------------------------------------------ revno: 408 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-08-04 20:18:36 +0100 message: Editing and creating pig animations. added: asset_source/characters/Scenes/pig/pig_anim_idle01.scn asset_source/characters/Scenes/pig/pig_anim_idle01.scntoc modified: asset_source/characters/Scenes/pig/pig_anim_boost.scn asset_source/characters/Scenes/pig/pig_anim_gallop.scn asset_source/characters/Scenes/pig/pig_anim_trot.scn ------------------------------------------------------------ revno: 409 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-04 22:53:41 +0100 message: textured the level a bit more - field and a light dust coat to the track road. Created different grass textures added: game_environment/Assets/HURA/Environment/Materials/Terrain/ground_dirt_1.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ground_dirt_2.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ground_grass_1.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ground_grass_2.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ground_grass_3.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ground_grass_4.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ground_grass_5.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ground_grass_6.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ground_grass_7.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ground_grass_8.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 410 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-04 23:54:51 +0100 message: Exported latest environment packages but some are too large to commit. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Prefabs/environment_structures.prefab ------------------------------------------------------------ revno: 411 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-06 11:46:22 +0100 message: Latest environment (main package brought in). Fixed barn so that nofloor version is visible and has texture. Windmill blades rotation and environment layer set. Also renamed race_number_01.psd added: game_development/Assets/HURA/Environment/Environment Scenes/Hura_level_terrain_1024.unity game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/drain_pipe_1-drain_pipe_support_2.mat game_development/Assets/HURA/Environment/Geometry/Decorations/Materials/drain_pipe_2-drain_pipe_support_6.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_barn_nofloor-structure_barn.mat game_development/Assets/HURA/Environment/Geometry/Structures/Materials/structure_pigsty_nofloor-structure_pigsty.mat game_development/Assets/HURA/Environment/Geometry/Structures/structure_barn_nofloor.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_pigsty_nofloor.fbx game_development/Assets/HURA/Environment/Materials/Decorations/decorations_doors_2.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_1.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_10.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_2.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_3.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_4.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_5.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_6.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_7.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_8.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_9.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house_2.psd game_development/Assets/HURA/Environment/Materials/Decorations/door_house_1b.mat game_development/Assets/HURA/Environment/Materials/Decorations/door_house_2b.mat game_development/Assets/HURA/Environment/Materials/Decorations/door_house_3b.mat game_development/Assets/HURA/Environment/Materials/Decorations/hanging_sign_bakery.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_10_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_3_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_4_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_5_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_6_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_7_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_8_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_9_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_tri_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_closed_1b.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_closed_2b.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_closed_3b.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_open_1b.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_open_2b.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_open_3b.mat game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate_2.mat game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate_2.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large_2.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large_2.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small_2.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small_2.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_dirt_1.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_dirt_2.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_farm_1.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_1.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_2.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_3.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_4.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_5.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_6.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_7.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_8.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_stone_1.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_stone_2.psd renamed: asset_source/textures/models/characters/raceNumber01.psd => asset_source/textures/models/characters/race_number_01.psd modified: game_development/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_development/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_1.fbx game_development/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_2.fbx game_development/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_3.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_barn.fbx game_development/Assets/HURA/Environment/Geometry/Structures/structure_house_small.fbx game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_development/Assets/HURA/Environment/Materials/Decorations/bench-telephone_box.mat* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_doors.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_drain_pipes.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_stairs_sluice_gate.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house.psd game_development/Assets/HURA/Environment/Materials/Decorations/door_house_1.mat* game_development/Assets/HURA/Environment/Materials/Decorations/door_house_2.mat* game_development/Assets/HURA/Environment/Materials/Decorations/door_house_3.mat* game_development/Assets/HURA/Environment/Materials/Decorations/hanging_sign.mat* game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_1_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_2_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/road_sign_2_post.mat* game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_panel.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_house_closed_1.mat* game_development/Assets/HURA/Environment/Materials/Decorations/window_house_closed_2.mat* game_development/Assets/HURA/Environment/Materials/Decorations/window_house_closed_3.mat* game_development/Assets/HURA/Environment/Materials/Decorations/window_house_open_1.mat* game_development/Assets/HURA/Environment/Materials/Decorations/window_house_open_2.mat* game_development/Assets/HURA/Environment/Materials/Decorations/window_house_open_3.mat* game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel.mat* game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel.psd game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate.mat* game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate.psd game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_sack.mat* game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_sack.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_barn.mat* game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large.mat* game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large_bump.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small.mat* game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small_bump.psd game_development/Assets/HURA/Environment/Materials/Terrain/sample_dirt_1.psd game_development/Assets/HURA/Environment/Prefabs/environment_decorations.prefab game_development/Assets/HURA/Environment/Prefabs/environment_obstacles.prefab game_development/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_development/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab ------------------------------------------------------------ revno: 412 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-06 12:01:07 +0100 message: commiting the missing folder/files i created when reorganising - sorry! removed: asset_source/textures/interface/design/mock_ups/ asset_source/textures/interface/design/mock_ups/layout_single.psd asset_source/textures/interface/design/mock_ups/layout_split_horizontal.psd asset_source/textures/interface/design/mock_ups/layout_split_vertical.psd modified: asset_source/characters/Scenes/pig/pig_anim_idle01.scn asset_source/textures/interface/design/layout_single.psd asset_source/textures/interface/design/layout_split_horizontal.psd asset_source/textures/interface/design/layout_split_vertical.psd ------------------------------------------------------------ revno: 413 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-06 12:02:10 +0100 message: Some more swine animations - still rough added: asset_source/characters/Scenes/pig/pig_anim_crash.scn asset_source/characters/Scenes/pig/pig_anim_crash.scntoc asset_source/characters/Scenes/pig/pig_anim_idle02.scn asset_source/characters/Scenes/pig/pig_anim_idle02.scntoc asset_source/characters/Scenes/pig/pig_anim_walkbackwards.scn asset_source/characters/Scenes/pig/pig_anim_walkbackwards.scntoc ------------------------------------------------------------ revno: 414 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-06 12:05:19 +0100 message: Some interface graphics added: asset_source/textures/interface/design/map_in_layers.psd asset_source/textures/interface/finished.fla asset_source/textures/interface/finished.png asset_source/textures/interface/guestures.fla asset_source/textures/interface/guestures.png asset_source/textures/interface/map.fla asset_source/textures/interface/map.psd asset_source/textures/interface/map2.fla asset_source/textures/interface/map2.png ------------------------------------------------------------ revno: 415 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-06 12:06:30 +0100 message: Race numbers that go on the back of the players added: asset_source/textures/models/characters/race_number_02.psd asset_source/textures/models/characters/race_number_03.psd asset_source/textures/models/characters/race_number_04.psd asset_source/textures/models/characters/race_number_05.psd asset_source/textures/models/characters/race_number_06.psd asset_source/textures/models/characters/race_number_07.psd asset_source/textures/models/characters/race_number_08.psd asset_source/textures/models/characters/race_number_09.psd asset_source/textures/models/characters/race_number_10.psd ------------------------------------------------------------ revno: 416 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-06 12:41:15 +0100 message: new 3,2,1 go graphics and map mask added: asset_source/textures/interface/231go.fla asset_source/textures/interface/321Go.png asset_source/textures/interface/321Go.psd asset_source/textures/interface/map_mask.psd ------------------------------------------------------------ revno: 417 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-06 13:51:49 +0100 message: Last few environment fixes. Also written a script to detect missing meshes and materials. Fixed split screen delay. added: game_development/Assets/HURA/Scripts/Tools/ValidityChecks.cs modified: game_development/Assets/HURA/Environment/Prefabs/environment_decorations.prefab* game_development/Assets/HURA/Environment/Prefabs/environment_structures.prefab* game_development/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/Tools/AddChildColliders.cs ------------------------------------------------------------ revno: 418 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-06 20:27:10 +0100 message: Race numbers on rider. Fixed camera glitches under floor. Reset character if stuck (in air at the moment, need more cases). Sound sampling for multiple listeners (Unity only supports one so had to fix that - although sound directions are wrong) Countdown uses new numbers and GO!!! now appears for a second into the race. added: game_development/Assets/HURA/Characters/Materials/race_number_02.mat game_development/Assets/HURA/Characters/Materials/race_number_03.mat game_development/Assets/HURA/Characters/Materials/race_number_04.mat game_development/Assets/HURA/Characters/Materials/race_number_05.mat game_development/Assets/HURA/Characters/Materials/race_number_06.mat game_development/Assets/HURA/Characters/Materials/race_number_07.mat game_development/Assets/HURA/Characters/Materials/race_number_08.mat game_development/Assets/HURA/Characters/Materials/race_number_09.mat game_development/Assets/HURA/Characters/Materials/race_number_10.mat game_development/Assets/HURA/Characters/Textures/race_number_02.psd game_development/Assets/HURA/Characters/Textures/race_number_03.psd game_development/Assets/HURA/Characters/Textures/race_number_04.psd game_development/Assets/HURA/Characters/Textures/race_number_05.psd game_development/Assets/HURA/Characters/Textures/race_number_06.psd game_development/Assets/HURA/Characters/Textures/race_number_07.psd game_development/Assets/HURA/Characters/Textures/race_number_08.psd game_development/Assets/HURA/Characters/Textures/race_number_09.psd game_development/Assets/HURA/Characters/Textures/race_number_10.psd game_development/Assets/HURA/Interface/321Go.psd modified: game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Prefabs/PlayerCamera.prefab game_development/Assets/HURA/Prefabs/Riders/Aristocrat.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/AveragePositionController.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/Layers.cs ------------------------------------------------------------ revno: 419 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-06 22:34:50 +0100 message: Performance tweaks. Terrain was horrendously inefficient at the edges (cliffs) due to the steepness of the land and the resolution required to gain sensible sized quads. Camera clipping plane can be used to fix the frame rate but looks horrible at the moment. A good debugging tool though. added: game_development/Assets/HURA/Environment/Geometry/Terrain/heightmap_smooth_512.ians.raw modified: game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset* game_development/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab* game_development/Assets/HURA/Prefabs/PlayerCamera.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Animation/CompetitorAnimation.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs ------------------------------------------------------------ revno: 420 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-06 23:21:54 +0100 message: All Pig Animations, models and completed FBX file. added: asset_source/characters/Export/pig.fbx asset_source/characters/Models/pig/pig_rig_anim_boost.emdl asset_source/characters/Models/pig/pig_rig_anim_crash.emdl asset_source/characters/Models/pig/pig_rig_anim_fall.emdl asset_source/characters/Models/pig/pig_rig_anim_gallop.emdl asset_source/characters/Models/pig/pig_rig_anim_idle01.emdl asset_source/characters/Models/pig/pig_rig_anim_idle02.emdl asset_source/characters/Models/pig/pig_rig_anim_idle03.emdl asset_source/characters/Models/pig/pig_rig_anim_idle04.emdl asset_source/characters/Models/pig/pig_rig_anim_pivotLeft.emdl asset_source/characters/Models/pig/pig_rig_anim_pivotRight.emdl asset_source/characters/Models/pig/pig_rig_anim_trot.emdl asset_source/characters/Models/pig/pig_rig_anim_walkBackwards.emdl asset_source/characters/Scenes/pig/pig_anim_idle03.scn asset_source/characters/Scenes/pig/pig_anim_idle03.scntoc asset_source/characters/Scenes/pig/pig_anim_idle04.scn asset_source/characters/Scenes/pig/pig_anim_idle04.scntoc asset_source/characters/Scenes/pig/pig_anim_pivotLeft.scn asset_source/characters/Scenes/pig/pig_anim_pivotLeft.scntoc asset_source/characters/Scenes/pig/pig_anim_pivotRight.scn asset_source/characters/Scenes/pig/pig_anim_pivotRight.scntoc asset_source/characters/Scenes/pig/pig_animated.scn asset_source/characters/Scenes/pig/pig_animated.scntoc asset_source/textures/interface/boostbar.png modified: asset_source/characters/Scenes/pig/pig_anim_boost.scn asset_source/characters/Scenes/pig/pig_anim_boost.scntoc asset_source/characters/Scenes/pig/pig_anim_crash.scn asset_source/characters/Scenes/pig/pig_anim_crash.scntoc asset_source/characters/Scenes/pig/pig_anim_gallop.scn asset_source/characters/Scenes/pig/pig_anim_gallop.scntoc asset_source/characters/Scenes/pig/pig_anim_idle01.scn asset_source/characters/Scenes/pig/pig_anim_idle01.scntoc asset_source/characters/Scenes/pig/pig_anim_idle02.scn asset_source/characters/Scenes/pig/pig_anim_idle02.scntoc asset_source/characters/Scenes/pig/pig_anim_trot.scn asset_source/characters/Scenes/pig/pig_anim_trot.scntoc asset_source/characters/Scenes/pig/pig_anim_walkbackwards.scn asset_source/characters/Scenes/pig/pig_anim_walkbackwards.scntoc asset_source/characters/Scenes/pig/pig_weighted.scn asset_source/textures/interface/231go.fla ------------------------------------------------------------ revno: 421 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-07 01:15:44 +0100 message: SoundSource and SoundSampler class missed as well as the wav files needed - oops. added: game_development/Assets/HURA/Scripts/Effects/SoundSampler.cs game_development/Assets/HURA/Scripts/Effects/SoundSource.cs game_development/Assets/HURA/Sounds/General Atmos.wav game_development/Assets/HURA/Sounds/Splash isolated.wav game_development/Assets/HURA/Sounds/Stream.wav game_development/Assets/HURA/Sounds/Water walking isolated.wav ------------------------------------------------------------ revno: 422 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-07 01:17:26 +0100 message: Map updated and new out-of-bounds mask created. Also tweaked the optimized terrain a bit so the walls aren't in the air. added: game_development/Assets/HURA/Interface/map.psd game_development/Assets/HURA/Interface/map_mask.psd modified: game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/GUI/MapUI.