Peter Claes MSc Project

Thesis Controlling Fluid Simulations with Custom Fields in Houdini

Code / downloads Houdini scene files and tools

User Guide / Instructions: Help file incorporated on the tools with separate demo scenes part of the downloads

 

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A compilation of the various manipulations I did using my volume attribute transfer tools and the solvers and microsolvers in Houdini's dynamic context.

 

Setting a tree on fire by spreading the fuel field through the branches and applyint temperature.

 

Setting fuel on fire that was defined by a helix curve. Purple is fuel, yellow is heat and white is density resolting from combustion.

 

Using particle collisions to trigger fuel and heat emissions combined with a high initial velocity that is sampled from the normal of the collision surface.

 

The density and tangent velocity fields for used to modify the velocity.

 

Using the tangent vectors of a helix curve to modify the velocity field.

 

Merging colors together through diffusion of a custom color vector field and making the red colors rise quicker by driving the temperature with the red color value.

 

Diffusing the custom color field and adding a vortex force to make the red and blue smoke swirl around each other.

 

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