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs ------------------------------------------------------------ revno: 423 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-08-07 01:46:01 +0100 message: Updated Policeman modified: asset_source/characters/Scenes/policeman/policeman.scn ------------------------------------------------------------ revno: 424 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-08-07 01:46:25 +0100 message: new pig texture added: asset_source/textures/models/characters/pig_skin_grey.psd ------------------------------------------------------------ revno: 425 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-08-07 01:49:11 +0100 message: dummy fbx added: asset_source/characters/Export/dummy.fbx ------------------------------------------------------------ revno: 426 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-08-07 01:57:39 +0100 message: dummy fbx with key frames modified: asset_source/characters/Export/dummy.fbx ------------------------------------------------------------ revno: 427 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-07 02:03:39 +0100 message: Pig brought in and an invisible policeman rider (real one coming soon). A couple of glitchy frames but mostly fine animations. At the moment the cow automatically gets the aristocrat and the pig, the (invisible) policeman. added: game_development/Assets/HURA/Characters/Materials/pig_skin_black.mat game_development/Assets/HURA/Characters/Materials/pig_skin_pink.mat game_development/Assets/HURA/Characters/Materials/pig_skin_spotted.mat game_development/Assets/HURA/Characters/Materials/pig_tack_01.mat game_development/Assets/HURA/Characters/Textures/pig_skin_black.psd game_development/Assets/HURA/Characters/Textures/pig_skin_pink.psd game_development/Assets/HURA/Characters/Textures/pig_skin_spotted.psd game_development/Assets/HURA/Characters/Textures/pig_tack_01.psd game_development/Assets/HURA/Characters/pig.fbx game_development/Assets/HURA/Characters/policeman.fbx game_development/Assets/HURA/Prefabs/Mounts/Pig.prefab game_development/Assets/HURA/Prefabs/Riders/Policeman.prefab modified: game_development/Assets/HURA/Prefabs/CompetitorTemplate.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/TestingCharacter.unity game_development/Assets/HURA/Scripts/Effects/SoundSampler.cs game_development/Assets/HURA/Scripts/GUI/ScoreboardUI.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs ------------------------------------------------------------ revno: 428 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-08-07 02:18:32 +0100 message: 9 aditional variety of pick tacks -- i can;t spell i am very tired :( added: asset_source/textures/models/characters/pig_tack_02.psd asset_source/textures/models/characters/pig_tack_03.psd asset_source/textures/models/characters/pig_tack_04.psd asset_source/textures/models/characters/pig_tack_05.psd asset_source/textures/models/characters/pig_tack_06.psd asset_source/textures/models/characters/pig_tack_07.psd asset_source/textures/models/characters/pig_tack_08.psd asset_source/textures/models/characters/pig_tack_09.psd asset_source/textures/models/characters/pig_tack_10.psd ------------------------------------------------------------ revno: 429 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-07 02:37:42 +0100 message: Pig tack textures in. Game UI moved to avoid map. AI can be toggled on players with [ and ] keys - for testing purposes. Search function added to AIAgent to allow choosing of a new node to start navigating from. added: game_development/Assets/HURA/Characters/Materials/pig_skin_grey.mat game_development/Assets/HURA/Characters/Materials/pig_tack_02.mat game_development/Assets/HURA/Characters/Materials/pig_tack_03.mat game_development/Assets/HURA/Characters/Materials/pig_tack_04.mat game_development/Assets/HURA/Characters/Materials/pig_tack_05.mat game_development/Assets/HURA/Characters/Materials/pig_tack_06.mat game_development/Assets/HURA/Characters/Materials/pig_tack_07.mat game_development/Assets/HURA/Characters/Materials/pig_tack_08.mat game_development/Assets/HURA/Characters/Materials/pig_tack_09.mat game_development/Assets/HURA/Characters/Materials/pig_tack_10.mat game_development/Assets/HURA/Characters/Textures/pig_skin_grey.psd game_development/Assets/HURA/Characters/Textures/pig_tack_02.psd game_development/Assets/HURA/Characters/Textures/pig_tack_03.psd game_development/Assets/HURA/Characters/Textures/pig_tack_04.psd game_development/Assets/HURA/Characters/Textures/pig_tack_05.psd game_development/Assets/HURA/Characters/Textures/pig_tack_06.psd game_development/Assets/HURA/Characters/Textures/pig_tack_07.psd game_development/Assets/HURA/Characters/Textures/pig_tack_08.psd game_development/Assets/HURA/Characters/Textures/pig_tack_09.psd game_development/Assets/HURA/Characters/Textures/pig_tack_10.psd modified: game_development/Assets/HURA/Prefabs/Mounts/Pig.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs ------------------------------------------------------------ revno: 430 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-07 23:33:36 +0100 message: Policeman rig started. Hands (with IK/FK slider), feet (main control) and head to do. Hip control also. added: asset_source/characters/Scenes/policeman/policeman_rigged.scn asset_source/characters/Scenes/policeman/policeman_rigged.scntoc modified: asset_source/characters/Scenes/policeman/policeman.scn asset_source/characters/Scenes/policeman/policeman.scntoc ------------------------------------------------------------ revno: 431 committer: Ian Thompson branch nick: hura_production timestamp: Sat 2009-08-08 16:51:11 +0100 message: Policeman rig: Re-hierarchied it so that effectors are back to their proper places and only the bones affect later roots. Once converted to nulls, effectors can be deleted. Arms, hands, feet and hip done. Just leg roll, and head to do. modified: asset_source/characters/Scenes/policeman/policeman_rigged.scn asset_source/characters/Scenes/policeman/policeman_rigged.scntoc ------------------------------------------------------------ revno: 432 committer: Ian Thompson branch nick: hura_production timestamp: Sat 2009-08-08 19:53:05 +0100 message: Policeman rig: finished. I hope! modified: asset_source/characters/Scenes/policeman/policeman_rigged.scn ------------------------------------------------------------ revno: 433 committer: Ian Thompson branch nick: hura_production timestamp: Sun 2009-08-09 00:50:09 +0100 message: Right arm IK blend fixed (was on shoulder not arm). Foot roll fixed. Referenced model added (oops). Scripts and toolbar added. Script to reduce rig overhead in engine started - needs more work. added: asset_source/characters/Models/policeman/policeman.emdl asset_source/characters/Scripts/RiggingToolbar.xsitb asset_source/characters/Scripts/cow_rig_fix.vbs asset_source/characters/Scripts/reduce_nulled_rig.vbs modified: asset_source/characters/Scenes/policeman/policeman_rigged.scn ------------------------------------------------------------ revno: 434 committer: Sophie Shaw branch nick: hura_production timestamp: Sun 2009-08-09 00:59:31 +0100 message: Interface mock-ups and improvements added: asset_source/textures/interface/cursors.fla asset_source/textures/interface/cursors.png asset_source/textures/interface/finished.psd asset_source/textures/interface/guesture_sprites.fla asset_source/textures/interface/guesture_sprites.png asset_source/textures/interface/guestures.swf asset_source/textures/interface/menu_mockups.fla asset_source/textures/interface/pause_sprites.png asset_source/textures/interface/pause_sprites.psd asset_source/textures/interface/pause_sprites_2.psd asset_source/textures/interface/pause_sprites_highlighted.psd asset_source/textures/interface/selection_screens.fla modified: asset_source/textures/interface/finished.fla asset_source/textures/interface/finished.png asset_source/textures/interface/guestures.fla ------------------------------------------------------------ revno: 435 committer: Sophie Shaw branch nick: hura_production timestamp: Sun 2009-08-09 19:34:30 +0100 message: Animation speeds and and in-game speeds for each mount placed in a RaceParameters class. Instances of this class set their parameters based on the mount *and* rider chosen. added: game_development/Assets/HURA/Scripts/Game/RaceParameters.cs modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Animation/CompetitorAnimation.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs ------------------------------------------------------------ revno: 436 committer: Sophie Shaw branch nick: hura_production timestamp: Sun 2009-08-09 20:08:51 +0100 message: Changed some of the pig animations to speed up the run time of the character. Also added a fly animation to test for the boost. including new models, animated scene and fbx file. added: asset_source/characters/Models/pig/pig_rig_anim_fly.emdl asset_source/characters/Scenes/pig/pig_anim_fall.scn asset_source/characters/Scenes/pig/pig_anim_fall.scntoc asset_source/characters/Scenes/pig/pig_anim_fly.scn asset_source/characters/Scenes/pig/pig_anim_fly.scntoc modified: asset_source/characters/Export/pig.fbx asset_source/characters/Models/pig/pig_rig_anim_boost.emdl asset_source/characters/Models/pig/pig_rig_anim_gallop.emdl asset_source/characters/Models/pig/pig_rig_anim_trot.emdl asset_source/characters/Models/pig/pig_rig_anim_walkBackwards.emdl asset_source/characters/Scenes/pig/pig_anim_boost.scn asset_source/characters/Scenes/pig/pig_anim_gallop.scn asset_source/characters/Scenes/pig/pig_anim_trot.scn asset_source/characters/Scenes/pig/pig_anim_walkbackwards.scn asset_source/characters/Scenes/pig/pig_animated.scn asset_source/characters/Scenes/pig/pig_animated.scntoc ------------------------------------------------------------ revno: 437 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-08-09 22:49:30 +0100 message: de-geometrising the pigsty modified: asset_source/environment/Scenes/structure_pigsty_nofloor.scn ------------------------------------------------------------ revno: 438 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-11 01:07:10 +0100 message: re-jigged geometry on the following models - both bridges, the barn, damaged farmhouse, pigsty, gate, sign posts. Nearly all have been halved. Some UVs have changed. environment level has been updated modified: asset_source/environment/Scenes/structure_barn_nofloor.scn asset_source/environment/Scenes/structure_bridge_flat.scn asset_source/environment/Scenes/structure_bridge_hump.scn asset_source/environment/Scenes/structure_bridge_hump.scntoc asset_source/environment/Scenes/structure_decorations.scn asset_source/environment/Scenes/structure_farmhouse_damaged.scn asset_source/environment/Scenes/structure_farmhouse_damaged.scntoc asset_source/environment/Scenes/structure_pigsty_nofloor.scn asset_source/environment/Scenes/structure_pigsty_nofloor.scntoc asset_source/environment/Scenes/wall_gate.scn asset_source/environment/Scenes/wall_gate.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Decorations/road_sign_1.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/road_sign_2.fbx game_environment/Assets/HURA/Environment/Geometry/Decorations/telephone_box.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_barn_nofloor.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_bridge_flat.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_bridge_hump.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_damaged.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_pigsty_nofloor.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/wall_gate_1.fbx game_environment/Assets/HURA/Environment/Geometry/Walls/Gates/wall_gate_2.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate.psd game_environment/Packages/environment_walls_track.unitypackage ------------------------------------------------------------ revno: 439 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-11 10:49:07 +0100 message: wall_gate before image downsize modified: game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate.psd ------------------------------------------------------------ revno: 440 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-11 11:07:59 +0100 message: modified the wall_fence textures - they are now hand-painted to match the rest of the environment. This is the commit before downsizing the psds. They also contain the old textures too. modified: game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_small.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_style.psd game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate.psd ------------------------------------------------------------ revno: 441 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-11 11:24:31 +0100 message: fence 128 versions. level update (moved a gate). gate post commit before downsize modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_small.psd game_environment/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_style.psd game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_post.psd ------------------------------------------------------------ revno: 442 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-11 11:37:54 +0100 message: gate_post 128. ramps and supports commit before downsize modified: game_environment/Assets/HURA/Environment/Materials/Track related/shortcut_ramps.psd game_environment/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_post.psd ------------------------------------------------------------ revno: 443 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-08-11 12:14:00 +0100 message: Policeman rig changes from rev. 433 migrated into weighted scene. Note: Not in default pose. added: asset_source/characters/Scenes/policeman/policeman_weighted.scn asset_source/characters/Scenes/policeman/policeman_weighted.scntoc ------------------------------------------------------------ revno: 444 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-08-11 14:22:05 +0100 message: Policeman rig: Added thumbs, foot roll fixed, feet controls under knees. modified: asset_source/characters/Scenes/policeman/policeman_rigged.scn asset_source/characters/Scenes/policeman/policeman_weighted.scn ------------------------------------------------------------ revno: 445 committer: Sophie Shaw branch nick: hura_production timestamp: Tue 2009-08-11 15:04:56 +0100 message: Imported latest pig and tweaked animation and movement speeds. Also fixed race start (counter was being reset as the start line was crossed). modified: game_development/Assets/HURA/Characters/pig.fbx game_development/Assets/HURA/Prefabs/Mounts/Pig.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/RaceParameters.cs ------------------------------------------------------------ revno: 446 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-11 15:38:36 +0100 message: roof tile texture added to building psds. barn, pigsty, damaged farmhouse and windmill need to be refined. Short cut ramps = 128 modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_church.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd game_environment/Assets/HURA/Environment/Materials/Track related/shortcut_ramps.psd ------------------------------------------------------------ revno: 447 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-08-11 16:35:05 +0100 message: Boosting now works by holding down and releasing the boost button (by popular request). When you crash the remaining boost (of the current segment) is removed as before. Also deceleration has been put in to remove the jolting at the end of a boost - looks much better. Note: revs. 435 and 445 (wrong user) modified: documents/development_record/unity_development.html game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Animation/CompetitorAnimation.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs ------------------------------------------------------------ revno: 448 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-08-11 18:03:55 +0100 message: Cursor textures updated from source file. modified: asset_source/textures/interface/cursor_p1.psd asset_source/textures/interface/cursor_p2.psd game_development/Assets/HURA/Interface/cursor_p1.psd game_development/Assets/HURA/Interface/cursor_p2.psd ------------------------------------------------------------ revno: 449 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-12 00:47:10 +0100 message: changed a few UVs on the damaged farmhouse and the barn. Applied the roof tile texture to the windmill, pigsty and barn. Halfway through texturing the damaged farmhouse modified: asset_source/environment/Scenes/structure_barn_nofloor.scn asset_source/environment/Scenes/structure_barn_nofloor.scntoc game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_barn_nofloor.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_damaged.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd game_environment/Assets/HURA/Environment/Materials/Track related/shortcut_ramps.psd ------------------------------------------------------------ revno: 450 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-12 01:21:14 +0100 message: "Finished" displayed when one character finishes. Final scores seems to be broken, as does the in game UI (lap times, etc). Will fix tomorrow. modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/GUI/MapUI.cs game_development/Assets/HURA/Scripts/GUI/ScoreboardUI.cs game_development/Assets/HURA/Scripts/GUI/UIImage.cs game_development/Assets/HURA/Scripts/GUI/UIManager.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 451 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-12 01:51:15 +0100 message: farmhouse damaged diffuse texture awaiting bump map modified: asset_source/environment/Scenes/structure_farmhouse_damaged.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_damaged.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_2.psd ------------------------------------------------------------ revno: 452 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-12 16:51:04 +0100 message: UI seperated out. Beer tokens added with a warp effect. AI updated to work with continual boost. removed: game_development/Assets/HURA/Props/Materials/token.mat added: game_development/Assets/HURA/Prefabs/BeerToken.prefab game_development/Assets/HURA/Props/Materials/beerToken.mat game_development/Assets/HURA/Props/Materials/boostToken_1.mat game_development/Assets/HURA/Props/Materials/boostToken_5.mat game_development/Assets/HURA/Scripts/GUI/HUD.cs game_development/Assets/HURA/Scripts/GUI/PauseMenu.cs game_development/Assets/HURA/Scripts/GUI/StatusUI.cs game_development/Assets/HURA/Scripts/Items/BeerToken.cs modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs ------------------------------------------------------------ revno: 453 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-12 18:36:01 +0100 message: moved a few UVs on the church. Created bump maps for all buildings. Finished the damaged farmhouse diff and bump maps (this commit = maps at 2048 before downsize) modified: asset_source/environment/Scenes/structure_church.scn asset_source/environment/Scenes/structure_farmhouse_damaged.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_church.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_church.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_church.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump_bkwds.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd ------------------------------------------------------------ revno: 454 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-12 19:02:59 +0100 message: Main game music added and triggered on race start. added: asset_source/attributed/music/ asset_source/attributed/music/music.wav game_development/Assets/HURA/Sounds/music.wav modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 455 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-12 20:46:12 +0100 message: Asset source side tidy-up of the interface texture files. removed: asset_source/textures/interface/321Go.png asset_source/textures/interface/boostbar.png asset_source/textures/interface/boostbar_sheet.png asset_source/textures/interface/countdown_1.psd asset_source/textures/interface/countdown_2.psd asset_source/textures/interface/countdown_3.psd asset_source/textures/interface/countdown_GO.psd asset_source/textures/interface/cursors.png asset_source/textures/interface/finished.png asset_source/textures/interface/menu_base.psd added: asset_source/textures/interface/boostbar.psd asset_source/textures/interface/boostbar_horizontal.psd asset_source/textures/interface/finish/ asset_source/textures/interface/finish/ranks4to10.psd asset_source/textures/interface/finish/rosette_sheet.psd asset_source/textures/interface/finish/scores_entry_backdrop.psd renamed: asset_source/textures/interface/231go.fla => asset_source/textures/interface/design/321Go.fla asset_source/textures/interface/321Go.psd => asset_source/textures/interface/countdown.psd asset_source/textures/interface/boostbar.fla => asset_source/textures/interface/design/boostbar.fla asset_source/textures/interface/cursors.fla => asset_source/textures/interface/design/cursors.fla asset_source/textures/interface/finished.fla => asset_source/textures/interface/design/finished.fla asset_source/textures/interface/finished.psd => asset_source/textures/interface/finish/finished.psd asset_source/textures/interface/guesture_sprites.fla => asset_source/textures/interface/design/gesture_sprites.fla asset_source/textures/interface/guesture_sprites.png => asset_source/textures/interface/gesture_sprites.png asset_source/textures/interface/guestures.fla => asset_source/textures/interface/design/gestures.fla asset_source/textures/interface/guestures.png => asset_source/textures/interface/design/gestures.png asset_source/textures/interface/guestures.swf => asset_source/textures/interface/design/gestures.swf asset_source/textures/interface/map.fla => asset_source/textures/interface/design/map.fla asset_source/textures/interface/map2.fla => asset_source/textures/interface/design/map2.fla asset_source/textures/interface/map2.png => asset_source/textures/interface/design/map2.png asset_source/textures/interface/menu_mockups.fla => asset_source/textures/interface/design/menu_mockups.fla asset_source/textures/interface/rank_design2.fla => asset_source/textures/interface/design/rank_design2.fla asset_source/textures/interface/selection_screens.fla => asset_source/textures/interface/design/selection_screens.fla modified: asset_source/textures/interface/countdown.psd ------------------------------------------------------------ revno: 456 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-12 21:04:40 +0100 message: Converted interface textures to png. Psd import is rubbish! Tidied up the interface textures bit and added Kirstie's latest music. removed: game_development/Assets/HURA/Interface/Fonts/arnoldLarge.ttf game_development/Assets/HURA/Interface/Fonts/arnoldLicence.txt game_development/Assets/HURA/Interface/Fonts/arnoldMedium.ttf game_development/Assets/HURA/Interface/Fonts/arnoldSmall.ttf game_development/Assets/HURA/Interface/Fonts/digitalStrip2.0BBLicence.txt game_development/Assets/HURA/Interface/Fonts/digitalStripLarge.ttf game_development/Assets/HURA/Interface/Fonts/digitalStripMedium.ttf game_development/Assets/HURA/Interface/Fonts/digitalStripSmall.ttf game_development/Assets/HURA/Interface/RaceFinish/ranks4to10.psd game_development/Assets/HURA/Interface/RaceFinish/rosette_sheet.psd game_development/Assets/HURA/Interface/RaceFinish/scores_entry_backdrop.psd game_development/Assets/HURA/Interface/boost_bar.psd game_development/Assets/HURA/Interface/countdown_1.psd game_development/Assets/HURA/Interface/countdown_2.psd game_development/Assets/HURA/Interface/countdown_3.psd game_development/Assets/HURA/Interface/countdown_GO.psd game_development/Assets/HURA/Interface/cursor_p1.psd game_development/Assets/HURA/Interface/cursor_p2.psd game_development/Assets/HURA/Interface/hamlington_track_map.mat game_development/Assets/HURA/Interface/hamlington_track_map.psd game_development/Assets/HURA/Interface/hamlington_track_mask.psd game_development/Assets/HURA/Interface/menu_base.psd game_development/Assets/HURA/Interface/race_token.psd added: game_development/Assets/HURA/Interface/HUD/ modified: asset_source/attributed/music/music.wav game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/GUI/HUD.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs game_development/Assets/HURA/Sounds/music.wav ------------------------------------------------------------ revno: 457 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-12 21:30:42 +0100 message: PNG replacements missed from last commit - oops removed: game_development/Assets/HURA/Interface/321Go.psd game_development/Assets/HURA/Interface/map.psd game_development/Assets/HURA/Interface/map_mask.psd added: game_development/Assets/HURA/Interface/HUD/boostbar_horizontal.png game_development/Assets/HURA/Interface/HUD/countdown.png game_development/Assets/HURA/Interface/HUD/map.png game_development/Assets/HURA/Interface/HUD/map_mask.png game_development/Assets/HURA/Interface/RaceFinish/ranks4to10.png game_development/Assets/HURA/Interface/RaceFinish/rosette_sheet.png game_development/Assets/HURA/Interface/RaceFinish/scores_entry_backdrop.png game_development/Assets/HURA/Interface/cursor_p1.png game_development/Assets/HURA/Interface/cursor_p2.png game_development/Assets/HURA/Interface/race_token.png ------------------------------------------------------------ revno: 458 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-12 21:45:21 +0100 message: created sprites for positions and position circle added: asset_source/textures/interface/finish/ranks1to10.psd asset_source/textures/interface/position_circle.png ------------------------------------------------------------ revno: 459 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-12 21:53:41 +0100 message: farmhouse damaged diff = 256, bump = 1024. started work on pigsty (halfway through) modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty_bump.psd ------------------------------------------------------------ revno: 460 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-12 21:57:36 +0100 message: lap counter block added: asset_source/textures/interface/lapCounterBlock.png ------------------------------------------------------------ revno: 461 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-12 22:55:40 +0100 message: pigsty diff and bump done. about to work on doors before downsizing the lot. modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty_bump.psd ------------------------------------------------------------ revno: 462 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-12 23:10:56 +0100 message: pigsty diff, bump and door maps done - commit before downsize modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty_door.psd ------------------------------------------------------------ revno: 463 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-12 23:24:58 +0100 message: pigsty texture maps optimised - diff = 256, bump = 1024, doors = 64 modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty_door.psd ------------------------------------------------------------ revno: 464 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-12 23:55:48 +0100 message: UI HUD elements improved, particularly race position. UIManager fixed so that we can have multiple instances with one master to maintain the zOrder. added: game_development/Assets/HURA/Interface/HUD/lapCounterBlock.png game_development/Assets/HURA/Interface/HUD/position_circle.png game_development/Assets/HURA/Interface/RaceFinish/ranks1to10.png modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/GUI/HUD.cs game_development/Assets/HURA/Scripts/GUI/ScoreboardUI.cs game_development/Assets/HURA/Scripts/GUI/UIManager.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs ------------------------------------------------------------ revno: 465 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-12 23:59:21 +0100 message: Development record updated (images only). Text will mostly go straight into the report at this point. added: documents/development_record/images/report/ documents/development_record/images/report/assets.png documents/development_record/images/week11/ documents/development_record/images/week11/terrain_after.png documents/development_record/images/week11/terrain_before.png documents/development_record/images/week12/ documents/development_record/images/week12/hud_horizontal.png documents/development_record/images/week12/hud_horizontal_old.png documents/development_record/images/week12/hud_oneplayer.png documents/development_record/images/week12/hud_oneplayer_old.png documents/development_record/images/week12/hud_vertical.png documents/development_record/images/week12/hud_vertical_old.png documents/development_record/images/week13/ modified: documents/development_record/unity_development.html ------------------------------------------------------------ revno: 466 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-13 00:17:02 +0100 message: Final race scoreboard fixed so that people still racing don't get the same score as the last player. modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/GUI/ScoreboardUI.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs ------------------------------------------------------------ revno: 467 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-13 00:54:17 +0100 message: Another final race scoreboard fix. Best lap didn't work and comparison with people still racing wasn't working. modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs ------------------------------------------------------------ revno: 468 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-13 01:56:05 +0100 message: Player no longer has control if airbourne. Speed limited to BoostSpeed modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Animation/CompetitorAnimation.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs ------------------------------------------------------------ revno: 469 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-13 02:05:21 +0100 message: Policeman animations and models. added: asset_source/characters/Models/policeman/policeman_geo.emdl asset_source/characters/Models/policeman/policeman_rig.emdl asset_source/characters/Models/policeman/policeman_with_rig.emdl asset_source/characters/Scenes/pig/policeman_anim_pig_idle03.scn asset_source/characters/Scenes/pig/policeman_anim_pig_idle03.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_boost.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_boost.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_crash.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_crash.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_fall.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_fall.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_gallop.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_gallop.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_idle01.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_idle01.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_idle02.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_idle02.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_idle04.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_idle04.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_trot.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_trot.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_walkBackwards.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_walkBackwards.scntoc asset_source/textures/models/characters/policeman_skin_blonde.psd modified: asset_source/characters/Scenes/policeman/policeman.scn asset_source/characters/Scenes/policeman/policeman_weighted.scn ------------------------------------------------------------ revno: 470 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-13 03:59:03 +0100 message: barn diff and bump maps finished. commit before downsize modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn_bump.psd ------------------------------------------------------------ revno: 471 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-13 12:54:21 +0100 message: barn diff = 256; bump psd = 2048, unity import = 1024 (close up bump features lost if smaller even with a psd of 1024). Chanaged UVs on large farmhouse (gets rid of bump_bkwds map) and started texturing modified: asset_source/environment/Scenes/structure_farmhouse_large.scn game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump_bkwds.psd ------------------------------------------------------------ revno: 472 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-13 12:58:09 +0100 message: new lap counter gtraphic added: asset_source/textures/interface/lapCounterBlock_version2.png ------------------------------------------------------------ revno: 473 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-13 14:41:22 +0100 message: Put dirt on roof edges of barn and pigsty. farmhouse large diff and bump maps finished - commit before downsize. No need for bump_bkwds map anymore removed: game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump_bkwds.psd modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd ------------------------------------------------------------ revno: 474 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-13 14:47:47 +0100 message: NO TRESPASSING! added: asset_source/textures/interface/design/no_trespassing.fla asset_source/textures/interface/no_trespassing.png ------------------------------------------------------------ revno: 475 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-13 14:50:22 +0100 message: farmhouse_large diff = 256, bump = 1024 removed: game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bkwds.mat modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump.psd ------------------------------------------------------------ revno: 476 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-13 15:53:29 +0100 message: farmhouse small texture maps finished - commit before downsize modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bump.psd ------------------------------------------------------------ revno: 477 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-13 15:57:54 +0100 message: small farmhouse diff = 256, bump = 1024 modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bump.psd ------------------------------------------------------------ revno: 478 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-13 16:48:18 +0100 message: adjustment to small farmhouse roof bump map. large house texture maps dirtified and finished, commit before downsize modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_2.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_bump.psd ------------------------------------------------------------ revno: 479 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-13 17:04:05 +0100 message: large house textures optimised: large diff 1 and 2 = 256, bump = 1024 modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_2.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_bump.psd ------------------------------------------------------------ revno: 480 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-13 18:00:33 +0100 message: small house textures finished - commit before downsize modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_large_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_2.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_bump.psd ------------------------------------------------------------ revno: 481 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-13 18:09:01 +0100 message: small house textures optimised: diff 1 and 2 = 256, bump = 1024 modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_1.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_2.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_house_small_bump.psd ------------------------------------------------------------ revno: 482 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-13 20:35:56 +0100 message: Recovery gesture. Fixed camera drift. After a crash, racer is repositioned at nearest AI node. Finished, crashed and out of bounds screens. added: asset_source/textures/interface/gesture_sprites.psd asset_source/textures/interface/recovery_bar.psd asset_source/textures/interface/shake.psd modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/GUI/MapUI.cs game_development/Assets/HURA/Scripts/GUI/StatusUI.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs ------------------------------------------------------------ revno: 483 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-13 21:07:54 +0100 message: Forgot to scale back in after out-of-bounds. Ooops. modified: game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs ------------------------------------------------------------ revno: 484 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-13 22:11:50 +0100 message: Policeman scenes plus some gui stuff added: asset_source/characters/Scenes/policeman/policeman_anim_menuIdle.scn asset_source/characters/Scenes/policeman/policeman_anim_menuIdle.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_pivotLeft.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_pivotLeft.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_pivotRight.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_pivotRight.scntoc asset_source/characters/Scenes/policeman/policeman_anim_punchLeft.scn asset_source/characters/Scenes/policeman/policeman_anim_punchLeft.scntoc asset_source/characters/Scenes/policeman/policeman_anim_punchRight.scn asset_source/characters/Scenes/policeman/policeman_anim_punchRight.scntoc asset_source/textures/interface/design/position_graphic.fla asset_source/textures/models/characters/policeman_bump.psd modified: asset_source/characters/Scenes/policeman/policeman_anim_pig_walkBackwards.scn asset_source/textures/interface/design/menu_mockups.fla asset_source/textures/interface/design/no_trespassing.fla asset_source/textures/interface/design/selection_screens.fla ------------------------------------------------------------ revno: 485 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-14 00:27:00 +0100 message: Lap counter updated with new textures. Status textures missed in prior commit. removed: game_development/Assets/HURA/Interface/HUD/lapCounterBlock.png added: game_development/Assets/HURA/Interface/HUD/lap_counter_block.png game_development/Assets/HURA/Interface/Status/ game_development/Assets/HURA/Interface/Status/crashed.png game_development/Assets/HURA/Interface/Status/finished.png game_development/Assets/HURA/Interface/Status/no_trespassing.png game_development/Assets/HURA/Interface/Status/recovery_bar.png game_development/Assets/HURA/Interface/Status/shake.png modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/GUI/HUD.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs ------------------------------------------------------------ revno: 486 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-08-14 01:28:26 +0100 message: Updated policeman animations, with keyed IK/FK blending and movie clips on rig models. modified: asset_source/characters/Scenes/policeman/policeman_anim_menuIdle.scn asset_source/characters/Scenes/policeman/policeman_anim_menuIdle.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_boost.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_boost.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_crash.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_crash.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_fall.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_fall.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_gallop.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_gallop.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_idle01.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_idle01.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_idle02.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_idle02.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_idle04.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_idle04.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_pivotLeft.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_pivotLeft.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_pivotRight.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_pivotRight.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_trot.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_trot.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_walkBackwards.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_walkBackwards.scntoc asset_source/characters/Scenes/policeman/policeman_anim_punchLeft.scn asset_source/characters/Scenes/policeman/policeman_anim_punchLeft.scntoc asset_source/characters/Scenes/policeman/policeman_anim_punchRight.scn asset_source/characters/Scenes/policeman/policeman_anim_punchRight.scntoc asset_source/characters/Scenes/policeman/policeman_weighted.scn asset_source/characters/Scenes/policeman/policeman_weighted.scntoc ------------------------------------------------------------ revno: 487 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-08-14 01:29:20 +0100 message: Policeman animated scene, FBX and relevent models. added: asset_source/characters/Export/policeman.fbx asset_source/characters/Models/policeman/policeman_rig_anim_crash.emdl asset_source/characters/Models/policeman/policeman_rig_anim_fall.emdl asset_source/characters/Models/policeman/policeman_rig_anim_gallop.emdl asset_source/characters/Models/policeman/policeman_rig_anim_idle01.emdl asset_source/characters/Models/policeman/policeman_rig_anim_idle02.emdl asset_source/characters/Models/policeman/policeman_rig_anim_idle03.emdl asset_source/characters/Models/policeman/policeman_rig_anim_idle04.emdl asset_source/characters/Models/policeman/policeman_rig_anim_menuIdle.emdl asset_source/characters/Models/policeman/policeman_rig_anim_pivotLeft.emdl asset_source/characters/Models/policeman/policeman_rig_anim_pivotRight.emdl asset_source/characters/Models/policeman/policeman_rig_anim_punchLeft.emdl asset_source/characters/Models/policeman/policeman_rig_anim_punchRight.emdl asset_source/characters/Models/policeman/policeman_rig_anim_trot.emdl asset_source/characters/Models/policeman/policeman_rig_anim_walkBackwards.emdl asset_source/characters/Scenes/policeman/policeman_animated.scn asset_source/characters/Scenes/policeman/policeman_animated.scntoc ------------------------------------------------------------ revno: 488 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-14 02:49:20 +0100 message: Policeman brought in! Woo. Also added keyboard alternative to recovery gesture. added: game_development/Assets/HURA/Characters/Materials/policeman_skin_blond.mat game_development/Assets/HURA/Characters/Textures/policeman_skin_blond.psd modified: game_development/Assets/HURA/Characters/policeman.fbx game_development/Assets/HURA/Prefabs/Riders/Policeman.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs ------------------------------------------------------------ revno: 489 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-14 03:40:55 +0100 message: Riders can now pick a random skin (broke this a while back it seems). Just waiting for the new policeman skins and we're away! modified: game_development/Assets/HURA/Characters/Materials/policeman_skin_blond.mat game_development/Assets/HURA/Prefabs/Riders/Policeman.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Game/GameSettings.cs ------------------------------------------------------------ revno: 490 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-08-14 04:01:05 +0100 message: Church textures optimised and windmill psds so far added: game_environment/Assets/HURA/Environment/Materials/Structures/structure_church_bump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill_bump.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Structures/structure_church.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_church.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd ------------------------------------------------------------ revno: 491 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-08-14 04:03:52 +0100 message: 3 more policeman textures added: asset_source/textures/models/characters/policeman_skin_black.psd asset_source/textures/models/characters/policeman_skin_brown.psd asset_source/textures/models/characters/policeman_skin_ginger.psd ------------------------------------------------------------ revno: 492 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-14 04:10:34 +0100 message: Policeman textures in. Race number doesn't work yet. Latest environment textures brought in. added: game_development/Assets/HURA/Characters/Materials/policeman_skin_black.mat game_development/Assets/HURA/Characters/Materials/policeman_skin_brown.mat game_development/Assets/HURA/Characters/Materials/policeman_skin_ginger.mat game_development/Assets/HURA/Characters/Textures/policeman_skin_black.psd game_development/Assets/HURA/Characters/Textures/policeman_skin_brown.psd game_development/Assets/HURA/Characters/Textures/policeman_skin_ginger.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_doors_1.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house_1.psd game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_barrel_1.psd game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate_1.psd game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_sack_1.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_church_bump.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large_1.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small_1.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_windmill_bump.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_leaves_1.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_leaves_2.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_trunk_1.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_trunk_2.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_1.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_2.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_3.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_1.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_2.psd game_development/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_3.psd modified: game_development/Assets/HURA/Environment/Materials/Decorations/decorations_bench_tele_post_box.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_chimneys.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_doors_2.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_doors_windows_farm.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_drain_pipes.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_hay_bails.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_noticeboard.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_road_closed_barrier.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_1.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_10.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_2.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_3.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_4.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_5.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_6.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_7.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_8.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_signs_9.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_stairs_sluice_gate.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_supports_posts.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_window_shutters.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_windows_church.psd* game_development/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house_2.psd* game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_anvil.psd* game_development/Assets/HURA/Environment/Materials/Obstacles/obstacle_crate_2.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_barn.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_barn_bump.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_church.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_large_bump.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_small_bump.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large_2.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_house_large_bump.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small_2.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_house_small_bump.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_memorial_plinth.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_memorial_statue.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_pigsty_bump.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_pigsty_door.psd* game_development/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd* game_development/Assets/HURA/Environment/Materials/Terrain/ground_dirt_1.psd* game_development/Assets/HURA/Environment/Materials/Terrain/ground_dirt_2.psd* game_development/Assets/HURA/Environment/Materials/Terrain/ground_farm_1.psd* game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_1.psd* game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_2.psd* game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_3.psd* game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_4.psd* game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_5.psd* game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_6.psd* game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_7.psd* game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_8.psd* game_development/Assets/HURA/Environment/Materials/Terrain/level_terrain.psd* game_development/Assets/HURA/Environment/Materials/Terrain/rock_1.psd* game_development/Assets/HURA/Environment/Materials/Terrain/rock_2.psd* game_development/Assets/HURA/Environment/Materials/Terrain/sample_dirt_1.psd* game_development/Assets/HURA/Environment/Materials/Terrain/sample_dirt_2.psd* game_development/Assets/HURA/Environment/Materials/Terrain/sample_dirt_3.psd* game_development/Assets/HURA/Environment/Materials/Terrain/sample_grass_1.psd* game_development/Assets/HURA/Environment/Materials/Terrain/sample_grass_2.psd* game_development/Assets/HURA/Environment/Materials/Terrain/sample_grass_3.psd* game_development/Assets/HURA/Environment/Materials/Terrain/skybox_+x.psd* game_development/Assets/HURA/Environment/Materials/Terrain/skybox_+y.psd* game_development/Assets/HURA/Environment/Materials/Terrain/skybox_+z.psd* game_development/Assets/HURA/Environment/Materials/Terrain/skybox_-x.psd* game_development/Assets/HURA/Environment/Materials/Terrain/skybox_-y.psd* game_development/Assets/HURA/Environment/Materials/Terrain/skybox_-z.psd* game_development/Assets/HURA/Environment/Materials/Terrain/terrain_default.psd* game_development/Assets/HURA/Environment/Materials/Terrain/terrain_dirt_1.psd* game_development/Assets/HURA/Environment/Materials/Terrain/terrain_grass_1.psd* game_development/Assets/HURA/Environment/Materials/Track related/shortcut_ramps.psd* game_development/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_1.psd* game_development/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_2.psd* game_development/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_3.psd* game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_damaged.psd* game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_individual.psd* game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_long.psd* game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_medium.psd* game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_small.psd* game_development/Assets/HURA/Environment/Materials/Walls/Fence/wall_fence_style.psd* game_development/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate.psd* game_development/Assets/HURA/Environment/Materials/Walls/Gates/wall_gate_post.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long_bump.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long_diff.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium_bump.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium_diff.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections_bump.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections_diff.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small_bump.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small_diff.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style_bump.psd* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style_diff.psd* game_development/Assets/HURA/Prefabs/Riders/Policeman.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity ------------------------------------------------------------ revno: 493 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-08-14 05:47:27 +0100 message: Windmill texture maps finished - commit before downsize modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill_bump.psd ------------------------------------------------------------ revno: 494 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-08-14 05:56:51 +0100 message: Windmill textures finished: diff = 256, bump = 1024. Bed! modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_windmill_bump.psd ------------------------------------------------------------ revno: 495 committer: John Griffiths branch nick: hura_production timestamp: Fri 2009-08-14 06:48:46 +0100 message: textured barn door but need sleep! modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors_windows_farm.psd ------------------------------------------------------------ revno: 496 committer: Sophie Shaw branch nick: hura_production timestamp: Fri 2009-08-14 18:58:22 +0100 message: mock spash screen for menu added: asset_source/textures/interface/design/splashscreen.fla asset_source/textures/interface/splashscreen.png ------------------------------------------------------------ revno: 497 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-15 12:15:45 +0100 message: Smoothed out the terrain at the edges and increased the slope of the hill by the start/finish line. Finished the farm doors/windows texture map - commit before downsize. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_smooth_512.raw game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors_windows_farm.psd game_environment/Assets/HURA/Environment/Materials/Decorations/door_farm_2.mat ------------------------------------------------------------ revno: 498 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-15 12:24:06 +0100 message: farm windows/doors optimised: diff = 128 modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors_windows_farm.psd ------------------------------------------------------------ revno: 499 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-15 13:11:10 +0100 message: House doors and window diffuse texture maps done (two variations for each). Commit before downsize. modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors_2.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house_2.psd ------------------------------------------------------------ revno: 500 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-15 13:17:36 +0100 message: Village window and door texture maps optimised: diff = 128 modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_doors_2.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_house_2.psd ------------------------------------------------------------ revno: 501 committer: Ian Thompson branch nick: hura_production timestamp: Sat 2009-08-15 14:24:26 +0100 message: Thesis added at 700 words added: documents/development_record/Game Development Thesis.docx ------------------------------------------------------------ revno: 502 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-15 16:26:39 +0100 message: JOhn messed up the bzr commit, Ian fixed it. Drain pipes and window shutters now have two versions each (drain pipes = colour variations, shutters = reverse arrows). Commit before downsize. removed: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_drain_pipes.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_window_shutters.psd game_environment/Packages/ game_environment/Packages/environment_blocks.unitypackage game_environment/Packages/environment_obstacles.unitypackage game_environment/Packages/environment_structures.unitypackage game_environment/Packages/environment_terrain.unitypackage game_environment/Packages/environment_track_related.unitypackage game_environment/Packages/environment_vegetation.unitypackage game_environment/Packages/environment_walls.unitypackage game_environment/Packages/environment_walls_bkgd.unitypackage game_environment/Packages/environment_walls_track.unitypackage added: game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_smooth_512 copy 2.raw game_environment/Assets/HURA/Environment/Geometry/Terrain/heightmap_smooth_512 copy.raw game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_drain_pipes_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_drain_pipes_2.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_window_shutters_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_window_shutters_2.psd game_environment/Assets/HURA/Environment/Materials/Decorations/window_shutter_1_reverse.mat game_environment/Library.zip modified: .bzrignore game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_chimneys.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_hay_bails.psd game_environment/Assets/HURA/Environment/Materials/Decorations/door_farm_2.mat ------------------------------------------------------------ revno: 503 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-15 16:37:41 +0100 message: Chimneys, drain pipes, window shutters and hay bail diffuse texture maps now optimised. Diff = 128 (for each) modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_chimneys.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_drain_pipes_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_drain_pipes_2.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_hay_bails.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_window_shutters_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_window_shutters_2.psd ------------------------------------------------------------ revno: 504 committer: Ian Thompson branch nick: hura_production timestamp: Sat 2009-08-15 18:32:58 +0100 message: Thesis at 1600 words. No first person! modified: documents/development_record/Game Development Thesis.docx ------------------------------------------------------------ revno: 505 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-15 18:44:52 +0100 message: Noticeboard, lamp posts, sign posts, telegraph poles, hanging lamps, sluice gates, flower baskets and exterior stair texture maps finished. Commit before downsize. modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_noticeboard.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_stairs_sluice_gate.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_supports_posts.psd ------------------------------------------------------------ revno: 506 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-15 19:01:08 +0100 message: noticeboard, decoration supports and posts, and stairs and sluice gate diffuse texture maps optimised: diff = 128 modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_noticeboard.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_stairs_sluice_gate.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_supports_posts.psd ------------------------------------------------------------ revno: 507 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-15 21:47:04 +0100 message: Road signs 1 - 5 and road closed barrier texture maps finished. modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_road_closed_barrier.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_2.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_3.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_4.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_5.psd ------------------------------------------------------------ revno: 508 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-15 23:30:10 +0100 message: Pub sign done (signs_1). Finished diffuse textures for the remaining signs (6 - 10). Commit before optimisation of all signs. modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_10.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_5.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_6.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_7.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_8.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_9.psd ------------------------------------------------------------ revno: 509 committer: John Griffiths branch nick: hura_production timestamp: Sat 2009-08-15 23:40:51 +0100 message: Changed the pub sign border - looks far better. Now about to downsize all signs. modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_1.psd ------------------------------------------------------------ revno: 510 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-08-16 00:10:23 +0100 message: Optimised all road sign diffuse textures to 256. If go lower than 256x256 the text on the signs becomes eligible. RS_1 contains the pub sign, RS_2 contains the bakery sign, RS_8 & RS_10 contain the farm signs, RS_4 & RS_6 contain the other village signs. modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_road_closed_barrier.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_10.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_2.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_3.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_4.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_5.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_6.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_7.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_8.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_9.psd ------------------------------------------------------------ revno: 511 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-08-16 01:45:25 +0100 message: Changed a few road sign textures to display other village names. Started texturing the church windows removed: game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel.mat modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_1.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_10.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_3.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_4.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_5.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_signs_6.psd game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_church.psd ------------------------------------------------------------ revno: 512 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-08-16 16:30:51 +0100 message: More village_sign mays need to be added (2 - 10). Found damaged farmhouse bump and added it. Finished the church window diffuse. Commit before downsize. added: game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_1.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged_bump.psd modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_church.psd ------------------------------------------------------------ revno: 513 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-08-16 16:35:55 +0100 message: Church window diffuse texture map optimised: diff = 256. modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_windows_church.psd ------------------------------------------------------------ revno: 514 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-08-16 20:00:58 +0100 message: Moved a few UVs on the bench.fbx. Finished diffuse texture for the telephone box, post box and bench (all on one map). Commit before downsize. modified: game_environment/Assets/HURA/Environment/Geometry/Decorations/bench.fbx* game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_bench_tele_post_box.psd ------------------------------------------------------------ revno: 515 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-08-16 20:07:03 +0100 message: Optimised telephone box, post box and bench texture map, diff = 256. modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decorations_bench_tele_post_box.psd ------------------------------------------------------------ revno: 516 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-08-16 22:07:01 +0100 message: Finished the diffuse texture maps for the memorial structure and the statue. Commit before downsize. modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_memorial_plinth.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_memorial_statue.psd ------------------------------------------------------------ revno: 517 committer: John Griffiths branch nick: hura_production timestamp: Sun 2009-08-16 22:11:53 +0100 message: Statue and memorial texture maps optimised: statue diff = 64, memorial diff = 256. modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_memorial_plinth.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_memorial_statue.psd ------------------------------------------------------------ revno: 518 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-08-17 00:08:32 +0100 message: Thesis images added and another version here. Still a long way to go. added: documents/development_record/images/report/export_process.png documents/development_record/images/report/import_fbx_animations.png documents/development_record/images/report/import_fbx_animations.psd documents/development_record/images/report/qnb_error.png documents/development_record/images/report/spawn_points.png documents/development_record/images/report/spawn_points.psd documents/development_record/images/report/timeline.png documents/development_record/images/report/timeline_old.png modified: documents/development_record/Game Development Thesis.docx documents/development_record/images/report/assets.png ------------------------------------------------------------ revno: 519 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-08-17 00:22:11 +0100 message: Re-UVed the flat bridge and put put constant diffuse on this and the hump bridge. Re-exported large farmhouse (unity preview showed that the lighting rig was in thefbx). modified: asset_source/environment/Scenes/structure_bridge_flat.scn asset_source/environment/Scenes/structure_bridge_flat.scntoc asset_source/environment/Scenes/structure_decorations.scn asset_source/environment/Scenes/structure_farmhouse_large.scn game_environment/Assets/HURA/Environment/Geometry/Structures/structure_bridge_flat.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_bridge_hump.fbx game_environment/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large.fbx game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.psd ------------------------------------------------------------ revno: 520 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-08-17 00:31:01 +0100 message: flat bridge psd didnt open on mac so committing again. and start/finish banner added: asset_source/environment/Scenes/decorations_finish_banner.scn asset_source/environment/Scenes/decorations_finish_banner.scntoc game_environment/Assets/HURA/Environment/Geometry/Decorations/finish_banner.fbx game_environment/Assets/HURA/Environment/Materials/Decorations/decoration_finish_banner.mat game_environment/Assets/HURA/Environment/Materials/Decorations/decoration_finish_banner.psd game_environment/Assets/HURA/Environment/Materials/Decorations/finish_banner.mat modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.psd ------------------------------------------------------------ revno: 521 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-08-17 00:35:13 +0100 message: flat bridge psd again modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.psd ------------------------------------------------------------ revno: 522 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-08-17 02:00:07 +0100 message: Thesis: added more diagrams and more words too. added: documents/development_record/images/report/camera_occlusion.png documents/development_record/images/report/rig_reduce.png modified: documents/development_record/Game Development Thesis.docx ------------------------------------------------------------ revno: 523 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-08-17 02:05:12 +0100 message: started texturing humpback bridge, created bump map for it too. added: game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_10.mat game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_2.mat game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_3.mat game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_4.mat game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_5.mat game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_6.mat game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_7.mat game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_8.mat game_environment/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_9.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump_bump.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Decorations/decoration_finish_banner.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged.mat ------------------------------------------------------------ revno: 524 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-08-17 15:14:07 +0100 message: Finished hump back bridge diffuse and bump texture maps. Commit before downsize. modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump_bump.psd ------------------------------------------------------------ revno: 525 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-08-17 15:18:17 +0100 message: Optimised bridge_hump texture maps: diff = 256, bump = 1024 modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump_bump.psd ------------------------------------------------------------ revno: 526 committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-08-17 16:34:31 +0100 message: Some changes to the based model scenes as I have been ammending textures and such. Changed the textures of the aristocrat to make them a little more detailed and interesting. Added a muddy pig texture to replace the 'gre' texture added: asset_source/textures/models/characters/pig_skin_muddy.psd modified: asset_source/characters/Scenes/aristocrat/aristocrat.scn asset_source/characters/Scenes/aristocrat/aristocrat.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_rigged_weighted.scn asset_source/characters/Scenes/cow/cow_rigged.scn asset_source/characters/Scenes/cow/cow_rigged.scntoc asset_source/characters/Scenes/pig/pig.scn asset_source/characters/Scenes/pig/pig.scntoc asset_source/characters/Scenes/policeman/policeman.scn asset_source/characters/Scenes/policeman/policeman.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_boost.scn asset_source/characters/Scenes/policeman/policeman_animated.scn asset_source/textures/models/characters/aristocrat_skin_blond.psd asset_source/textures/models/characters/aristocrat_skin_brown.psd asset_source/textures/models/characters/aristocrat_skin_red.psd asset_source/textures/models/characters/cow_skin_holstein.psd asset_source/textures/models/characters/pig_skin_grey.psd ------------------------------------------------------------ revno: 527 committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-08-17 16:37:31 +0100 message: Many design files for the interface added: asset_source/textures/interface/design/loadingScreen.fla asset_source/textures/interface/design/main_menu.fla asset_source/textures/interface/design/selection_screens_sprites.fla asset_source/textures/interface/design/splashscreen_and_cover.fla asset_source/textures/interface/loadingScreen.jpg asset_source/textures/interface/main_menu.jpg asset_source/textures/interface/splashscreen.jpg asset_source/textures/interface/splashscreen02.png modified: asset_source/textures/interface/design/menu_mockups.fla asset_source/textures/interface/design/selection_screens.fla asset_source/textures/interface/design/splashscreen.fla ------------------------------------------------------------ revno: 528 committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-08-17 16:42:13 +0100 message: Turntable sceens for all characters added: asset_source/characters/Scenes/aristocrat/aristocrat_turntable.scn asset_source/characters/Scenes/cow/cow_turntable.scn asset_source/characters/Scenes/cow/cow_turntable.scntoc asset_source/characters/Scenes/pig/piggy_turntable.scn asset_source/characters/Scenes/pig/piggy_turntable.scntoc asset_source/characters/Scenes/policeman/policeman_turntable.scn asset_source/characters/Scenes/policeman/policeman_turntable.scntoc ------------------------------------------------------------ revno: 529 committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-08-17 16:43:25 +0100 message: Ammended animations and weights added: asset_source/characters/Models/aristocrat/hand_ref.emdl asset_source/characters/Models/pig/pig_rigged_enveloped.emdl asset_source/characters/Models/policeman/policeman_rig_anim_boost.emdl asset_source/characters/Scenes/aristocrat/aristocrat_anim_fall.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_fall.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_turntable.scntoc asset_source/characters/Scenes/cow/cow_anim_fall.scn asset_source/characters/Scenes/cow/cow_anim_fall.scntoc asset_source/characters/Scenes/policeman/policeman_anim_pig_idle03.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_idle03.scntoc ------------------------------------------------------------ revno: 530 committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-08-17 16:44:06 +0100 message: Menu sprites for Character Selection Screen added: asset_source/textures/interface/character/menu_aristocrat_skins.png asset_source/textures/interface/character/menu_back_button.png asset_source/textures/interface/character/menu_characters.png asset_source/textures/interface/character/menu_cow_skins.png asset_source/textures/interface/character/menu_next_button.png asset_source/textures/interface/character/menu_p1_selector.png asset_source/textures/interface/character/menu_p1_skin_selector.png asset_source/textures/interface/character/menu_p2_selector.png asset_source/textures/interface/character/menu_p2_skin_selector.png asset_source/textures/interface/character/menu_pig_skins.png ------------------------------------------------------------ revno: 531 committer: Sophie Shaw branch nick: hura_production timestamp: Mon 2009-08-17 16:45:50 +0100 message: Loading and splash screen XSI scenes added: asset_source/characters/Scenes/loadingScreen.scn asset_source/characters/Scenes/loadingScreen.scntoc asset_source/characters/Scenes/splashScreen.scn asset_source/characters/Scenes/splashScreen.scntoc ------------------------------------------------------------ revno: 532 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-08-17 18:13:19 +0100 message: UIButtonBlock and UICredits added along with various changes to the UI system. Buttons now respond correctly to multiple cursors. Post load registration of UI elements. Main menu blocked out with splash screen, menu, options, character selection screen and credits. added: game_development/Assets/HURA/Scripts/GUI/Menus/ game_development/Assets/HURA/Scripts/GUI/Menus/MainMenu.cs game_development/Assets/HURA/Scripts/GUI/Menus/OptionsMenu.cs game_development/Assets/HURA/Scripts/GUI/Menus/UICredits.cs game_development/Assets/HURA/Scripts/GUI/Menus/UISplashScreen.cs game_development/Assets/HURA/Scripts/GUI/UIButtonBlock.cs renamed: game_development/Assets/HURA/Scripts/GUI/CharacterMenu.cs => game_development/Assets/HURA/Scripts/GUI/Menus/CharacterMenu.cs modified: game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs game_development/Assets/HURA/Scripts/GUI/UIButton.cs game_development/Assets/HURA/Scripts/GUI/UIImage.cs game_development/Assets/HURA/Scripts/GUI/UIManager.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/GUI/Menus/CharacterMenu.cs ------------------------------------------------------------ revno: 533 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-08-17 18:14:27 +0100 message: Thesis: Sections on boost bar, tokens and physics. added: documents/development_record/images/report/boostbar_horizontal.png documents/development_record/images/report/collision_action_matrix.png modified: documents/development_record/Game Development Thesis.docx ------------------------------------------------------------ revno: 534 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-08-17 18:39:03 +0100 message: Some screen shots (rough). added: documents/game_screens/ documents/game_screens/screen_1P_01.tiff documents/game_screens/screen_1P_02.tiff documents/game_screens/screen_1P_03.tiff documents/game_screens/screen_1P_04.tiff documents/game_screens/screen_2P_01.tiff ------------------------------------------------------------ revno: 535 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-08-17 20:06:40 +0100 message: Muddy pig and new aristocrat textures brought in. Boost time fixed to a minimum of 1.5 seconds. removed: game_development/Assets/HURA/Characters/Materials/pig_skin_grey.mat added: game_development/Assets/HURA/Characters/Materials/pig_skin_muddy.mat game_development/Assets/HURA/Characters/Textures/pig_skin_muddy.psd modified: game_development/Assets/HURA/Characters/Textures/aristocrat_skin_blond.psd game_development/Assets/HURA/Characters/Textures/aristocrat_skin_brown.psd game_development/Assets/HURA/Characters/Textures/aristocrat_skin_red.psd game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs ------------------------------------------------------------ revno: 536 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-08-17 22:15:04 +0100 message: Pause menu done! removed: asset_source/textures/interface/pause_sprites.png asset_source/textures/interface/pause_sprites_2.psd asset_source/textures/interface/pause_sprites_highlighted.psd renamed: game_development/Assets/HURA/Scripts/GUI/MenuSystem.cs => game_development/Assets/HURA/Scripts/GUI/Menus/MenuSystem.cs game_development/Assets/HURA/Scripts/GUI/PauseMenu.cs => game_development/Assets/HURA/Scripts/GUI/Menus/PauseMenu.cs modified: asset_source/textures/interface/pause_sprites.psd game_development/Assets/HURA/Characters/Materials/pig_skin_muddy.mat game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/GUI/UIButton.cs game_development/Assets/HURA/Scripts/GUI/UIManager.cs game_development/Assets/HURA/Scripts/GUI/Menus/PauseMenu.cs ------------------------------------------------------------ revno: 537 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-08-17 22:23:57 +0100 message: Finished the bridge flat diffuse and bump texture maps. Commit before downsize. added: game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat_bump.psd modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.psd ------------------------------------------------------------ revno: 538 committer: Ian Thompson branch nick: hura_production timestamp: Mon 2009-08-17 22:27:51 +0100 message: Thesis to do items added. modified: documents/development_record/Game Development Thesis.docx ------------------------------------------------------------ revno: 539 committer: John Griffiths branch nick: hura_production timestamp: Mon 2009-08-17 22:32:52 +0100 message: Optimised the flat bridge texture maps: diff = 256; bump psd = 2048, unity import = 1024 (quality of stone work decreases if psd = 1024 instead of 2048. Player gets quite close to bridge) modified: game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat_bump.psd ------------------------------------------------------------ revno: 540 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-18 02:29:54 +0100 message: Started texturing the track (starting with the village road). See church for final version of road. added: game_environment/Assets/HURA/Environment/Materials/Terrain/gravel_1.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ground_dirt_3.psd game_environment/Assets/HURA/Environment/Materials/Terrain/rock_3.psd game_environment/Assets/HURA/Environment/Materials/Terrain/rock_4.psd game_environment/Assets/HURA/Environment/Materials/Terrain/stone_1.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.mat game_environment/Assets/HURA/Environment/Materials/Terrain/rock_2.psd ------------------------------------------------------------ revno: 541 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-18 15:18:58 +0100 message: Finished the village road texture. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 542 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-18 18:12:38 +0100 message: Started texturing the grass. About to work on the river cliffs. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 543 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-08-18 21:32:36 +0100 message: Attack now steals a quantity of boost from other competitors. If the competitor has none, a free one is granted anyway. We reward violence! modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs ------------------------------------------------------------ revno: 544 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-18 21:47:46 +0100 message: Made dark and light grass textures (brush) and textured a couple more fields. added: game_environment/Assets/HURA/Environment/Materials/Terrain/ground_grass_10.psd game_environment/Assets/HURA/Environment/Materials/Terrain/ground_grass_9.psd modified: game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 545 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-08-18 22:55:06 +0100 message: D-pad back (left) button works for reverse. Recovery angle fixed after crashing. Many more AI nodes added for closer recovery locations. modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs ------------------------------------------------------------ revno: 546 committer: John Griffiths branch nick: hura_production timestamp: Tue 2009-08-18 23:21:30 +0100 message: Textured two more fields. modified: game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 547 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-08-18 23:39:03 +0100 message: Boost token x5 added. AI target node could be incorrect after out of bounds resetting, added a node Search(). added: game_development/Assets/HURA/Prefabs/BoostToken_x5.prefab modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs game_development/Assets/HURA/Scripts/Items/BoostToken.cs ------------------------------------------------------------ revno: 548 committer: Ian Thompson branch nick: hura_production timestamp: Tue 2009-08-18 23:40:25 +0100 message: Missed some files from Pause Menu commit (rev. 536) added: game_development/Assets/HURA/Interface/Buttons/ game_development/Assets/HURA/Interface/Buttons/menu_pause_highlighted.png game_development/Assets/HURA/Interface/Buttons/menu_pause_sprites.png game_development/Assets/HURA/Scripts/GUI/UIBackdrop.cs game_development/Assets/HURA/Scripts/GUI/UICroppedButton.cs game_development/Assets/HURA/Scripts/GUI/UICroppedImage.cs ------------------------------------------------------------ revno: 549 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-19 00:08:11 +0100 message: Reorganised some character menu texture files to make it easier to find things. removed: asset_source/textures/interface/character/menu_aristocrat.psd asset_source/textures/interface/character/menu_aristocrat_hover.psd asset_source/textures/interface/character/menu_aristocrat_skin1.psd asset_source/textures/interface/character/menu_aristocrat_skin2.psd asset_source/textures/interface/character/menu_aristocrat_skin3.psd asset_source/textures/interface/character/menu_aristocrat_skin4.psd asset_source/textures/interface/character/menu_character_p1_selection.psd asset_source/textures/interface/character/menu_character_p2_selection.psd asset_source/textures/interface/character/menu_cow.psd asset_source/textures/interface/character/menu_cow_skin1.psd asset_source/textures/interface/character/menu_cow_skin2.psd asset_source/textures/interface/character/menu_cow_skin3.psd asset_source/textures/interface/character/menu_cow_skin4.psd renamed: asset_source/textures/interface/character/menu_aristocrat_skins.png => asset_source/textures/interface/character/menu_skins_aristocrat.png asset_source/textures/interface/character/menu_back_button.png => asset_source/textures/interface/character/menu_button_back.png asset_source/textures/interface/character/menu_cow_skins.png => asset_source/textures/interface/character/menu_skins_cow.png asset_source/textures/interface/character/menu_next_button.png => asset_source/textures/interface/character/menu_button_next.png asset_source/textures/interface/character/menu_pig_skins.png => asset_source/textures/interface/character/menu_skins_pig.png ------------------------------------------------------------ revno: 550 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 01:34:38 +0100 message: Textured more fields... modified: game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 551 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-19 02:03:16 +0100 message: - Update Aristocrat FBX with new punch animations, and animated fall - Updated Cow FBX with animated fall - Updated Policeman FBX with ammended boost animation (and hopefully UV's on the rider number are okay) - Edited Aristocrat punch scenes and models - new Aristocrat Fall animated scene and model - new cow fall animated scene and model - Edited Policeman boost scene and model modified: asset_source/characters/Export/aristocrat.fbx asset_source/characters/Export/cow.fbx asset_source/characters/Export/policeman.fbx asset_source/characters/Models/aristocrat/aristocrat_rig_anim_punchLeft.emdl asset_source/characters/Models/aristocrat/aristocrat_rig_anim_punchRight.emdl asset_source/characters/Models/policeman/policeman_rig_anim_boost.emdl asset_source/characters/Scenes/aristocrat/aristocrat_anim_fall.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_fall.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_punchLeft.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_punchLeft.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_anim_punchRight.scn asset_source/characters/Scenes/aristocrat/aristocrat_anim_punchRight.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_animated.scn asset_source/characters/Scenes/aristocrat/aristocrat_animated.scntoc asset_source/characters/Scenes/aristocrat/aristocrat_turntable.scn asset_source/characters/Scenes/cow/cow_anim_fall.scn asset_source/characters/Scenes/cow/cow_anim_fall.scntoc asset_source/characters/Scenes/cow/cow_animated.scn asset_source/characters/Scenes/cow/cow_animated.scntoc asset_source/characters/Scenes/cow/cow_rigged.scn asset_source/characters/Scenes/cow/cow_turntable.scn asset_source/characters/Scenes/policeman/policeman_anim_pig_boost.scn asset_source/characters/Scenes/policeman/policeman_animated.scn asset_source/characters/Scenes/policeman/policeman_animated.scntoc asset_source/characters/Scenes/splashScreen.scn asset_source/characters/Scenes/splashScreen.scntoc ------------------------------------------------------------ revno: 552 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-19 02:04:36 +0100 message: oops forgot these... should commit more often :S just models for the new animated fall animation on cow and aristocrat. added: asset_source/characters/Models/aristocrat/aristocrat_rig_anim_fall.emdl asset_source/characters/Models/cow/cow_rig_anim_fall.emdl asset_source/characters/Scenes/punch_graphic.scn asset_source/characters/Scenes/punch_graphic.scntoc ------------------------------------------------------------ revno: 553 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 02:07:48 +0100 message: More fields textured, 2 more to go... modified: game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 554 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 02:44:47 +0100 message: fields now have finished textures:D modified: game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 555 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 02:48:28 +0100 message: Reconnected river. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 556 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-19 03:01:41 +0100 message: Policeman.fbx... another stab at sorting the UV issue... modified: asset_source/characters/Export/policeman.fbx ------------------------------------------------------------ revno: 557 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 03:07:21 +0100 message: taken out windmill hill inner wall modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity ------------------------------------------------------------ revno: 558 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-19 03:10:32 +0100 message: Character menu working mostly. Chosing a character for two players and their skins. Just need to add buttons. removed: game_development/Assets/HURA/Interface/Characters/menu_aristocrat.psd game_development/Assets/HURA/Interface/Characters/menu_aristocrat_skin1.psd game_development/Assets/HURA/Interface/Characters/menu_aristocrat_skin2.psd game_development/Assets/HURA/Interface/Characters/menu_aristocrat_skin3.psd game_development/Assets/HURA/Interface/Characters/menu_aristocrat_skin4.psd game_development/Assets/HURA/Interface/Characters/menu_cow.psd game_development/Assets/HURA/Interface/Characters/menu_cow_skin1.psd game_development/Assets/HURA/Interface/Characters/menu_cow_skin2.psd game_development/Assets/HURA/Interface/Characters/menu_cow_skin3.psd game_development/Assets/HURA/Interface/Characters/menu_cow_skin4.psd added: game_development/Assets/HURA/Interface/Buttons/menu_button_back.png game_development/Assets/HURA/Interface/Buttons/menu_button_next.png game_development/Assets/HURA/Interface/Characters/menu_characters.png game_development/Assets/HURA/Interface/Characters/menu_p1_selector.png game_development/Assets/HURA/Interface/Characters/menu_p1_skin_selector.png game_development/Assets/HURA/Interface/Characters/menu_p2_selector.png game_development/Assets/HURA/Interface/Characters/menu_p2_skin_selector.png game_development/Assets/HURA/Interface/Characters/menu_skins_aristocrat.png game_development/Assets/HURA/Interface/Characters/menu_skins_cow.png game_development/Assets/HURA/Interface/Characters/menu_skins_pig.png game_development/Assets/HURA/Scripts/GUI/Menus/CharacterSet.cs modified: game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/GUI/Menus/CharacterMenu.cs game_development/Assets/HURA/Scripts/GUI/UIManager.cs game_development/Assets/HURA/Scripts/Game/Layers.cs ------------------------------------------------------------ revno: 559 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-19 03:12:33 +0100 message: Animation for upper body now works correctly! Woooo! At the moment it doesn't blend in and out but that isn't a big thing at all :) added: game_development/Assets/HURA/Scripts/Data/RiderPrefab.cs modified: game_development/Assets/HURA/Characters/aristocrat.fbx game_development/Assets/HURA/Characters/cow.fbx game_development/Assets/HURA/Characters/policeman.fbx game_development/Assets/HURA/Prefabs/Riders/Aristocrat.prefab game_development/Assets/HURA/Prefabs/Riders/Policeman.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/Animation/CompetitorAnimation.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs ------------------------------------------------------------ revno: 560 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-19 11:42:41 +0100 message: Thesis: Competitor spawning diagram added and a section on multithreading (or lack thereof) added: documents/development_record/images/report/competitor_spawn.png documents/development_record/thesis_diagrams.docx modified: documents/development_record/Game Development Thesis.docx ------------------------------------------------------------ revno: 561 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-19 11:49:29 +0100 message: Some more of an interface asset tidy up removed: asset_source/textures/interface/lapCounterBlock.png game_development/Assets/HURA/Interface/menu_button_restart.psd game_development/Assets/HURA/Interface/menu_button_resume.psd renamed: game_development/Assets/HURA/Interface/Buttons/ => game_development/Assets/HURA/Interface/Menu/ game_development/Assets/HURA/Interface/cursor_p1.png => game_development/Assets/HURA/Interface/Menu/cursor_p1.png game_development/Assets/HURA/Interface/cursor_p2.png => game_development/Assets/HURA/Interface/Menu/cursor_p2.png game_development/Assets/HURA/Interface/race_token.png => game_development/Assets/HURA/Interface/HUD/race_token.png modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity ------------------------------------------------------------ revno: 562 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-19 12:16:06 +0100 message: new main menu sprites added: asset_source/textures/interface/main_menu_sprites.psd modified: asset_source/characters/Scenes/policeman/policeman_animated.scn asset_source/textures/interface/design/selection_screens.fla asset_source/textures/interface/design/selection_screens_sprites.fla ------------------------------------------------------------ revno: 563 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 12:28:21 +0100 message: tarmac on exterior road and around windmill hill are done. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 564 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-19 12:34:53 +0100 message: updated policeman animated scene with newly race number geo and UV's. Exported into an FBX. UV's were still working at the dotSXI stage so hopefully it should still work! modified: asset_source/characters/Export/policeman.fbx asset_source/characters/Scenes/policeman/policeman_animated.scn ------------------------------------------------------------ revno: 565 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-19 13:05:55 +0100 message: updated fbx and removed an EXPORT scene removed: asset_source/characters/Scenes/aristocrat/aristocrat_animated_EXPORT.scn asset_source/characters/Scenes/aristocrat/aristocrat_animated_EXPORT.scntoc modified: asset_source/characters/Export/policeman.fbx asset_source/characters/Scenes/policeman/policeman_animated.scn ------------------------------------------------------------ revno: 566 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-19 13:21:46 +0100 message: Policeman and Aristocrat text files.... added: game_development/Assets/HURA/Interface/Characters/aristocrat.txt game_development/Assets/HURA/Interface/Characters/policeman.txt ------------------------------------------------------------ revno: 567 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-19 13:27:10 +0100 message: menu skin icons for policeman added: asset_source/textures/interface/character/menu_skins_policeman.png ------------------------------------------------------------ revno: 568 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-19 14:21:25 +0100 message: Policeman race number fixed and timeout added to AI to prevent them becoming stuck for very long. modified: game_development/Assets/HURA/Characters/policeman.fbx game_development/Assets/HURA/Prefabs/Riders/Policeman.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs ------------------------------------------------------------ revno: 569 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 14:30:02 +0100 message: added lightness and gravel to exterior roads modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 570 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 15:59:39 +0100 message: Terrain texturing done - track road, exterior roads, surrounding fields and river beds. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Geometry/Terrain/hura_level_512.asset ------------------------------------------------------------ revno: 571 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 19:07:25 +0100 message: started re-texturing stone wall sections. exterior sections, long and medium done (not dirty). removed: game_environment/Assets/HURA/Environment/Materials/Decorations/decoration_finish_banner.mat added: game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Decorations/finish_banner.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_10.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_11.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_12.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_13.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_14.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_15.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_16.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_17.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_18.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_19.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_20.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_21.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_22.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_23.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_24.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_25.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_3.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_4.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_5.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_6.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_7.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_8.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_9.mat ------------------------------------------------------------ revno: 572 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-19 19:53:10 +0100 message: Committing Matt's sounds and Kirstie's music removed: asset_source/attributed/sounds/countdown/ asset_source/attributed/sounds/countdown/000.wav asset_source/attributed/sounds/countdown/001.wav asset_source/attributed/sounds/countdown/002.wav asset_source/attributed/sounds/countdown/003.wav asset_source/attributed/sounds/countdown/004.wav asset_source/attributed/sounds/countdown/005.wav asset_source/attributed/sounds/countdown/attribution.txt asset_source/attributed/sounds/countdown/bike_horn_double_toot.wav asset_source/attributed/sounds/sampling_plus_licence.html added: asset_source/attributed/music/final_game_music.wav asset_source/attributed/music/menu_music_fast.wav asset_source/attributed/music/menu_music_medium.wav asset_source/attributed/music/menu_music_slow.wav asset_source/attributed/music/music_old.wav asset_source/attributed/sounds/GeneralSpotEffects/ asset_source/attributed/sounds/GeneralSpotEffects/Animals/ asset_source/attributed/sounds/GeneralSpotEffects/Animals/cow_running_without_breaths.wav asset_source/attributed/sounds/GeneralSpotEffects/Animals/pig_running.wav asset_source/attributed/sounds/GeneralSpotEffects/Boost/ asset_source/attributed/sounds/GeneralSpotEffects/Boost/boost_extension.wav asset_source/attributed/sounds/GeneralSpotEffects/Boost/boost_injection.wav asset_source/attributed/sounds/GeneralSpotEffects/Boost/boost_slow_down_normal_1.wav asset_source/attributed/sounds/GeneralSpotEffects/Boost/boost_slow_down_normal_2.wav asset_source/attributed/sounds/GeneralSpotEffects/Menu/ asset_source/attributed/sounds/GeneralSpotEffects/Menu/chicken_select.wav asset_source/attributed/sounds/GeneralSpotEffects/Menu/cursor_over_1.wav asset_source/attributed/sounds/GeneralSpotEffects/Menu/cursor_over_2.wav asset_source/attributed/sounds/GeneralSpotEffects/Menu/cursor_over_3.wav asset_source/attributed/sounds/GeneralSpotEffects/Menu/cursor_over_4.wav asset_source/attributed/sounds/GeneralSpotEffects/Menu/cursor_over_5.wav asset_source/attributed/sounds/GeneralSpotEffects/Punches/ asset_source/attributed/sounds/GeneralSpotEffects/Punches/punch_1.wav asset_source/attributed/sounds/GeneralSpotEffects/Punches/punch_2.wav asset_source/attributed/sounds/GeneralSpotEffects/Punches/punch_3.wav asset_source/attributed/sounds/GeneralSpotEffects/Punches/punch_4.wav asset_source/attributed/sounds/GeneralSpotEffects/Tokens/ asset_source/attributed/sounds/GeneralSpotEffects/Tokens/burp_1.wav asset_source/attributed/sounds/GeneralSpotEffects/Tokens/burp_2.wav asset_source/attributed/sounds/GeneralSpotEffects/Tokens/crunch_token_alone.wav asset_source/attributed/sounds/GeneralSpotEffects/Tokens/crunch_token_burp.wav asset_source/attributed/sounds/GeneralSpotEffects/Tokens/down_pint_alone.wav asset_source/attributed/sounds/GeneralSpotEffects/Tokens/down_pint_burp.wav asset_source/attributed/sounds/GeneralSpotEffects/Tokens/pickup_token_1.wav asset_source/attributed/sounds/GeneralSpotEffects/Tokens/pickup_token_2.wav asset_source/attributed/sounds/GeneralSpotEffects/Tokens/pickup_token_3.wav asset_source/attributed/sounds/Voices/ asset_source/attributed/sounds/Voices/Aristocrat/ asset_source/attributed/sounds/Voices/Aristocrat/Being Hit/ asset_source/attributed/sounds/Voices/Aristocrat/Being Hit/Being Hit.wav asset_source/attributed/sounds/Voices/Aristocrat/Being Hit/Mind Where You're GOing 3.wav asset_source/attributed/sounds/Voices/Aristocrat/Being Hit/Mind Where You're Going 2.wav asset_source/attributed/sounds/Voices/Aristocrat/Being Hit/Mind Where You're Going 4.wav asset_source/attributed/sounds/Voices/Aristocrat/Being Hit/Mind Where You're going.wav asset_source/attributed/sounds/Voices/Aristocrat/Being Hit/Ouch 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Being Hit/Ouch 2.wav asset_source/attributed/sounds/Voices/Aristocrat/Being Hit/Ouch 3.wav asset_source/attributed/sounds/Voices/Aristocrat/Boost/ asset_source/attributed/sounds/Voices/Aristocrat/Boost/Boost 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Boost/Tally hooo 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Boost/Tally hooo 2.wav asset_source/attributed/sounds/Voices/Aristocrat/Boost/Woohoo 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Crash/ asset_source/attributed/sounds/Voices/Aristocrat/Crash/Oh Dear 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Crash/That's the wrong way 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Crash/hurt in the morning.wav asset_source/attributed/sounds/Voices/Aristocrat/Crash/what is your problem.wav asset_source/attributed/sounds/Voices/Aristocrat/Crash/you moron.wav asset_source/attributed/sounds/Voices/Aristocrat/Drunk/ asset_source/attributed/sounds/Voices/Aristocrat/Drunk/somebody spiked my drink.wav asset_source/attributed/sounds/Voices/Aristocrat/Drunk/too much to drink.wav asset_source/attributed/sounds/Voices/Aristocrat/General One Liners/ asset_source/attributed/sounds/Voices/Aristocrat/General One Liners/ROYALTY!.wav asset_source/attributed/sounds/Voices/Aristocrat/General One Liners/ha ha har yes.wav asset_source/attributed/sounds/Voices/Aristocrat/General One Liners/king louis.wav asset_source/attributed/sounds/Voices/Aristocrat/General One Liners/rather be at the races.wav asset_source/attributed/sounds/Voices/Aristocrat/Hitting Other Riders/ asset_source/attributed/sounds/Voices/Aristocrat/Hitting Other Riders/Hit 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Hitting Other Riders/Hit 2.wav asset_source/attributed/sounds/Voices/Aristocrat/Hitting Other Riders/Hit 3.wav asset_source/attributed/sounds/Voices/Aristocrat/Hitting Other Riders/Take That 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Hitting Other Riders/Take that 2.wav asset_source/attributed/sounds/Voices/Aristocrat/Hitting Other Riders/eat dust.wav asset_source/attributed/sounds/Voices/Aristocrat/Laughing/ asset_source/attributed/sounds/Voices/Aristocrat/Laughing/Laugh 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Laughing/Laugh 2.wav asset_source/attributed/sounds/Voices/Aristocrat/Laughing/Laugh 3.wav asset_source/attributed/sounds/Voices/Aristocrat/Loose Race/ asset_source/attributed/sounds/Voices/Aristocrat/Loose Race/Blasted racers.wav asset_source/attributed/sounds/Voices/Aristocrat/Loose Race/i'll get you next time 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Loose Race/no no no no no.wav asset_source/attributed/sounds/Voices/Aristocrat/Loose Race/we've LOST!.wav asset_source/attributed/sounds/Voices/Aristocrat/Menu Lines/ asset_source/attributed/sounds/Voices/Aristocrat/Menu Lines/You chose me 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Menu Lines/You chose me 2.wav asset_source/attributed/sounds/Voices/Aristocrat/Pick up a Token/ asset_source/attributed/sounds/Voices/Aristocrat/Pick up a Token/Got it 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Pick up a Token/Got it 2.wav asset_source/attributed/sounds/Voices/Aristocrat/Pick up a Token/Got it 3.wav asset_source/attributed/sounds/Voices/Aristocrat/Win Race/ asset_source/attributed/sounds/Voices/Aristocrat/Win Race/Victory 1.wav asset_source/attributed/sounds/Voices/Aristocrat/Win Race/Victory 2.wav asset_source/attributed/sounds/Voices/Aristocrat/Win Race/Victory 3.wav asset_source/attributed/sounds/Voices/Aristocrat/Win Race/Victory evil 1.wav asset_source/attributed/sounds/Voices/Aristocrat/final lap/ asset_source/attributed/sounds/Voices/Aristocrat/final lap/I'm coming your highness.wav asset_source/attributed/sounds/Voices/Aristocrat/final lap/final lap.wav asset_source/attributed/sounds/Voices/Aristocrat/final lap/for the monarchy.wav asset_source/attributed/sounds/Voices/Aristocrat/final lap/for the queen 1.wav asset_source/attributed/sounds/Voices/Commentator/ asset_source/attributed/sounds/Voices/Commentator/"You Loose"/ asset_source/attributed/sounds/Voices/Commentator/"You Loose"/better luck next time.wav asset_source/attributed/sounds/Voices/Commentator/"You Loose"/get off my track.wav asset_source/attributed/sounds/Voices/Commentator/"You Loose"/today you lost tomorrow....wav asset_source/attributed/sounds/Voices/Commentator/"You Win"/ asset_source/attributed/sounds/Voices/Commentator/"You Win"/enjoy your victory.wav asset_source/attributed/sounds/Voices/Commentator/"You Win"/gold star.wav asset_source/attributed/sounds/Voices/Commentator/"You Win"/look at the speed demon.wav asset_source/attributed/sounds/Voices/Commentator/"You Win"/you win.wav asset_source/attributed/sounds/Voices/Commentator/"You Win"/you're the winner.wav asset_source/attributed/sounds/Voices/Commentator/321 Go's/ asset_source/attributed/sounds/Voices/Commentator/321 Go's/321 go 1.wav asset_source/attributed/sounds/Voices/Commentator/321 Go's/321 go 2.wav asset_source/attributed/sounds/Voices/Commentator/Get Ready/ asset_source/attributed/sounds/Voices/Commentator/Get Ready/get ready 1.wav asset_source/attributed/sounds/Voices/Commentator/Last Lap/ asset_source/attributed/sounds/Voices/Commentator/Last Lap/get your skates on.wav asset_source/attributed/sounds/Voices/Commentator/Last Lap/hurr hurry hurry.wav asset_source/attributed/sounds/Voices/Commentator/Last Lap/hurry up.wav asset_source/attributed/sounds/Voices/Commentator/Last Lap/last lap 2.wav asset_source/attributed/sounds/Voices/Commentator/Last Lap/time's a tickin (long).wav asset_source/attributed/sounds/Voices/Commentator/Last Lap/time's a tickin (short).wav asset_source/attributed/sounds/Voices/Policeman/ asset_source/attributed/sounds/Voices/Policeman/Being Hit/ asset_source/attributed/sounds/Voices/Policeman/Being Hit/1. careful where you poke.wav asset_source/attributed/sounds/Voices/Policeman/Being Hit/1. grunt 1.wav asset_source/attributed/sounds/Voices/Policeman/Being Hit/1. grunt 2.wav asset_source/attributed/sounds/Voices/Policeman/Boost/ asset_source/attributed/sounds/Voices/Policeman/Boost/1. for the constabulary 2.wav asset_source/attributed/sounds/Voices/Policeman/Boost/1. for the constabulary.wav asset_source/attributed/sounds/Voices/Policeman/Boost/1. here we go.wav asset_source/attributed/sounds/Voices/Policeman/Boost/1. slow down.wav asset_source/attributed/sounds/Voices/Policeman/Crash/ asset_source/attributed/sounds/Voices/Policeman/Crash/1. beer arm 2.wav asset_source/attributed/sounds/Voices/Policeman/Crash/1. beer arm!.wav asset_source/attributed/sounds/Voices/Policeman/Crash/1. caaaarefuuul!.wav asset_source/attributed/sounds/Voices/Policeman/Crash/1. careful!.wav asset_source/attributed/sounds/Voices/Policeman/Crash/1. in the belly.wav asset_source/attributed/sounds/Voices/Policeman/Crash/1. oouch.wav asset_source/attributed/sounds/Voices/Policeman/Drunk/ asset_source/attributed/sounds/Voices/Policeman/Drunk/1. what was in that drink.wav asset_source/attributed/sounds/Voices/Policeman/Drunk/1. where are we goin.wav asset_source/attributed/sounds/Voices/Policeman/Hitting Other Riders/ asset_source/attributed/sounds/Voices/Policeman/Hitting Other Riders/1. yar 1.wav asset_source/attributed/sounds/Voices/Policeman/Hitting Other Riders/1. yar 2.wav asset_source/attributed/sounds/Voices/Policeman/Loose Race/ asset_source/attributed/sounds/Voices/Policeman/Loose Race/1. better luck next time 2.wav asset_source/attributed/sounds/Voices/Policeman/Loose Race/1. better luck next time.wav asset_source/attributed/sounds/Voices/Policeman/Loose Race/1. oh well done.wav asset_source/attributed/sounds/Voices/Policeman/Loose Race/1. we've lost.wav asset_source/attributed/sounds/Voices/Policeman/Menu Lines/ asset_source/attributed/sounds/Voices/Policeman/Menu Lines/1. ello ello ello.wav asset_source/attributed/sounds/Voices/Policeman/Menu Lines/1. for the police force.wav asset_source/attributed/sounds/Voices/Policeman/Pick up a Token/ asset_source/attributed/sounds/Voices/Policeman/Pick up a Token/1. look at this.wav asset_source/attributed/sounds/Voices/Policeman/Win Race/ asset_source/attributed/sounds/Voices/Policeman/Win Race/1. law enforcement wins 1.wav asset_source/attributed/sounds/Voices/Policeman/Win Race/1. that'll show you youngsters 2.wav asset_source/attributed/sounds/Voices/Policeman/Win Race/1. that'll show you youngsters.wav ------------------------------------------------------------ revno: 573 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-19 21:24:34 +0100 message: Character menu with character select for 1 or 2 players, working skins, rotation and integration with GameSettings for loading into the game. added: game_development/Assets/HURA/Interface/Characters/menu_skins_policeman.png game_development/Assets/HURA/Scripts/GUI/UISkinButtons.cs modified: asset_source/textures/interface/character/menu_skins_aristocrat.png asset_source/textures/interface/character/menu_skins_cow.png asset_source/textures/interface/character/menu_skins_pig.png asset_source/textures/interface/character/menu_skins_policeman.png game_development/Assets/HURA/Interface/Characters/menu_skins_aristocrat.png game_development/Assets/HURA/Interface/Characters/menu_skins_cow.png game_development/Assets/HURA/Interface/Characters/menu_skins_pig.png game_development/Assets/HURA/Prefabs/Mounts/Cow.prefab game_development/Assets/HURA/Prefabs/Mounts/Pig.prefab game_development/Assets/HURA/Prefabs/Riders/Aristocrat.prefab game_development/Assets/HURA/Prefabs/Riders/Policeman.prefab game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/GUI/Menus/CharacterMenu.cs game_development/Assets/HURA/Scripts/GUI/Menus/CharacterSet.cs game_development/Assets/HURA/Scripts/GUI/Menus/MenuSystem.cs game_development/Assets/HURA/Scripts/GUI/Menus/OptionsMenu.cs game_development/Assets/HURA/Scripts/GUI/UIButton.cs game_development/Assets/HURA/Scripts/GUI/UICursors.cs game_development/Assets/HURA/Scripts/GUI/UIManager.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs ------------------------------------------------------------ revno: 574 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-19 22:11:12 +0100 message: Main menu done! Woo. Exit to main menu also fixed. added: game_development/Assets/HURA/Interface/Menu/main_menu_highlighted.png game_development/Assets/HURA/Interface/Menu/main_menu_sprites.png modified: game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/GUI/Menus/CharacterMenu.cs game_development/Assets/HURA/Scripts/GUI/Menus/PauseMenu.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 575 committer: Ian Thompson branch nick: hura_production timestamp: Wed 2009-08-19 22:25:27 +0100 message: These files have invalid file names on Windows! Hopefully a rename will fix them. renamed: asset_source/attributed/sounds/Voices/Commentator/"You Loose"/ => asset_source/attributed/sounds/Voices/Commentator/You Loose/ asset_source/attributed/sounds/Voices/Commentator/"You Win"/ => asset_source/attributed/sounds/Voices/Commentator/You Win/ ------------------------------------------------------------ revno: 576 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-19 22:26:53 +0100 message: main menu back drop added: asset_source/textures/interface/main_menu_backdrop.png modified: asset_source/textures/interface/design/main_menu.fla ------------------------------------------------------------ revno: 577 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 22:59:00 +0100 message: Stone walls (all) have been textured/re-textured. Commit before applying dirt to them. removed: game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long_diff.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium_diff.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections_diff.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small_diff.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style_diff.psd added: game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open_bump.psd modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.mat game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style_bump.psd ------------------------------------------------------------ revno: 578 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 23:26:40 +0100 message: Stone wall long texture finished. Commit before downsize. modified: game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.psd ------------------------------------------------------------ revno: 579 committer: Sophie Shaw branch nick: hura_production timestamp: Wed 2009-08-19 23:41:17 +0100 message: Menu bar sprites that sit on the top of the paused, select character and main menu screens added: asset_source/textures/interface/design/menu_bars.fla asset_source/textures/interface/menu_bars.png ------------------------------------------------------------ revno: 580 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 23:44:34 +0100 message: stone wall long optimised - diff = 128, bump = 512. stone wall medium - commit before downsize. modified: game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium_bump.psd ------------------------------------------------------------ revno: 581 committer: John Griffiths branch nick: hura_production timestamp: Wed 2009-08-19 23:52:26 +0100 message: stone wall medium optimised. d = 128, b = 512. Section diff commit before downsize modified: game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections.psd ------------------------------------------------------------ revno: 582 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-20 00:02:13 +0100 message: shadow.fla and png for menu added: asset_source/textures/interface/design/shadow.fla asset_source/textures/interface/shadow.png ------------------------------------------------------------ revno: 583 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-20 00:07:17 +0100 message: shadow less black modified: asset_source/textures/interface/design/shadow.fla asset_source/textures/interface/shadow.png ------------------------------------------------------------ revno: 584 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-20 00:40:35 +0100 message: Wall stone (all) optimised. modified: game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small_bump.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style_bump.psd ------------------------------------------------------------ revno: 585 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-20 00:46:22 +0100 message: option screen back drop plus some other bits added: asset_source/textures/interface/design/backdrop.fla asset_source/textures/interface/design/options_screen.fla asset_source/textures/interface/options_screen.png modified: asset_source/textures/interface/design/menu_bars.fla asset_source/textures/interface/design/shadow.fla asset_source/textures/interface/menu_bars.png ------------------------------------------------------------ revno: 586 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-20 00:53:39 +0100 message: Fixed sorting error (was too early). Rider attack blending done. Colour added to UILabels modified: game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/Animation/CompetitorAnimation.cs game_development/Assets/HURA/Scripts/GUI/UILabel.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs ------------------------------------------------------------ revno: 587 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-20 01:00:10 +0100 message: Bridge dirt updated. Finish banner textured. removed: game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections_bump.psd modified: game_environment/Assets/HURA/Environment/Materials/Decorations/decoration_finish_banner.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat.psd game_environment/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump.psd ------------------------------------------------------------ revno: 588 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-20 01:52:27 +0100 message: characters_backfdrop added: asset_source/textures/interface/characters_backdrop.png ------------------------------------------------------------ revno: 589 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-20 01:59:21 +0100 message: New splash screen! modified: asset_source/textures/interface/splashscreen.png ------------------------------------------------------------ revno: 590 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-20 02:03:38 +0100 message: Loading screen! added: asset_source/textures/interface/loadingScreen.png modified: asset_source/textures/interface/design/loadingScreen.fla asset_source/textures/interface/design/options_screen.fla asset_source/textures/interface/design/selection_screens.fla ------------------------------------------------------------ revno: 591 committer: Sophie Shaw branch nick: hura_production timestamp: Thu 2009-08-20 02:26:45 +0100 message: updated splashscreen with connect wii mote message modified: asset_source/textures/interface/splashscreen.png ------------------------------------------------------------ revno: 592 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-20 02:49:26 +0100 message: Fixed character menu labels, race scores extra column. Added credits. Titles to menu screens, loading and splash screens. removed: asset_source/textures/interface/loadingScreen.jpg asset_source/textures/interface/menu_bars.png asset_source/textures/interface/options_screen.png asset_source/textures/interface/splashscreen.jpg asset_source/textures/interface/splashscreen02.png added: asset_source/textures/interface/menu_bars.psd game_development/Assets/HURA/Interface/Menu/characters_backdrop.mat game_development/Assets/HURA/Interface/Menu/characters_backdrop.png game_development/Assets/HURA/Interface/Menu/credits.txt game_development/Assets/HURA/Interface/Menu/loading_screen.png game_development/Assets/HURA/Interface/Menu/main_menu_backdrop.png game_development/Assets/HURA/Interface/Menu/menu_bars.png game_development/Assets/HURA/Interface/Menu/options_screen.png game_development/Assets/HURA/Interface/Menu/splash_screen.png modified: game_development/Assets/HURA/Prefabs/Riders/Aristocrat.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/GUI/Menus/CharacterMenu.cs game_development/Assets/HURA/Scripts/GUI/Menus/UICredits.cs game_development/Assets/HURA/Scripts/GUI/ScoreboardUI.cs ------------------------------------------------------------ revno: 593 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-20 03:07:33 +0100 message: Started work on the skybox; just clouds needed as camera clipping mask stops the player seeing further than the surrounding hills. Started texturing the vegetation. modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+x.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+y.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+z.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_-x.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_-y.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_-z.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_leaves_1.psd game_environment/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_medium.mat ------------------------------------------------------------ revno: 594 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-20 04:08:16 +0100 message: skybox textures finished (will have to adjust once environment is in Ian's project). modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+x.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+y.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+z.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_-x.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_-y.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_-z.psd game_environment/Assets/HURA/Environment/Prefabs/environment_decorations.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_obstacles.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_bkgd.prefab game_environment/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab ------------------------------------------------------------ revno: 595 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-20 06:09:41 +0100 message: Finished vegetation textures modified: game_environment/Assets/HURA/Environment/Environment Scenes/Hura_level.unity game_environment/Assets/HURA/Environment/Materials/Decorations/window_church_2.mat game_environment/Assets/HURA/Environment/Materials/Structures/structure_pigsty.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Bushes/bush_3.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_leaves_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_leaves_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_trunk_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_large_trunk_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_leaves_3.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_1.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_2.psd game_environment/Assets/HURA/Environment/Materials/Vegetation/Trees/tree_medium_trunk_3.psd ------------------------------------------------------------ revno: 596 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-20 12:58:16 +0100 message: Massive commit of geometry. Thanks John :) Improved validity checks to find MeshColliders with missing meshes also. Still need to fix textures on each wall_stone_small removed: game_development/Assets/HURA/Environment/Geometry/Terrain/heightmap_terrain.raw game_development/Assets/HURA/Environment/Geometry/Terrain/heightmap_terrain_v2.raw game_development/Assets/HURA/Environment/Geometry/Terrain/hura_level_1024.asset game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/ game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/ game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/level_terrain-level_terrain.mat game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/level_terrain_texture_test-level_terrain.mat game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/level_terrain_texture_test-river.mat game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/level_terrain_texture_test-spinney.mat game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/Materials/level_terrain_texture_test-windmill_hill.mat game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/New Terrain 1.asset game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/New Terrain.asset game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/heightmap_1024_16bit.asset game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/heightmap_terrain.raw game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain.asset game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain.fbx game_development/Assets/HURA/Environment/Geometry/Terrain/terrain_tests/level_terrain_texture_test.fbx added: game_development/Assets/HURA/Environment/Geometry/Decorations/finish_banner.fbx game_development/Assets/HURA/Environment/Geometry/Terrain/heightmap_smooth_512 copy 2.raw game_development/Assets/HURA/Environment/Geometry/Terrain/heightmap_smooth_512 copy.raw game_development/Assets/HURA/Environment/Materials/Decorations/Materials/ game_development/Assets/HURA/Environment/Materials/Decorations/Materials/decoration_finish_banner.mat game_development/Assets/HURA/Environment/Materials/Decorations/decoration_finish_banner.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_drain_pipes_2.psd game_development/Assets/HURA/Environment/Materials/Decorations/decorations_window_shutters_2.psd game_development/Assets/HURA/Environment/Materials/Decorations/finish_banner.mat game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_10.mat game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_2.mat game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_3.mat game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_4.mat game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_5.mat game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_6.mat game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_7.mat game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_8.mat game_development/Assets/HURA/Environment/Materials/Decorations/village_sign_panel_9.mat game_development/Assets/HURA/Environment/Materials/Decorations/window_shutter_1_reverse.mat game_development/Assets/HURA/Environment/Materials/Structures/structure_bridge_flat_bump.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_bridge_hump_bump.psd game_development/Assets/HURA/Environment/Materials/Structures/structure_farmhouse_damaged_bump.psd game_development/Assets/HURA/Environment/Materials/Terrain/gravel_1.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_dirt_3.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_10.psd game_development/Assets/HURA/Environment/Materials/Terrain/ground_grass_9.psd game_development/Assets/HURA/Environment/Materials/Terrain/rock_3.psd game_development/Assets/HURA/Environment/Materials/Terrain/rock_4.psd game_development/Assets/HURA/Environment/Materials/Terrain/stone_1.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_1_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_medium_2_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_1_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_end_small_2_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_medium_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_damaged_open_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_sections.psd modified: game_development/Assets/HURA/Environment/Environment Scenes/Hura_level.unity* game_development/Assets/HURA/Environment/Geometry/Blocks/block_church.fbx* game_development/Assets/HURA/Environment/Geometry/Blocks/block_farmHouse_broken.fbx* game_development/Assets/HURA/Environment/Geometry/Blocks/block_farmHouse_large.fbx* game_development/Assets/HURA/Environment/Geometry/Blocks/block_farmHouse_small.fbx* game_development/Assets/HURA/Environment/Geometry/Blocks/block_house_oneStorey.fbx* game_development/Assets/HURA/Environment/Geometry/Blocks/block_house_twoStorey.fbx* game_development/Assets/HURA/Environment/Geometry/Blocks/block_memorial.fbx* game_development/Assets/HURA/Environment/Geometry/Blocks/block_wall.fbx* game_development/Assets/HURA/Environment/Geometry/Blocks/block_windmill.fbx* game_development/Assets/HURA/Environment/Geometry/Blocks/level_geometry.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/bench.fbx game_development/Assets/HURA/Environment/Geometry/Decorations/chimney_1.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/chimney_2.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/chimney_3.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/door_farm_1.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/door_farm_2.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/door_house_1.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/door_house_2.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/door_house_3.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_1.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_2.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/drain_pipe_3.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/hanging_basket.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/hanging_lamp.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/hanging_sign.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/hay_bail.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/hay_stack.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/lamp_post.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/noticeboard.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/post_box.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/road_closed_barrier.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/road_sign_1.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/road_sign_2.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/sluice_gate.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/stairs.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/telegraph_pole.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/telephone_box.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/village_sign.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_church_1.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_church_2.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_farm_closed.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_farm_open.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_house_closed_1.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_house_closed_2.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_house_closed_3.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_house_open_1.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_house_open_2.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_house_open_3.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_shutter_1_left.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_shutter_1_right.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_shutter_2_left.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_shutter_2_right.fbx* game_development/Assets/HURA/Environment/Geometry/Decorations/window_shutter_single.fbx* game_development/Assets/HURA/Environment/Geometry/Obstacles/obstacle_anvil.fbx* game_development/Assets/HURA/Environment/Geometry/Obstacles/obstacle_barrel.fbx* game_development/Assets/HURA/Environment/Geometry/Obstacles/obstacle_crate.fbx* game_development/Assets/HURA/Environment/Geometry/Obstacles/obstacle_sack.fbx* game_development/Assets/HURA/Environment/Geometry/Structures/structure_barn.fbx* game_development/Assets/HURA/Environment/Geometry/Structures/structure_barn_nofloor.fbx* game_development/Assets/HURA/Environment/Geometry/Structures/structure_bridge_flat.fbx* game_development/Assets/HURA/Environment/Geometry/Structures/structure_bridge_hump.fbx* game_development/Assets/HURA/Environment/Geometry/Structures/structure_church.fbx* game_development/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_damaged.fbx* game_development/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_large_bkgd.fbx* game_development/Assets/HURA/Environment/Geometry/Structures/structure_farmhouse_small_bkgd.fbx* game_development/Assets/HURA/Environment/Geometry/Structures/structure_house_large.fbx* game_development/Assets/HURA/Environment/Geometry/Structures/structure_house_small.fbx* 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game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_3.mat* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_4.mat* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_5.mat* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_6.mat* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_7.mat* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_8.mat* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_section_9.mat* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.mat* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_small_bump.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.mat* game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style.psd game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_style_bump.psd game_development/Assets/HURA/Environment/Prefabs/environment_decorations.prefab game_development/Assets/HURA/Environment/Prefabs/environment_obstacles.prefab* game_development/Assets/HURA/Environment/Prefabs/environment_structures.prefab game_development/Assets/HURA/Environment/Prefabs/environment_vegetation.prefab* game_development/Assets/HURA/Environment/Prefabs/environment_walls.prefab game_development/Assets/HURA/Environment/Prefabs/environment_walls_track.prefab game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scenes/MainMenu.unity game_development/Assets/HURA/Scripts/Animation/CompetitorAnimation.cs game_development/Assets/HURA/Scripts/Tools/ValidityChecks.cs ------------------------------------------------------------ revno: 597 committer: John Griffiths branch nick: hura_production timestamp: Thu 2009-08-20 16:48:02 +0100 message: updated skybox maps after 'photoshoot' modified: game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+x.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+y.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_+z.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_-x.psd game_environment/Assets/HURA/Environment/Materials/Terrain/skybox_-z.psd ------------------------------------------------------------ revno: 598 committer: Ian Thompson branch nick: hura_production timestamp: Thu 2009-08-20 18:25:19 +0100 message: Thesis nearing 4500. Still nothing on AI yet! So will be well over the lower limit :) More pretty diagrams too! added: documents/development_record/images/report/animation_stack.png documents/development_record/images/report/speed_limits.png modified: documents/development_record/Game Development Thesis.docx documents/development_record/thesis_diagrams.docx ------------------------------------------------------------ revno: 599 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-21 00:19:39 +0100 message: Thesis: Character controller and Bezier path constraint with LaTeX equations. added: documents/development_record/images/report/camera_path.png documents/development_record/images/report/capsule_collider.png documents/development_record/images/report/eqn_cubic.png documents/development_record/images/report/eqn_linear.png documents/development_record/thesis_equations.tex modified: documents/development_record/Game Development Thesis.docx game_development/Assets/HURA/Scripts/Tools/CurvePath.cs game_development/Assets/HURA/Scripts/Tools/CurvePathNode.cs ------------------------------------------------------------ revno: 600 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-21 02:40:50 +0100 message: Thesis: Word count reached!!! Commit number 600!!! Added more on rigging, expressions, synoptic, etc :) added: documents/development_record/images/report/cow_tail.png documents/development_record/images/report/pig_spine.png documents/development_record/images/report/synoptic.png modified: documents/development_record/Game Development Thesis.docx game_development/Assets/HURA/Interface/Menu/credits.txt ------------------------------------------------------------ revno: 601 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-21 04:18:10 +0100 message: Thesis: Just AI and GUI to go... added: documents/development_record/images/report/race_start.png modified: documents/development_record/Game Development Thesis.docx ------------------------------------------------------------ revno: 602 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-21 08:23:36 +0100 message: Thesis and script documentation. modified: documents/development_record/Game Development Thesis.docx game_development/Assets/HURA/Environment/Materials/Walls/Stone/wall_stone_long.mat game_development/Assets/HURA/Scenes/HamlingtonTrack.unity game_development/Assets/HURA/Scripts/AI/AIAgent.cs game_development/Assets/HURA/Scripts/AI/AIPathNode.cs game_development/Assets/HURA/Scripts/Animation/CompetitorAnimation.cs game_development/Assets/HURA/Scripts/Animation/SimpleAnimation.cs game_development/Assets/HURA/Scripts/Controllers/AveragePositionController.cs game_development/Assets/HURA/Scripts/Controllers/CameraController.cs game_development/Assets/HURA/Scripts/Controllers/CompetitorController.cs game_development/Assets/HURA/Scripts/Controllers/PreviewCameraController.cs game_development/Assets/HURA/Scripts/Data/ColorList.cs game_development/Assets/HURA/Scripts/Data/RiderPrefab.cs game_development/Assets/HURA/Scripts/Effects/SoundSampler.cs game_development/Assets/HURA/Scripts/Effects/SoundSource.cs game_development/Assets/HURA/Scripts/Effects/Water.cs game_development/Assets/HURA/Scripts/GUI/GameUI.cs game_development/Assets/HURA/Scripts/GUI/MapUI.cs game_development/Assets/HURA/Scripts/GUI/Menus/CharacterMenu.cs game_development/Assets/HURA/Scripts/GUI/Menus/CharacterSet.cs game_development/Assets/HURA/Scripts/Game/Checkpoint.cs game_development/Assets/HURA/Scripts/Game/Competitor.cs game_development/Assets/HURA/Scripts/Game/GameSettings.cs game_development/Assets/HURA/Scripts/Game/MainGame.cs game_development/Assets/HURA/Scripts/Game/NullMarker.cs game_development/Assets/HURA/Scripts/Game/ObjectSpawner.cs game_development/Assets/HURA/Scripts/Game/OutOfBoundsTrigger.cs game_development/Assets/HURA/Scripts/Game/RaceParameters.cs game_development/Assets/HURA/Scripts/Game/RaceStatistics.cs game_development/Assets/HURA/Scripts/Game/WiiPoller.cs game_development/Assets/HURA/Scripts/Tools/AddChildColliders.cs game_development/Assets/HURA/Scripts/Tools/CurvePath.cs game_development/Assets/HURA/Scripts/Tools/CurvePathNode.cs game_development/Assets/HURA/Scripts/Tools/PathConstraint.cs game_development/Assets/HURA/Scripts/Tools/ValidityChecks.cs ------------------------------------------------------------ revno: 603 committer: Ian Thompson branch nick: hura_production timestamp: Fri 2009-08-21 08:58:53 +0100 message: Thesis transfer back to my Mac modified: documents/development_record/Game Development Thesis.docx game_development/Assets/HURA/Scripts/GUI/HUD.cs game_development/Assets/HURA/Scripts/GUI/MapUI.cs